結果
| 問題 |
No.2154 あさかつの参加人数
|
| コンテスト | |
| ユーザー |
👑 |
| 提出日時 | 2022-12-09 21:38:30 |
| 言語 | C++17(gcc12) (gcc 12.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 340 ms / 2,000 ms |
| コード長 | 9,865 bytes |
| コンパイル時間 | 3,101 ms |
| コンパイル使用メモリ | 212,568 KB |
| 最終ジャッジ日時 | 2025-02-09 07:35:57 |
|
ジャッジサーバーID (参考情報) |
judge1 / judge3 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 25 |
ソースコード
#pragma GCC optimize ( "O3" )
#pragma GCC target ( "avx" )
#include <bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using ll = long long;
#define TYPE_OF( VAR ) remove_const<remove_reference<decltype( VAR )>::type >::type
#define UNTIE ios_base::sync_with_stdio( false ); cin.tie( nullptr )
#define CEXPR( LL , BOUND , VALUE ) constexpr const LL BOUND = VALUE
#define CIN( LL , A ) LL A; cin >> A
#define ASSERT( A , MIN , MAX ) assert( MIN <= A && A <= MAX )
#define CIN_ASSERT( A , MIN , MAX ) CIN( TYPE_OF( MAX ) , A ); ASSERT( A , MIN , MAX )
#define GETLINE( A ) string A; getline( cin , A )
#define GETLINE_SEPARATE( A , SEPARATOR ) string A; getline( cin , A , SEPARATOR )
#define FOR( VAR , INITIAL , FINAL_PLUS_ONE ) for( TYPE_OF( FINAL_PLUS_ONE ) VAR = INITIAL ; VAR < FINAL_PLUS_ONE ; VAR ++ )
#define FOREQ( VAR , INITIAL , FINAL ) for( TYPE_OF( FINAL ) VAR = INITIAL ; VAR <= FINAL ; VAR ++ )
#define FOREQINV( VAR , INITIAL , FINAL ) for( TYPE_OF( INITIAL ) VAR = INITIAL ; VAR >= FINAL ; VAR -- )
#define FOR_ITR( ARRAY , ITR , END ) for( auto ITR = ARRAY .begin() , END = ARRAY .end() ; ITR != END ; ITR ++ )
#define REPEAT( HOW_MANY_TIMES ) FOR( VARIABLE_FOR_REPEAT , 0 , HOW_MANY_TIMES )
#define QUIT return 0
#define COUT( ANSWER ) cout << ( ANSWER ) << "\n";
#define RETURN( ANSWER ) COUT( ANSWER ); QUIT
#define DOUBLE( PRECISION , ANSWER ) cout << fixed << setprecision( PRECISION ) << ( ANSWER ) << "\n"; QUIT
#define POWER( ANSWER , ARGUMENT , EXPONENT ) \
TYPE_OF( ARGUMENT ) ANSWER{ 1 }; \
{ \
TYPE_OF( ARGUMENT ) ARGUMENT_FOR_SQUARE_FOR_POWER = ( ARGUMENT ); \
TYPE_OF( EXPONENT ) EXPONENT_FOR_SQUARE_FOR_POWER = ( EXPONENT ); \
while( EXPONENT_FOR_SQUARE_FOR_POWER != 0 ){ \
if( EXPONENT_FOR_SQUARE_FOR_POWER % 2 == 1 ){ \
ANSWER *= ARGUMENT_FOR_SQUARE_FOR_POWER; \
} \
ARGUMENT_FOR_SQUARE_FOR_POWER *= ARGUMENT_FOR_SQUARE_FOR_POWER; \
EXPONENT_FOR_SQUARE_FOR_POWER /= 2; \
} \
} \
#define POWER_MOD( ANSWER , ARGUMENT , EXPONENT , MODULO ) \
TYPE_OF( ARGUMENT ) ANSWER{ 1 }; \
{ \
TYPE_OF( ARGUMENT ) ARGUMENT_FOR_SQUARE_FOR_POWER = ( MODULO + ( ARGUMENT ) % MODULO ) % MODULO; \
TYPE_OF( EXPONENT ) EXPONENT_FOR_SQUARE_FOR_POWER = ( EXPONENT ); \
while( EXPONENT_FOR_SQUARE_FOR_POWER != 0 ){ \
if( EXPONENT_FOR_SQUARE_FOR_POWER % 2 == 1 ){ \
ANSWER = ( ANSWER * ARGUMENT_FOR_SQUARE_FOR_POWER ) % MODULO; \
} \
ARGUMENT_FOR_SQUARE_FOR_POWER = ( ARGUMENT_FOR_SQUARE_FOR_POWER * ARGUMENT_FOR_SQUARE_FOR_POWER ) % MODULO; \
EXPONENT_FOR_SQUARE_FOR_POWER /= 2; \
} \
} \
#define FACTORIAL_MOD( ANSWER , ANSWER_INV , MAX_I , LENGTH , MODULO ) \
ll ANSWER[LENGTH]; \
ll ANSWER_INV[LENGTH]; \
{ \
ll VARIABLE_FOR_PRODUCT_FOR_FACTORIAL = 1; \
ANSWER[0] = VARIABLE_FOR_PRODUCT_FOR_FACTORIAL; \
FOREQ( i , 1 , MAX_I ){ \
ANSWER[i] = ( VARIABLE_FOR_PRODUCT_FOR_FACTORIAL *= i ) %= MODULO; \
