結果

問題 No.3030 ミラー・ラビン素数判定法のテスト
ユーザー iwkjoseciwkjosec
提出日時 2020-09-14 03:13:31
言語 C#(csc)
(csc 3.9.0)
結果
WA  
(最新)
AC  
(最初)
実行時間 -
コード長 9,667 bytes
コンパイル時間 3,981 ms
コンパイル使用メモリ 107,904 KB
実行使用メモリ 35,584 KB
最終ジャッジ日時 2024-04-29 14:18:01
合計ジャッジ時間 31,007 ms
ジャッジサーバーID
(参考情報)
judge2 / judge4
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 WA -
testcase_01 AC 24 ms
17,408 KB
testcase_02 AC 25 ms
17,280 KB
testcase_03 AC 25 ms
17,408 KB
testcase_04 AC 5,989 ms
19,584 KB
testcase_05 AC 5,709 ms
19,584 KB
testcase_06 AC 2,247 ms
19,456 KB
testcase_07 AC 2,207 ms
19,584 KB
testcase_08 AC 2,209 ms
19,584 KB
testcase_09 TLE -
権限があれば一括ダウンロードができます
コンパイルメッセージ
Microsoft (R) Visual C# Compiler version 3.9.0-6.21124.20 (db94f4cc)
Copyright (C) Microsoft Corporation. All rights reserved.

ソースコード

diff #

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using static System.Console;
using static System.Math;

class Program
{
    static void Main()
    {
        var n = long.Parse(ReadLine());

        for (int i = 0; i < n; i++)
        {
            var x = long.Parse(ReadLine());
            WriteLine(x.ToString() + " " + (MillerRabin(x) ? "1" : "0"));
        }

    }
    static uint[] l = new uint[] { 2, 325, 9375, 28178, 450775, 9780504, 1795265022 };
    static bool MillerRabin(long n)
    {
        if (n < 2) return false;
        if (n % 2 == 0) return n == 2;
        var d = n - 1;
        var s = 0;
        while (d % 2 == 0)
        {
            s++;
            d >>= 1;
        }
        var dd = (u128)d;
        var nn = (u128)n;
        for (int i = 0; i < l.Length && l[i] < n; i++)
        {
            var a = l[i];
            var c = true;
            var x = u128.ModPow(a, dd, nn);
            if (x == 1) c = false;
            for (int r = 0; r < s; r++)
            {
                if (x == nn - 1) c = false;
                if (!c) break;
                x = x * x % nn;
            }
            if (c) return false;
        }
        return true;
    }
}
public struct u128
{
    public ulong low;
    public ulong high;

    public static u128 MaxValue => new u128 { low = ulong.MaxValue, high = ulong.MaxValue };
    public static u128 MinValue => 0;

    public u128(ulong h, ulong l)
    {
        low = l;
        high = h;
    }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static u128 operator +(u128 l, u128 r)//片方にもう片方足して返すとなぜか遅い。JITはそっちのほうが短いのに。どうせhighとlow両方みるからin引数にする意味もない
    {
        var s = new u128 { low = l.low + r.low, high = l.high + r.high };
        if (s.low < l.low) s.high++;
        return s;
    }

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static u128 operator -(u128 l, u128 r)
    {
        var s = new u128 { low = l.low - r.low, high = l.high - r.high };
        if (s.low > l.low) s.high--;
        return s;
    }

    public static u128 operator *(u128 l, u128 r)//この実装がなぜか速くて抜けない。なんで
    {
        var h = l.low * r.high + l.high * r.low;

        var ll = l.low & 0xFFFFFFFF;
        var lh = l.low >> 32;
        var rl = r.low & 0xFFFFFFFF;
        var rh = r.low >> 32;

        var a = ll * rl;
        var b = ll * rh + lh * rl;
        var c = lh * rh;
        if (b < ll * rh) c += 1UL << 32;

        var lo = a + (b << 32);
        var hi = c + (b >> 32);
        if (lo < a) hi++;
        hi += h;
        return new u128 { low = lo, high = hi };
    }

    public static u128 operator /(u128 l, u128 r)//var n = Min(TZC(l),TZC(r)); l >>= n; r >>= n; みたいなのはあまり意味がない
    {
        if (l < r) return 0;
        var m = LZC(r) - LZC(l);
        r <<= m;
        var t = (u128)1 << m;
        var q = (u128)0;
        while (m >= 0)
        {
            if (l >= r)
            {
                q |= t;
                l -= r;
            }
            r >>= 1;
            m--;
            t.R1();
        }
        return q;
    }

    void R1()
    {
        if (high == 1)
        {
            high = 0;
            low = 1UL << 63;
        }
        else
        {
            low >>= 1;
            high >>= 1;
        }
    }

    public static u128 operator %(u128 l, u128 r)
    {
        return l - l / r * r;
    }

    public static u128 operator &(u128 l, u128 r)
    {
        return new u128 { low = l.low & r.low, high = l.high & r.high };
    }

    public static u128 operator |(u128 l, u128 r)
    {
        return new u128 { low = l.low | r.low, high = l.high | r.high };
    }

    public static u128 operator ^(u128 l, u128 r)
    {
        return new u128 { low = l.low ^ r.low, high = l.high ^ r.high };
    }

    public static u128 operator <<(u128 l, int r)
    {
        r &= 0x7F;
        if (r >= 64)
        {
            l.high = l.low << r - 64;
            l.low = 0;
        }
        else if (r != 0)
        {
            l.high <<= r;
            l.high |= l.low >> 64 - r;
            l.low <<= r;
        }
        return l;
    }

