結果
問題 | No.2012 Largest Triangle |
ユーザー |
![]() |
提出日時 | 2022-07-15 22:49:21 |
言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
結果 |
TLE
(最新)
AC
(最初)
|
実行時間 | - |
コード長 | 14,094 bytes |
コンパイル時間 | 2,652 ms |
コンパイル使用メモリ | 226,084 KB |
最終ジャッジ日時 | 2025-01-30 08:38:18 |
ジャッジサーバーID (参考情報) |
judge3 / judge4 |
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ファイルパターン | 結果 |
---|---|
sample | AC * 1 |
other | AC * 40 TLE * 1 |
ソースコード
#pragma region satashun//#pragma GCC optimize("Ofast")//#pragma GCC optimize("unroll-loops")#include <bits/stdc++.h>using namespace std;using uint = unsigned int;using ll = long long;using ull = unsigned long long;using pii = pair<int, int>;template <class T>using V = vector<T>;template <class T>using VV = V<V<T>>;template <class T>V<T> make_vec(size_t a) {return V<T>(a);}template <class T, class... Ts>auto make_vec(size_t a, Ts... ts) {return V<decltype(make_vec<T>(ts...))>(a, make_vec<T>(ts...));}#define pb push_back#define eb emplace_back#define mp make_pair#define fi first#define se second#define rep(i, n) rep2(i, 0, n)#define rep2(i, m, n) for (int i = m; i < (n); i++)#define per(i, b) per2(i, 0, b)#define per2(i, a, b) for (int i = int(b) - 1; i >= int(a); i--)#define ALL(c) (c).begin(), (c).end()#define SZ(x) ((int)(x).size())constexpr ll TEN(int n) { return (n == 0) ? 1 : 10 * TEN(n - 1); }template <class T, class U>void chmin(T &t, const U &u) {if (t > u) t = u;}template <class T, class U>void chmax(T &t, const U &u) {if (t < u) t = u;}template <class T>void mkuni(vector<T> &v) {sort(ALL(v));v.erase(unique(ALL(v)), end(v));}template <class T>vector<int> sort_by(const vector<T> &v, bool increasing = true) {vector<int> res(v.size());iota(res.begin(), res.end(), 0);if (increasing) {stable_sort(res.begin(), res.end(),[&](int i, int j) { return v[i] < v[j]; });} else {stable_sort(res.begin(), res.end(),[&](int i, int j) { return v[i] > v[j]; });}return res;}template <class T, class U>istream &operator>>(istream &is, pair<T, U> &p) {is >> p.first >> p.second;return is;}template <class T, class U>ostream &operator<<(ostream &os, const pair<T, U> &p) {os << "(" << p.first << "," << p.second << ")";return os;}template <class T>istream &operator>>(istream &is, vector<T> &v) {for (auto &x : v) {is >> x;}return is;}template <class T>ostream &operator<<(ostream &os, const vector<T> &v) {os << "{";rep(i, v.size()) {if (i) os << ",";os << v[i];}os << "}";return os;}#ifdef LOCALvoid debug_out() { cerr << endl; }template <typename Head, typename... Tail>void debug_out(Head H, Tail... T) {cerr << " " << H;debug_out(T...);}#define debug(...) \cerr << __LINE__ << " [" << #__VA_ARGS__ << "]:", debug_out(__VA_ARGS__)#define dump(x) cerr << __LINE__ << " " << #x << " = " << (x) << endl#else#define debug(...) (void(0))#define dump(x) (void(0))#endiftemplate <class T>void scan(vector<T> &v, T offset = T(0)) {for (auto &x : v) {cin >> x;x += offset;}}// suc : 1 = newline, 2 = spacetemplate <class T>void print(T x, int suc = 1) {cout << x;if (suc == 1)cout << "\n";else if (suc == 2)cout << " ";}template <class T>void print(const vector<T> &v, int suc = 1) {for (int i = 0; i < v.size(); ++i)print(v[i], i == int(v.size()) - 1 ? suc : 2);}template <class T>void show(T x) {print(x, 1);}template <typename Head, typename... Tail>void show(Head H, Tail... T) {print(H, 2);show(T...);}struct prepare_io {prepare_io() {cin.tie(nullptr);ios::sync_with_stdio(false);cout << fixed << setprecision(10);}} prep_io;#pragma endregion satashun// intersectSP modified on 2018/7/5namespace geom {#define X real()#define Y imag()#define at(i) ((*this)[i])#define EPS (1e-9)#define PI (3.1415926535897932384626)using R = long double;using P = complex<R>;inline int sgn(R a, R b = 0) { return a < b - EPS ? -1 : a > b + EPS ? 1 : 0; }inline bool near(P a, P b) { return !sgn(abs(a - b)); }inline R norm(const P &p) { return p.X * p.X + p.Y * p.Y; }inline R dot(const P &a, const P &b) { return real(a * conj(b)); }inline R cross(const P &a, const P &b) { return imag(conj(a) * b); }inline R sr(R a) { return sqrt(max(a, (R)0)); }inline P unit(const P &p) { return p / abs(p); }inline P proj(const P &s, const P &t) { return t * dot(s, t) / norm(t); }struct L : public vector<P> { // lineL() {}L(const P &a, const P &b) {this->push_back(a);this->push_back(b);}P dir() const { return at(1) - at(0); }};struct G : public vector<P> {G(int sz = 0) : vector(sz) {}L edge(int i) const { return L(at(i), at(i + 1 == size() ? 0 : i + 1)); }};//(a->b->c)int ccw(P a, P b, P c) {b -= a;c -= a;R cr = cross(b, c);if (sgn(cr) > 0) return 1; // counter clockwiseif (sgn(cr) < 0) return -1; // clockwiseif (sgn(dot(b, c)) < 0) return 2; // c--a--b on lineif (sgn(norm(b), norm(c)) < 0) return -2; // a--b--c on linereturn 0;}// L..line, S..segment, P..pointbool intersectLL(const L &l, const L &m) {return abs(cross(l[1] - l[0], m[1] - m[0])) > EPS || // non-parallelabs(cross(l[1] - l[0], m[0] - l[0])) < EPS; // same line}bool intersectLS(const L &l, const L &s) {return cross(l[1] - l[0], s[0] - l[0]) * // s[0] is left of lcross(l[1] - l[0], s[1] - l[0]) <EPS; // s[1] is right of l}bool intersectLP(const L &l, const P &p) {return abs(cross(l[1] - p, l[0] - p)) < EPS;}bool intersectSS(const L &s, const L &t) {return ccw(s[0], s[1], t[0]) * ccw(s[0], s[1], t[1]) <= 0 &&ccw(t[0], t[1], s[0]) * ccw(t[0], t[1], s[1]) <= 0;}bool intersectSP(const L &s, const P &p) { return !ccw(s[0], s[1], p); }inline P proj(const P &s, const L &t) {return t[0] + proj(s - t[0], t[1] - t[0]);}P projection(const L &l, const P &p) {R t = dot(p - l[0], l[0] - l[1]) / norm(l[0] - l[1]);return l[0] + t * (l[0] - l[1]);}P reflection(const L &l, const P &p) {return p + (projection(l, p) - p) * (R)2;}R distanceLP(const L &l, const P &p) { return abs(p - projection(l, p)); }R distanceLL(const L &l, const L &m) {return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);}R distanceLS(const L &l, const L &s) {if (intersectLS(l, s)) return 0;return min(distanceLP(l, s[0]), distanceLP(l, s[1]));}R