} \
POWER_MOD( FACTORIAL_MAX_INV , ANSWER[MAX_I] , MODULO - 2 , MODULO ); \
ANSWER_INV[MAX_I] = FACTORIAL_MAX_INV; \
FOREQINV( i , MAX_I - 1 , 0 ){ \
ANSWER_INV[i] = ( FACTORIAL_MAX_INV *= i + 1 ) %= MODULO; \
} \
} \
\
// 通常の二分探索
#define BS( ANSWER , MINIMUM , MAXIMUM , EXPRESSION , TARGET ) \
ll ANSWER = MAXIMUM; \
{ \
ll VARIABLE_FOR_BINARY_SEARCH_L = MINIMUM; \
ll VARIABLE_FOR_BINARY_SEARCH_U = ANSWER; \
ll VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( TARGET ) - ( EXPRESSION ); \
if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH == 0 ){ \
VARIABLE_FOR_BINARY_SEARCH_L = ANSWER; \
} else { \
ANSWER = ( VARIABLE_FOR_BINARY_SEARCH_L + VARIABLE_FOR_BINARY_SEARCH_U ) / 2; \
} \
while( VARIABLE_FOR_BINARY_SEARCH_L != ANSWER ){ \
VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( TARGET ) - ( EXPRESSION ); \
if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH == 0 ){ \
VARIABLE_FOR_BINARY_SEARCH_L = ANSWER; \
break; \
} else { \
if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH > 0 ){ \
VARIABLE_FOR_BINARY_SEARCH_L = ANSWER; \
} else { \
VARIABLE_FOR_BINARY_SEARCH_U = ANSWER; \
} \
ANSWER = ( VARIABLE_FOR_BINARY_SEARCH_L + VARIABLE_FOR_BINARY_SEARCH_U ) / 2; \
} \
} \
} \
\
// 二進法の二分探索
#define BS2( ANSWER , MINIMUM , MAXIMUM , EXPRESSION , TARGET ) \
ll ANSWER = MINIMUM; \
{ \
ll VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 = 1; \
ll VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( MAXIMUM ) - ANSWER; \
while( VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 <= VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH ){ \
VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 *= 2; \
} \
VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 /= 2; \
ll VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 = ANSWER; \
while( VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 != 0 ){ \
ANSWER = VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 + VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2; \
VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( TARGET ) - ( EXPRESSION ); \
if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH == 0 ){ \
VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 = ANSWER; \
break; \
} else if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH > 0 ){ \
VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 = ANSWER; \
} \
VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 /= 2; \
} \
ANSWER = VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2; \
} \
\
template <typename T> inline T Absolute( const T& a ){ return a > 0 ? a : - a; }
template <typename T> inline T Residue( const T& a , const T& p ){ return a >= 0 ? a % p : p - ( - a - 1 ) % p - 1; }
// InitialSegmentSumで負の入力を扱うためにuintではなくintをテンプレート引数にする。
template <typename T , int N>
class BIT
{
private:
T m_fenwick[N + 1];
public:
inline BIT();
inline BIT( const T ( & a )[N] );
inline void Set( const int& i , const T& n );
inline BIT<T,N>& operator+=( const T ( & a )[N] );
void Add( const int& i , const T& n );
T InitialSegmentSum( const int& i_final );
inline T IntervalSum( const int& i_start , const int& i_final );
};
template <typename T , int N> inline BIT<T,N>::BIT() : m_fenwick() {}