    public static u128 operator >>(u128 l, int r)
    {
        r &= 0x7F;
        if (r >= 64)
        {
            l.low = l.high >> r - 64;
            l.high = 0;
        }
        else if (r != 0)
        {
            l.low >>= r;
            l.low |= l.high << 64 - r;
            l.high >>= r;
        }
        return l;
    }

    public static bool operator ==(u128 l, u128 r)
    {
        return l.low == r.low && l.high == r.high;
    }

    public static bool operator !=(u128 l, u128 r)
    {
        return l.low != r.low || l.high != r.high;
    }

    public static bool operator >(u128 l, u128 r)
    {
        if (l.high > r.high) return true;
        if (l.high < r.high) return false;
        return l.low > r.low;
    }

    public static bool operator <(u128 l, u128 r)
    {
        if (l.high < r.high) return true;
        if (l.high > r.high) return false;
        return l.low < r.low;
    }

    public static bool operator >=(u128 l, u128 r)
    {
        if (l.high > r.high) return true;
        if (l.high == r.high && l.low >= r.low) return true;
        return false;
    }

    public static bool operator <=(u128 l, u128 r)
    {
        if (l.high < r.high) return true;
        if (l.high == r.high && l.low <= r.low) return true;
        return false;
    }

    public static u128 operator ~(u128 v)
    {
        v.low = ~v.low;
        v.high = ~v.high;
        return v;
    }

    public static u128 operator +(u128 v)
    {
        return v;
    }

    public static u128 operator ++(u128 v)
    {
        return v + 1;
    }

    public static u128 operator --(u128 v)
    {
        return v - 1;
    }

    public static explicit operator u128(sbyte v)
    {
        return new u128 { low = (ulong)v };
    }

    public static implicit operator u128(byte v)
    {
        return new u128 { low = v };
    }

    public static explicit operator u128(short v)
    {
        return new u128 { low = (ulong)v };
    }

    public static implicit operator u128(ushort v)
    {
        return new u128 { low = v };
    }

    public static explicit operator u128(int v)
    {
        return new u128 { low = (ulong)v };
    }

    public static implicit operator u128(uint v)
    {
        return new u128 { low = v };
    }

    public static explicit operator u128(long v)
    {
        return new u128 { low = (ulong)v };
    }

    public static implicit operator u128(ulong v)
    {
        return new u128 { low = v };
    }

    public static explicit operator u128(BigInteger v)
    {
        var ret = new u128 { low = (ulong)v };
        v >>= 64;
        ret.high = (ulong)v;
        return ret;
    }

    public static explicit operator sbyte(u128 v)
    {
        return (sbyte)(v.low & 0x7F);
    }

    public static explicit operator byte(u128 v)
    {
        return (byte)v.low;
    }

    public static explicit operator short(u128 v)
    {
        return (short)(v.low & 0x7FFF);
    }

    public static explicit operator ushort(u128 v)
    {
        return (ushort)v.low;
    }

    public static explicit operator int(u128 v)
    {
        return (int)v.low & int.MaxValue;
    }

    public static explicit operator uint(u128 v)
    {
        return (uint)v.low;
    }

    public static explicit operator long(u128 v)
    {
        return (long)v.low & long.MaxValue;
    }

    public static explicit operator ulong(u128 v)
    {
        return v.low;
    }

    public static implicit operator BigInteger(u128 v)
    {
        return (new BigInteger(v.high) << 64) | v.low;
    }

    public static u128 ModPow(u128 x, u128 n, u128 m)
    {
        var res = (u128)1;
        while (n != 0)
        {
            if ((n & 1) == 1) res = res * x % m;
            x = x * x % m;
            n >>= 1;
        }
        return res;
    }

    public static u128 ModPow2(u128 x, u128 n, u128 m)//要計測
    {
        var res = (u128)1;
        while (n != 0)
        {
            if (n.low == 1 && n.high == 0) res = res * x % m;
            x = x * x % m;
            n >>= 1;
        }
        return res;
    }

    //Obsolate
    public override bool Equals(object obj)
    {
        return base.Equals(obj);
    }

    //Obsolate //Dictionaryが参照する・・・?
    public override int GetHashCode()
    {
        return base.GetHashCode();
    }

    public static int LZC(u128 v)
    {
#if NETCOREAPP
        if (v.high == 0) return BitOperations.LeadingZeroCount(v.low) + 64;
        else return BitOperations.LeadingZeroCount(v.high);
    }
#else
        if (v.high == 0) return LZCu64(v.low) + 64;
        else return LZCu64(v.high);
    }

    static int LZCu64(ulong n)
    {
        if (n == 0) return 64;
        int res = 0;
        if (0 != (n >> (res | 32))) res |= 32;
        if (0 != (n >> (res | 16))) res |= 16;
        if (0 != (n >> (res | 8))) res |= 8;
        if (0 != (n >> (res | 4))) res |= 4;
        if (0 != (n >> (res | 2))) res |= 2;
        if (0 != (n >> (res | 1))) res |= 1;
        return 63 - res;
    }
#endif

    public static int Log2(u128 v)
    {
        return 127 - LZC(v);
    }

    public static u128 RotateLeft(u128 v, int o)
    {
        return v << o | v >> 128 - o;
    }

    public static u128 RotateRight(u128 v, int o)
    {
        return v >> o | v << 128 - o;
    }
}
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