結果
問題 | No.5006 Hidden Maze |
ユーザー |
👑 |
提出日時 | 2022-08-20 11:24:33 |
言語 | C++17(gcc12) (gcc 12.3.0 + boost 1.87.0) |
結果 |
AC
|
実行時間 | 81 ms / 2,000 ms |
コード長 | 7,219 bytes |
コンパイル時間 | 637 ms |
実行使用メモリ | 22,692 KB |
スコア | 0 |
平均クエリ数 | 1002.00 |
最終ジャッジ日時 | 2022-08-20 11:25:02 |
合計ジャッジ時間 | 13,673 ms |
ジャッジサーバーID (参考情報) |
judge13 / judge12 |
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ファイルパターン | 結果 |
---|---|
other | AC * 100 |
ソースコード
#include <iostream>#include <list>#include <vector>#include <string>#include <stdio.h>#include <stdint.h>#include <iomanip>using namespace std;using uint = unsigned int;using ll = long long;#define CIN( LL , A ) LL A; cin >> A#define GETLINE( A ) string A; getline( cin , A )#define GETLINE_SEPARATE( A , SEPARATOR ) string A; getline( cin , A , SEPARATOR )#define FOR_LL( VAR , INITIAL , FINAL_PLUS_ONE ) for( ll VAR = INITIAL ; VAR < FINAL_PLUS_ONE ; VAR ++ )#define FOR_ITR( ARRAY , ITR , END ) for( auto ITR = ARRAY .begin() , END = ARRAY .end() ; ITR != END ; ITR ++ )#define REPEAT( HOW_MANY_TIMES ) FOR_LL( VARIABLE_FOR_REPEAT , 0 , HOW_MANY_TIMES )#define RETURN( ANSWER ) cout << ( ANSWER ) << endl; return 0#define DOUBLE( PRECISION , ANSWER ) cout << fixed << setprecision( PRECISION ) << ( ANSWER ) << endl; return 0#define MIN( A , B ) A < B ? A : B;#define MAX( A , B ) A < B ? B : A;template <typename T> inline T Distance( const T& a , const T& b ){ return a < b ? b - a : a - b; }#include <initializer_list>// 自分のライブラリ(https://github.com/p-adic/cpp)よりソースコードをコピーして編集している。template <typename T , uint D>class AffineSpace{private:T m_v[D];public:inline AffineSpace();inline AffineSpace( const initializer_list<T> init );template <uint E> inline AffineSpace( const T (&v)[E] );template <uint E> inline AffineSpace( const AffineSpace<T,E>& x );// E < Dの場合のみサポートtemplate <typename... ARGS> inline AffineSpace( const uint& E , const ARGS&... args );template <uint E> inline AffineSpace<T,D>& operator=( const AffineSpace<T,E>& x );T& operator[]( const uint& i );const T& operator[]( const uint& i ) const;private:template <uint E> void Set( const T (&v)[E] );void Substitute( const initializer_list<T> init );template <uint E> void Substitute( const T (&v)[E] );template <uint E> void Substitute( const AffineSpace<T,E>& x );};template <typename T , uint D> inline AffineSpace<T,D>::AffineSpace() : m_v() {};template <typename T , uint D> inline AffineSpace<T,D>::AffineSpace( const initializer_list<T> init ) : m_v() { Substitute( init ); }template <typename T , uint D> template <uint E> inline AffineSpace<T,D>::AffineSpace( const T (&v)[E] ) : m_v() { Substitute<E>( v ); }template <typename T , uint D> template <uint E> inline AffineSpace<T,D>::AffineSpace( const AffineSpace<T,E>& x ) : m_v() { Substitute<E>( x ); }template <typename T , uint D> template <typename... ARGS> inline AffineSpace<T,D>::AffineSpace( const uint& E , const ARGS&... args ) : AffineSpace(args... ) { m_v[E]++; }template <typename T , uint D> template <uint E> inline AffineSpace<T,D>& AffineSpace<T,D>::operator=( const AffineSpace<T,E>& x ) { Set<E>( x.m_v );return *this; }template <typename T , uint D> inline T& AffineSpace<T,D>::operator[]( const uint& i ) { return m_v[i]; }template <typename T , uint D> inline const T& AffineSpace<T,D>::operator[]( const uint& i ) const { return m_v[i]; }template <typename T , uint