結果
問題 | No.1686 Geschenkt |
ユーザー | 👑 p-adic |
提出日時 | 2022-08-11 22:40:02 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 2 ms / 2,000 ms |
コード長 | 35,809 bytes |
コンパイル時間 | 845 ms |
コンパイル使用メモリ | 84,332 KB |
実行使用メモリ | 6,944 KB |
最終ジャッジ日時 | 2024-09-22 05:28:10 |
合計ジャッジ時間 | 1,547 ms |
ジャッジサーバーID (参考情報) |
judge3 / judge4 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2 ms
6,816 KB |
testcase_01 | AC | 2 ms
6,940 KB |
testcase_02 | AC | 2 ms
6,940 KB |
testcase_03 | AC | 2 ms
6,944 KB |
testcase_04 | AC | 2 ms
6,944 KB |
testcase_05 | AC | 2 ms
6,944 KB |
testcase_06 | AC | 2 ms
6,944 KB |
testcase_07 | AC | 2 ms
6,944 KB |
testcase_08 | AC | 2 ms
6,940 KB |
testcase_09 | AC | 2 ms
6,944 KB |
ソースコード
#include <iostream> #include <list> #include <vector> #include <string> #include <stdio.h> #include <stdint.h> #include <iomanip> using namespace std; using uint = unsigned int; using ll = long long; #define CIN( LL , A ) LL A; cin >> A #define GETLINE( A ) string A; getline( cin , A ) #define FOR_LL( VAR , INITIAL , FINAL_PLUS_ONE ) for( ll VAR = INITIAL ; VAR < FINAL_PLUS_ONE ; VAR ++ ) #define FOR_ITR( ARRAY , ITR , END ) for( auto ITR = ARRAY .begin() , END = ARRAY .end() ; ITR != END ; ITR ++ ) #define RETURN( LL , ANSWER ) const LL answer_for_contest = ( ANSWER ); cout << answer_for_contest << endl; return 0 template <typename T> inline T Distance( const T& a , const ll& b ){ return a < b ? b - a : a - b; } // 自分のライブラリ(https://github.com/p-adic/cpp)よりソースコードをコピーして編集している。 template <typename T> class VLArray; template <typename T> class IteratorOfVLArray; template <typename T> class ConstIteratorOfVLArray; template <typename T> class EntryOfVLArray { friend VLArray<T>; friend IteratorOfVLArray<T>; friend ConstIteratorOfVLArray<T>; private: T m_t; EntryOfVLArray<T>* m_prev; EntryOfVLArray<T>* m_next; private: inline EntryOfVLArray(); template <typename Arg> inline EntryOfVLArray( const Arg& ); template <typename Arg> inline EntryOfVLArray( const Arg& , EntryOfVLArray<T>* const& , EntryOfVLArray<T>* const& ); }; template <typename T> inline EntryOfVLArray<T>::EntryOfVLArray() : m_t() , m_prev( this ) , m_next( this ) {} template <typename T> template <typename Arg> inline EntryOfVLArray<T>::EntryOfVLArray( const Arg& t ) : m_t( t ) , m_prev( this ) , m_next( this ) {} template <typename T> template <typename Arg> inline EntryOfVLArray<T>::EntryOfVLArray( const Arg& t , EntryOfVLArray<T>* const& prev , EntryOfVLArray<T>* const& next ) : m_t( t ) , m_prev( prev ) , m_next( next ) {} template <typename T> class EntryOfVLArray; template <typename T> class ConstIteratorOfVLArray; template <typename T> class VLArray; template <typename T> class IteratorOfVLArray { friend ConstIteratorOfVLArray<T>; friend VLArray<T>; private: // ++の実装のためにはm_pをポインタへの参照にできない。 EntryOfVLArray<T>* m_p; public: inline IteratorOfVLArray( EntryOfVLArray<T>* const& ) noexcept; inline IteratorOfVLArray( const IteratorOfVLArray<T>& ) noexcept; // inline T& Access() const; inline T& operator*() const; inline T* operator->() const; IteratorOfVLArray<T>& operator=( const IteratorOfVLArray<T>& ) noexcept; inline void operator++( int ); inline void operator--( int ); }; template <typename T> class ConstIteratorOfVLArray { friend VLArray<T>; private: const EntryOfVLArray<T>* m_p; public: inline ConstIteratorOfVLArray( EntryOfVLArray<T>* const& ) noexcept; inline ConstIteratorOfVLArray( const ConstIteratorOfVLArray<T>& ) noexcept; inline ConstIteratorOfVLArray( const IteratorOfVLArray<T>& ) noexcept; inline const T& operator*() const; inline const T* operator->() const; ConstIteratorOfVLArray<T>& operator=( const ConstIteratorOfVLArray<T>& ) noexcept; ConstIteratorOfVLArray<T>& operator=( const IteratorOfVLArray<T>& ) noexcept; inline void operator++( int ); inline void operator--( int ); static inline bool Equal( const IteratorOfVLArray<T>& , const IteratorOfVLArray<T>& ) noexcept; static inline bool Equal( const ConstIteratorOfVLArray<T>& , const IteratorOfVLArray<T>& ) noexcept; static inline bool Equal( const IteratorOfVLArray<T>& , const ConstIteratorOfVLArray<T>& ) noexcept; static inline bool Equal( const ConstIteratorOfVLArray<T>& , const ConstIteratorOfVLArray<T>& ) noexcept; }; template <typename T> inline bool operator==( const IteratorOfVLArray<T>& , const IteratorOfVLArray<T>& ) noexcept; template <typename T> inline bool operator!