結果
問題 | No.5006 Hidden Maze |
ユーザー | Risen |
提出日時 | 2022-06-12 23:21:14 |
言語 | C# (.NET 8.0.203) |
結果 |
AC
|
実行時間 | 799 ms / 2,000 ms |
コード長 | 8,932 bytes |
コンパイル時間 | 6,943 ms |
実行使用メモリ | 69,556 KB |
スコア | 80,355 |
平均クエリ数 | 197.45 |
最終ジャッジ日時 | 2022-06-12 23:21:54 |
合計ジャッジ時間 | 35,746 ms |
ジャッジサーバーID (参考情報) |
judge16 / judge15 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 170 ms
59,844 KB |
testcase_01 | AC | 132 ms
52,628 KB |
testcase_02 | AC | 127 ms
50,920 KB |
testcase_03 | AC | 107 ms
46,092 KB |
testcase_04 | AC | 110 ms
47,832 KB |
testcase_05 | AC | 141 ms
55,436 KB |
testcase_06 | AC | 144 ms
53,944 KB |
testcase_07 | AC | 137 ms
50,024 KB |
testcase_08 | AC | 140 ms
52,048 KB |
testcase_09 | AC | 177 ms
61,944 KB |
testcase_10 | AC | 120 ms
49,132 KB |
testcase_11 | AC | 174 ms
60,996 KB |
testcase_12 | AC | 188 ms
63,120 KB |
testcase_13 | AC | 108 ms
47,196 KB |
testcase_14 | AC | 767 ms
68,708 KB |
testcase_15 | AC | 130 ms
50,316 KB |
testcase_16 | AC | 118 ms
47,720 KB |
testcase_17 | AC | 130 ms
49,284 KB |
testcase_18 | AC | 191 ms
67,040 KB |
testcase_19 | AC | 105 ms
46,008 KB |
testcase_20 | AC | 118 ms
49,156 KB |
testcase_21 | AC | 127 ms
50,792 KB |
testcase_22 | AC | 110 ms
47,920 KB |
testcase_23 | AC | 179 ms
60,340 KB |
testcase_24 | AC | 167 ms
58,324 KB |
testcase_25 | AC | 129 ms
47,552 KB |
testcase_26 | AC | 528 ms
68,328 KB |
testcase_27 | AC | 168 ms
56,192 KB |
testcase_28 | AC | 109 ms
47,184 KB |
testcase_29 | AC | 279 ms
68,200 KB |
testcase_30 | AC | 118 ms
49,084 KB |
testcase_31 | AC | 799 ms
68,944 KB |
testcase_32 | AC | 141 ms
54,868 KB |
testcase_33 | AC | 135 ms
50,500 KB |
testcase_34 | AC | 108 ms
46,120 KB |
testcase_35 | AC | 134 ms
51,112 KB |
testcase_36 | AC | 121 ms
49,652 KB |
testcase_37 | AC | 354 ms
68,608 KB |
testcase_38 | AC | 111 ms
49,692 KB |
testcase_39 | AC | 113 ms
50,100 KB |
testcase_40 | AC | 130 ms
51,492 KB |
testcase_41 | AC | 135 ms
50,968 KB |
testcase_42 | AC | 135 ms
52,340 KB |
testcase_43 | AC | 121 ms
52,772 KB |
testcase_44 | AC | 107 ms
48,316 KB |
testcase_45 | AC | 676 ms
69,112 KB |
testcase_46 | AC | 470 ms
68,364 KB |
testcase_47 | AC | 109 ms
48,592 KB |
testcase_48 | AC | 110 ms
49,664 KB |
testcase_49 | AC | 454 ms
68,484 KB |
testcase_50 | AC | 110 ms
46,724 KB |
testcase_51 | AC | 128 ms
53,264 KB |
testcase_52 | AC | 146 ms
54,400 KB |
testcase_53 | AC | 151 ms
55,328 KB |
testcase_54 | AC | 124 ms
48,548 KB |
testcase_55 | AC | 173 ms
54,972 KB |
testcase_56 | AC | 135 ms
50,740 KB |
testcase_57 | AC | 294 ms
68,260 KB |
testcase_58 | AC | 129 ms
53,252 KB |
testcase_59 | AC | 119 ms
49,556 KB |
testcase_60 | AC | 115 ms
47,904 KB |
testcase_61 | AC | 106 ms
49,856 KB |
testcase_62 | AC | 145 ms
56,180 KB |
testcase_63 | AC | 123 ms
49,268 KB |
testcase_64 | AC | 148 ms
53,892 KB |
testcase_65 | AC | 108 ms
48,476 KB |
testcase_66 | AC | 121 ms
51,520 KB |
testcase_67 | AC | 115 ms
47,620 KB |
testcase_68 | AC | 178 ms
63,916 KB |
testcase_69 | AC | 131 ms
51,484 KB |
testcase_70 | AC | 112 ms
49,880 KB |
testcase_71 | AC | 116 ms
50,204 KB |
testcase_72 | AC | 107 ms
45,908 KB |
testcase_73 | AC | 146 ms
54,504 KB |
testcase_74 | AC | 119 ms
53,392 KB |
testcase_75 | AC | 133 ms
53,268 KB |
testcase_76 | AC | 116 ms
48,256 KB |
testcase_77 | AC | 198 ms
68,308 KB |
testcase_78 | AC | 227 ms
68,792 KB |
testcase_79 | AC | 116 ms
47,976 KB |
testcase_80 | AC | 109 ms
48,072 KB |
testcase_81 | AC | 150 ms
55,020 KB |
