結果

問題 No.2012 Largest Triangle
ユーザー 👑 hitonanodehitonanode
提出日時 2022-07-15 22:07:49
言語 C++23
(gcc 12.3.0 + boost 1.83.0)
結果
WA  
実行時間 -
コード長 14,967 bytes
コンパイル時間 2,570 ms
コンパイル使用メモリ 187,276 KB
実行使用メモリ 21,244 KB
最終ジャッジ日時 2023-09-10 02:06:12
合計ジャッジ時間 9,192 ms
ジャッジサーバーID
(参考情報)
judge11 / judge15
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 1 ms
4,376 KB
testcase_01 AC 2 ms
4,380 KB
testcase_02 AC 2 ms
4,376 KB
testcase_03 AC 1 ms
4,380 KB
testcase_04 AC 2 ms
4,376 KB
testcase_05 AC 2 ms
4,376 KB
testcase_06 AC 1 ms
4,380 KB
testcase_07 AC 1 ms
4,376 KB
testcase_08 AC 1 ms
4,380 KB
testcase_09 AC 2 ms
4,376 KB
testcase_10 AC 2 ms
4,380 KB
testcase_11 AC 2 ms
4,376 KB
testcase_12 AC 2 ms
4,380 KB
testcase_13 AC 2 ms
4,376 KB
testcase_14 AC 1 ms
4,380 KB
testcase_15 AC 1 ms
4,380 KB
testcase_16 AC 190 ms
20,340 KB
testcase_17 AC 190 ms
20,288 KB
testcase_18 AC 189 ms
20,628 KB
testcase_19 AC 190 ms
20,892 KB
testcase_20 AC 191 ms
20,456 KB
testcase_21 AC 192 ms
20,408 KB
testcase_22 AC 190 ms
20,636 KB
testcase_23 AC 190 ms
20,572 KB
testcase_24 AC 190 ms
20,324 KB
testcase_25 AC 190 ms
20,532 KB
testcase_26 WA -
testcase_27 WA -
testcase_28 WA -
testcase_29 WA -
testcase_30 WA -
testcase_31 WA -
testcase_32 AC 193 ms
20,356 KB
testcase_33 WA -
testcase_34 WA -
testcase_35 WA -
testcase_36 AC 2 ms
4,380 KB
testcase_37 AC 2 ms
4,380 KB
testcase_38 WA -
testcase_39 AC 2 ms
4,380 KB
testcase_40 WA -
testcase_41 WA -
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ソースコード

