結果
| 問題 |
No.1473 おでぶなおばけさん
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2021-06-08 17:27:12 |
| 言語 | Kuin (KuinC++ v.2021.9.17) |
| 結果 |
AC
|
| 実行時間 | 1,153 ms / 2,000 ms |
| コード長 | 6,959 bytes |
| コンパイル時間 | 3,692 ms |
| コンパイル使用メモリ | 153,388 KB |
| 実行使用メモリ | 36,224 KB |
| 最終ジャッジ日時 | 2024-09-16 12:36:29 |
| 合計ジャッジ時間 | 25,215 ms |
|
ジャッジサーバーID (参考情報) |
judge1 / judge6 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 2 |
| other | AC * 47 |
ソースコード
func main()
var n: int :: cui@inputInt()
var m: int :: cui@inputInt()
var graph: []list<@Edge> :: #[n]list<@Edge>
for i(0, n - 1)
do graph[i] :: #list<@Edge>
end for
for i(0, m - 1)
var s: int :: cui@inputInt() - 1
var t: int :: cui@inputInt() - 1
var d: int :: cui@inputInt()
do graph[s].add((#@Edge).init(t, d))
do graph[t].add((#@Edge).init(s, d))
end for
var ok: int :: 0
var ng: int :: 10 ^ 9 + 1
while((ok - ng).abs() > 1)
var mid: int :: (ok + ng) / 2
if(isOk(n, graph, mid))
do ok :: mid
else
do ng :: mid
end if
end while
var w: int :: ok
var dist: int :: distance(n, graph, ok)
do cui@print("\{w} \{dist}\n")
func isOk(n: int, graph: []list<@Edge>, w: int): bool
var res: []bool :: #[n]bool
var qu: queue<int> :: #queue<int>
do qu.add(0)
while loop(^qu <> 0)
var u: int :: qu.get()
do graph[u].head()
for i(0, ^graph[u] - 1)
var e: @Edge :: graph[u].get()
var v: int :: e.dst
var d: int :: e.d
if(!res[v] & d >= w)
do res[v] :: true
do qu.add(v)
end if
do graph[u].next()
end for
end while
ret res[n - 1]
end func
func distance(n: int, graph: []list<@Edge>, w: int): int
var dist: []int :: #[n]int
for i(0, n - 1)
do dist[i] :: n
end for
do dist[0] :: 0
var pq: @Map :: #@Map
do pq.add(0 * n + 0, 0)
while loop(pq.size() <> 0)
var p: @Node :: pq.begin()
var key: int :: p.key
var u: int :: p.value
do pq.del(key)
var dis: int :: key / n
if(dis > dist[u])
skip loop
end if
do graph[u].head()
for i(0, ^graph[u] - 1)
var e: @Edge :: graph[u].get()
var v: int :: e.dst
var d: int :: e.d
if(d >= w & dist[v] > dist[u] + 1)
do dist[v] :: dist[u] + 1
do pq.add(dist[v] * n + v, v)
end if
do graph[u].next()
end for
end while
ret dist[n - 1]
end func
end func
class Edge()
+var dst: int
+var d: int
+func init(dst: int, d: int): @Edge
do me.dst :: dst
do me.d :: d
ret me
end func
end class
class Node()
+var height: int
+var key: int
+var value: int
+var prev: Node
+var next: Node
+var lst: Node
+var rst: Node
+*func toStr(): []char
ret me.value.toStr()
end func
+func init(key: int, value: int, prev: Node, next: Node): Node
do me.height :: 1
do me.key :: key
do me.value :: value
do me.prev :: prev
do me.next :: next
ret me
end func
end class
; AVL Tree
class Map()
var root: @Node
var change: bool
var lMax: int
var lMaxValue: int
var num: int
+*func toStr(): []char
ret me.toGraph(me.root, "", "")
end func
func toGraph(t: @Node, head: []char, bar: []char): []char
var res: []char :: ""
if(t <>& null)
do res :~ me.toGraph(t.rst, head ~ " ", "/")
do res :~ head ~ bar ~ t.key.toStr() ~ "\n"
do res :~ me.toGraph(t.lst, head ~ " ", "`")
end if
ret res
end func
+func size(): int
ret me.num
end func
+func begin(): @Node
var t: @Node :: me.root
if(t =& null)
ret null
end if
while(true)
if(t.lst =& null)
ret t
end if
do t :: t.lst
end while
end func
+func add(key: int, value: int)
do me.root :: me.addSub(me.root, null, key, value)
end func