=( const IteratorOfVLArray<T>& , const IteratorOfVLArray<T>& ) noexcept; template <typename T> inline bool operator==( const ConstIteratorOfVLArray<T>& , const IteratorOfVLArray<T>& ) noexcept; template <typename T> inline bool operator!=( const ConstIteratorOfVLArray<T>& , const IteratorOfVLArray<T>& ) noexcept; template <typename T> inline bool operator==( const IteratorOfVLArray<T>& , const ConstIteratorOfVLArray<T>& ) noexcept; template <typename T> inline bool operator!=( const IteratorOfVLArray<T>& , const ConstIteratorOfVLArray<T>& ) noexcept; template <typename T> inline bool operator==( const ConstIteratorOfVLArray<T>& , const ConstIteratorOfVLArray<T>& ) noexcept; template <typename T> inline bool operator!=( const ConstIteratorOfVLArray<T>& , const ConstIteratorOfVLArray<T>& ) noexcept; // IteratorOfVLArray template <typename T> inline IteratorOfVLArray<T>::IteratorOfVLArray( EntryOfVLArray<T>* const& p ) noexcept : m_p( p ) {} template <typename T> inline IteratorOfVLArray<T>::IteratorOfVLArray( const IteratorOfVLArray<T>& itr ) noexcept : m_p( itr.m_p ) {} // template <typename T> inline T& IteratorOfVLArray<T>::Access() const { return Access( m_p ).m_t; } template <typename T> inline T& IteratorOfVLArray<T>::operator*() const { return ( *m_p ).m_t; } template <typename T> inline T* IteratorOfVLArray<T>::operator->() const { return &( *( *this ) ); } template <typename T> IteratorOfVLArray<T>& IteratorOfVLArray<T>::operator=( const IteratorOfVLArray<T>& itr ) noexcept { m_p = itr.m_p; return *this; } template <typename T> inline void IteratorOfVLArray<T>::operator++( int ){ m_p = ( *m_p ).m_next; } template <typename T> inline void IteratorOfVLArray<T>::operator--( int ){ m_p = ( *m_p ).m_prev; } // ConstIteratorOfVLArray template <typename T> inline ConstIteratorOfVLArray<T>::ConstIteratorOfVLArray( EntryOfVLArray<T>* const& p ) noexcept : m_p( p ) {} template <typename T> inline ConstIteratorOfVLArray<T>::ConstIteratorOfVLArray( const ConstIteratorOfVLArray<T>& itr ) noexcept : m_p( itr.m_p ) {} template <typename T> inline ConstIteratorOfVLArray<T>::ConstIteratorOfVLArray( const IteratorOfVLArray<T>& itr ) noexcept : m_p( itr.m_p ) {} template <typename T> inline const T& ConstIteratorOfVLArray<T>::operator*() const { return ( *m_p ).m_t; }; template <typename T> inline const T* ConstIteratorOfVLArray<T>::operator->() const { return &( *( *this ) ); } template <typename T> ConstIteratorOfVLArray<T>& ConstIteratorOfVLArray<T>::operator=( const ConstIteratorOfVLArray<T>& itr ) noexcept { m_p = itr.m_p; return *this; } template <typename T> ConstIteratorOfVLArray<T>& ConstIteratorOfVLArray<T>::operator=( const IteratorOfVLArray<T>& itr ) noexcept { m_p = itr.m_p; return *this; } template <typename T> inline void ConstIteratorOfVLArray<T>::operator++( int ) { m_p = ( *m_p ).m_next; } template <typename T> inline void ConstIteratorOfVLArray<T>::operator--( int ) { m_p = ( *m_p ).m_prev; } template <typename T> inline bool ConstIteratorOfVLArray<T>::Equal( const IteratorOfVLArray<T>& itr0 , const IteratorOfVLArray<T>& itr1 ) noexcept { return itr0.m_p == itr1.m_p; } template <typename T> inline bool ConstIteratorOfVLArray<T>::Equal( const ConstIteratorOfVLArray<T>& itr0 , const IteratorOfVLArray<T>& itr1 ) noexcept { return itr0.m_p == itr1.m_p; } template <typename T> inline bool ConstIteratorOfVLArray<T>::Equal( const IteratorOfVLArray<T>& itr0 , const ConstIteratorOfVLArray<T>& itr1 ) noexcept { return itr0.m_p == itr1.m_p; } template <typename T> inline bool ConstIteratorOfVLArray<T>::Equal( const ConstIteratorOfVLArray<T>& itr0 , const ConstIteratorOfVLArray<T>& itr1 ) noexcept { return itr0.m_p == itr1.m_p; } template <typename T> inline bool operator==( const IteratorOfVLArray<T>& itr0 , const IteratorOfVLArray<T>& itr1 ) noexcept { return ConstIteratorOfVLArray<T>::Equal( itr0 , itr1 ); } template <typename T> inline bool operator!=( const IteratorOfVLArray<T>& itr0 , const IteratorOfVLArray<T>& itr1 ) noexcept { return !