結果

問題 No.1441 MErGe
ユーザー NyaanNyaanNyaanNyaan
提出日時 2021-03-26 21:59:13
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 518 ms / 1,000 ms
コード長 16,421 bytes
コンパイル時間 3,381 ms
コンパイル使用メモリ 282,820 KB
実行使用メモリ 29,824 KB
最終ジャッジ日時 2024-11-28 23:06:54
合計ジャッジ時間 12,882 ms
ジャッジサーバーID
(参考情報)
judge2 / judge3
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
5,248 KB
testcase_01 AC 2 ms
5,248 KB
testcase_02 AC 2 ms
5,248 KB
testcase_03 AC 4 ms
5,248 KB
testcase_04 AC 4 ms
5,248 KB
testcase_05 AC 9 ms
5,248 KB
testcase_06 AC 9 ms
5,248 KB
testcase_07 AC 9 ms
5,248 KB
testcase_08 AC 89 ms
6,400 KB
testcase_09 AC 92 ms
6,272 KB
testcase_10 AC 161 ms
6,704 KB
testcase_11 AC 140 ms
6,168 KB
testcase_12 AC 161 ms
6,912 KB
testcase_13 AC 439 ms
21,888 KB
testcase_14 AC 438 ms
21,888 KB
testcase_15 AC 427 ms
21,760 KB
testcase_16 AC 403 ms
21,760 KB
testcase_17 AC 398 ms
21,248 KB
testcase_18 AC 239 ms
13,184 KB
testcase_19 AC 274 ms
15,104 KB
testcase_20 AC 208 ms
12,672 KB
testcase_21 AC 187 ms
11,264 KB
testcase_22 AC 274 ms
10,752 KB
testcase_23 AC 515 ms
22,272 KB
testcase_24 AC 518 ms
22,272 KB
testcase_25 AC 500 ms
22,144 KB
testcase_26 AC 500 ms
22,144 KB
testcase_27 AC 510 ms
22,272 KB
testcase_28 AC 136 ms
29,824 KB
testcase_29 AC 136 ms
29,696 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

/**
 *  date : 2021-03-26 21:59:08
 */

#define NDEBUG
using namespace std;

// intrinstic
#include <immintrin.h>

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cctype>
#include <cfenv>
#include <cfloat>
#include <chrono>
#include <cinttypes>
#include <climits>
#include <cmath>
#include <complex>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <deque>
#include <exception>
#include <forward_list>
#include <fstream>
#include <functional>
#include <initializer_list>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <random>
#include <ratio>
#include <regex>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <system_error>
#include <tuple>
#include <type_traits>
#include <typeinfo>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <valarray>
#include <vector>

// utility
namespace Nyaan {
using ll = long long;
using i64 = long long;
using u64 = unsigned long long;
using i128 = __int128_t;
using u128 = __uint128_t;

template <typename T>
using V = vector<T>;
template <typename T>
using VV = vector<vector<T>>;
using vi = vector<int>;
using vl = vector<long long>;
using vd = V<double>;
using vs = V<string>;
using vvi = vector<vector<int>>;
using vvl = vector<vector<long long>>;

template <typename T, typename U>
struct P : pair<T, U> {
  template <typename... Args>
  P(Args... args) : pair<T, U>(args...) {}

  using pair<T, U>::first;
  using pair<T, U>::second;

  T &x() { return first; }
  const T &x() const { return first; }
  U &y() { return second; }
  const U &y() const { return second; }

  P &operator+=(const P &r) {
    first += r.first;
    second += r.second;
    return *this;
  }
  P &operator-=(const P &r) {
    first -= r.first;
    second -= r.second;
    return *this;
  }
  P &operator*=(const P &r) {
    first *= r.first;
    second *= r.second;
    return *this;
  }
  P operator+(const P &r) const { return P(*this) += r; }
  P operator-(const P &r) const { return P(*this) -= r; }
  P operator*(const P &r) const { return P(*this) *= r; }
};

using pl = P<ll, ll>;
using pi = P<int, int>;
using vp = V<pl>;

