結果

問題 No.5006 Hidden Maze
ユーザー RisenRisen
提出日時 2022-06-12 16:37:16
言語 C#
(.NET 8.0.203)
結果
AC  
実行時間 804 ms / 2,000 ms
コード長 7,972 bytes
コンパイル時間 7,316 ms
実行使用メモリ 69,320 KB
スコア 29,650
平均クエリ数 704.50
最終ジャッジ日時 2022-06-12 16:38:29
合計ジャッジ時間 69,611 ms
ジャッジサーバーID
(参考情報)
judge13 / judge11
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 363 ms
68,408 KB
testcase_01 AC 785 ms
69,320 KB
testcase_02 AC 300 ms
68,688 KB
testcase_03 AC 654 ms
68,804 KB
testcase_04 AC 274 ms
68,668 KB
testcase_05 AC 753 ms
68,956 KB
testcase_06 AC 531 ms
68,672 KB
testcase_07 AC 777 ms
68,672 KB
testcase_08 AC 741 ms
68,260 KB
testcase_09 AC 769 ms
68,636 KB
testcase_10 AC 117 ms
50,932 KB
testcase_11 AC 563 ms
69,176 KB
testcase_12 AC 759 ms
69,156 KB
testcase_13 AC 295 ms
68,644 KB
testcase_14 AC 751 ms
69,128 KB
testcase_15 AC 792 ms
68,928 KB
testcase_16 AC 749 ms
68,648 KB
testcase_17 AC 237 ms
68,816 KB
testcase_18 AC 787 ms
68,720 KB
testcase_19 AC 751 ms
68,784 KB
testcase_20 AC 286 ms
68,404 KB
testcase_21 AC 762 ms
68,940 KB
testcase_22 AC 95 ms
46,268 KB
testcase_23 AC 432 ms
68,496 KB
testcase_24 AC 777 ms
68,900 KB
testcase_25 AC 751 ms
68,616 KB
testcase_26 AC 774 ms
68,688 KB
testcase_27 AC 733 ms
68,492 KB
testcase_28 AC 779 ms
68,596 KB
testcase_29 AC 312 ms
69,252 KB
testcase_30 AC 363 ms
68,784 KB
testcase_31 AC 431 ms
68,612 KB
testcase_32 AC 795 ms
69,092 KB
testcase_33 AC 773 ms
68,548 KB
testcase_34 AC 175 ms
64,604 KB
testcase_35 AC 371 ms
68,228 KB
testcase_36 AC 788 ms
68,936 KB
testcase_37 AC 774 ms
68,724 KB
testcase_38 AC 770 ms
68,864 KB
testcase_39 AC 167 ms
61,968 KB
testcase_40 AC 295 ms
68,440 KB
testcase_41 AC 760 ms
68,724 KB
testcase_42 AC 757 ms
69,124 KB
testcase_43 AC 766 ms
68,916 KB
testcase_44 AC 325 ms
68,692 KB
testcase_45 AC 770 ms
68,636 KB
testcase_46 AC 801 ms
68,684 KB
testcase_47 AC 225 ms
68,772 KB
testcase_48 AC 787 ms
68,492 KB
testcase_49 AC 770 ms
68,612 KB
testcase_50 AC 649 ms
68,740 KB
testcase_51 AC 769 ms
69,120 KB
testcase_52 AC 769 ms
68,668 KB
testcase_53 AC 692 ms
68,868 KB
testcase_54 AC 764 ms
68,848 KB
testcase_55 AC 426 ms
68,412 KB
testcase_56 AC 225 ms
68,660 KB
testcase_57 AC 747 ms
68,836 KB
testcase_58 AC 772 ms
68,636 KB
testcase_59 AC 769 ms
68,468 KB
testcase_60 AC 173 ms
61,648 KB
testcase_61 AC 208 ms
68,516 KB
testcase_62 AC 761 ms
68,624 KB
testcase_63 AC 395 ms
69,160 KB
testcase_64 AC 773 ms
68,956 KB
testcase_65 AC 236 ms
68,644 KB
testcase_66 AC 153 ms
59,432 KB
testcase_67 AC 218 ms
68,368 KB
testcase_68 AC 759 ms
69,008 KB
testcase_69 AC 762 ms
68,884 KB
testcase_70 AC 130 ms
52,880 KB
testcase_71 AC 304 ms
69,124 KB
testcase_72 AC 397 ms
68,916 KB
testcase_73 AC 786 ms
69,012 KB
testcase_74 AC 753 ms
68,584 KB
testcase_75 AC 804 ms
68,536 KB
testcase_76 AC 763 ms
68,676 KB
testcase_77 AC 781 ms
68,784 KB
testcase_78 AC 782 ms
69,036 KB
testcase_79 AC 801 ms
68,932 KB
testcase_80 AC 288 ms
68,740 KB
testcase_81 AC 539 ms
68,880 KB
testcase_82 AC 781 ms
68,408 KB
testcase_83 AC 102 ms
48,644 KB
testcase_84 AC 120 ms
51,740 KB
testcase_85 AC 779 ms
69,184 KB
testcase_86 AC 339 ms
69,004 KB
testcase_87 AC 689 ms
68,992 KB
testcase_88 AC 775 ms
69,104 KB
testcase_89 AC 765 ms
68,484 KB
testcase_90 AC 388 ms
68,648 KB
testcase_91 AC 261 ms
68,492 KB
testcase_92 AC 778 ms
69,008 KB
testcase_93 AC 238 ms
68,104 KB
testcase_94 AC 778 ms
69,260 KB
testcase_95 AC 753 ms
69,172 KB
testcase_96 AC 119 ms
49,540 KB
testcase_97 AC 766 ms
68,912 KB
testcase_98 AC 752 ms
68,392 KB
testcase_99 AC 777 ms
68,716 KB
権限があれば一括ダウンロードができます
コンパイルメッセージ
  Determining projects to restore...
  Restored /home/judge/data/code/main.csproj (in 122 ms).
.NET 向け Microsoft (R) Build Engine バージョン 17.0.0-preview-21470-01+cb055d28f
Copyright (C) Microsoft Corporation.All rights reserved.