( itr0 == itr1 );} template <typename T> inline bool operator==( const ConstIteratorOfVLArray<T>& itr0 , const IteratorOfVLArray<T>& itr1 ) noexcept { return ConstIteratorOfVLArray<T>::Equal( itr0 , itr1 ); } template <typename T> inline bool operator!=( const ConstIteratorOfVLArray<T>& itr0 , const IteratorOfVLArray<T>& itr1 ) noexcept { return !( itr0 == itr1 );} template <typename T> inline bool operator==( const IteratorOfVLArray<T>& itr0 , const ConstIteratorOfVLArray<T>& itr1 ) noexcept { return ConstIteratorOfVLArray<T>::Equal( itr0 , itr1 ); } template <typename T> inline bool operator!=( const IteratorOfVLArray<T>& itr0 , const ConstIteratorOfVLArray<T>& itr1 ) noexcept { return !( itr0 == itr1 );} template <typename T> inline bool operator==( const ConstIteratorOfVLArray<T>& itr0 , const ConstIteratorOfVLArray<T>& itr1 ) noexcept { return ConstIteratorOfVLArray<T>::Equal( itr0 , itr1 ); } template <typename T> inline bool operator!=( const ConstIteratorOfVLArray<T>& itr0 , const ConstIteratorOfVLArray<T>& itr1 ) noexcept { return !( itr0 == itr1 );} template <typename T> class SingletonType { protected: SingletonType() = default; SingletonType( const SingletonType& ) = default; virtual ~SingletonType() = default; SingletonType& operator=( const SingletonType& ) = default; public: static T& GetUniqueObject(); }; template <typename T> class SingletonOf : public SingletonType<SingletonOf<T> > { friend SingletonType<SingletonOf<T> >; private: SingletonOf() = default; SingletonOf( const SingletonOf& ) = default; ~SingletonOf() = default; SingletonOf& operator=( const SingletonOf& ) = default; public: using type = T; }; // Replace TYPE_NAME by a suitable typename. /* class TYPE_NAME : public SingletonType<TYPE_NAME> { friend SingletonType<TYPE_NAME>; private: TYPE_NAME() = default; TYPE_NAME( const TYPE_NAME& ) = default; ~TYPE_NAME() = default; TYPE_NAME& operator=( const TYPE_NAME& ) = default; }; */ template <typename T> T& Object(); #include <typeinfo> template <typename T> T& SingletonType<T>::GetUniqueObject() { static T t; return t; } template <typename T> T& Object() { // if( ! is_base_of<SingletonType<T>,T>::value ){ // ERR_IMPUT( typeid( T ) ); // } return T::GetUniqueObject(); } template <int i> class WrappedInt : public SingletonType<WrappedInt<i> > { friend class SingletonType<WrappedInt<i> >; private: WrappedInt() = default; WrappedInt( const WrappedInt& ) = default; WrappedInt& operator=( const WrappedInt& ) = default; static const int m_i; public: static int Get(); }; template <uint i> class WrappedUInt : public SingletonType<WrappedUInt<i> > { friend class SingletonType<WrappedUInt<i> >; private: WrappedUInt() = default; WrappedUInt( const WrappedUInt& ) = default; WrappedUInt& operator=( const WrappedUInt& ) = default; static const uint m_i; public: static uint Get(); }; template <int i> const WrappedInt<i>& Wrap(); template <uint i> const WrappedUInt<i>& WrapU(); template <int i> const int WrappedInt<i>::m_i = i; template <uint i> const uint WrappedUInt<i>::m_i = i; template <int i> int WrappedInt<i>::Get() { return m_i; } template <uint i> uint WrappedUInt<i>::Get() { return m_i; } template <int i> const WrappedInt<i>& Wrap() { return Object<WrappedInt<i> >(); } template <uint i> const WrappedUInt<i>& WrapU() { return Object<WrappedUInt<i> >(); } class EmptySet { private: EmptySet(); EmptySet( const EmptySet& ); EmptySet& operator=( const EmptySet& ); }; template <typename T> class VLArray; template <typename N , typename T> class VLMatrix_Body; template <typename T> class VLMatrix_Body<WrappedUInt<1>,T> { public: using type = VLArray<T>; }; template <typename T> class VLMatrix_Body<WrappedUInt<2>,T> { public: using type = VLArray<typename VLMatrix_Body<WrappedUInt<1>,T>::type>; }; template <typename T> class VLMatrix_Body<WrappedUInt<3>,T> { public: using type = VLArray<typename VLMatrix_Body<WrappedUInt<2>,T>::type>; }; template <uint N , typename T> using VLMatrix = typename VLMatrix_Body<WrappedUInt<N>,T>::type; template <typename T> class IteratorOfVLArray; template <typename T> class ConstIteratorOfVLArray; template <typename Arg> class WrappedType; template <typename T> class VLArray { private: EntryOfVLArray<T> m_e; EntryOfVLArray<T>* const m_p_e; uint m_size; public: // Tは引数0のコンストラクタを持つクラスのみ許容。 