結果
| 問題 |
No.1521 Playing Musical Chairs Alone
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2022-11-17 21:59:25 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
TLE
|
| 実行時間 | - |
| コード長 | 9,996 bytes |
| コンパイル時間 | 4,421 ms |
| コンパイル使用メモリ | 258,248 KB |
| 最終ジャッジ日時 | 2025-02-08 20:55:59 |
|
ジャッジサーバーID (参考情報) |
judge1 / judge4 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 3 |
| other | AC * 16 TLE * 7 |
ソースコード
//#define _GLIBCXX_DEBUG
#include <bits/stdc++.h>
using namespace std;
#if __has_include(<atcoder/all>)
#include <atcoder/all>
using namespace atcoder;
using mint = modint1000000007;
// using mint = modint998244353;
// using mint = modint;
// const int MOD = mint::mod();
#endif
#ifdef LOCAL_DEBUG
#define cout cout<<' '
#endif
using ll = long long;
template <class T> using pqg = priority_queue<T, vector<T>, greater<T>>;
// constexpr int MOD = (int)1e9 + 7;
// constexpr int MOD = (int)998244353;
constexpr int INF = (int)1e9 + 1001010;
constexpr ll llINF = (ll)4e18 + 11000010;
constexpr double PI = 3.14159265358979;
constexpr double EPS = 1e-10;
#define Isize(x) (int)(size(x))
#define ALL(x) (x).begin(),(x).end()
#define RALL(x) (x).rbegin(),(x).rend()
#define UNIQUE(x) (x).erase(unique(ALL(x)), (x).end());
#define endn "\n"
#define SUM(v) accumulate(ALL(v), 0LL)
#define MIN(v) *min_element(ALL(v))
#define MAX(v) *max_element(ALL(v))
#define popcount __builtin_popcount
#define popcountll __builtin_popcountll
template <class T> inline vector<vector<T>> vector2(const size_t &i, const size_t &j, const T &init = T()) {
return vector<vector<T>>(i, vector<T>(j, init));
}
template <class T> inline vector<vector<vector<T>>> vector3(const size_t &i, const size_t &j, const int &k, const T &init = T()) {
return vector<vector<vector<T>>>(i, vector<vector<T>>(j, vector<T>(k, init)));
}
template <class T> inline vector<vector<vector<vector<T>>>> vector4(const size_t &i, const size_t &j, const size_t &k, const size_t &l, const T &init = T()) {
return vector<vector<vector<vector<T>>>>(i, vector<vector<vector<T>>>(j, vector<vector<T>>(k, vector<T>(l, init))));
}
const string VEC_ELEM_SEPARATION = " ";
const string VEC_VEC_SEPARATION = endn;
template<class T> istream & operator >> (istream &i, vector<T> &A) {for(auto &I : A) {i >> I;} return i;}
template<class T> ostream & operator << (ostream &o, const vector<vector<T>> &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? VEC_VEC_SEPARATION : "");} return o;}
template<class T> ostream & operator << (ostream &o, const vector<T> &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? VEC_ELEM_SEPARATION : "");} return o;}
template<class T> ostream & operator << (ostream &o, const deque<T> &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? VEC_ELEM_SEPARATION : "");} return o;}
template<class T, class U> istream & operator >> (istream &i, pair<T,U> &A) {i >> A.first >> A.second; return i;}
template<class T, class U> ostream & operator << (ostream &o, const pair<T,U> &A) {o << A.first << " " << A.second; return o;}
template<class T, class U, class V> istream & operator >> (istream &i, tuple<T,U,V>&A) {i >> get<0>(A) >> get<1>(A) >> get<2>(A); return i;}
template<class T, class U, class V> ostream & operator << (ostream &o, const tuple<T,U,V> &A) {o << get<0>(A) << " " << get<1>(A) << " " << get<2>(A); return o;}
template<class T> vector<T>& operator ++(vector<T> &A, int n) {for(auto &I : A) {I++;} return A;}
template<class T> vector<T>& operator --(vector<T> &A, int n) {for(auto &I : A) {I--;} return A;}
template<class T, class U> bool chmax(T &a, const U &b){return ((a < b) ? (a = b, true) : false);}
template<class T, class U> bool chmin(T &a, const U &b){return ((a > b) ? (a = b, true) : false);}
ll floor(ll a, ll b){assert(b != 0); return((a%b != 0 && ((a>0) != (b>0))) ? a/b-1 : a/b);}
ll ceil (ll a, ll b){assert(b != 0); return((a%b != 0 && ((a>0) == (b>0))) ? a/b+1 : a/b);}
ll gcd(ll a, ll b){return ((b==0) ? a : gcd(b, a%b));}
ll lcm(ll a, ll b){return a / gcd(a,b) * b;}
bool is_in(ll inf, ll n, ll sup){return(inf <= n && n <= sup);}
// ================================== ここまでテンプレ ==================================
template<class T>
class Matrix{
public:
// コンストラクタ
Matrix(size_t h_, size_t w_, T init = T()) : h(h_), w(w_), mat(vector<vector<T>>(h_, vector<T>(w_, init))) {}
Matrix(const vector<vector<T>> &mat_) : h(mat_.size()), w(mat[0].size()), mat(mat_) {}
Matrix(const Matrix<T> &mat_) = default;
