結果

問題 No.1 道のショートカット
ユーザー clocklnclockln
提出日時 2020-07-21 16:00:35
言語 C#(csc)
(csc 3.9.0)
結果
WA  
実行時間 -
コード長 12,958 bytes
コンパイル時間 1,001 ms
コンパイル使用メモリ 115,236 KB
実行使用メモリ 92,692 KB
最終ジャッジ日時 2024-07-08 05:30:44
合計ジャッジ時間 10,513 ms
ジャッジサーバーID
(参考情報)
judge4 / judge1
このコードへのチャレンジ
(要ログイン)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 26 ms
18,048 KB
testcase_01 AC 26 ms
17,792 KB
testcase_02 AC 26 ms
17,920 KB
testcase_03 AC 27 ms
17,664 KB
testcase_04 AC 26 ms
17,664 KB
testcase_05 AC 26 ms
17,664 KB
testcase_06 AC 27 ms
18,048 KB
testcase_07 AC 27 ms
17,920 KB
testcase_08 AC 32 ms
18,560 KB
testcase_09 WA -
testcase_10 AC 48 ms
19,200 KB
testcase_11 WA -
testcase_12 WA -
testcase_13 WA -
testcase_14 WA -
testcase_15 AC 27 ms
17,792 KB
testcase_16 WA -
testcase_17 AC 27 ms
17,792 KB
testcase_18 WA -
testcase_19 AC 27 ms
17,920 KB
testcase_20 WA -
testcase_21 WA -
testcase_22 WA -
testcase_23 WA -
testcase_24 WA -
testcase_25 AC 31 ms
18,560 KB
testcase_26 WA -
testcase_27 WA -
testcase_28 WA -
testcase_29 WA -
testcase_30 WA -
testcase_31 WA -
testcase_32 WA -
testcase_33 WA -
testcase_34 TLE -
testcase_35 -- -
testcase_36 -- -
testcase_37 -- -
testcase_38 -- -
testcase_39 -- -
testcase_40 -- -
testcase_41 -- -
testcase_42 -- -
testcase_43 -- -
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using static System.Console;
using static System.Math;
 
public class Solve{
    static public int mod = 1000000007;
    static public string al = "abcdefghijklmnopqrstuvwxyz";
    public static void Main(){
        // 方針
        //
        var towns = rint();
        var money = rint();
        var roads = rint();
        var pass = new List<List<int>>();
        for(int i=0;i<towns;i++){
            pass.Add(new List<int>());
        }
        var si = inta();
        var ti = inta();
        var price = inta();
        var time = inta();
        for(int i=0;i<roads;i++){
            pass[si[i]-1].Add(ti[i]-1);
            pass[si[i]-1].Add(price[i]);
            pass[si[i]-1].Add(time[i]);
        }
        
        var pq = new PriorityQueue3(); // 時間/金額/今の場所
        pq.Enqueue(0,0,0);
        var mintime = new int[towns];
        for(int i=1;i<towns;i++){
            mintime[i] = mod;
        }
        while(pq.Count() > 0){
            var de = pq.Dequeue();
            var nowtime = de[0];
            var nowprice = de[1];
            var nowplace = de[2];
            for(int i=0;i<pass[nowplace].Count;i+=3){
                var nt = pass[nowplace][i];
                var np = pass[nowplace][i+1] + nowprice;
                var nti = pass[nowplace][i+2] + nowtime;
                if(np > money || nt > mintime[nt]) continue;
                mintime[nt] = nti;
                pq.Enqueue(nti,np,nt);
            }
        }
        if(mintime[towns-1] > 1000000000){
            WriteLine(-1);
        }else{
            WriteLine(mintime[towns-1]);
        }
	
