結果

問題 No.2154 あさかつの参加人数
ユーザー 👑 p-adicp-adic
提出日時 2022-12-09 21:38:30
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 187 ms / 2,000 ms
コード長 9,865 bytes
コンパイル時間 2,807 ms
コンパイル使用メモリ 213,900 KB
実行使用メモリ 7,424 KB
最終ジャッジ日時 2024-10-14 21:04:05
合計ジャッジ時間 10,521 ms
ジャッジサーバーID
(参考情報)
judge4 / judge3
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 185 ms
7,240 KB
testcase_01 AC 186 ms
7,396 KB
testcase_02 AC 187 ms
7,344 KB
testcase_03 AC 184 ms
7,424 KB
testcase_04 AC 186 ms
7,296 KB
testcase_05 AC 92 ms
7,284 KB
testcase_06 AC 143 ms
7,232 KB
testcase_07 AC 95 ms
7,296 KB
testcase_08 AC 93 ms
7,352 KB
testcase_09 AC 34 ms
7,360 KB
testcase_10 AC 87 ms
7,296 KB
testcase_11 AC 162 ms
7,412 KB
testcase_12 AC 125 ms
7,168 KB
testcase_13 AC 74 ms
7,212 KB
testcase_14 AC 144 ms
7,296 KB
testcase_15 AC 91 ms
7,284 KB
testcase_16 AC 132 ms
7,424 KB
testcase_17 AC 153 ms
7,296 KB
testcase_18 AC 159 ms
7,284 KB
testcase_19 AC 14 ms
7,416 KB
testcase_20 AC 131 ms
7,296 KB
testcase_21 AC 31 ms
7,296 KB
testcase_22 AC 54 ms
7,296 KB
testcase_23 AC 146 ms
7,296 KB
testcase_24 AC 163 ms
7,296 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

#pragma GCC optimize ( "O3" )
#pragma GCC target ( "avx" )
#include <bits/stdc++.h>
using namespace std;

using uint = unsigned int;
using ll = long long;

#define TYPE_OF( VAR ) remove_const<remove_reference<decltype( VAR )>::type >::type
#define UNTIE ios_base::sync_with_stdio( false ); cin.tie( nullptr ) 
#define CEXPR( LL , BOUND , VALUE ) constexpr const LL BOUND = VALUE 
#define CIN( LL , A ) LL A; cin >> A 
#define ASSERT( A , MIN , MAX ) assert( MIN <= A && A <= MAX ) 
#define CIN_ASSERT( A , MIN , MAX ) CIN( TYPE_OF( MAX ) , A ); ASSERT( A , MIN , MAX ) 
#define GETLINE( A ) string A; getline( cin , A ) 
#define GETLINE_SEPARATE( A , SEPARATOR ) string A; getline( cin , A , SEPARATOR ) 
#define FOR( VAR , INITIAL , FINAL_PLUS_ONE ) for( TYPE_OF( FINAL_PLUS_ONE ) VAR = INITIAL ; VAR < FINAL_PLUS_ONE ; VAR ++ ) 
#define FOREQ( VAR , INITIAL , FINAL ) for( TYPE_OF( FINAL ) VAR = INITIAL ; VAR <= FINAL ; VAR ++ ) 
#define FOREQINV( VAR , INITIAL , FINAL ) for( TYPE_OF( INITIAL ) VAR = INITIAL ; VAR >= FINAL ; VAR -- ) 
#define FOR_ITR( ARRAY , ITR , END ) for( auto ITR = ARRAY .begin() , END = ARRAY .end() ; ITR != END ; ITR ++ ) 
#define REPEAT( HOW_MANY_TIMES ) FOR( VARIABLE_FOR_REPEAT , 0 , HOW_MANY_TIMES ) 
#define QUIT return 0 
#define COUT( ANSWER ) cout << ( ANSWER ) << "\n"; 
#define RETURN( ANSWER ) COUT( ANSWER ); QUIT 
#define DOUBLE( PRECISION , ANSWER ) cout << fixed << setprecision( PRECISION ) << ( ANSWER ) << "\n"; QUIT 

#define POWER( ANSWER , ARGUMENT , EXPONENT )				\
  TYPE_OF( ARGUMENT ) ANSWER{ 1 };					\
  {									\
    TYPE_OF( ARGUMENT ) ARGUMENT_FOR_SQUARE_FOR_POWER = ( ARGUMENT );	\
    TYPE_OF( EXPONENT ) EXPONENT_FOR_SQUARE_FOR_POWER = ( EXPONENT );	\
    while( EXPONENT_FOR_SQUARE_FOR_POWER != 0 ){			\
      if( EXPONENT_FOR_SQUARE_FOR_POWER % 2 == 1 ){			\
	ANSWER *= ARGUMENT_FOR_SQUARE_FOR_POWER;			\
      }									\
      ARGUMENT_FOR_SQUARE_FOR_POWER *= ARGUMENT_FOR_SQUARE_FOR_POWER;	\
      EXPONENT_FOR_SQUARE_FOR_POWER /= 2;				\
    }									\
  }									\


