結果
| 問題 |
No.2165 Let's Play Nim!
|
| コンテスト | |
| ユーザー |
maspy
|
| 提出日時 | 2022-12-19 10:59:01 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
TLE
|
| 実行時間 | - |
| コード長 | 11,838 bytes |
| コンパイル時間 | 2,638 ms |
| コンパイル使用メモリ | 226,960 KB |
| 最終ジャッジ日時 | 2025-02-09 16:44:36 |
|
ジャッジサーバーID (参考情報) |
judge4 / judge4 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 1 |
| other | AC * 2 RE * 5 TLE * 31 |
ソースコード
#line 1 "library/my_template.hpp"
#if defined(LOCAL)
#include <my_template_compiled.hpp>
#else
#pragma GCC optimize("Ofast")
#pragma GCC optimize("unroll-loops")
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using pi = pair<ll, ll>;
using vi = vector<ll>;
using u32 = unsigned int;
using u64 = unsigned long long;
using i128 = __int128;
template <class T>
using vc = vector<T>;
template <class T>
using vvc = vector<vc<T>>;
template <class T>
using vvvc = vector<vvc<T>>;
template <class T>
using vvvvc = vector<vvvc<T>>;
template <class T>
using vvvvvc = vector<vvvvc<T>>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;
#define vec(type, name, ...) vector<type> name(__VA_ARGS__)
#define vv(type, name, h, ...) \
vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...) \
vector<vector<vector<type>>> name( \
h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...) \
vector<vector<vector<vector<type>>>> name( \
a, vector<vector<vector<type>>>( \
b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))
// https://trap.jp/post/1224/
#define FOR1(a) for (ll _ = 0; _ < ll(a); ++_)
#define FOR2(i, a) for (ll i = 0; i < ll(a); ++i)
#define FOR3(i, a, b) for (ll i = a; i < ll(b); ++i)
#define FOR4(i, a, b, c) for (ll i = a; i < ll(b); i += (c))
#define FOR1_R(a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR2_R(i, a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR3_R(i, a, b) for (ll i = (b)-1; i >= ll(a); --i)
#define FOR4_R(i, a, b, c) for (ll i = (b)-1; i >= ll(a); i -= (c))
#define overload4(a, b, c, d, e, ...) e
#define FOR(...) overload4(__VA_ARGS__, FOR4, FOR3, FOR2, FOR1)(__VA_ARGS__)
#define FOR_R(...) \
overload4(__VA_ARGS__, FOR4_R, FOR3_R, FOR2_R, FOR1_R)(__VA_ARGS__)
#define FOR_subset(t, s) for (ll t = s; t >= 0; t = (t == 0 ? -1 : (t - 1) & s))
#define all(x) x.begin(), x.end()
#define len(x) ll(x.size())
#define elif else if
#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define fi first
#define se second
#define stoi stoll
template <typename T, typename U>
T SUM(const vector<U> &A) {
T sum = 0;
for (auto &&a: A) sum += a;
return sum;
}
#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define LB(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define UB(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define UNIQUE(x) \
sort(all(x)), x.erase(unique(all(x)), x.end()), x.shrink_to_fit()
int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(ll x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
template <typename T>
T pick(deque<T> &que) {
T a = que.front();
que.pop_front();
return a;
}
template <typename T>
T pick(pq<T> &que) {
T a = que.top();
que.pop();
return a;
}
template <typename T>
T pick(pqg<T> &que) {
assert(que.size());
T a = que.top();
que.pop();
return a;
}
template <typename T>
T pick(vc<T> &que) {
assert(que.size());
T a = que.back();
que.pop_back();
return a;
}
template <typename T, typename U>
T ceil(T x, U y) {
return (x > 0 ? (x + y - 1) / y : x / y);
}
template <typename T, typename U>
T floor(T x, U y) {
return (x > 0 ? x / y : (x - y + 1) / y);
}
template <typename T, typename U>
pair<T, T> divmod(T x, U y) {
T q = floor(x, y);
return {q, x - q * y};
}
template <typename F>
ll binary_search(F check, ll ok, ll ng) {
assert(check(ok));
while (abs(ok - ng) > 1) {
auto x = (ng + ok) / 2;
tie(ok, ng) = (check(x) ? mp(x, ng) : mp(ok, x));
}
return ok;
}
template <typename F>
double binary_search_real(F check, double ok, double ng, int iter = 100) {
FOR(iter) {
double x = (ok + ng) / 2;
tie(ok, ng) = (check(x) ? mp(x, ng) : mp(ok, x));
}
return (ok + ng) / 2;
}
template <class T, class S>
inline bool chmax(T &a, const S &b) {
return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
return (a > b ? a = b, 1 : 0);
}
vc<int> s_to_vi(const string &S, char first_char) {
vc<int> A(S.size());
FOR(i, S.size()) { A[i] = S[i] - first_char; }
return A;
}
template <typename T, typename U>
vector<T> cumsum(vector<U> &A, int off = 1) {
int N = A.size();
vector<T> B(N + 1);
FOR(i, N) { B[i + 1] = B[i] + A[i]; }
if (off == 0) B.erase(B.begin());
return B;
}
template <typename CNT, typename T>
vc<CNT> bincount(const vc<T> &A, int size) {
vc<CNT> C(size);
for (auto &&x: A) { ++C[x]; }
return C;
}
// stable
template <typename T>
vector<int> argsort(const vector<T> &A) {
vector<int> ids(A.size());
iota(all(ids), 0);
sort(all(ids),
[&](int i, int j) { return A[i] < A[j] || (A[i] == A[j] && i < j); });
return ids;
}
// A[I[0]], A[I[1]], ...