  プレビュー版の .NET を使用しています。https://aka.ms/dotnet-core-preview をご覧ください
  main -> /home/judge/data/code/bin/Release/net6.0/main.dll
  main -> /home/judge/data/code/bin/Release/net6.0/publish/

ソースコード

diff #

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using static Constants;

public static class Constants
{
    public static readonly int N = 20;

    public static readonly Point[] Dirs =
    {
        new Point(-1, 0), // 左
        new Point(0, -1), // 上
        new Point(1, 0), // 右
        new Point(0, 1), // 下
    };
}

public class PriorityQueue<TKey, TValue>
{
    SortedDictionary<TKey, Stack<TValue>> dict = new SortedDictionary<TKey, Stack<TValue>>();
    int count;

    public int Count
    {
        get
        {
            return count;
        }
    }

    public void Enqueue(TKey key, TValue value)
    {
        Stack<TValue> set;
        if (!dict.TryGetValue(key, out set))
        {
            set = new Stack<TValue>();
            dict[key] = set;
        }

        set.Push(value);
        count++;
    }

    public KeyValuePair<TKey, TValue> Dequeue()
    {
        var queue = dict.First();
        if (queue.Value.Count <= 1)
        {
            dict.Remove(queue.Key);
        }

        var val = queue.Value.Pop();
        count--;
        return new KeyValuePair<TKey, TValue>(queue.Key, val);
    }

    public KeyValuePair<TKey, TValue> Peek()
    {
        var queue = dict.First();
        var val = queue.Value.Peek();
        return new KeyValuePair<TKey, TValue>(queue.Key, val);
    }
}

public struct Point
{
    public int X;
    public int Y;

    public static readonly Point Invalid = new Point(-1, -1);
    public static readonly Point Left = new Point(-1, 0);
    public static readonly Point Up = new Point(0, -1);
    public static readonly Point Right = new Point(1, 0);
    public static readonly Point Down = new Point(0, 1);

    public Point(Point p)
    {
        X = p.X;
        Y = p.Y;
    }

    public Point(int x, int y)
    {
        X = x;
        Y = y;
    }

    public static bool operator ==(Point a, Point b)
    {
        return (a.X == b.X && a.Y == b.Y);
    }

    public static bool operator !=(Point a, Point b)
    {
        return !(a == b);
    }

    //objと自分自身が等価のときはtrueを返す
    public override bool Equals(object obj)
    {
        if (!(obj is Point))
        {
            return false;
        }

        Point p = (Point)obj;
        return (X == p.X && Y == p.Y);
    }

    //Equalsがtrueを返すときに同じ値を返す
    public override int GetHashCode()
    {
        return (X << 16) ^ Y;
    }

    public Point Clone()
    {
        return new Point(X, Y);
    }

    public void Reverse()
    {
        X = -X;
        Y = -Y;
    }

    public static Point operator +(Point a, Point b)
    {
        return new Point(a.X + b.X, a.Y + b.Y);
    }

    public static Point operator -(Point a, Point b)
    {
        return new Point(a.X - b.X, a.Y - b.Y);
    }

    public static Point operator *(Point a, int i)
    {
        return new Point(a.X * i, a.Y * i);
    }