	
    }
    public static void swap(ref int a,ref int b){int temp = a;a= b;b = temp;}
    static void charswap(ref char a,ref char b){char temp = a;a= b;b = temp;}
    static int ncr(int n,int r){if(n<r)return 0;r = Min(r,n-r);long nn = 1;for(int i=n-r+1;i<=n;i++){nn = nn*i%mod;}long rr = 1;for(int i=1;i<=r;i++){rr = rr*i%mod;}rr = square((int)rr,mod-2);nn = nn * rr %mod;return (int)nn;}
    // a^b mod
    static int square(int a,int b){string binary = Convert.ToString(b,2);int bileng = binary.Length;long a_power = a;long value = 1;for(int i=bileng-1;i>=0;i--){if(binary[i] == '1'){value = value*a_power%mod;}a_power = a_power*a_power%mod;}return (int)value;}
    static int square2(int a,int b){long output = 1;var list = new List<long>();int sh = 1;long n = a;list.Add(a);while(sh < b){sh *= 2;n = n*n%mod;list.Add(n);}for(int i=list.Count-1;i>=0;i--){if(b > sh){b -= sh;sh /= 2;output = output*list[i]%mod;}}return (int)output;}
    //各種読取
    static string rstr(){ return ReadLine(); }
    static int rint(){ return int.Parse(ReadLine()); }
    static long rlong(){ return long.Parse(ReadLine()); }
    static string[] stra(){ return ReadLine().Split(' '); }
    static char[] chara(){ string[] a=stra();string b="";for(int i=0;i<a.Length;i++){b+=a[i];}return b.ToCharArray();}
    static int[] inta(){ string[] read_str_array = ReadLine().Split(' '); int[] return_int_array = new int[read_str_array.Length]; for(int countup_i=0;countup_i<read_str_array.Length;countup_i++){ return_int_array[countup_i] = int.Parse(read_str_array[countup_i]); } return return_int_array; }
    static int[,] inta2(int num_array,int in_array){ int[,] int_array2 = new int[num_array,in_array]; for(int i=0;i<num_array;i++){ int[] temp_array = inta(); for(int j=0;j<in_array;j++){ int_array2[i,j] = temp_array[j]; } } return int_array2; }
    static long[] longa(){ string[] read_str_array = ReadLine().Split(' '); long[] return_long_array = new long[read_str_array.Length]; for(long countup_i=0;countup_i<read_str_array.Length;countup_i++){ return_long_array[countup_i] = long.Parse(read_str_array[countup_i]); } return return_long_array; }
    static double[] doublea(){ string[] read_str_array = ReadLine().Split(' '); double[] return_double_array = new double[read_str_array.Length]; for(long countup_i=0;countup_i<read_str_array.Length;countup_i++){ return_double_array[countup_i] = double.Parse(read_str_array[countup_i]); } return return_double_array; }
    // -----------------------------
    static long GCD(long a,long b){ if(a < b){ long temp = a; a = b; b = temp; } if(a % b == 0){ return b; } else{ long temp = b; b = a%b; a = temp; return GCD(a,b); } }
    static long LCM(long a,long b){ return a * b / GCD(a,b); }
    static void WriteArray(int[,] a,int b,int c){for(int i=0;i<b;i++){for(int j=0;j<c;j++){if(j!=0) Write(" ");Write(a[i,j]);}WriteLine();}}
}

class UnionFind{
    private int[] _unionfind;
    private int[] _unionfind_size;
    
    public UnionFind(int a){
        _unionfind = new int[a];
        _unionfind_size = new int[a];
        for(int i=0;i<a;i++){
            _unionfind[i] = i;
            _unionfind_size[i] = 1;
        }
    }
    
    public int Root(int x){
        if(_unionfind[x] == x) return x;
        return _unionfind[x] = Root(_unionfind[x]);
    }
    
    public void Unite(int a,int b){
        a = Root(a);
        b = Root(b);
        if(a == b) return;
        if(_unionfind_size[a] < _unionfind_size[b]){
            int temp = a;
            a = b;
            b = temp;
        }
        _unionfind[b] = a;
        _unionfind_size[a] += _unionfind_size[b];
    }
    