func addSub(t: @Node, parent: @Node, key: int, value: int): @Node
if(t =& null)
var a: @Node
do me.change :: true
if(parent =& null)
do a :: (#@Node).init(key, value, null, null)
elif(key < parent.key)
do a :: (#@Node).init(key, value, parent.prev, parent)
if(parent.prev <>& null)
do parent.prev.next :: a
end if
do parent.prev :: a
elif(key > parent.key)
do a :: (#@Node).init(key, value, parent, parent.next)
if(parent.next <>& null)
do parent.next.prev :: a
end if
do parent.next :: a
end if
do me.num :+ 1
ret a
elif(key < t.key)
do t.lst :: me.addSub(t.lst, t, key, value)
ret me.balanceL(t)
elif(key > t.key)
do t.rst :: me.addSub(t.rst, t, key, value)
ret me.balanceR(t)
else
do me.change :: false
do t.value :: value
ret t
end if
end func
+func del(key: int)
do me.root :: me.delSub(me.root, key)
end func
func delSub(t: @Node, key: int): @Node
if(t =& null)
do me.change :: false
ret null
elif(key < t.key)
do t.lst :: me.delSub(t.lst, key)
ret me.balanceR(t)
elif(key > t.key)
do t.rst :: me.delSub(t.rst, key)
ret me.balanceL(t)
else
do me.num :- 1
if(t.next <>& null)
do t.next.prev :: t.prev
end if
if(t.prev <>& null)
do t.prev.next :: t.next
end if
if(t.lst =& null)
do me.change :: true
ret t.rst
else
do t.lst :: me.delSubMax(t.lst)
do t.key :: me.lMax
do t.value :: me.lMaxValue
ret me.balanceR(t)
end if
end if
end func
func delSubMax(t: @Node): @Node
if(t.rst <>& null)
do t.rst :: me.delSubMax(t.rst)
ret me.balanceL(t)
else
do me.change :: true
do me.lMax :: t.key
do me.lMaxValue :: t.value
ret t.lst
end if
end func
+func find(key: int): @Node
var t: @Node :: me.root
while loop(t <>& null)
if(key < t.key)
do t :: t.lst
elif(key > t.key)
do t :: t.rst
else
break loop
end if
end while
ret t
end func
+func exist(key: int): bool
ret me.find(key) <>& null
end func
+func get(key: int): int
var t: @Node :: me.find(key)
ret t =& null ?(0, t.value)
end func
+func lower_bound(key: int): @Node
var t: @Node :: me.root
if(t =& null)
ret null
end if
while(true)
if(key < t.key)
if(t.lst =& null)
ret t
end if
do t :: t.lst
elif(key > t.key)
if(t.rst =& null)
ret t.next
end if
do t :: t.rst
else
ret t
end if
end while
end func
func height(t: @Node): int
ret t =& null ?(0, t.height)
end func
func bias(t: @Node): int
ret me.height(t.lst) - me.height(t.rst)
end func
func modHeight(t: @Node)
do t.height :: 1 + lib@max(me.height(t.lst), me.height(t.rst))
end func
func rotateL(v: @Node): @Node
var u: @Node :: v.rst
var t: @Node :: u.lst
do u.lst :: v
do v.rst :: t
ret u
end func
func rotateR(u: @Node): @Node
var v: @Node :: u.lst
var t: @Node :: v.rst
do v.rst :: u
do u.lst :: t
ret v
end func
func rotateLR(t: @Node): @Node
do t.lst :: me.rotateL(t.lst)
ret me.rotateR(t)
end func
func rotateRL(t: @Node): @Node
do t.rst :: me.rotateR(t.rst)
ret me.rotateL(t)
end func
func balanceL(t: @Node): @Node
if(!me.change)
ret t
end if
var h: int :: me.height(t)
if(me.bias(t) = 2)
if(me.bias(t.lst) >= 0)
do t :: me.rotateR(t)
else
do t :: me.rotateLR(t)
end if
else
do me.modHeight(t)
end if
do me.change :: h <> me.height(t)
ret t
end func
func balanceR(t: @Node): @Node
if(!me.change)
ret t
end if
var h: int :: me.height(t)
if(me.bias(t) = -2)
if(me.bias(t.rst) <= 0)
do t :: me.rotateL(t)
else
do t :: me.rotateRL(t)
end if
else
do me.modHeight(t)
end if
do me.change :: h <> me.height(t)
ret t
end func
end class