constexpr int inf = 1001001001;
constexpr long long infLL = 4004004004004004004LL;

template <typename T>
int sz(const T &t) {
  return t.size();
}
template <typename T, size_t N>
void mem(T (&a)[N], int c) {
  memset(a, c, sizeof(T) * N);
}

template <typename T, typename U>
inline bool amin(T &x, U y) {
  return (y < x) ? (x = y, true) : false;
}
template <typename T, typename U>
inline bool amax(T &x, U y) {
  return (x < y) ? (x = y, true) : false;
}

template <typename T>
int lb(const vector<T> &v, const T &a) {
  return lower_bound(begin(v), end(v), a) - begin(v);
}
template <typename T>
int ub(const vector<T> &v, const T &a) {
  return upper_bound(begin(v), end(v), a) - begin(v);
}

constexpr long long TEN(int n) {
  long long ret = 1, x = 10;
  for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1);
  return ret;
}

template <typename T, typename U>
pair<T, U> mkp(const T &t, const U &u) {
  return make_pair(t, u);
}

template <typename T>
vector<T> mkrui(const vector<T> &v, bool rev = false) {
  vector<T> ret(v.size() + 1);
  if (rev) {
    for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1];
  } else {
    for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i];
  }
  return ret;
};

template <typename T>
vector<T> mkuni(const vector<T> &v) {
  vector<T> ret(v);
  sort(ret.begin(), ret.end());
  ret.erase(unique(ret.begin(), ret.end()), ret.end());
  return ret;
}

template <typename F>
vector<int> mkord(int N, F f) {
  vector<int> ord(N);
  iota(begin(ord), end(ord), 0);
  sort(begin(ord), end(ord), f);
  return ord;
}

template <typename T>
vector<T> reord(const vector<T> &v, const vector<T> &ord) {
  int N = v.size();
  vector<T> ret(N);
  for (int i = 0; i < N; i++) ret[i] = v[ord[i]];
  return ret;
};

template <typename T = int>
vector<T> mkiota(int N) {
  vector<T> ret(N);
  iota(begin(ret), end(ret), 0);
  return ret;
}

template <typename T>
vector<int> mkinv(vector<T> &v, int max_val = -1) {
  if (max_val < (int)v.size()) max_val = v.size() - 1;
  vector<int> inv(max_val + 1, -1);
  for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i;
  return inv;
}

}  // namespace Nyaan

// bit operation
namespace Nyaan {

__attribute__((target("popcnt"))) inline int popcnt(const u64 &a) {
  return _mm_popcnt_u64(a);
}

__attribute__((target("bmi"))) inline int lsb(const u64 &a) {
  return _tzcnt_u64(a);
}
__attribute__((target("bmi"))) inline int ctz(const u64 &a) {
  return _tzcnt_u64(a);
}

__attribute__((target("lzcnt"))) inline int msb(const u64 &a) {
  return 63 - _lzcnt_u64(a);
}
__attribute__((target("lzcnt"))) inline int clz64(const u64 &a) {
  return _lzcnt_u64(a);
}

template <typename T>
inline int gbit(const T &a, int i) {
  return (a >> i) & 1;
}
template <typename T>
inline void sbit(T &a, int i, bool b) {
  a ^= (gbit(a, i) == b ? 0 : (T(b) << i));
}

constexpr long long PW(int n) { return 1LL << n; }

constexpr long long MSK(int n) { return (1LL << n) - 1; }

}  // namespace Nyaan

// inout
namespace Nyaan {

template <typename T, typename U>
ostream &operator<<(ostream &os, const pair<T, U> &p) {
  os << p.first << " " << p.second;
  return os;
}
template <typename T, typename U>
istream &operator>>(istream &is, pair<T, U> &p) {
  is >> p.first >> p.second;
  return is;
}

template <typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
  int s = (int)v.size();
  for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i];
  return os;
}
template <typename T>
istream &operator>>(istream &is, vector<T> &v) {
  for (auto &x : v) is >> x;
  return is;
}

void in() {}
template <typename T, class... U>
void in(T &t, U &... u) {
  cin >> t;
  in(u...);
}

void out() { cout << "\n"; }
template <typename T, class... U, char sep = ' '>
void out(const T &t, const U &... u) {
  cout << t;
  if (sizeof...(u)) cout << sep;
  out(u...);
}

void outr() {}
template <typename T, class... U, char sep = ' '>
void outr(const T &t, const U &... u) {
  cout << t;
  outr(u...);
}

struct IoSetupNya {
  IoSetupNya() {
    cin.tie(nullptr);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(15);
    cerr << fixed << setprecision(7);
  }
} iosetupnya;