    public bool Same(int a,int b){
        return Root(a) == Root(b);
    }
    
    public int Size(int x){
        return _unionfind_size[Root(x)];
    }
}

class PriorityQueue{
    private List<int> _priorityqueue = new List<int>();
    
    public void Enqueue(int a){
        _priorityqueue.Add(a);
        int num = _priorityqueue.Count-1;
        while(true){
            if(num == 0) break;
            if(_priorityqueue[(num-1)/2] < _priorityqueue[num]){ //大小逆の時弄るとこ
                int temp = _priorityqueue[(num-1)/2];
                _priorityqueue[(num-1)/2] = _priorityqueue[num];
                _priorityqueue[num] = temp;
                num = (num-1)/2;
            }else{
                break;
            }
        }
    }
    
    public int Dequeue(){
        int re = _priorityqueue[0];
        int temp = _priorityqueue[0];
        _priorityqueue[0] = _priorityqueue[_priorityqueue.Count-1];
        _priorityqueue[_priorityqueue.Count-1] = temp;
        _priorityqueue.RemoveAt(_priorityqueue.Count-1);
        int num = 0;
        while(true){
            int swapnum = -1;
            if((num+1)*2 < _priorityqueue.Count){
                if(_priorityqueue[num*2+1] > _priorityqueue[(num+1)*2]){ //大小逆の時弄るとこ
                    swapnum = num*2+1;
                }else{
                    swapnum = (num+1)*2;
                }
            }else if(num*2+1 < _priorityqueue.Count){
                swapnum = num*2+1;
            }
            if(swapnum == -1) break;
            if(_priorityqueue[swapnum] > _priorityqueue[num]){ //大小逆の時弄るとこ
                temp = _priorityqueue[swapnum];
                _priorityqueue[swapnum] = _priorityqueue[num];
                _priorityqueue[num] = temp;
                num = swapnum;
            }else{
                break;
            }
        }
        return re;
    }
    
    public int Peek(){
        return _priorityqueue[0];
    }
    
    public int Count(){
        return _priorityqueue.Count;
    }
}
class PriorityQueue2{
    private List<int> _priorityqueue = new List<int>();
    private List<int> _accompany_info = new List<int>();
    
    public void Enqueue(int a,int b){
        _priorityqueue.Add(a);
        _accompany_info.Add(b);
        int num = _priorityqueue.Count-1;
        while(true){
            if(num == 0) break;
            if(_priorityqueue[(num-1)/2] > _priorityqueue[num]){ //大小逆の時弄るとこ
                int temp = _priorityqueue[(num-1)/2];
                  _priorityqueue[(num-1)/2] = _priorityqueue[num];
                  _priorityqueue[num] = temp;
                temp = _accompany_info[(num-1)/2];
                  _accompany_info[(num-1)/2] = _accompany_info[num];
                  _accompany_info[num] = temp;
                num = (num-1)/2;
            }else{
                break;
            }
        }
    }
    
    public int[] Dequeue(){
        var re = new int[]{_priorityqueue[0],_accompany_info[0]};
        var qcount = _priorityqueue.Count;
        var temp = _priorityqueue[0]; _priorityqueue[0] = _priorityqueue[qcount-1]; _priorityqueue[qcount-1] = temp;
        temp = _accompany_info[0]; _accompany_info[0] = _accompany_info[qcount-1]; _accompany_info[qcount-1] = temp;
        _priorityqueue.RemoveAt(qcount-1);
        _accompany_info.RemoveAt(qcount-1);
        int num = 0;
        while(true){
            int swapnum = -1;
            if((num+1)*2 < _priorityqueue.Count){
                if(_priorityqueue[num*2+1] < _priorityqueue[(num+1)*2]){ //大小逆の時弄るとこ
                    swapnum = num*2+1;
                }else{
                    swapnum = (num+1)*2;
                }
            }else if(num*2+1 < _priorityqueue.Count){
                swapnum = num*2+1;
            }
            if(swapnum == -1) break;
            if(_priorityqueue[swapnum] < _priorityqueue[num]){ //大小逆の時弄るとこ
                temp = _priorityqueue[swapnum];_priorityqueue[swapnum] = _priorityqueue[num];_priorityqueue[num] = temp;
                temp = _accompany_info[swapnum];_accompany_info[swapnum] = _accompany_info[num];_accompany_info[num] = temp;
                num = swapnum;
            }else{
                break;
            }
        }
        return re;
    }
    
