結果

問題 No.1190 Points
ユーザー 👑 Kazun
提出日時 2021-02-10 02:53:16
言語 PyPy3
(7.3.15)
結果
AC  
実行時間 1,769 ms / 2,000 ms
コード長 4,923 bytes
コンパイル時間 378 ms
コンパイル使用メモリ 82,704 KB
実行使用メモリ 255,528 KB
最終ジャッジ日時 2025-01-26 09:29:02
合計ジャッジ時間 31,756 ms
ジャッジサーバーID
(参考情報)
judge5 / judge2
このコードへのチャレンジ
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ファイルパターン 結果
sample AC * 3
other AC * 25
権限があれば一括ダウンロードができます

ソースコード

diff #
プレゼンテーションモードにする

class Graph:
#
def __init__(self,vertex=[]):
self.vertex=set(vertex)
self.edge_number=0
self.adjacent={v:set() for v in vertex}
#
def add_vertex(self,*adder):
for v in adder:
if not self.vertex_exist(v):
self.adjacent[v]=set()
self.vertex.add(v)
#
def add_edge(self,u,v):
self.add_vertex(u)
self.add_vertex(v)
if not self.edge_exist(u,v):
self.adjacent[u].add(v)
self.adjacent[v].add(u)
self.edge_number+=1
#
def remove_edge(self,u,v):
self.add_vertex(u)
self.add_vertex(v)
if self.edge_exist(u,v):
self.adjacent[u].discard(v)
self.adjacent[v].discard(u)
self.edge_number-=1
#
def remove_vertex(self,*vertexes):
for v in vertexes:
if self.vertex_exist(v):
U=self.neighbohood(v)
for u in U:
self.edge_number-=1
self.adjacent[u].discard(v)
del self.adjacent[v]
self.vertex.discard(v)
#Walk
def add_walk(self,*walk):
n=len(walk)
for i in range(n-1):
self.add_edge(walk[i],walk[i+1])
#Cycle
def add_cycle(self,*cycle):
self.add_walk(*cycle)
self.add_edge(cycle[-1],cycle[0])
#
def __vertex_swap(self,p,q):
self.vertex.sort()
#
def vertex_exist(self,v):
return v in self.vertex
#
def edge_exist(self,u,v):
if not(self.vertex_exist(u) and self.vertex_exist(v)):
return False
return v in self.adjacent[u]
#
def neighbohood(self,v):
if not self.vertex_exist(v):
return []
return list(self.adjacent[v])
#
def degree(self,v):
if not self.vertex_exist(v):
return 0
return len(self.adjacent[v])
#
def vertex_count(self):
return len(self.vertex)
#
def edge_count(self):
return self.edge_number
#v
def connected_component(self,v):
if v not in self.adjacent:
return []
from collections import deque
T={u:0 for u in self.vertex}
T[v]=1
Q=deque([v])
while Q:
u=Q.popleft()
for w in self.adjacent[u]:
if not T[w]:
T[w]=1
Q.append(w)
return [x for x in self.adjacent if T[x]]
#
def distance(self,u,v):
from collections import deque
inf=float("inf")
T={v:inf for v in self.vertex}
if u==v:
return 0
Q=deque([u])
T[u]=0
while Q:
w=Q.popleft()
for x in self.adjacent[w]:
if T[x]==inf:
T[x]=T[w]+1
Q.append(x)
if x==v:
return T[x]
return inf
#1
def distance_all(self,u):
from collections import deque
inf=float("inf")
T={v:inf for v in self.vertex}
Q=deque([u])
T[u]=0
while Q:
w=Q.popleft()
for x in self.adjacent[w]:
if T[x]==inf:
T[x]=T[w]+1
Q.append(x)
return T
#
def shortest_path(self,u,v):
from collections import deque
inf=float("inf")
T={v:None for v in self.vertex}
if u==v:
return [u]
Q=deque([u])
T[u]=u
while Q:
w=Q.popleft()
for x in self.adjacent[w]:
if not T[x]:
T[x]=w
Q.append(x)
if x==v:
P=[v]
a=v
while a!=u:
a=T[a]
P.append(a)
return P[::-1]
return None
#.
def poping_vertex(self):
v=self.vertex.pop()
self.vertex.add(v)
return v
#================================================
N,M,P=map(int,input().split())
X=Graph([(i,j) for i in range(1,N+1) for j in [0,1]])
S,G=map(int,input().split())
for _ in range(M):
u,v=map(int,input().split())
X.add_edge((u,0),(v,1))
X.add_edge((u,1),(v,0))
p=P%2
A=X.distance_all((S,p))
B=X.distance_all((G,0))
K=[]
for i in range(1,N+1):
if min(A[(i,0)]+B[(i,0)],A[(i,1)]+B[(i,1)])<=P:
K.append(i)
if K:
print(len(K),*K,sep="\n")
else:
print(-1)
assert 1
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0