    public static Point operator /(Point a, int i)
    {
        return new Point(a.X / i, a.Y / i);
    }
    public static Point operator +(Point a)
    {
        return new Point(+a.X, +a.Y);
    }

    public static Point operator -(Point a)
    {
        return new Point(-a.X, -a.Y);
    }

    public override string ToString()
    {
        return string.Format("({0},{1})", Y, X);
    }

    public Point Sign()
    {
        return new Point(Math.Sign(X), Math.Sign(Y));
    }

    public int Distance(Point p)
    {
        return Math.Abs(this.X - p.X) + Math.Abs(this.Y - p.Y);
    }

    public char ToDirStr()
    {
        if (X < 0)
        {
            return 'L';
        }
        if (X > 0)
        {
            return 'R';
        }
        if (Y < 0)
        {
            return 'U';
        }
        return 'D';
    }

    public bool InRange()
    {
        return 0 <= X && X < N && 0 <= Y && Y < N;
    }
}

public class Solver
{
    readonly double P;
    int[,] RWall; // -1:壁はない 0以上:移動失敗回数
    int[,] DWall;
    List<Point>[,] Neighbors;

    public Solver(double p)
    {
        P = p;
        RWall = new int[N, N];
        DWall = new int[N, N];
        InitNeighbors();
    }

    void InitNeighbors()
    {
        Neighbors = new List<Point>[N, N];
        for (int y = 0; y < N; y++)
        {
            for (int x = 0; x < N; x++)
            {
                Neighbors[y, x] = new List<Point>();
                var p = new Point(x, y);
                foreach (var dir in Dirs)
                {
                    var nei = p + dir;
                    if (nei.InRange())
                    {
                        Neighbors[y, x].Add(nei);
                    }
                }
            }
        }
    }

    int GetWallValue(Point cur, Point next)
    {
        var dir = next - cur;
        if (dir.Y == 0)
        {
            return RWall[cur.Y, Math.Min(cur.X, next.X)];

        }
        return DWall[Math.Min(cur.Y, next.Y), cur.X];
    }

    double GetProb(Point cur, Point next)
    {
        var dir = next - cur;
        var wall = GetWallValue(cur, next);
        if (wall == 0)
        {
            return 1.01;
        }
        if (wall == -1)
        {
            return 1;
        }
        return Math.Pow(1 - P, wall);
    }

    public (string, List<Point>) GetAction()
    {
        var start = new Point(0, 0);
        var goal = new Point(N - 1, N - 1);
        var prev = new Dictionary<Point, Point>();
        var queue = new PriorityQueue<double, Point>(); // 確率の降順

        queue.Enqueue(-1, start);
        prev[start] = start;
        while (queue.Count > 0)
        {
            var kv = queue.Dequeue();
            var cur = kv.Value;
            var prob = -kv.Key;
            foreach (var next in Neighbors[cur.Y, cur.X])
            {
                if (prev.ContainsKey(next))
                {
                    continue;
                }

                var nextProb = prob * GetProb(cur, next);
                queue.Enqueue(-nextProb, next);
                prev[next] = cur;
                if (next == goal)
                {
                    break;
                }
            }
        }

        var way = new List<Point>();
        for (var p = goal; p != start; p = prev[p])
        {
            way.Add(p);
        }
        way.Add(start);
        way.Reverse();
        var acts = new StringBuilder();
        var pr = start;
        foreach (var p in way.Skip(1))
        {
            var dir = p - pr;
            acts.Append(dir.ToDirStr());
            pr = p;
        }
        return (acts.ToString(), way);
    }

    public void SetResult(List<Point> way, int step)
    {
        var cur = way[step];
        var next = way[step + 1];
        var dir = next - cur;
        if (dir.Y == 0)
        {
            var y = cur.Y;
            var x = Math.Min(cur.X, next.X);
            if (RWall[y, x] >= 0)
            {
                RWall[y, x]++;
            }
        }
        else
        {
            var y = Math.Min(cur.Y, next.Y);
            var x = cur.X;
            if (DWall[y, x] >= 0)
            {
                DWall[y, x]++;
            }
        }
    }
}

public static class Solution
{
    public static void Main()
    {
        var vals = Console.ReadLine().Split(' ').Select(int.Parse).ToArray();
        var h = vals[0];
        var w = vals[1];
        var p = vals[2] * 0.01;

        var solver = new Solver(p);
        try
        {
            while (true)
            {
                (var acts, var way) = solver.GetAction();
                Console.WriteLine(acts);
                var step = int.Parse(Console.ReadLine());
                if (step < 0)
                {
                    break;
                }
                solver.SetResult(way, step);
            }
        }
        catch (Exception e)
        {
            Console.Error.WriteLine(e);
        }
    }
}
0