template <typename T>
vc<T> rearrange(const vc<T> &A, const vc<int> &I) {
int n = len(I);
vc<T> B(n);
FOR(i, n) B[i] = A[I[i]];
return B;
}
#endif
#line 1 "library/other/io2.hpp"
#define INT(...) \
int __VA_ARGS__; \
IN(__VA_ARGS__)
#define LL(...) \
ll __VA_ARGS__; \
IN(__VA_ARGS__)
#define STR(...) \
string __VA_ARGS__; \
IN(__VA_ARGS__)
#define CHR(...) \
char __VA_ARGS__; \
IN(__VA_ARGS__)
#define DBL(...) \
long double __VA_ARGS__; \
IN(__VA_ARGS__)
#define VEC(type, name, size) \
vector<type> name(size); \
read(name)
#define VV(type, name, h, w) \
vector<vector<type>> name(h, vector<type>(w)); \
read(name)
void read(int &a) { cin >> a; }
void read(long long &a) { cin >> a; }
void read(char &a) { cin >> a; }
void read(double &a) { cin >> a; }
void read(long double &a) { cin >> a; }
void read(string &a) { cin >> a; }
template <class T, class S> void read(pair<T, S> &p) { read(p.first), read(p.second); }
template <class T> void read(vector<T> &a) {for(auto &i : a) read(i);}
template <class T> void read(T &a) { cin >> a; }
void IN() {}
template <class Head, class... Tail> void IN(Head &head, Tail &...tail) {
read(head);
IN(tail...);
}
template <typename T, typename U>
ostream& operator<<(ostream& os, const pair<T, U>& A) {
os << A.fi << " " << A.se;
return os;
}
template <typename T>
ostream& operator<<(ostream& os, const vector<T>& A) {
for (size_t i = 0; i < A.size(); i++) {
if(i) os << " ";
os << A[i];
}
return os;
}
void print() {
cout << "\n";
cout.flush();
}
template <class Head, class... Tail>
void print(Head&& head, Tail&&... tail) {
cout << head;
if (sizeof...(Tail)) cout << " ";
print(forward<Tail>(tail)...);
}
void YES(bool t = 1) { print(t ? "YES" : "NO"); }
void NO(bool t = 1) { YES(!t); }
void Yes(bool t = 1) { print(t ? "Yes" : "No"); }
void No(bool t = 1) { Yes(!t); }
void yes(bool t = 1) { print(t ? "yes" : "no"); }
void no(bool t = 1) { yes(!t); }
#line 3 "main.cpp"
#line 2 "library/ds/segtree/segtree.hpp"
template <class Monoid>
struct SegTree {
using MX = Monoid;
using X = typename MX::value_type;
using value_type = X;
vc<X> dat;
int n, log, size;
SegTree() {}
SegTree(int n) { build(n); }
template <typename F>
SegTree(int n, F f) {
build(n, f);
}
SegTree(const vc<X>& v) { build(v); }
void build(int m) {
build(m, [](int i) -> X { return MX::unit(); });
}
void build(const vc<X>& v) {
build(len(v), [&](int i) -> X { return v[i]; });
}
template <typename F>
void build(int m, F f) {
n = m, log = 1;
while ((1 << log) < n) ++log;
size = 1 << log;
dat.assign(size << 1, MX::unit());
FOR(i, n) dat[size + i] = f(i);
FOR_R(i, 1, size) update(i);
}
X get(int i) { return dat[size + i]; }
vc<X> get_all() { return {dat.begin() + size, dat.begin() + size + n}; }
void update(int i) { dat[i] = Monoid::op(dat[2 * i], dat[2 * i + 1]); }