#define POWER_MOD( ANSWER , ARGUMENT , EXPONENT , MODULO )		\
  TYPE_OF( ARGUMENT ) ANSWER{ 1 };					\
  {									\
    TYPE_OF( ARGUMENT ) ARGUMENT_FOR_SQUARE_FOR_POWER = ( MODULO + ( ARGUMENT ) % MODULO ) % MODULO; \
    TYPE_OF( EXPONENT ) EXPONENT_FOR_SQUARE_FOR_POWER = ( EXPONENT );	\
    while( EXPONENT_FOR_SQUARE_FOR_POWER != 0 ){			\
      if( EXPONENT_FOR_SQUARE_FOR_POWER % 2 == 1 ){			\
	ANSWER = ( ANSWER * ARGUMENT_FOR_SQUARE_FOR_POWER ) % MODULO;	\
      }									\
      ARGUMENT_FOR_SQUARE_FOR_POWER = ( ARGUMENT_FOR_SQUARE_FOR_POWER * ARGUMENT_FOR_SQUARE_FOR_POWER ) % MODULO; \
      EXPONENT_FOR_SQUARE_FOR_POWER /= 2;				\
    }									\
  }									\


#define FACTORIAL_MOD( ANSWER , ANSWER_INV , MAX_I , LENGTH , MODULO )	\
  ll ANSWER[LENGTH];							\
  ll ANSWER_INV[LENGTH];						\
  {									\
    ll VARIABLE_FOR_PRODUCT_FOR_FACTORIAL = 1;				\
    ANSWER[0] = VARIABLE_FOR_PRODUCT_FOR_FACTORIAL;			\
    FOREQ( i , 1 , MAX_I ){						\
      ANSWER[i] = ( VARIABLE_FOR_PRODUCT_FOR_FACTORIAL *= i ) %= MODULO; \
    }									\
    POWER_MOD( FACTORIAL_MAX_INV , ANSWER[MAX_I] , MODULO - 2 , MODULO ); \
    ANSWER_INV[MAX_I] = FACTORIAL_MAX_INV;				\
    FOREQINV( i , MAX_I - 1 , 0 ){					\
      ANSWER_INV[i] = ( FACTORIAL_MAX_INV *= i + 1 ) %= MODULO;		\
    }									\
  }									\
									\


// 通常の二分探索
#define BS( ANSWER , MINIMUM , MAXIMUM , EXPRESSION , TARGET )		\
  ll ANSWER = MAXIMUM;							\
  {									\
    ll VARIABLE_FOR_BINARY_SEARCH_L = MINIMUM;				\
    ll VARIABLE_FOR_BINARY_SEARCH_U = ANSWER;				\
    ll VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( TARGET ) - ( EXPRESSION ); \
    if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH == 0 ){		\
      VARIABLE_FOR_BINARY_SEARCH_L = ANSWER;				\
    } else {								\
      ANSWER = ( VARIABLE_FOR_BINARY_SEARCH_L + VARIABLE_FOR_BINARY_SEARCH_U ) / 2; \
    }									\
    while( VARIABLE_FOR_BINARY_SEARCH_L != ANSWER ){			\
      VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( TARGET ) - ( EXPRESSION ); \
      if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH == 0 ){		\
	VARIABLE_FOR_BINARY_SEARCH_L = ANSWER;				\
	break;								\
      } else {								\
	if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH > 0 ){		\
	  VARIABLE_FOR_BINARY_SEARCH_L = ANSWER;			\
	} else {							\
	  VARIABLE_FOR_BINARY_SEARCH_U = ANSWER;			\
	}								\
	ANSWER = ( VARIABLE_FOR_BINARY_SEARCH_L + VARIABLE_FOR_BINARY_SEARCH_U ) / 2; \
      }									\
    }									\
  }									\
									\


// 二進法の二分探索
#define BS2( ANSWER , MINIMUM , MAXIMUM , EXPRESSION , TARGET )		\
  ll ANSWER = MINIMUM;							\
  {									\
    ll VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 = 1;			\
    ll VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( MAXIMUM ) - ANSWER; \
    while( VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 <= VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH ){ \
      VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 *= 2;			\
    }									\
    VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 /= 2;			\
    ll VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 = ANSWER;		\
    while( VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 != 0 ){		\
      ANSWER = VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 + VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2; \
      VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH = ( TARGET ) - ( EXPRESSION ); \
      if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH == 0 ){		\
	VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 = ANSWER;		\
	break;								\
      } else if( VARIABLE_FOR_DIFFERENCE_FOR_BINARY_SEARCH > 0 ){	\
	VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2 = ANSWER;		\
      }									\
      VARIABLE_FOR_POWER_FOR_BINARY_SEARCH_2 /= 2;			\
    }									\
    ANSWER = VARIABLE_FOR_ANSWER_FOR_BINARY_SEARCH_2;			\
  }									\
									\


template <typename T> inline T Absolute( const T& a ){ return a > 0 ? a : - a; }
template <typename T> inline T Residue( const T& a , const T& p ){ return a >= 0 ? a % p : p - ( - a - 1 ) % p - 1; }


