結果

問題 No.1036 Make One With GCD 2
ユーザー rokahikou1
提出日時 2020-12-03 15:39:50
言語 C++14
(gcc 13.3.0 + boost 1.87.0)
結果
AC  
実行時間 483 ms / 2,000 ms
コード長 4,536 bytes
コンパイル時間 1,857 ms
コンパイル使用メモリ 178,260 KB
実行使用メモリ 15,652 KB
最終ジャッジ日時 2024-09-16 14:30:36
合計ジャッジ時間 13,224 ms
ジャッジサーバーID
(参考情報)
judge6 / judge2
このコードへのチャレンジ
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ファイルパターン 結果
sample AC * 4
other AC * 41
権限があれば一括ダウンロードができます

ソースコード

diff #
プレゼンテーションモードにする

#include <bits/stdc++.h>
#define rep(i, n) for(int(i) = 0; (i) < (n); (i)++)
#define FOR(i, m, n) for(int(i) = (m); (i) < (n); (i)++)
#define ALL(v) (v).begin(), (v).end()
#define LLA(v) (v).rbegin(), (v).rend()
#define PB push_back
#define MP(a, b) make_pair((a), (b))
using namespace std;
template <class T> inline vector<T> make_vec(size_t a, T val) {
return vector<T>(a, val);
}
template <class... Ts> inline auto make_vec(size_t a, Ts... ts) {
return vector<decltype(make_vec(ts...))>(a, make_vec(ts...));
}
template <typename T> inline T read() {
T t;
cin >> t;
return t;
}
template <typename T> inline vector<T> readv(size_t sz) {
vector<T> ret(sz);
rep(i, sz) cin >> ret[i];
return ret;
}
template <typename... Ts> inline tuple<Ts...> reads() {
return {read<Ts>()...};
}
template <typename T> struct edge {
int to;
T cost;
edge(int t, T c) : to(t), cost(c) {}
};
using ll = long long;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using Graph = vector<vector<int>>;
template <typename T> using WGraph = vector<vector<edge<T>>>;
const int INF = 1 << 30;
const ll LINF = 1LL << 60;
const int MOD = 1e9 + 7;
/* SegmentTree(0-indexed) */
template <class Monoid> struct SegmentTree {
using F = function<Monoid(Monoid, Monoid)>;
const F f;
const Monoid e;
int n;
vector<Monoid> dat;
SegmentTree(int _n, const F _f, const Monoid &_e) : f(_f), e(_e) {
n = 1;
while(n < _n)
n *= 2;
dat.assign(2 * n, e);
}
SegmentTree(vector<Monoid> v, const F _f, const Monoid &_e) : f(_f), e(_e) {
int sz = v.size();
n = 1;
while(n < sz)
n *= 2;
dat.resize(2 * n);
for(int i = 0; i < sz; i++)
set(i, v[i]);
build();
}
void set(int k, Monoid a) { dat[k + n] = a; }
void build() {
for(int i = n - 1; i > 0; i--) {
dat[i] = f(dat[2 * i], dat[2 * i + 1]);
}
}
void update(int k, const Monoid &a) {
k += n;
dat[k] += a;
while(k >>= 1) {
dat[k] = f(dat[k * 2], dat[k * 2 + 1]);
}
}
Monoid at(int a) { return query(a, a + 1); }
// query for [a,b)
Monoid query(int a, int b) {
Monoid vl = e, vr = e;
a += n, b += n;
for(; a < b; a >>= 1, b >>= 1) {
if(a & 1)
vl = f(vl, dat[a++]);
if(b & 1)
vr = f(dat[--b], vr);
}
return f(vl, vr);
}
};
template <class T> struct RgcdQ : SegmentTree<T> {
using Segtree = SegmentTree<T>;
static auto f(T a, T b) { return __gcd(a, b); }
RgcdQ(ll n, const T &e = 0) : Segtree(n, f, e) {}
RgcdQ(const vector<T> &A, const T &e = 0) : Segtree(A, f, e) {}
};
template <typename SemiGroup> class SlidingWindowAggregation {
public:
using F = function<SemiGroup(SemiGroup, SemiGroup)>;
SlidingWindowAggregation(F f) : f(f) {}
const F f;
stack<pair<SemiGroup, SemiGroup>> front, back;
bool empty() { return front.empty() && back.empty(); }
size_t size() { return front.size() + back.size(); }
SemiGroup fold_all() {
assert(!this->empty());
if(front.empty()) {
return back.top().second;
} else if(back.empty()) {
return front.top().second;
} else {
return f(front.top().second, back.top().second);
}
}
void push(const SemiGroup &x) {
if(front.empty()) {
front.emplace(x, x);
} else {
front.emplace(x, f(front.top().second, x));
}
}
void pop() {
if(back.empty()) {
back.emplace(front.top().first, front.top().first);
front.pop();
while(!front.empty()) {
back.emplace(front.top().first,
f(front.top().first, back.top().second));
front.pop();
}
}
back.pop();
}
};
ll f(ll a, ll b) { return __gcd(a, b); }
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
int N = read<int>();
auto A = readv<ll>(N);
SlidingWindowAggregation<ll> swag(f);
ll res = 0;
int right = 0;
for(int left = 0; left < N; left++) {
while(right < N && (swag.empty() || swag.fold_all() != 1)) {
swag.push(A[right]);
right++;
}
if(swag.fold_all() == 1)
res += N - right + 1;
swag.pop();
}
cout << res << endl;
}
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