inline VLArray(); template <typename Arg1 , typename... Arg2> inline VLArray( const Arg1& , const Arg2&... ); inline VLArray( const VLArray<T>& ); // Tが引数0のコンストラクタを持たないクラスの場合に使用。 template <typename Arg> inline VLArray( const WrappedType<Arg>& t ); virtual ~VLArray(); VLArray<T>& operator=( const VLArray<T>& ); inline const uint& size() const noexcept; inline void clear(); inline bool empty() const noexcept; T& front(); const T& front() const; T& back(); const T& back() const; template <typename Arg> void push_back( const Arg& ); template <typename... Args> void push_back( const Args&... ); template <typename Arg> void push_front( const Arg& ); // 前から順にpush_frontする。 template <typename... Args> void push_front( const Args&... ); void pop_back(); void pop_front(); template <typename... Args> inline void Concatenate( const Args&... ); template <typename Arg> void Concatenate_back( const Arg& ); template <typename... Args> void Concatenate_back( const Args&... ); template <typename Arg> void Concatenate_front( const Arg& ); // 前から順にConcatenate_frontする。 template <typename... Args> void Concatenate_front( const Args&... ); using iterator = IteratorOfVLArray<T>; using const_iterator = ConstIteratorOfVLArray<T>; // *thisがconstである場合に確実にconst_iterator返しをするために、iterator返しは非constにする必要がある。 inline iterator begin() noexcept; inline const_iterator begin() const noexcept; inline iterator end() noexcept; inline const_iterator end() const noexcept; template <typename Arg> void insert( const iterator& , const Arg& ); template <typename Arg> void insert_front( const iterator& , const Arg& ); template <typename Arg> void insert_back( const iterator& , const Arg& ); iterator erase( iterator& ); iterator erase_back( iterator& ); iterator erase_front( iterator& ); T& operator[]( const uint& ); const T& operator[]( const uint& ) const; VLArray<T> GetInitialSegment( const int& ) const; VLArray<T> GetFinalSegment( const int& ) const; bool CheckContain( const iterator& ) const noexcept; bool CheckContain( const const_iterator& ) const noexcept; string Display() const; private: template <typename Arg> inline int push_back_int( const Arg& ); template <typename Arg> inline int push_front_int( const Arg& ); template <typename Arg> inline int Concatenate_back_int( const Arg& ); template <typename Arg> inline int Concatenate_front_int( const Arg& ); template <typename... Args> static inline void ExpandParameterPack( const Args&... ) noexcept; }; template <typename T> bool operator==( const VLArray<T>& , const VLArray<T>& ); template <typename T> inline bool operator!=( const VLArray<T>& , const VLArray<T>& ); template <typename T> VLArray<T> to_VLArray( const uint& , const T& ); template <typename T> inline VLMatrix<1,T> to_VLMatrix( const uint& , const T& ); template <typename T> inline VLMatrix<2,T> to_VLMatrix( const uint& , const uint& , const T& ); template <typename T> inline VLMatrix<3,T> to_VLMatrix( const uint& , const uint& , const uint& , const T& ); template <typename T , typename... Arg> VLArray<T> Frown( const Arg&... ); template <typename T> T Sum( const VLArray<T>& ); template <typename Arg> class WrappedType { private: Arg m_t; public: template <typename... ARGS> inline WrappedType( const ARGS&... args ); inline void Set( const Arg& t ); inline const Arg& Get() const noexcept; }; template <typename... Types> class WrappedTypes {}; template <typename Arg> template <typename... ARGS> inline WrappedType<Arg>::WrappedType( const ARGS&... args ) : m_t( args... ) {} template <typename Arg> inline void WrappedType<Arg>::Set( const Arg& t ){ m_t = t; } template <typename Arg> inline const Arg& WrappedType<Arg>::Get() const noexcept { return m_t; } template <typename T> inline VLArray<T>::VLArray() : m_e() , m_p_e( &m_e ) , m_size( 0 ) {} template <typename T> template <typename Arg1 , typename... Arg2> inline VLArray<T>::VLArray( const Arg1& t0 , const Arg2&... t1 ) : VLArray() { push_back( t0 , t1... ); } template <typename T> inline VLArray<T>::VLArray( const