}  // namespace Nyaan

// debug
namespace DebugImpl {

template <typename U, typename = void>
struct is_specialize : false_type {};
template <typename U>
struct is_specialize<
    U, typename conditional<false, typename U::iterator, void>::type>
    : true_type {};
template <typename U>
struct is_specialize<
    U, typename conditional<false, decltype(U::first), void>::type>
    : true_type {};
template <typename U>
struct is_specialize<U, enable_if_t<is_integral<U>::value, void>> : true_type {
};

void dump(const char& t) { cerr << t; }

void dump(const string& t) { cerr << t; }

template <typename U,
          enable_if_t<!is_specialize<U>::value, nullptr_t> = nullptr>
void dump(const U& t) {
  cerr << t;
}

template <typename T>
void dump(const T& t, enable_if_t<is_integral<T>::value>* = nullptr) {
  string res;
  if (t == Nyaan::inf) res = "inf";
  if (is_signed<T>::value)
    if (t == -Nyaan::inf) res = "-inf";
  if (sizeof(T) == 8) {
    if (t == Nyaan::infLL) res = "inf";
    if (is_signed<T>::value)
      if (t == -Nyaan::infLL) res = "-inf";
  }
  if (res.empty()) res = to_string(t);
  cerr << res;
}

template <typename T, typename U>
void dump(const pair<T, U>&);
template <typename T>
void dump(const pair<T*, int>&);

template <typename T>
void dump(const T& t,
          enable_if_t<!is_void<typename T::iterator>::value>* = nullptr) {
  cerr << "[ ";
  for (auto it = t.begin(); it != t.end();) {
    dump(*it);
    cerr << (++it == t.end() ? "" : ", ");
  }
  cerr << " ]";
}

template <typename T, typename U>
void dump(const pair<T, U>& t) {
  cerr << "( ";
  dump(t.first);
  cerr << ", ";
  dump(t.second);
  cerr << " )";
}

template <typename T>
void dump(const pair<T*, int>& t) {
  cerr << "[ ";
  for (int i = 0; i < t.second; i++) {
    dump(t.first[i]);
    cerr << (i == t.second - 1 ? "" : ", ");
  }
  cerr << " ]";
}

void trace() { cerr << endl; }
template <typename Head, typename... Tail>
void trace(Head&& head, Tail&&... tail) {
  cerr << " ";
  dump(head);
  if (sizeof...(tail) != 0) cerr << ",";
  trace(forward<Tail>(tail)...);
}

}  // namespace DebugImpl

#ifdef NyaanDebug
#define trc(...)                            \
  do {                                      \
    cerr << "## " << #__VA_ARGS__ << " = "; \
    DebugImpl::trace(__VA_ARGS__);          \
  } while (0)
#else
#define trc(...)
#endif

// macro
#define each(x, v) for (auto&& x : v)
#define each2(x, y, v) for (auto&& [x, y] : v)
#define all(v) (v).begin(), (v).end()
#define rep(i, N) for (long long i = 0; i < (long long)(N); i++)
#define repr(i, N) for (long long i = (long long)(N)-1; i >= 0; i--)
#define rep1(i, N) for (long long i = 1; i <= (long long)(N); i++)
#define repr1(i, N) for (long long i = (N); (long long)(i) > 0; i--)
#define reg(i, a, b) for (long long i = (a); i < (b); i++)
#define regr(i, a, b) for (long long i = (b)-1; i >= (a); i--)
#define repc(i, a, cond) for (long long i = (a); (cond); i++)
#define enm(i, val, vec)                                  \
  for (long long i = 0; i < (long long)(vec).size(); i++) \
    if (auto& val = vec[i]; false)                        \
      ;                                                   \
    else