template <typename T , int N> inline BIT<T,N>::BIT( const T ( & a )[N] ) : m_fenwick() { operator+=( a ); }
template <typename T , int N> inline void BIT<T,N>::Set( const int& i , const T& n ) { Add( i , n - IntervalSum( i , i ) ); }
template <typename T , int N> inline BIT<T,N>& BIT<T,N>::operator+=( const T ( & a )[N] ) { for( int i = 0 ; i < N ; i++ ){ Add( i , a[i] ); } return *this; }
template <typename T , int N>
void BIT<T,N>::Add( const int& i , const T& n )
{
int j = i + 1;
while( j <= N ){
m_fenwick[j] += n;
j += ( j & -j );
}
return;
}
template <typename T , int N>
T BIT<T,N>::InitialSegmentSum( const int& i_final )
{
T sum = 0;
int j = i_final + 1;
while( j > 0 ){
sum += m_fenwick[j];
j -= j & -j;
}
return sum;
}
template <typename T , int N> inline T BIT<T,N>::IntervalSum( const int& i_start , const int& i_final ) { return InitialSegmentSum( i_final ) - InitialSegmentSum( i_start - 1 ); }
template <typename T , int N>
class IntervalAddBIT
{
private:
BIT<T,N> m_bit_0;
BIT<T,N> m_bit_1;
public:
inline IntervalAddBIT();
inline IntervalAddBIT( const T ( & a )[N] );
inline void Set( const int& i , const T& n );
inline IntervalAddBIT<T,N>& operator+=( const T ( & a )[N] );
inline void Add( const int& i , const T& n );
inline void IntervalAdd( const int& i_start , const int& i_final , const T& n );
inline T InitialSegmentSum( const int& i_final );
inline T IntervalSum( const int& i_start , const int& i_final );
};
template <typename T , int N> inline IntervalAddBIT<T,N>::IntervalAddBIT() : m_bit_0() , m_bit_1() {}
template <typename T , int N> inline IntervalAddBIT<T,N>::IntervalAddBIT( const T ( & a )[N] ) : m_bit_0() , m_bit_1() { operator+=( a ); }
template <typename T , int N> inline void IntervalAddBIT<T,N>::Set( const int& i , const T& n ) { Add( i , n - IntervalSum( i , i ) ); }
template <typename T , int N> inline IntervalAddBIT<T,N>& IntervalAddBIT<T,N>::operator+=( const T ( & a )[N] ) { for( int i = 0 ; i < N ; i++ ){ Add( i , a[i] ); } return *this; }
template <typename T , int N> inline void IntervalAddBIT<T,N>::Add( const int& i , const T& n ) { IntervalAdd( i , i , n ); }
template <typename T , int N> inline void IntervalAddBIT<T,N>::IntervalAdd( const int& i_start , const int& i_final , const T& n ) { m_bit_0.Add( i_start , - n * ( i_start - 1 ) ); m_bit_0.Add( i_final + 1 , n * i_final ); m_bit_1.Add( i_start , n ); m_bit_1.Add( i_final + 1 , - n ); }
template <typename T , int N> inline T IntervalAddBIT<T,N>::InitialSegmentSum( const int& i_final ) { return m_bit_0.InitialSegmentSum( i_final ) + i_final * m_bit_1.InitialSegmentSum( i_final ); }
template <typename T , int N> inline T IntervalAddBIT<T,N>::IntervalSum( const int& i_start , const int& i_final ) { return InitialSegmentSum( i_final ) - InitialSegmentSum( i_start - 1 ); }
int main()
{
UNTIE;
CEXPR( int , bound_N , 500000 );
CIN_ASSERT( N , 1 , bound_N );
CEXPR( int , bound_M , 500000 );
CIN_ASSERT( M , 1 , bound_M );
static IntervalAddBIT<int,bound_N+1> answer{};
REPEAT( M ){
CIN_ASSERT( Li , 1 , N );
CIN_ASSERT( Ri , 1 , Li );
answer.IntervalAdd( Ri , Li , 1 );
}
FOREQINV( i , N , 1 ){
COUT( answer.IntervalSum( i , i ) );
}
QUIT;
}