VLArray<T>& a ) : m_e( a.m_e.m_t ) , m_p_e( &m_e ) , m_size( 0 ) { Concatenate( a ); } template <typename T> template <typename Arg> inline VLArray<T>::VLArray( const WrappedType<Arg>& t ) : m_e( t.Get() ) , m_p_e( &m_e ) , m_size( 0 ) {} template <typename T> VLArray<T>::~VLArray() { clear(); } template <typename T> VLArray<T>& VLArray<T>::operator=( const VLArray<T>& a ) { if( this != &a ){ clear(); Concatenate( a ); } return *this; } template <typename T> inline const uint& VLArray<T>::size() const noexcept { return m_size; } template <typename T> inline void VLArray<T>::clear(){ while( m_size > 0 ) pop_back(); } template <typename T> inline bool VLArray<T>::empty() const noexcept { return m_size == 0; } template <typename T> T& VLArray<T>::front() { // if( m_size == 0 ){ // ERR_CALL; // } return m_e.m_next->m_t; } template <typename T> const T& VLArray<T>::front() const { // if( m_size == 0 ){ // ERR_CALL; // } return m_e.m_next->m_t; } template <typename T> T& VLArray<T>::back() { // if( m_size == 0 ){ // ERR_CALL; // } return m_e.m_prev->m_t; } template <typename T> const T& VLArray<T>::back() const { // if( m_size == 0 ){ // ERR_CALL; // } return m_e.m_prev->m_t; } template <typename T> template <typename Arg> void VLArray<T>::push_back( const Arg& t ) { EntryOfVLArray<T>* p_e_prev = m_e.m_prev; auto p = new EntryOfVLArray<T>( t , p_e_prev , m_p_e ); m_e.m_prev = p; p_e_prev->m_next = p; m_size++; return; } template <typename T> template <typename... Args> void VLArray<T>::push_back( const Args&... args ) { VLArray<T> copy{}; // 関数の処理は後ろからなのでbackではなくfrontを使う。 ExpandParameterPack( copy.push_front_int( args )... ); Concatenate_back( copy ); return; } template <typename T> template <typename Arg> inline int VLArray<T>::push_back_int( const Arg& t ) { push_back( t ); return 0; } template <typename T> template <typename Arg> void VLArray<T>::push_front( const Arg& t ) { EntryOfVLArray<T>* p_b = m_e.m_next; auto p = new EntryOfVLArray<T>( t , m_p_e , p_b ); p_b->m_prev = p; m_e.m_next = p; m_size++; return; } template <typename T> template <typename... Args> void VLArray<T>::push_front( const Args&... args ) { VLArray<T> copy{}; // 関数の処理は後ろからなのでfrontではなくbackを使う。 ExpandParameterPack( copy.push_back_int( args )... ); Concatenate_front( copy ); return; } template <typename T> template <typename Arg> inline int VLArray<T>::push_front_int( const Arg& t ) { push_front( t ); return 0; } template <typename T> void VLArray<T>::pop_back() { // if( m_size == 0 ){ // ERR_CALL; // } EntryOfVLArray<T>* p_e_prev = m_e.m_prev; EntryOfVLArray<T>* p_e_prev_prev = p_e_prev->m_prev; m_e.m_prev = p_e_prev_prev; p_e_prev_prev->m_next = m_p_e; delete p_e_prev; m_size--; return; } template <typename T> void VLArray<T>::pop_front() { // if( m_size == 0 ){ // ERR_CALL; // } EntryOfVLArray<T>* p_b = m_e.m_next; EntryOfVLArray<T>* p_b_next = ( *p_b ).m_next; p_b_next->m_prev = m_p_e; m_e.m_next = p_b_next; delete p_b; m_size--; return; } template <typename T> template <typename... Args> inline void VLArray<T>::Concatenate( const Args&... args ) { Concatenate_back( args... ); } template <typename T> template <typename Arg> void VLArray<T>::Concatenate_back( const Arg& a ) { const EntryOfVLArray<T>* p = a.m_p_e; const uint& N = a.m_size; for( uint n = 0 ; n < N ; n++ ){ p = p->m_next; push_back( p->m_t ); } return; } template <typename T> template <typename... Args> void VLArray<T>::Concatenate_back( const Args&... args ) { VLArray<T> copy{}; // 関数の処理は後ろからなのでbackではなくfrontを使う。 ExpandParameterPack( copy.Concatenate_front_int( args )... ); Concatenate_back( copy ); return; } template <typename T> template <typename Arg> inline int VLArray<T>::Concatenate_back_int( const Arg& a ) { Concatenate( a ); return 0; } template <typename T> template <typename Arg> void VLArray<T>::Concatenate_front( const Arg& a ) { const EntryOfVLArray<T>* p = a.m_p_e; const uint& N = a.m_size; for( uint n = 0 ; n < N ; n++ ){ p = p->m_prev; push_front( p->m_t ); } return; } template <typename T> template <typename... Args> void VLArray<T>::Concatenate_front( const Args&... args ) { VLArray<T> copy{}; // 関数の処理は後ろからなのでfrontではなくbackを使う。 