distanceSP(const L &s, const P &p) {const P r = projection(s, p);if (intersectSP(s, r)) return abs(r - p);return min(abs(s[0] - p), abs(s[1] - p));}R distanceSS(const L &s, const L &t) {if (intersectSS(s, t)) return 0;return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),min(distanceSP(t, s[0]), distanceSP(t, s[1])));}P crosspoint(const L &l, const L &m) {R A = cross(l[1] - l[0], m[1] - m[0]);R B = cross(l[1] - l[0], l[1] - m[0]);if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same lineif (abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!!return m[0] + B / A * (m[1] - m[0]);}struct C {P c;R r;};pair<P, P> crosspoint(C a, C b) {R d = abs(a.c - b.c);R l = ((a.r * a.r - b.r * b.r) / d + d) / 2.0;R h = sqrt(a.r * a.r - l * l);P e = a.c + (b.c - a.c) * l / d;P p = (b.c - a.c) * h / d * P(0, -1);return make_pair(e + p, e - p);}pair<P, P> crosspoint(C c, L l) {P p = projection(l, c.c);R d = abs(p - c.c);P ve = unit(l.dir());R w = sr(c.r * c.r - d * d);return mp(p - w * ve, p + w * ve);}R area(P a, P b, P c) { return imag(conj(b - a) * (c - a)) * 0.5; }#define curr(P, i) P[i]#define next(P, i) P[(i + 1) % P.size()]R poly_area(const G &vec) {R ret = 0.0;rep(i, vec.size()) ret += cross(curr(vec, i), next(vec, i));return fabs(ret) / (R)2;}// center of massP center(const G &vec) {R ar = 0;P c(0, 0);rep(i, vec.size()) {P a = curr(vec, i), b = next(vec, i);R t = a.X * b.Y - b.X * a.Y;ar += t;c += (a + b) * t;}c /= 3 * ar;return c;}// polygon,pointenum { OUT, ON, IN };int contains(const G &vec, const P &p) {bool in = false;for (int i = 0; i < vec.size(); ++i) {P a = curr(vec, i) - p, b = next(vec, i) - p;if (imag(a) > imag(b)) swap(a, b);if (imag(a) <= 0 && 0 < imag(b))if (cross(a, b) < 0) in = !in;if (cross(a, b) == 0 && dot(a, b) <= 0) return ON;}return in ? IN : OUT;}/* 精密enum { TRUE = 1, FALSE = 0, BORDER = -1 };int contains(const G& vec, const P &p) {R sum = .0;rep(i, vec.size()) {L l(curr(vec, i), next(vec, i));if (intersectSP(l, p)) return BORDER;sum += arg((curr(vec, i) - p) / (next(vec, i) - p));}return !!sgn(sum);}*/bool containSG(const L &s, const G &vec) {vector<P> p;p.push_back(s[0]);p.push_back(s[1]);for (int i = 0; i < vec.size(); ++i) {L e(vec[i], vec[(i + 1) % vec.size()]);if (abs(cross(e[1] - e[0], s[1] - s[0])) > EPS) {if (intersectSS(e, s)) p.push_back(crosspoint(e, s));}if (intersectSP(s, vec[i])) p.push_back(vec[i]);}sort(ALL(p));for (int i = 0; i < (int)p.size() - 1; ++i) {P pt = (p[i] + p[i + 1]) / R(2);if (contains(vec, pt) == OUT) return false;}return true;}G convex_cut(const G &Pl, const L &l) {G Q;for (int i = 0; i < Pl.size(); ++i) {P A = curr(Pl, i), B = next(Pl, i);if (ccw(l[0], l[1], A) != -1) Q.push_back(A);if (ccw(l[0], l[1], A) * ccw(l[0], l[1], B) < 0)Q.push_back(crosspoint(L(A, B), l));}return Q;}G convex_hull(G ps) {int n = ps.size(), k = 0;sort(ALL(ps), [&](const P &a, const P &b) {return sgn(a.X - b.X) ? a.X < b.X : a.Y < b.Y;});G ch(2 * n);for (int i = 0; i < n; ch[k++] = ps[i++]) // lower-hullwhile (k >= 2 && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;for (int i = n - 2, t = k + 1; i >= 0; ch[k++] = ps[i--]) // upper-hullwhile (k >= t && ccw(ch[k - 2], ch[k - 1], ps[i]) <= 0) --k;ch.resize(k - 1);return ch;}struct DualGraph {struct DEdge {int u, v, f, l;R a;DEdge(int u, int v, R a) : u(u), v(v), f(0), l(0) {while (PI < a) a -= 2 * PI;while (a < -PI) a += 2 * PI;this->a = a;}bool operator==(const DEdge &opp) const { return v == opp.v; }bool operator<(const DEdge &opp) const { return a > opp.a; }bool operator<(const R &opp) const { return a > opp; }};int n;vector<P> p;vector<vector<DEdge>> g;DualGraph(const vector<P> &p) : p(p), g(p.size()), n(p.size()) {}void add_edge(int s, int t) {R a = arg(p[t] - p[s]);g[s].emplace_back(s, t, a);g[t].emplace_back(t, s, a + PI);}vector<G> poly;void add_polygon(int s, int t, R a) {auto e = lower_bound(ALL(g[s]), a - EPS);if (e == g[s].end()) e = g[s].begin();if (e->f) return;e->f = 1;e->l = t;poly[t].push_back(p[s]);add_polygon(e->v, t, e->a > 0 ? e->a - PI : e->a + PI);}vector<G> &dual() {rep(i, n) {sort(ALL(g[i]));g[i].erase(unique(ALL(g[i])), g[i].end());}int s = min_element(ALL(p)) - p.begin();poly.emplace_back();add_polygon(s, poly.size() - 1, -PI * (R).5);rep(i, n) rep(j, g[i].size()) if (!g[i][j].f) {poly.emplace_back();add_polygon(i, poly.size() - 1, g[i][j].a + 2. * EPS);}return poly;}};template <class T>void merge(vector<T> &s) {rep(i, s.size()) if (s[i][1] < s[i][0]) swap(s[i][0], s[i][1]);sort(ALL(s));rep(i, s.size())rep(j, i) if (!sgn(cross(s[i][1] - s[i][0], s[j][1] - s[j][0])) &&intersectSS(s[i], s[j])) {s[j][1] = max(s[i][1], s[j][1]);s.erase(s.begin() + i--);break;}}struct Arrangement {struct AEdge {int u, v, t;R cost;AEdge() {}AEdge(int u = 0, int v = 0, int t = 0, R cost = 0): u(u), v(v), t(t), cost(cost) {}};typedef vector<vector<AEdge>> AGraph;vector<P> p;AGraph g;Arrangement() {}Arrangement(vector<L> &seg) {merge(seg);int m = seg.size();rep(i, m) {p.push_back(seg[i][0]);p.push_back(seg[i][1]);rep(j, i) if (sgn(cross(seg[i][1] - seg[i][0],seg[j][1] - seg[j][0]) &&intersectSS(seg[i], seg[j])))p.push_back(crosspoint(seg[i], seg[j]));}sort(ALL(p));p.erase(unique(ALL(p)), p.end());int n = p.size();g.resize(n);rep(i, m) {L &s = seg[i];vector<pair<R, int>> ps;rep(j, n) if (intersectSP(s, p[j]))ps.emplace_back(norm(p[j] - s[0]), j);sort(ALL(ps));rep(j, (int)ps.size() - 1) {const int u = ps[j].second;const int v = ps[j + 1].second;g[u].emplace_back(u, v, 0, abs(p[u] - p[v]));g[v].emplace_back(v, u, 0, abs(p[u] - p[v]));}}}};} // namespace geomusing namespace geom;namespace std {bool operator<(const P &a, const P &b) {return sgn(a.X - b.X) ? a.X < b.X : a.Y < b.Y;}istream &operator>>(istream &is, P &p) {R x, y;is >> x >> y;p = P(x, y);return is;}} // namespace stdvoid slv() {int N;cin >> N;ll ans = 0;G pl(N);cin >> pl;auto hull = convex_hull(pl);V<P> vec;for (auto p : hull) {for (auto q : hull) {ll ar = abs(cross(p, q));chmax(ans, ar);}}show(ans);}int main() {int cases = 1;// cin >> cases;rep(i, cases) slv();return 0;}