diff #

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <chrono>
#include <cmath>
#include <complex>
#include <deque>
#include <forward_list>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iostream>
#include <limits>
#include <list>
#include <map>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
using namespace std;
using lint = long long;
using pint = pair<int, int>;
using plint = pair<lint, lint>;
struct fast_ios { fast_ios(){ cin.tie(nullptr), ios::sync_with_stdio(false), cout << fixed << setprecision(20); }; } fast_ios_;
#define ALL(x) (x).begin(), (x).end()
#define FOR(i, begin, end) for(int i=(begin),i##_end_=(end);i<i##_end_;i++)
#define IFOR(i, begin, end) for(int i=(end)-1,i##_begin_=(begin);i>=i##_begin_;i--)
#define REP(i, n) FOR(i,0,n)
#define IREP(i, n) IFOR(i,0,n)
template <typename T, typename V>
void ndarray(vector<T>& vec, const V& val, int len) { vec.assign(len, val); }
template <typename T, typename V, typename... Args> void ndarray(vector<T>& vec, const V& val, int len, Args... args) { vec.resize(len), for_each(begin(vec), end(vec), [&](T& v) { ndarray(v, val, args...); }); }
template <typename T> bool chmax(T &m, const T q) { return m < q ? (m = q, true) : false; }
template <typename T> bool chmin(T &m, const T q) { return m > q ? (m = q, true) : false; }
int floor_lg(long long x) { return x <= 0 ? -1 : 63 - __builtin_clzll(x); }
template <typename T1, typename T2> pair<T1, T2> operator+(const pair<T1, T2> &l, const pair<T1, T2> &r) { return make_pair(l.first + r.first, l.second + r.second); }
template <typename T1, typename T2> pair<T1, T2> operator-(const pair<T1, T2> &l, const pair<T1, T2> &r) { return make_pair(l.first - r.first, l.second - r.second); }
template <typename T> vector<T> sort_unique(vector<T> vec) { sort(vec.begin(), vec.end()), vec.erase(unique(vec.begin(), vec.end()), vec.end()); return vec; }
template <typename T> int arglb(const std::vector<T> &v, const T &x) { return std::distance(v.begin(), std::lower_bound(v.begin(), v.end(), x)); }
template <typename T> int argub(const std::vector<T> &v, const T &x) { return std::distance(v.begin(), std::upper_bound(v.begin(), v.end(), x)); }
template <typename T> istream &operator>>(istream &is, vector<T> &vec) { for (auto &v : vec) is >> v; return is; }
template <typename T> ostream &operator<<(ostream &os, const vector<T> &vec) { os << '['; for (auto v : vec) os << v << ','; os << ']'; return os; }
template <typename T, size_t sz> ostream &operator<<(ostream &os, const array<T, sz> &arr) { os << '['; for (auto v : arr) os << v << ','; os << ']'; return os; }
#if __cplusplus >= 201703L
template <typename... T> istream &operator>>(istream &is, tuple<T...> &tpl) { std::apply([&is](auto &&... args) { ((is >> args), ...);}, tpl); return is; }
template <typename... T> ostream &operator<<(ostream &os, const tuple<T...> &tpl) { os << '('; std::apply([&os](auto &&... args) { ((os << args << ','), ...);}, tpl); return os << ')'; }
#endif
template <typename T> ostream &operator<<(ostream &os, const deque<T> &vec) { os << "deq["; for (auto v : vec) os << v << ','; os << ']'; return os; }
template <typename T> ostream &operator<<(ostream &os, const set<T> &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; }
template <typename T, typename TH> ostream &operator<<(ostream &os, const unordered_set<T, TH> &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; }
template <typename T> ostream &operator<<(ostream &os, const multiset<T> &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; }
template <typename T> ostream &operator<<(ostream &os, const unordered_multiset<T> &vec) { os << '{'; for (auto v : vec) os << v << ','; os << '}'; return os; }
template <typename T1, typename T2> ostream &operator<<(ostream &os, const pair<T1, T2> &pa) { os << '(' << pa.first << ',' << pa.second << ')'; return os; }
template <typename TK, typename TV> ostream &operator<<(ostream &os, const map<TK, TV> &mp) { os << '{'; for (auto v : mp) os << v.first << "=>" << v.second << ','; os << '}'; return os; }
template <typename TK, typename TV, typename TH> ostream &operator<<(ostream &os, const unordered_map<TK, TV, TH> &mp) { os << '{'; for (auto v : mp) os << v.first << "=>" << v.second << ','; os << '}'; return os; }
#ifdef HITONANODE_LOCAL
const string COLOR_RESET = "\033[0m", BRIGHT_GREEN = "\033[1;32m", BRIGHT_RED = "\033[1;31m", BRIGHT_CYAN = "\033[1;36m", NORMAL_CROSSED = "\033[0;9;37m", RED_BACKGROUND = "\033[1;41m", NORMAL_FAINT = "\033[0;2m";
#define dbg(x) cerr << BRIGHT_CYAN << #x << COLOR_RESET << " = " << (x) << NORMAL_FAINT << " (L" << __LINE__ << ") " << __FILE__ << COLOR_RESET << endl
#define dbgif(cond, x) ((cond) ? cerr << BRIGHT_CYAN << #x << COLOR_RESET << " = " << (x) << NORMAL_FAINT << " (L" << __LINE__ << ") " << __FILE__ << COLOR_RESET << endl : cerr)
#else
#define dbg(x) 0
#define dbgif(cond, x) 0
#endif

template <typename T_P> struct Point2d {
    static T_P EPS;
    static void set_eps(T_P e) { EPS = e; }
    T_P x, y;
    Point2d() : x(0), y(0) {}
    Point2d(T_P x, T_P y) : x(x), y(y) {}
    Point2d(const std::pair<T_P, T_P> &p) : x(p.first), y(p.second) {}
    Point2d(const std::complex<T_P> &p) : x(p.real()), y(p.imag()) {}
    std::complex<T_P> to_complex() const noexcept { return {x, y}; }
    Point2d operator+(const Point2d &p) const noexcept { return Point2d(x + p.x, y + p.y); }
    Point2d operator-(const Point2d &p) const noexcept { return Point2d(x - p.x, y - p.y); }
    Point2d operator*(const Point2d &p) const noexcept {
        static_assert(std::is_floating_point<T_P>::value == true);
        return Point2d(x * p.x - y * p.y, x * p.y + y * p.x);
    }
    Point2d operator*(T_P d) const noexcept { return Point2d(x * d, y * d); }
    Point2d operator/(T_P d) const noexcept {
        static_assert(std::is_floating_point<T_P>::value == true);
        return Point2d(x / d, y / d);
    }
    Point2d inv() const {
        static_assert(std::is_floating_point<T_P>::value == true);
        return conj() / norm2();
    }
    Point2d operator/(const Point2d &p) const { return (*this) * p.inv(); }
    bool operator<(const Point2d &r) const noexcept { return x != r.x ? x < r.x : y < r.y; }
    bool operator==(const Point2d &r) const noexcept { return x == r.x and y == r.y; }
    bool operator!=(const Point2d &r) const noexcept { return !((*this) == r); }
    T_P dot(Point2d p) const noexcept { return x * p.x + y * p.y; }
    T_P det(Point2d p) const noexcept { return x * p.y - y * p.x; }
    T_P absdet(Point2d p) const noexcept { return std::abs(det(p)); }
    double norm() const noexcept {
        // static_assert(std::is_floating_point<T_P>::value == true);
        return std::sqrt(x * x + y * y);
    }
    T_P norm2() const noexcept { return x * x + y * y; }
    T_P arg() const noexcept { return std::atan2(y, x); }
    // rotate point/vector by rad
    Point2d rotate(T_P rad) const noexcept {
        static_assert(std::is_floating_point<T_P>::value == true);
        return Point2d(x * std::cos(rad) - y * std::sin(rad), x * std::sin(rad) + y * std::cos(rad));
    }
    Point2d normalized() const {
        static_assert(std::is_floating_point<T_P>::value == true);
        return (*this) / this->norm();
    }
    Point2d conj() const noexcept { return Point2d(x, -y); }