ExpandParameterPack( copy.Concatenate_back_int( args )... ); Concatenate_front( copy ); return; } template <typename T> template <typename Arg> inline int VLArray<T>::Concatenate_front_int( const Arg& a ) { Concatenate_front( a ); return 0; } template <typename T> inline typename VLArray<T>::iterator VLArray<T>::begin() noexcept { return IteratorOfVLArray<T>( m_e.m_next ); } template <typename T> inline typename VLArray<T>::const_iterator VLArray<T>::begin() const noexcept { return ConstIteratorOfVLArray<T>( m_e.m_next ); } template <typename T> inline typename VLArray<T>::iterator VLArray<T>::end() noexcept { return IteratorOfVLArray<T>( m_p_e ); } template <typename T> inline typename VLArray<T>::const_iterator VLArray<T>::end() const noexcept { return ConstIteratorOfVLArray<T>( m_p_e ); } template <typename T> template <typename Arg> inline void VLArray<T>::insert( const typename VLArray<T>::iterator& itr , const Arg& t ) { insert_back( itr , t ); } template <typename T> template <typename Arg> void VLArray<T>::insert_front( const typename VLArray<T>::iterator& itr , const Arg& t ) { // if( ! CheckContain( itr ) ){ // ERR_IMPUT( itr , t ); // } if( itr == begin() ){ push_front( t ); } else { EntryOfVLArray<T>* p1 = itr.m_p; EntryOfVLArray<T>* p0 = p1->m_prev; auto p = new EntryOfVLArray<T>( t , p0 , p1 ); p0->m_next = p; p1->m_prev = p; m_size++; } return; } template <typename T> template <typename Arg> void VLArray<T>::insert_back( const typename VLArray<T>::iterator& itr , const Arg& t ) { // if( ! CheckContain( itr ) ){ // ERR_IMPUT( itr , t ); // } EntryOfVLArray<T>* p0 = itr.m_p; EntryOfVLArray<T>* p1 = p0->m_next; auto p = new EntryOfVLArray<T>( t , p0 , p1 ); p1->m_prev = p; p0->m_next = p; m_size++; return; } template <typename T> inline typename VLArray<T>::iterator VLArray<T>::erase( typename VLArray<T>::iterator& itr ) { return erase_back( itr ); } template <typename T> typename VLArray<T>::iterator VLArray<T>::erase_back( typename VLArray<T>::iterator& itr ) { // if( ! CheckContain( itr ) ){ // ERR_IMPUT( itr ); // } EntryOfVLArray<T>* p = itr.m_p; EntryOfVLArray<T>* p0 = p->m_prev; EntryOfVLArray<T>* p1 = p->m_next; p0->m_next = p1; p1->m_prev = p0; itr++; delete p; m_size--; return itr; } template <typename T> typename VLArray<T>::iterator VLArray<T>::erase_front( typename VLArray<T>::iterator& itr ) { // if( ! CheckContain( itr ) ){ // ERR_IMPUT( itr ); // } EntryOfVLArray<T>* p = itr.m_p; EntryOfVLArray<T>* p0 = p->m_prev; EntryOfVLArray<T>* p1 = p->m_next; p0->m_next = p1; p1->m_prev = p0; itr--; delete p; m_size--; return itr; } template <typename T> T& VLArray<T>::operator[]( const uint& i ) { // if( i >= m_size ){ // ERR_IMPUT( i ); // } if( i < m_size / 2 ){ EntryOfVLArray<T>* p = m_e.m_next; for( uint n = 0 ; n < i ; n++ ){ p = p->m_next; } return p->m_t; } EntryOfVLArray<T>* p = m_e.m_prev; for( uint n = m_size - 1 ; n > i ; n-- ){ p = p->m_prev; } return p->m_t; } template <typename T> const T& VLArray<T>::operator[]( const uint& i ) const { // if( i >= m_size ){ // ERR_IMPUT( i ); // } if( i < m_size / 2 ){ EntryOfVLArray<T>* p = m_e.m_next; for( uint n = 0 ; n < i ; n++ ){ p = p->m_next; } return p->m_t; } EntryOfVLArray<T>* p = m_e.m_prev; for( uint n = m_size - 1 ; n > i ; n-- ){ p = p->m_prev; } return p->m_t; } template <typename T> VLArray<T> VLArray<T>::GetInitialSegment( const int& n ) const { const int N = (int)m_size; int M; if( N <= n ){ M = N; } else { if( 0 <= n ){ M = n; } else { M = N + n; } } VLArray<T> b{}; const_iterator itr = begin(); for( int m = 1 ; m <= M ; m++ ){ b.push_back( *itr ); itr++; } return b; } template <typename T> VLArray<T> VLArray<T>::GetFinalSegment( const int& n ) const { const int N = (int)m_size; int M; if( N <= n ){ M = N; } else { if( 0 <= n ){ M = n; } else { M = N + n; } } VLArray<T> b{}; const_iterator itr = end(); for( int m = 1 ; m <= M ; m++ ){ itr--; b.push_front( *itr ); } return b; } template <typename T> bool VLArray<T>::CheckContain( const iterator& itr ) const noexcept { for( auto itr_b = begin() , itr_e = end() ; itr_b != itr_e ; itr_b++ ){ if( itr == itr_b ){ return true; } } return false; } template <typename T> bool VLArray<T>::CheckContain( const