結果
| 問題 | 
                            No.1949 足し算するだけのパズルゲーム(2)
                             | 
                    
| コンテスト | |
| ユーザー | 
                             | 
                    
| 提出日時 | 2022-11-21 17:10:46 | 
| 言語 | Python3  (3.13.1 + numpy 2.2.1 + scipy 1.14.1)  | 
                    
| 結果 | 
                             
                                TLE
                                 
                             
                            
                         | 
                    
| 実行時間 | - | 
| コード長 | 2,100 bytes | 
| コンパイル時間 | 381 ms | 
| コンパイル使用メモリ | 12,928 KB | 
| 実行使用メモリ | 53,236 KB | 
| 最終ジャッジ日時 | 2024-09-22 08:37:34 | 
| 合計ジャッジ時間 | 5,354 ms | 
| 
                            ジャッジサーバーID (参考情報)  | 
                        judge4 / judge2 | 
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| ファイルパターン | 結果 | 
|---|---|
| other | AC * 7 TLE * 1 -- * 18 | 
ソースコード
from bisect import bisect_left, insort_left
from collections import deque
from itertools import product
def get_neighbor(board: list[list[int]], current_y: int, current_x: int) -> list[tuple[int, int, int]]:
    neighbor = []
    try:
        neighbor.append(
            (board[current_y+1][current_x], current_y+1, current_x))
    except IndexError:
        pass
    if current_y > 0:
        neighbor.append(
            (board[current_y-1][current_x], current_y-1, current_x))
    try:
        neighbor.append(
            (board[current_y][current_x+1], current_y, current_x+1))
    except IndexError:
        pass
    if current_x > 0:
        neighbor.append(
            (board[current_y][current_x-1], current_y, current_x-1))
    return neighbor
def main():
    H, W, Y, X = map(int, input().split())
    board = [list(map(int, input().split())) for _ in range(H)]
    player_attack = board[Y-1][X-1]
    unvisited = set((board[y][x], y, x)
                    for y, x in product(range(H), range(W)))
    visited = set()
    unvisited.remove((board[Y-1][X-1], Y-1, X-1))
    visited.add((board[Y-1][X-1], Y-1, X-1))
    neighbor = get_neighbor(board, Y-1, X-1)
    neighbor = deque(neighbor)
    for enemy in neighbor:
        unvisited.remove(enemy)
    while neighbor:
        for _ in range(len(neighbor)):
            neighbor.rotate(1)
            if neighbor[0][0] < player_attack:
                weak_enemy = neighbor.popleft()
                break
        else:
            print("No")
            return
        # weakest_enemy = neighbor.pop()
        # if weakest_enemy[0] >= player_attack:
        #     print("No")
        #     return
        visited.add(weak_enemy)
        player_attack += weak_enemy[0]
        weak_enemy_neighbor = get_neighbor(
            board, weak_enemy[1], weak_enemy[2])
        for enemy_near_weak in weak_enemy_neighbor:
            if (enemy_near_weak in visited) or (enemy_near_weak in neighbor):
                continue
            neighbor.append(enemy_near_weak)
    print("Yes")
if __name__ == "__main__":
    main()