//  InitialSegmentSumで負の入力を扱うためにuintではなくintをテンプレート引数にする。
template <typename T , int N>
class BIT
{
private:
  T m_fenwick[N + 1];

public:
  inline BIT();
  inline BIT( const T ( & a )[N] );

  inline void Set( const int& i , const T& n );

  inline BIT<T,N>& operator+=( const T ( & a )[N] );
  void Add( const int& i , const T& n );

  T InitialSegmentSum( const int& i_final );
  inline T IntervalSum( const int& i_start , const int& i_final );
  
};


template <typename T , int N> inline BIT<T,N>::BIT() : m_fenwick() {}
template <typename T , int N> inline BIT<T,N>::BIT( const T ( & a )[N] ) : m_fenwick() { operator+=( a ); }

template <typename T , int N> inline void BIT<T,N>::Set( const int& i , const T& n ) { Add( i , n - IntervalSum( i , i ) ); }

template <typename T , int N> inline BIT<T,N>& BIT<T,N>::operator+=( const T ( & a )[N] ) { for( int i = 0 ; i < N ; i++ ){ Add( i , a[i] ); } return *this; }

template <typename T , int N>
void BIT<T,N>::Add( const int& i , const T& n )
{
  
  int j = i + 1;

  while( j <= N ){

    m_fenwick[j] += n;
    j += ( j & -j );

  }

  return;
  
}

template <typename T , int N> 
T BIT<T,N>::InitialSegmentSum( const int& i_final )
{

  T sum = 0;
  int j = i_final + 1;

  while( j > 0 ){

    sum += m_fenwick[j];
    j -= j & -j;
    
  }

  return sum;
  
}

template <typename T , int N> inline T BIT<T,N>::IntervalSum( const int& i_start , const int& i_final ) { return InitialSegmentSum( i_final ) - InitialSegmentSum( i_start - 1 ); }


template <typename T , int N>
class IntervalAddBIT
{
private:
  BIT<T,N> m_bit_0;
  BIT<T,N> m_bit_1;

public:
  inline IntervalAddBIT();
  inline IntervalAddBIT( const T ( & a )[N] );

  inline void Set( const int& i , const T& n );

  inline IntervalAddBIT<T,N>& operator+=( const T ( & a )[N] );
  inline void Add( const int& i , const T& n );
  inline void IntervalAdd( const int& i_start , const int& i_final , const T& n );

  inline T InitialSegmentSum( const int& i_final );
  inline T IntervalSum( const int& i_start , const int& i_final );
  
};


template <typename T , int N> inline IntervalAddBIT<T,N>::IntervalAddBIT() : m_bit_0() , m_bit_1() {}
template <typename T , int N> inline IntervalAddBIT<T,N>::IntervalAddBIT( const T ( & a )[N] ) : m_bit_0() , m_bit_1() { operator+=( a ); }

template <typename T , int N> inline void IntervalAddBIT<T,N>::Set( const int& i , const T& n ) { Add( i , n - IntervalSum( i , i ) ); }

template <typename T , int N> inline IntervalAddBIT<T,N>& IntervalAddBIT<T,N>::operator+=( const T ( & a )[N] ) { for( int i = 0 ; i < N ; i++ ){ Add( i , a[i] ); } return *this; }

template <typename T , int N> inline void IntervalAddBIT<T,N>::Add( const int& i , const T& n ) { IntervalAdd( i , i , n ); }

template <typename T , int N> inline void IntervalAddBIT<T,N>::IntervalAdd( const int& i_start , const int& i_final , const T& n ) { m_bit_0.Add( i_start , - n * ( i_start - 1 ) ); m_bit_0.Add( i_final + 1 , n * i_final ); m_bit_1.Add( i_start , n ); m_bit_1.Add( i_final + 1 , - n ); }


template <typename T , int N> inline T IntervalAddBIT<T,N>::InitialSegmentSum( const int& i_final ) { return m_bit_0.InitialSegmentSum( i_final ) + i_final * m_bit_1.InitialSegmentSum( i_final ); }

template <typename T , int N> inline T IntervalAddBIT<T,N>::IntervalSum( const int& i_start , const int& i_final ) { return InitialSegmentSum( i_final ) - InitialSegmentSum( i_start - 1 ); }



int main()
{
  UNTIE;
  CEXPR( int , bound_N , 500000 );
  CIN_ASSERT( N , 1 , bound_N );
  CEXPR( int , bound_M , 500000 );
  CIN_ASSERT( M , 1 , bound_M );
  static IntervalAddBIT<int,bound_N+1> answer{};
  REPEAT( M ){
    CIN_ASSERT( Li , 1 , N );
    CIN_ASSERT( Ri , 1 , Li );
    answer.IntervalAdd( Ri , Li , 1 );
  }
  FOREQINV( i , N , 1 ){
    COUT( answer.IntervalSum( i , i ) );
  }
  QUIT;
}
0