const_iterator& itr ) const noexcept { for( auto itr_b = begin() , itr_e = end() ; itr_b != itr_e ; itr_b++ ){ if( itr == itr_b ){ return true; } } return false; } template <typename T> string VLArray<T>::Display() const { string s = "("; EntryOfVLArray<T>* p = m_p_e; for( uint n = 0 ; n < m_size ; n++ ){ p = p->m_next; if( n > 0 ){ s += ","; } s += to_string( p->m_t ); } s += ")"; return s; } template <typename T> template <typename... Args> inline void VLArray<T>::ExpandParameterPack( const Args&... ) noexcept {}; template <typename T> bool operator==( const VLArray<T>& a1 , const VLArray<T>& a2 ) { auto itr1 = a1.begin(); auto end1 = a1.end(); auto itr2 = a2.begin(); auto end2 = a2.end(); while( itr1 != end1 && itr2 != end2 ){ if( *itr1 != *itr2 ){ return false; } itr1++; itr2++; } return ( itr1 == end1 ) && ( itr2 == end2 ); } template <typename T> inline bool operator!=( const VLArray<T>& a1 , const VLArray<T>& a2 ) { return !( a1 == a2 ); } template <typename T> VLArray<T> to_VLArray( const uint& N , const T& t ) { auto a = VLArray<T>(); for( uint n = 0 ; n < N ; n++ ){ a.push_back( t ); } return a; } template <typename T> inline VLMatrix<1,T> to_VLMatrix( const uint& N , const T& t ){ return to_VLArray( N , t ); } template <typename T> inline VLMatrix<2,T> to_VLMatrix( const uint& N0 , const uint& N1 , const T& t ){ return to_VLArray( N1 , to_VLArray( N0 , t ) ); } template <typename T> inline VLMatrix<3,T> to_VLMatrix( const uint& N0 , const uint& N1 , const uint& N2 , const T& t){ return to_VLArray( N2 , to_VLMatrix( N0 , N1 , t ) ); } template <typename T , typename... Arg> VLArray<T> Frown( const Arg&... args ) { VLArray<T> a{}; a.Concatenate( args... ); return a; } template <typename T> T Sum( const VLArray<T>& a ) { T t{}; for( auto itr = a.begin() , end = a.end() ; itr != end ; itr++ ){ t += *itr; } return t; } template <typename T> void Sort( VLArray<T>& a , const string& method = "normal" , const VLArray<int>& option = VLArray<int>() ); template <typename T> void NormalSort( VLArray<T>& a , const VLArray<int>& option = VLArray<int>() ); template <typename T> void NormalSortNoCut( VLArray<T>& a ); template <typename T> void NormalSortCut( VLArray<T>& a , const uint& cut_length , const bool& cut_large ); template <typename T> void MergeSort( VLArray<T>& a , const VLArray<int>& option = VLArray<int>() ); template <typename T> void MergeSortNoCut( VLArray<T>& a ); template <typename T> void MergeSortCut( VLArray<T>& a , const uint& cut_length , const bool& cut_large , const uint& normal_method_length = 2 ); template <typename T> void Sort( VLArray<T>& a , const string& method , const VLArray<int>& option ) { if( method == "merge" ){ MergeSort( a , option ); } else { NormalSort( a , option ); } return; } template <typename T> void NormalSort( VLArray<T>& a , const VLArray<int>& option ) { if( ! option.empty() ){ const int& cut_length_signed = option[0]; if( cut_length_signed != 0 ){ if( cut_length_signed > 0 ){ NormalSortCut<T>( a , (uint)cut_length_signed , true ); } else { NormalSortCut<T>( a , (uint)( - cut_length_signed ) , false ); } return; } } NormalSortNoCut<T>( a ); return; } template <typename T> void NormalSortNoCut( VLArray<T>& a ) { auto itr0 = a.begin() , end0 = a.end(); while( itr0 != end0 ){ const T& t = *itr0; auto itr1 = itr0; itr1--; auto itr_ins = end0; bool changing = false; while( itr1 != end0 ){ if( *itr1 > t ){ if( ! changing ){ changing = true; } itr1--; } else { if( changing ){ itr_ins = itr1; } itr1 = end0; } } if( changing ){ a.insert_back( itr_ins , t ); a.erase_back( itr0 ); } else { itr0++; } } return; } template <typename T> void NormalSortCut( VLArray<T>& a , const uint& cut_length , const bool& cut_large ) { using type = typename VLArray<T>::iterator; using incr_type = void( type::* )( int ); using ins_type = void( VLArray<T>::* )( const type& , const T& ); using er_type = type( VLArray<T>::* )( type& ); uint length = 0; type itr0 = a.end() , end0 = itr0; incr_type incr; incr_type decr; ins_type ins; er_type er; if( cut_large ){ itr0 = a.begin(); incr = &type::operator++; decr = &type::operator--; ins = &VLArray<T>::insert_back; er = &VLArray<T>::erase_back; } else { itr0--; incr = &type::operator--; decr = &type::operator++; ins = &VLArray<T>::insert_front; er = &VLArray<T>::erase_front; } while( itr0 != end0 ){ const T& t = *itr0; auto itr1 = itr0; ( itr1.