testcase_82 | AC | 116 ms
47,836 KB |
testcase_83 | AC | 106 ms
46,136 KB |
testcase_84 | AC | 130 ms
52,900 KB |
testcase_85 | AC | 620 ms
69,556 KB |
testcase_86 | AC | 109 ms
46,664 KB |
testcase_87 | AC | 135 ms
50,992 KB |
testcase_88 | AC | 192 ms
58,860 KB |
testcase_89 | AC | 571 ms
68,732 KB |
testcase_90 | AC | 123 ms
48,952 KB |
testcase_91 | AC | 126 ms
54,080 KB |
testcase_92 | AC | 114 ms
49,584 KB |
testcase_93 | AC | 123 ms
47,244 KB |
testcase_94 | AC | 136 ms
52,488 KB |
testcase_95 | AC | 126 ms
52,468 KB |
testcase_96 | AC | 104 ms
45,988 KB |
testcase_97 | AC | 235 ms
68,648 KB |
testcase_98 | AC | 107 ms
47,588 KB |
testcase_99 | AC | 156 ms
56,100 KB |
コンパイルメッセージ
Determining projects to restore... Restored /home/judge/data/code/main.csproj (in 115 ms). .NET 向け Microsoft (R) Build Engine バージョン 17.0.0-preview-21470-01+cb055d28f Copyright (C) Microsoft Corporation.All rights reserved. プレビュー版の .NET を使用しています。https://aka.ms/dotnet-core-preview をご覧ください main -> /home/judge/data/code/bin/Release/net6.0/main.dll main -> /home/judge/data/code/bin/Release/net6.0/publish/
ソースコード
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using static Constants; public static class Constants { public static readonly int N = 20; public static readonly Point[] Dirs = { new Point(-1, 0), // 左 new Point(0, -1), // 上 new Point(1, 0), // 右 new Point(0, 1), // 下 }; } public class PriorityQueue<TKey, TValue> { SortedDictionary<TKey, List<TValue>> dict = new SortedDictionary<TKey, List<TValue>>(); int count; Random random = new Random(); public int Count { get { return count; } } public void Enqueue(TKey key, TValue value) { List<TValue> set; if (!dict.TryGetValue(key, out set)) { set = new List<TValue>(); dict[key] = set; } set.Add(value); count++; } public KeyValuePair<TKey, TValue> Dequeue() { var queue = dict.First(); if (queue.Value.Count <= 1) { dict.Remove(queue.Key); } var list = queue.Value; var i = random.Next(list.Count); var val = list[i]; count--; if (list.Count > 1) { (list[i], list[list.Count - 1]) = (list[list.Count - 1], list[i]); list.RemoveAt(list.Count - 1); } return new KeyValuePair<TKey, TValue>(queue.Key, val); } } public struct Point { public int X; public int Y; public static readonly Point Invalid = new Point(-1, -1); public static readonly Point Left = new Point(-1, 0); public static readonly Point Up = new Point(0, -1); public static readonly Point Right = new Point(1, 0); public static readonly Point Down = new Point(0, 1); public Point(Point p) { X = p.X; Y = p.Y; } public Point(int x, int y) { X = x; Y = y; } public static bool operator ==(Point a, Point b) { return (a.X == b.X && a.Y == b.Y); } public static bool operator !=(Point a, Point b) { return !(a == b); } //objと自分自身が等価のときはtrueを返す public override bool Equals(object obj) { if (!(obj is Point)) { return false; } Point p = (Point)obj; return (X == p.X && Y == p.Y); } //Equalsがtrueを返すときに同じ値を返す public override int GetHashCode() { return (X << 16) ^ Y; } public Point Clone() { return new Point(X, Y); } public void Reverse() { X = -X; Y = -Y; } public static Point operator +(Point a, Point b) { return new Point(a.X + b.X, a.Y + b.Y); } public static Point operator -(Point a, Point b) { return new Point(a.X - b.X, a.Y - b.Y); } public static Point operator *(Point a, int i) { return new Point(a.X * i, a.Y * i); } public static Point operator /(Point a, int i) { return new Point(a.X / i, a.Y / i); } public static Point operator +(Point a) { return new Point(+a.X, +a.Y); } public