void set(int i, const X& x) {
assert(i < n);
dat[i += size] = x;
while (i >>= 1) update(i);
}
void multiply(int i, const X& x) {
assert(i < n);
i += size;
dat[i] = Monoid::op(dat[i], x);
while (i >>= 1) update(i);
}
X prod(int L, int R) {
assert(0 <= L && L <= R && R <= n);
X vl = Monoid::unit(), vr = Monoid::unit();
L += size, R += size;
while (L < R) {
if (L & 1) vl = Monoid::op(vl, dat[L++]);
if (R & 1) vr = Monoid::op(dat[--R], vr);
L >>= 1, R >>= 1;
}
return Monoid::op(vl, vr);
}
X prod_all() { return dat[1]; }
template <class F>
int max_right(F check, int L) {
assert(0 <= L && L <= n && check(Monoid::unit()));
if (L == n) return n;
L += size;
X sm = Monoid::unit();
do {
while (L % 2 == 0) L >>= 1;
if (!check(Monoid::op(sm, dat[L]))) {
while (L < size) {
L = 2 * L;
if (check(Monoid::op(sm, dat[L]))) { sm = Monoid::op(sm, dat[L++]); }
}
return L - size;
}
sm = Monoid::op(sm, dat[L++]);
} while ((L & -L) != L);
return n;
}
template <class F>
int min_left(F& check, int R) {
assert(0 <= R && R <= n && check(Monoid::unit()));
if (R == 0) return 0;
R += size;
X sm = Monoid::unit();
do {
--R;
while (R > 1 && (R % 2)) R >>= 1;
if (!check(Monoid::op(dat[R], sm))) {
while (R < size) {
R = 2 * R + 1;
if (check(Monoid::op(dat[R], sm))) { sm = Monoid::op(dat[R--], sm); }
}
return R + 1 - size;
}
sm = Monoid::op(dat[R], sm);
} while ((R & -R) != R);
return 0;
}
// モノイドが可換なら、prod_{l<=i<r} A[i xor x] が計算可能
X xor_prod(int l, int r, int xor_val) {
static_assert(Monoid::commute);
X x = Monoid::unit();
for (int k = 0; k < log + 1; ++k) {
if (l >= r) break;
if (l & 1) { x = Monoid::op(x, dat[(size >> k) + ((l++) ^ xor_val)]); }
if (r & 1) { x = Monoid::op(x, dat[(size >> k) + ((--r) ^ xor_val)]); }
l /= 2, r /= 2, xor_val /= 2;
}
return x;
}
};
#line 2 "library/alg/monoid/max_idx.hpp"
template <typename T, bool tie_is_left = true>
struct Monoid_Max_Idx {
using value_type = pair<T, int>;
using X = value_type;
static X op(X x, X y) {
if (x.fi > y.fi) return x;
if (x.fi < y.fi) return y;
if (x.se > y.se) swap(x, y);
return (tie_is_left ? x : y);
}
static constexpr X unit() { return {numeric_limits<T>::lowest(), -1}; }
static constexpr bool commute = true;
};
#line 6 "main.cpp"
void solve() {
LL(N);
VEC(int, A, N);
SegTree<Monoid_Max_Idx<int>> seg(N, [&](int i) -> pair<int, int> {
return {A[i], i};
});
int xx = 0;
for (auto&& x: A) xx ^= x;
print(xx == 0 ? 0 : 1);
while (1) {
if (xx != 0) {
// my turn
int idx = seg.prod_all().se;
int a = A[idx];
int b = a ^ xx;
A[idx] = b;
print(1 + idx, a - b);
seg.set(idx, {A[idx], idx});
xx = 0;
LL(ret);
if (ret == -1) return;
}
LL(idx, k);
LL(ret);
if (ret == -1) return;
--idx;
xx ^= A[idx];
A[idx] -= k;
xx ^= A[idx];
seg.set(idx, {A[idx], idx});
}
}
signed main() {
solve();
return 0;
}
maspy