#define ini(...)   \
  int __VA_ARGS__; \
  in(__VA_ARGS__)
#define inl(...)         \
  long long __VA_ARGS__; \
  in(__VA_ARGS__)
#define ins(...)      \
  string __VA_ARGS__; \
  in(__VA_ARGS__)
#define inc(...)    \
  char __VA_ARGS__; \
  in(__VA_ARGS__)
#define in2(s, t)                           \
  for (int i = 0; i < (int)s.size(); i++) { \
    in(s[i], t[i]);                         \
  }
#define in3(s, t, u)                        \
  for (int i = 0; i < (int)s.size(); i++) { \
    in(s[i], t[i], u[i]);                   \
  }
#define in4(s, t, u, v)                     \
  for (int i = 0; i < (int)s.size(); i++) { \
    in(s[i], t[i], u[i], v[i]);             \
  }

#define die(...)             \
  do {                       \
    Nyaan::out(__VA_ARGS__); \
    return;                  \
  } while (0)

namespace Nyaan {
void solve();
}
int main() { Nyaan::solve(); }

//


template <typename Tree, typename Node, typename T, T (*f)(T, T), T (*ts)(T)>
struct ReversibleBBST : Tree {
  using Tree::merge;
  using Tree::split;
  using typename Tree::Ptr;

  ReversibleBBST() = default;

  virtual void toggle(Ptr t) {
    swap(t->l, t->r);
    t->sum = ts(t->sum);
    t->rev ^= true;
  }

  T fold(Ptr &t, int a, int b) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    auto ret = sum(y.first);
    t = merge(x.first, merge(y.first, y.second));
    return ret;
  }

  void reverse(Ptr &t, int a, int b) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    toggle(y.first);
    t = merge(x.first, merge(y.first, y.second));
  }

  Ptr update(Ptr t) override {
    if (!t) return t;
    t->cnt = 1;
    t->sum = t->key;
    if (t->l) t->cnt += t->l->cnt, t->sum = f(t->l->sum, t->sum);
    if (t->r) t->cnt += t->r->cnt, t->sum = f(t->sum, t->r->sum);
    return t;
  }

 protected:
  inline T sum(const Ptr t) { return t ? t->sum : T(); }

  void push(Ptr t) override {
    if (!t) return;
    if (t->rev) {
      if (t->l) toggle(t->l);
      if (t->r) toggle(t->r);
      t->rev = false;
    }
  }
};

/**
 * @brief 反転可能平衡二分木(基底クラス)
 */

template <typename Node>
struct SplayTreeBase {
  using Ptr = Node *;
  template <typename... Args>
  Ptr my_new(const Args &... args) {
    return new Node(args...);
  }
  void my_del(Ptr p) { delete p; }

  bool is_root(Ptr t) { return !(t->p) || (t->p->l != t && t->p->r != t); }

  int size(Ptr t) const { return count(t); }

  virtual void splay(Ptr t) {
    push(t);
    while (!is_root(t)) {
      Ptr q = t->p;
      if (is_root(q)) {
        push(q), push(t);
        rot(t);
      } else {
        Ptr r = q->p;
        push(r), push(q), push(t);
        if (pos(q) == pos(t))
          rot(q), rot(t);
        else
          rot(t), rot(t);
      }
    }
  }

  Ptr get_left(Ptr t) {
    while (t->l) push(t), t = t->l;
    return t;
  }

  Ptr get_right(Ptr t) {
    while (t->r) push(t), t = t->r;
    return t;
  }

  pair<Ptr, Ptr> split(Ptr t, int k) {
    if (!t) return {nullptr, nullptr};
    if (k == 0) return {nullptr, t};
    if (k == count(t)) return {t, nullptr};
    push(t);
    if (k <= count(t->l)) {
      auto x = split(t->l, k);
      t->l = x.second;
      t->p = nullptr;
      if (x.second) x.second->p = t;
      return {x.first, update(t)};
    } else {
      auto x = split(t->r, k - count(t->l) - 1);
      t->r = x.first;
      t->p = nullptr;
      if (x.first) x.first->p = t;
      return {update(t), x.second};
    }
  }