static Point operator -(Point a) { return new Point(-a.X, -a.Y); } public override string ToString() { return string.Format("({0},{1})", Y, X); } public Point Sign() { return new Point(Math.Sign(X), Math.Sign(Y)); } public int Distance(Point p) { return Math.Abs(this.X - p.X) + Math.Abs(this.Y - p.Y); } public char ToDirStr() { if (X < 0) { return 'L'; } if (X > 0) { return 'R'; } if (Y < 0) { return 'U'; } return 'D'; } public bool InRange() { return 0 <= X && X < N && 0 <= Y && Y < N; } } public class Solver { readonly double P; int[,] RWall; // -1:壁はない 0以上:移動失敗回数 int[,] DWall; List<Point>[,] Neighbors; public Solver(double p) { P = p; RWall = new int[N, N]; DWall = new int[N, N]; InitNeighbors(); } void InitNeighbors() { Neighbors = new List<Point>[N, N]; for (int y = 0; y < N; y++) { for (int x = 0; x < N; x++) { Neighbors[y, x] = new List<Point>(); var p = new Point(x, y); foreach (var dir in Dirs) { var nei = p + dir; if (nei.InRange()) { Neighbors[y, x].Add(nei); } } } } } int GetWallValue(Point cur, Point next) { var dir = next - cur; if (dir.Y == 0) { return RWall[cur.Y, Math.Min(cur.X, next.X)]; } return DWall[Math.Min(cur.Y, next.Y), cur.X]; } double GetProb(Point cur, Point next) { const double wallProb = 150.0 / 760.0; // 100~200 / 全壁 var dir = next - cur; var wall = GetWallValue(cur, next); if (wall == -1) { return 1; } // X:k回移動失敗としたとき,ベイズの定理より // P(壁|X) = P(X|壁)P(壁) / (P(X|壁)P(壁) + P(X|非壁)P(非壁)) // ここで,P(X|壁)=1 より // P(壁|X) = P(壁) / (P(壁) + p^k*(1-P(壁)) return 1 - wallProb / (wallProb + Math.Pow(P, wall) * (1 - wallProb)); } public (string, List<Point>) GetAction() { var start = new Point(0, 0); var goal = new Point(N - 1, N - 1); var prev = new Dictionary<Point, Point>(); var queue = new PriorityQueue<double, Point>(); // 確率の降順 queue.Enqueue(-1, start); prev[start] = start; while (queue.Count > 0) { var kv = queue.Dequeue(); var cur = kv.Value; var prob = -kv.Key; foreach (var next in Neighbors[cur.Y, cur.X]) { if (prev.ContainsKey(next)) { continue; } var nextProb = prob * GetProb(cur, next) * (1 - P); queue.Enqueue(-nextProb, next); prev[next] = cur; if (next == goal) { break; } } } var way = new List<Point>(); for (var p = goal; p != start; p = prev[p]) { way.Add(p); } way.Add(start); way.Reverse(); var acts = new StringBuilder(); var pr = start; foreach (var p in way.Skip(1)) { var dir = p - pr; acts.Append(dir.ToDirStr()); pr = p; } return (acts.ToString(), way); } public void SetResult(List<Point> way, int step) { for (int i = 0; i < step; i++) { var cur = way[i]; var next = way[i + 1]; var dir = next - cur; if (dir.Y == 0) { var y = cur.Y; var x = Math.Min(cur.X, next.X); RWall[y, x] = -1; } else { var y = Math.Min(cur.Y, next.Y); var x = cur.X; DWall[y, x] = -1; } } { var cur = way[step]; var next = way[step + 1]; var dir = next - cur; if (dir.Y == 0) { var y = cur.Y; var x = Math.Min(cur.X, next.X); if (RWall[y, x] >= 0) { RWall[y, x]++; } } else { var y = Math.Min(cur.Y, next.Y); var x = cur.X; if (DWall[y, x] >= 0) { DWall[y, x]++; } } } } } public static class Solution { public static void Main() { var vals = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); var h = vals[0]; var w = vals[1]; var p = vals[2] * 0.01; var solver = new Solver(p); try { while (true) { (var acts, var way) = solver.GetAction(); Console.WriteLine(acts); var step = int.Parse(Console.ReadLine()); if (step < 0) { break; } solver.SetResult(way, step); } } catch (Exception e) { Console.Error.WriteLine(e); } } }