Matrix(Matrix<T> &&mat_) : h(mat_.h), w(mat_.w), mat(move(mat_.mat)) {}
// ゲッター
size_t height() const {return h;}
size_t width() const {return w;}
// 代入演算子のオーバーロード
Matrix<T>& operator = (const Matrix<T> &mat_) = default; // copy
Matrix<T>& operator = (Matrix<T> &&mat_) { // move
h = mat_.h; w = mat_.w;
mat = move(mat_.mat);
mat_.h = 0; mat_.w = 0;
return *this;
}
// 添え字演算子のオーバーロード
vector<T>& operator [](int index){
assert(0 <= index && index < h);
return mat[index];
}
const vector<T> operator [](int index)const{
assert(0 <= index && index < h);
return mat[index];
}
// イテレータ
auto begin() {return mat.begin();}
auto end() {return mat.end();}
// 入出力ストリーム
friend istream & operator >> (istream &i, Matrix<T> &mat) {for(auto &I : mat) for(auto &J : I){i >> J;} return i;}
friend ostream & operator << (ostream &o, const Matrix &A) {o << A.mat; return o;}
// 単位行列
static Matrix<T> identity(unsigned int n){
Matrix<T> res(n, n, 0);
for(int i=0; i<n; i++){
res[i][i] = 1;
}
return res;
}
static Matrix<T> identity(const Matrix<T> &mat_like){
assert(mat_like.h == mat_like.w);
return Matrix<T>::identity(mat_like.h);
}
static Matrix<T> zero(unsigned int h){
return Matrix<T>(h, h, 0);
}
static Matrix<T> zero(unsigned int h, unsigned int w){
return Matrix<T>(h, w, 0);
}
static Matrix<T> zero(const Matrix<T> &mat_like){
return Matrix<T>::zero(mat_like.h, mat_like.w);
}
// 算術演算子のオーバーロード
Matrix<T> operator +(){
return *this;
}
Matrix<T> operator -(){
Matrix<T> res(h, w);
for(int i=0; i<h; i++){
for(int j=0; j<w; j++){
res[i][j] = -mat[i][j];
}
}
return res;
}
Matrix<T> operator +(const Matrix<T> &other) const {
assert(h == other.h && w == other.w);
Matrix<T> res(h, w);
for (int i = 0; i < h; ++i){
for (int j = 0; j < w; ++j){
res[i][j] = mat[i][j] + other[i][j];
}
}
return res;
}
Matrix<T> operator -(const Matrix<T> &other) const {
assert(h == other.h && w == other.w);
Matrix<T> res(h, w);
for (int i = 0; i < h; ++i){
for (int j = 0; j < w; ++j){
res[i][j] = mat[i][j] - other[i][j];
}
}
return res;
}
Matrix<T> operator *(const Matrix<T> &other) const {
assert(w == other.h);
Matrix<T> res(h, other.w);
for (int i = 0; i < h; ++i){
for (int j = 0; j < other.w; ++j){
for (int k = 0; k < w; ++k){
res[i][j] += mat[i][k] * other[k][j];
}
}
}
return res;
}
Matrix<T>& operator +=(const Matrix<T> &other){
*this = *this + other;
return *this;
}
Matrix<T>& operator -=(const Matrix<T> &other){
*this = *this - other;
return *this;
}
Matrix<T>& operator *=(const Matrix<T> &other){
*this = *this * other;
return *this;
}
friend Matrix<T>& operator +=(Matrix<T> &mat, const T &val){
for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) mat[i][j] += val;
return mat;
}
friend Matrix<T>& operator -=(Matrix<T> &mat, const T &val){
for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) mat[i][j] -= val;
return mat;
}
friend Matrix<T>& operator *=(Matrix<T> &mat, const T &val){
for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) mat[i][j] *= val;
return mat;
}
friend Matrix<T> operator +(const Matrix<T> &mat, const T &val){
Matrix<T> res(mat.h, mat.w);
for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = mat[i][j] + val;
return res;
}
friend Matrix<T> operator +(const T &val, const Matrix<T> &mat){
return mat + val;
}
friend Matrix<T> operator -(const Matrix<T> &mat, const T &val){
Matrix<T> res(mat.h, mat.w);
for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = mat[i][j] - val;
return res;
}
friend Matrix<T> operator -(const T &val, const Matrix<T> &mat){
Matrix<T> res(mat.h, mat.w);
for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = val - mat[i][j];
return res;
}
friend Matrix<T> operator *(const Matrix<T> &mat, const T &val){
Matrix<T> res(mat.h, mat.w);
for(int i = 0; i < mat.h; i++) for(int j = 0; j < mat.w; j++) res[i][j] = mat[i][j] * val;
return res;
}
friend Matrix<T> operator *(const T &val, const Matrix<T> &mat){
return mat * val;
}
// 行列累乗
Matrix<T> pow(unsigned long long n) const{
assert(h == w);
Matrix<T> res = Matrix<T>::identity(h);
Matrix<T> tmp = *this;
while(n > 0){
if(n & 1) res *= tmp;
tmp *= tmp;
n >>= 1;
}
return res;
}
// メンバ変数
private:
vector<vector<T>> mat;
size_t h, w;
};
int main(){
ios::sync_with_stdio(false);
cin.tie(nullptr);
int n, k, l; cin >> n >> k >> l;
Matrix<mint> mat(n, n, 0);
for(int i = 0; i < n; i++){
for(int j = 1; j <= l; j++){
mat[i][(i+j)%n] = 1;
}
}
Matrix<mint> init(1, n, 0);
init[0][0] = 1;
auto ans = init * mat.pow(k);
for(int i = 0; i < n; i++){
cout << ans[0][i].val() << endn;
}
return 0;
}