    public int[] Peek(){
        var temp = new int[]{_priorityqueue[0],_accompany_info[0]};
        return temp;
    }
    
    public int Count(){
        return _priorityqueue.Count;
    }
}
class PriorityQueue3{
    private List<int> _priorityqueue = new List<int>();
    private List<int> _accompany_info = new List<int>();
    private List<int> _accompany_info2 = new List<int>();
    
    public void Enqueue(int a,int b,int c){
        _priorityqueue.Add(a);
        _accompany_info.Add(b);
        _accompany_info2.Add(c);
        int num = _priorityqueue.Count-1;
        while(true){
            if(num == 0) break;
            if(_priorityqueue[(num-1)/2] > _priorityqueue[num]){ //大小逆の時弄るとこ
                int temp = _priorityqueue[(num-1)/2];
                  _priorityqueue[(num-1)/2] = _priorityqueue[num];
                  _priorityqueue[num] = temp;
                temp = _accompany_info[(num-1)/2];
                  _accompany_info[(num-1)/2] = _accompany_info[num];
                  _accompany_info[num] = temp;
                  temp = _accompany_info2[(num-1)/2];
                  _accompany_info2[(num-1)/2] = _accompany_info2[num];
                  _accompany_info2[num] = temp;
                num = (num-1)/2;
            }else{
                break;
            }
        }
    }
    
    public int[] Dequeue(){
        var re = new int[]{_priorityqueue[0],_accompany_info[0],_accompany_info2[0]};
        var qcount = _priorityqueue.Count;
        var temp = _priorityqueue[0]; _priorityqueue[0] = _priorityqueue[qcount-1]; _priorityqueue[qcount-1] = temp;
        temp = _accompany_info[0]; _accompany_info[0] = _accompany_info[qcount-1]; _accompany_info[qcount-1] = temp;
        temp = _accompany_info2[0]; _accompany_info2[0] = _accompany_info2[qcount-1]; _accompany_info2[qcount-1] = temp;
        _priorityqueue.RemoveAt(qcount-1);
        _accompany_info.RemoveAt(qcount-1);
        _accompany_info2.RemoveAt(qcount-1);
        int num = 0;
        while(true){
            int swapnum = -1;
            if((num+1)*2 < _priorityqueue.Count){
                if(_priorityqueue[num*2+1] < _priorityqueue[(num+1)*2]){ //大小逆の時弄るとこ
                    swapnum = num*2+1;
                }else{
                    swapnum = (num+1)*2;
                }
            }else if(num*2+1 < _priorityqueue.Count){
                swapnum = num*2+1;
            }
            if(swapnum == -1) break;
            if(_priorityqueue[swapnum] < _priorityqueue[num]){ //大小逆の時弄るとこ
                temp = _priorityqueue[swapnum];_priorityqueue[swapnum] = _priorityqueue[num];_priorityqueue[num] = temp;
                temp = _accompany_info[swapnum];_accompany_info[swapnum] = _accompany_info[num];_accompany_info[num] = temp;
                temp = _accompany_info2[swapnum];_accompany_info2[swapnum] = _accompany_info2[num];_accompany_info2[num] = temp;
                num = swapnum;
            }else{
                break;
            }
        }
        return re;
    }
    
    public int[] Peek(){
        var temp = new int[]{_priorityqueue[0],_accompany_info[0],_accompany_info2[0]};
        return temp;
    }
    
    public int Count(){
        return _priorityqueue.Count;
    }
}
0