*decr )( 0 ); auto itr_ins = end0; bool changing = false; while( itr1 != end0 ){ if( cut_large ? t < *itr1 : *itr1 < t ){ if( ! changing ){ changing = true; } ( itr1.*decr )( 0 ); } else { if( changing ){ itr_ins = itr1; } itr1 = end0; } } if( changing ){ ( a.*ins )( itr_ins , t ); ( a.*er )( itr0 ); if( length < cut_length ){ length++; } else { auto itr2 = itr0; ( itr2.*decr )( 0 ); ( a.*er )( itr2 ); } } else { ( itr0.*incr )( 0 ); } } return; } template <typename T> void MergeSort( VLArray<T>& a , const VLArray<int>& option ) { const uint& size = option.size(); if( size > 0 ){ const int& cut_length_signed = option[0]; if( cut_length_signed != 0 ){ uint cut_length; bool cut_large; if( cut_length_signed > 0 ){ cut_length = (uint)cut_length_signed; cut_large = true; } else { cut_length = (uint)( - cut_length_signed ); cut_large = false; } if( size > 1 ){ const int& normal_method_length = option[1]; if( normal_method_length > 0 ){ MergeSortCut<T>( a , cut_length , cut_large , (uint)( normal_method_length ) ); return; } } MergeSortCut<T>( a , cut_length , cut_large ); return; } } MergeSortNoCut<T>( a ); return; } template <typename T> void MergeSortNoCut( VLArray<T>& a ) { const uint& size_a = a.size(); if( size_a <= 2 ){ NormalSortNoCut( a ); return; } const uint half_size_a = size_a / 2; auto itr = a.begin(); VLArray<T> b{}; for( uint i = 0 ; i < half_size_a ; i++ ){ b.push_back( *itr ); a.erase( itr ); } MergeSortNoCut<T>( a ); MergeSortNoCut<T>( b ); itr = a.begin(); auto end = a.end(); const uint& size_b = b.size(); while( size_b != 0 ){ const T& t = b.front(); bool not_inserted = true; while( itr != end && not_inserted ){ if( t < *itr ){ a.insert_front( itr , t ); not_inserted = false; } else { itr++; } } if( not_inserted ){ a.push_back( t ); } b.pop_front(); } return; } template <typename T> void MergeSortCut( VLArray<T>& a , const uint& cut_length , const bool& cut_large , const uint& normal_method_length ) { const uint& size_a = a.size(); if( size_a <= normal_method_length ){ if( size_a <= cut_length ){ NormalSortNoCut<T>( a ); } else { NormalSortCut<T>( a , cut_length , cut_large ); } return; } const uint half_size_a = size_a / 2; using type = typename VLArray<T>::iterator; type itr = a.begin(); VLArray<T> b{}; for( uint i = 0 ; i < half_size_a ; i++ ){ b.push_back( *itr ); a.erase( itr ); } MergeSortCut<T>( a , cut_length , cut_large , normal_method_length ); MergeSortCut<T>( b , cut_length , cut_large , normal_method_length ); uint i = 0; type end = a.end(); const uint& size_b = b.size(); using incr_type = void( type::* )( int ); using front_type = const T&( VLArray<T>::* )() const; using ins_type = void( VLArray<T>::* )( const type& , const T& ); using push_type = void( VLArray<T>::* )( const T& ); using pop_type = void( VLArray<T>::* )(); incr_type incr; front_type fr; ins_type ins; push_type push; pop_type pop_fr; pop_type pop_ba; if( cut_large ){ itr = a.begin(); fr = &VLArray<T>::front; incr = &type::operator++; ins = &VLArray<T>::insert_front; push = &VLArray<T>::push_back; pop_fr = &VLArray<T>::pop_front; pop_ba = &VLArray<T>::pop_back; } else { itr = end; itr--; fr = &VLArray<T>::back; incr = &type::operator--; ins = &VLArray<T>::insert_back; push = &VLArray<T>::push_front; pop_fr = &VLArray<T>::pop_back; pop_ba = &VLArray<T>::pop_front; } while( size_b != 0 && i < cut_length ){ const T& t = ( b.*fr )(); bool not_inserted = true; while( itr != end && not_inserted ){ if( cut_large ? t < *itr : *itr < t ){ ( a.*ins )( itr , t ); not_inserted = false; } else { ( itr.*incr )( 0 ); } i++; } if( not_inserted ){ ( a.*push )( t ); } ( b.*pop_fr )(); } while( size_a > cut_length ){ ( a.*pop_ba )(); } return; } int main() { CIN( ll , N ); VLArray<ll> A{}; FOR_LL( i , 0 , N ){ CIN( ll , Ai ); A.push_back( Ai ); } Sort( A ); ll answer = 0; FOR_ITR( A , itr , end ){ auto itr_prev = itr; itr_prev--; if( itr_prev == end ? true : *itr - *itr_prev != 1 ){ answer += *itr; } } RETURN( ll , answer ); }