    template <class IStream> friend IStream &operator>>(IStream &is, Point2d &p) {
        T_P x, y;
        is >> x >> y;
        p = Point2d(x, y);
        return is;
    }
    template <class OStream> friend OStream &operator<<(OStream &os, const Point2d &p) {
        return os << '(' << p.x << ',' << p.y << ')';
    }
};
template <> double Point2d<double>::EPS = 1e-9;
template <> long double Point2d<long double>::EPS = 1e-12;
template <> long long Point2d<long long>::EPS = 0;

template <typename T_P>
int ccw(const Point2d<T_P> &a, const Point2d<T_P> &b, const Point2d<T_P> &c) {
    // a->b->cの曲がり方
    Point2d<T_P> v1 = b - a;
    Point2d<T_P> v2 = c - a;
    if (v1.det(v2) > Point2d<T_P>::EPS) return 1;   // 左折
    if (v1.det(v2) < -Point2d<T_P>::EPS) return -1; // 右折
    if (v1.dot(v2) < -Point2d<T_P>::EPS) return 2;  // c-a-b
    if (v1.norm() < v2.norm()) return -2;           // a-b-c
    return 0;                                       // a-c-b
}

// Convex hull (凸包)
// return: IDs of vertices used for convex hull, counterclockwise
// include_boundary: If true, interior angle pi is allowed
template <typename T_P>
std::vector<int> convex_hull(const std::vector<Point2d<T_P>> &ps, bool include_boundary = false) {
    int n = ps.size();
    if (n <= 1) return std::vector<int>(n, 0);
    std::vector<std::pair<Point2d<T_P>, int>> points(n);
    for (size_t i = 0; i < ps.size(); i++) points[i] = std::make_pair(ps[i], i);
    std::sort(points.begin(), points.end());
    int k = 0;
    std::vector<std::pair<Point2d<T_P>, int>> qs(2 * n);
    auto ccw_check = [&](int c) { return include_boundary ? (c == -1) : (c <= 0); };
    for (int i = 0; i < n; i++) {
        while (k > 1 and ccw_check(ccw(qs[k - 2].first, qs[k - 1].first, points[i].first))) k--;
        qs[k++] = points[i];
    }
    for (int i = n - 2, t = k; i >= 0; i--) {
        while (k > t and ccw_check(ccw(qs[k - 2].first, qs[k - 1].first, points[i].first))) k--;
        qs[k++] = points[i];
    }
    std::vector<int> ret(k - 1);
    for (int i = 0; i < k - 1; i++) ret[i] = qs[i].second;
    return ret;
}

// Solve r1 + t1 * v1 == r2 + t2 * v2
template <typename T_P, typename std::enable_if<std::is_floating_point<T_P>::value>::type * = nullptr>
Point2d<T_P> lines_crosspoint(Point2d<T_P> r1, Point2d<T_P> v1, Point2d<T_P> r2, Point2d<T_P> v2) {
    static_assert(std::is_floating_point<T_P>::value == true);
    assert(v2.det(v1) != 0);
    return r1 + v1 * (v2.det(r2 - r1) / v2.det(v1));
}