  Ptr merge(Ptr l, Ptr r) {
    if (!l && !r) return nullptr;
    if (!l) return splay(r), r;
    if (!r) return splay(l), l;
    splay(l), splay(r);
    l = get_right(l);
    splay(l);
    l->r = r;
    r->p = l;
    update(l);
    return l;
  }

  using Key = decltype(Node::key);
  Ptr build(const vector<Key> &v) { return build(0, v.size(), v); }
  Ptr build(int l, int r, const vector<Key> &v) {
    if (l + 1 >= r) return my_new(v[l]);
    return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
  }

  template <typename... Args>
  void insert(Ptr &t, int k, const Args &... args) {
    splay(t);
    auto x = split(t, k);
    t = merge(merge(x.first, my_new(args...)), x.second);
  }

  void erase(Ptr &t, int k) {
    splay(t);
    auto x = split(t, k);
    auto y = split(x.second, 1);
    my_del(y.first);
    t = merge(x.first, y.second);
  }

  virtual Ptr update(Ptr t) = 0;

 protected:
  inline int count(Ptr t) const { return t ? t->cnt : 0; }

  virtual void push(Ptr t) = 0;

  Ptr build(const vector<Ptr> &v) { return build(0, v.size(), v); }

  Ptr build(int l, int r, const vector<Ptr> &v) {
    if (l + 1 >= r) return v[l];
    return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
  }

  inline int pos(Ptr t) {
    if (t->p) {
      if (t->p->l == t) return -1;
      if (t->p->r == t) return 1;
    }
    return 0;
  }

  virtual void rot(Ptr t) {
    Ptr x = t->p, y = x->p;
    if (pos(t) == -1) {
      if ((x->l = t->r)) t->r->p = x;
      t->r = x, x->p = t;
    } else {
      if ((x->r = t->l)) t->l->p = x;
      t->l = x, x->p = t;
    }
    update(x), update(t);
    if ((t->p = y)) {
      if (y->l == x) y->l = t;
      if (y->r == x) y->r = t;
    }
  }
};

/**
 * @brief Splay Tree(base)
 */

template <typename T>
struct ReversibleSplayTreeNode {
  using Ptr = ReversibleSplayTreeNode *;
  Ptr l, r, p;
  T key, sum;
  int cnt;
  bool rev;

  ReversibleSplayTreeNode(const T &t = T())
      : l(), r(), p(), key(t), sum(t), cnt(1), rev(false) {}
};

template <typename T, T (*f)(T, T), T (*ts)(T)>
struct ReversibleSplayTree
    : ReversibleBBST<SplayTreeBase<ReversibleSplayTreeNode<T>>,
                     ReversibleSplayTreeNode<T>, T, f, ts> {
  using Node = ReversibleSplayTreeNode<T>;
};

/**
 * @brief 反転可能Splay Tree
 */

using namespace Nyaan;

ll f(ll a, ll b) { return a + b; }
ll ts(ll a) { return a; }

void Nyaan::solve() {
  ini(N, Q);
  vl a(N);
  in(a);
  ReversibleSplayTree<ll,f,ts> splay;
  using Node = typename ReversibleSplayTree<ll, f, ts>::Node;

  auto rt = splay.build(a);
  while(Q--){
    ini(c,l,r);
    --l;
    if(c==1){
      auto [u,v]=splay.split(rt,l);
      auto [w,x]=splay.split(v,r-l);
      ll sm=splay.fold(w,0,splay.size(w));
      w = new Node(sm);
      rt=splay.merge(u,splay.merge(w,x));
    } else{
      auto [u,v]=splay.split(rt,l);
      auto [w,x]=splay.split(v,r-l);
      ll sm=splay.fold(w,0,splay.size(w));
      out(sm);
      rt=splay.merge(u,splay.merge(w,x));
    }
  }
}
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