D> template <uint E>void AffineSpace<T,D>::Set( const T (&v)[E] ){Substitute( v );constexpr const uint min = E < D ? E : D;for( uint i = min ; i < D ; i++ ){m_v[i] = 0;}return;}template <typename T , uint D>void AffineSpace<T,D>::Substitute( const initializer_list<T> init ){const uint size = init.size();const uint min = size < D ? size : D;auto itr = init.begin();for( uint i = 0 ; i < min ; i++ ){m_v[i] = *itr;itr++;}return;}template <typename T , uint D> template <uint E>void AffineSpace<T,D>::Substitute( const T (&v)[E] ){constexpr const uint min = E < D ? E : D;for( uint i = 0 ; i < min ; i++ ){m_v[i] = v[i];}return;}template <typename T , uint D> template <uint E>void AffineSpace<T,D>::Substitute( const AffineSpace<T,E>& x ){constexpr const uint min = E < D ? E : D;for( uint i = 0 ; i < min ; i++ ){m_v[i] = x[i];}return;}#define H 20#define W 20#define H_minus 19#define W_minus 19#define T 1001#define K 401int main(){constexpr const ll D = 0;constexpr const ll R = 1;constexpr const ll U = 2;constexpr const ll L = 3;const string direction[4] = { "D" , "R" , "U" , "L" };CIN( ll , H_dummy );CIN( ll , W_dummy );CIN( ll , p );bool wall[H][W][4] = {};FOR_LL( i , 0 , H ){wall[i][0][L] = true;wall[i][W-1][R] = true;}FOR_LL( j , 0 , W ){wall[0][j][U] = true;wall[H-1][j][D] = true;}ll fixed_length = 0;ll strategy[K] = {};ll coord_x[K] = {};ll coord_y[K] = {};FOR_LL( t , 0 , T ){FOR_LL( k , fixed_length + 1 , K ){const ll& x = coord_x[k];const ll& y = coord_y[k];bool (&w)[4] = wall[y][x];bool searching = true;const ll& s_k_prev = strategy[k-1];ll& s_k = strategy[k];s_k = ( s_k_prev + 3 ) % 4;for( ll d = 0 ; d < 4 && searching ; d++ ){if( ! w[s_k] ){searching = false;} else {s_k = ( s_k + 1 ) % 4;}}if( searching ){for( ll d = 0 ; d < 4 ; d++ ){w[d] = ( x == 0 && d == L ) || ( x == W_minus && d == R ) || ( y == 0 && d == U ) || ( y == H_minus && d == D );if( x > 0 ){wall[y][x-1][R] = true;}if( x < H_minus ){wall[y][x+1][L] = true;}if( y > 0 ){wall[y-1][x][D] = true;}if( y < W_minus ){wall[y+1][x][W] = true;}}s_k = ( s_k_prev + 3 ) % 4;for( ll d = 0 ; d < 4 && searching ; d++ ){if( ! w[s_k] ){searching = false;} else {s_k = ( s_k + 1 ) % 4;}}}coord_x[k+1] = x + ( s_k == L ? -1 : s_k == R ? 1 : 0 );coord_y[k+1] = y + ( s_k == U ? -1 : s_k == D ? 1 : 0 );}FOR_LL( k , 1 , K ){cout << direction[strategy[k]];}cout << endl;CIN( ll , length );if( length == -1 ){RETURN( 0 );}if( fixed_length < length ){fixed_length = length;ll K0 = fixed_length + 1;if( K0 < K ){const ll& x = coord_x[K0];const ll& y = coord_y[K0];const ll& s_K0 = strategy[K0];wall[y][x][s_K0] = true;if( s_K0 == D || y < H_minus ){wall[y+1][x][U] = true;}if( s_K0 == R || x < W_minus ){wall[y][x+1][L] = true;}if( s_K0 == U || y > 0 ){wall[y-1][x][D] = true;}if( s_K0 == L || x > 0 ){wall[y][x-1][R] = true;}}FOR_LL( k , 1 , K0 ){const ll& x = coord_x[k];const ll& y = coord_y[k];FOR_LL( m , k + 1 , K0 ){if( coord_x[m] == x && coord_y[m] == y ){const ll& s_k = strategy[k];wall[y][x][s_k] = true;if( s_k == D || y < H_minus ){wall[y+1][x][U] = true;}if( s_k == R || x < W_minus ){wall[y][x+1][L] = true;}if( s_k == U || y > 0 ){wall[y-1][x][D] = true;}if( s_k == L || x > 0 ){wall[y][x-1][R] = true;}ll d = m - k;fixed_length -= d;K0 -= d;FOR_LL( n , k + 1 , K0 ){strategy[n] = strategy[n + d];coord_x[n] = coord_x[n + d];coord_y[n] = coord_y[n + d];}}}}}}return 0;}