// Whether two segments s1t1 & s2t2 intersect or not (endpoints not included)
// Google Code Jam 2013 Round 3 - Rural Planning
// Google Code Jam 2021 Round 3 - Fence Design
template <typename T>
bool intersect_open_segments(Point2d<T> s1, Point2d<T> t1, Point2d<T> s2, Point2d<T> t2) {
    if (s1 == t1 or s2 == t2) return false; // Not segment but point
    int nbad = 0;
    for (int t = 0; t < 2; t++) {
        Point2d<T> v1 = t1 - s1, v2 = t2 - s2;
        T den = v2.det(v1);
        if (den == 0) {
            if (s1.det(v1) == s2.det(v1)) {
                auto L1 = s1.dot(v1), R1 = t1.dot(v1);
                auto L2 = s2.dot(v1), R2 = t2.dot(v1);
                if (L1 > R1) std::swap(L1, R1);
                if (L2 > R2) std::swap(L2, R2);
                if (L1 > L2) std::swap(L1, L2), std::swap(R1, R2);
                return R1 > L2;
            } else {
                return false;
            }
        } else {
            auto num = v2.det(s2 - s1);
            if ((0 < num and num < den) or (den < num and num < 0)) nbad++;
        }
        std::swap(s1, s2);
        std::swap(t1, t2);
    }
    return nbad == 2;
}

// Rational number + {infinity(1 / 0), -infiity(-1 / 0)} (有理数)
struct Rational {
    using Int = long long int; // __int128
    Int num, den;
    static Int my_gcd(Int a, Int b) {
        // // return __gcd(a, b);
        // if (a < 0) a = -a;
        // if (b < 0) b = -b;
        // while (a and b) {
        //     if (a > b)
        //         a %= b;
        //     else
        //         b %= a;
        // }
        // return a + b;
        return 1;
    }
    Rational(Int num = 0, Int den = 1) : num(num), den(den) { normalize(); }
    void normalize() { // reduction and making denominator nonnegative
        Int g = my_gcd(num, den);
        num /= g, den /= g;
        if (den < 0) num = -num, den = -den;
    }
    Rational operator+(const Rational &r) const {
        return Rational(num * r.den + den * r.num, den * r.den);
    }
    Rational operator-(const Rational &r) const {
        return Rational(num * r.den - den * r.num, den * r.den);
    }
    Rational operator*(const Rational &r) const { return Rational(num * r.num, den * r.den); }
    Rational operator/(const Rational &r) const { return Rational(num * r.den, den * r.num); }
    Rational &operator+=(const Rational &r) { return *this = *this + r; }
    Rational &operator-=(const Rational &r) { return *this = *this - r; }
    Rational &operator*=(const Rational &r) { return *this = *this * r; }
    Rational &operator/=(const Rational &r) { return *this = *this / r; }
    Rational operator-() const { return Rational(-num, den); }
    Rational abs() const { return Rational(num > 0 ? num : -num, den); }
    bool operator==(const Rational &r) const { return num == r.num and den == r.den; }
    bool operator!=(const Rational &r) const { return num != r.num or den != r.den; }
    bool operator<(const Rational &r) const {
        if (den == 0 and r.den == 0)
            return num < r.num;
        else if (den == 0)
            return num < 0;
        else if (r.den == 0)
            return r.num > 0;
        else
            return num * r.den < den * r.num;
    }
    bool operator<=(const Rational &r) const { return (*this == r) or (*this < r); }
    bool operator>(const Rational &r) const { return r < *this; }
    bool operator>=(const Rational &r) const { return (r == *this) or (r < *this); }
    explicit operator double() const { return (double)num / (double)den; }
    explicit operator long double() const { return (long double)num / (long double)den; }
    friend std::ostream &operator<<(std::ostream &os, const Rational &x) {
        return os << x.num << '/' << x.den;
    }
};

using Float = lint;
using Pt = Point2d<Float>;

int main() {
    int N;
    cin >> N;
    vector<Pt> X;
    REP(i, N) {
        int x, y;
        cin >> x >> y;
        X.push_back(Pt(x, y));
    }

    vector<int> chid = convex_hull(X, false);

    vector<Pt> ch;
    for (auto i : chid) ch.push_back(X[i]);
    // vector<Rational> rads;
    vector<double> rads;
    REP(i, ch.size()) {
        auto p = (ch[(i + 1) % ch.size()] - ch[i]);
        // rads.push_back(p.y, p.x);
        rads.push_back(p.arg());
    }

    dbg(ch);
    lint ret = 0;
    for (auto p : X) {
        const auto p0 = p;
        REP(t, 2) {
            double r = p.arg();
            int i = arglb(rads, r);
            FOR(j, i - 10, i + 10) {
                Pt q = ch[(j + int(ch.size())) % ch.size()];
                if (p0 == q) continue;
                lint h = llround(q.det(p));
                if (chmax(ret, abs(h))) {
                    dbg(p);
                    dbg(q);
                }
            }

            p.x *= -1;
            p.y *= -1;
        }
    }
    cout << ret << '\n';
}
0