結果
問題 | No.213 素数サイコロと合成数サイコロ (3-Easy) |
ユーザー | shinchan |
提出日時 | 2023-01-27 13:45:59 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 1,011 ms / 3,000 ms |
コード長 | 20,082 bytes |
コンパイル時間 | 3,063 ms |
コンパイル使用メモリ | 233,896 KB |
実行使用メモリ | 6,940 KB |
最終ジャッジ日時 | 2024-06-28 00:39:44 |
合計ジャッジ時間 | 5,916 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge3 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 688 ms
6,812 KB |
testcase_01 | AC | 1,011 ms
6,940 KB |
ソースコード
#include <bits/stdc++.h> using namespace std; #define COUT(x) cout << #x << " = " << (x) << " (L" << __LINE__ << ")" << endl template<class T1, class T2> ostream& operator << (ostream &s, pair<T1,T2> P) { return s << '<' << P.first << ", " << P.second << '>'; } template<class T> ostream& operator << (ostream &s, vector<T> P) { for (int i = 0; i < P.size(); ++i) { if (i > 0) { s << " "; } s << P[i]; } return s; } template<class T> ostream& operator << (ostream &s, vector<vector<T> > P) { for (int i = 0; i < P.size(); ++i) { s << endl << P[i]; } return s << endl; } template<class T> ostream& operator << (ostream &s, set<T> P) { for(auto it : P) { s << "<" << it << "> "; } return s << endl; } template<class T1, class T2> ostream& operator << (ostream &s, map<T1,T2> P) { for(auto it : P) { s << "<" << it.first << "->" << it.second << "> "; } return s << endl; } // modint template<int MOD> struct Fp { long long val; constexpr Fp(long long v = 0) noexcept : val(v % MOD) { if (val < 0) val += MOD; } constexpr int getmod() const { return MOD; } constexpr Fp operator - () const noexcept { return val ? MOD - val : 0; } constexpr Fp operator + (const Fp& r) const noexcept { return Fp(*this) += r; } constexpr Fp operator - (const Fp& r) const noexcept { return Fp(*this) -= r; } constexpr Fp operator * (const Fp& r) const noexcept { return Fp(*this) *= r; } constexpr Fp operator / (const Fp& r) const noexcept { return Fp(*this) /= r; } constexpr Fp& operator += (const Fp& r) noexcept { val += r.val; if (val >= MOD) val -= MOD; return *this; } constexpr Fp& operator -= (const Fp& r) noexcept { val -= r.val; if (val < 0) val += MOD; return *this; } constexpr Fp& operator *= (const Fp& r) noexcept { val = val * r.val % MOD; return *this; } constexpr Fp& operator /= (const Fp& r) noexcept { long long a = r.val, b = MOD, u = 1, v = 0; while (b) { long long t = a / b; a -= t * b, swap(a, b); u -= t * v, swap(u, v); } val = val * u % MOD; if (val < 0) val += MOD; return *this; } constexpr bool operator == (const Fp& r) const noexcept { return this->val == r.val; } constexpr bool operator != (const Fp& r) const noexcept { return this->val != r.val; } friend constexpr istream& operator >> (istream& is, Fp<MOD>& x) noexcept { is >> x.val; x.val %= MOD; if (x.val < 0) x.val += MOD; return is; } friend constexpr ostream& operator << (ostream& os, const Fp<MOD>& x) noexcept { return os << x.val; } friend constexpr Fp<MOD> modpow(const Fp<MOD>& r, long long n) noexcept { if (n == 0) return 1; if (n < 0) return modpow(modinv(r), -n); auto t = modpow(r, n / 2); t = t * t; if (n & 1) t = t * r; return t; } friend constexpr Fp<MOD> modinv(const Fp<MOD>& r) noexcept { long long a = r.val, b = MOD, u = 1, v = 0; while (b) { long long t = a / b; a -= t * b, swap(a, b); u -= t * v, swap(u, v); } return Fp<MOD>(u); } }; namespace NTT { long long modpow(long long a, long long n, int mod) { long long res = 1; while (n > 0) { if (n & 1) res = res * a % mod; a = a * a % mod; n >>= 1; } return res; } long long modinv(long long a, int mod) { long long b = mod, u = 1, v = 0; while (b) { long long t = a / b; a -= t * b, swap(a, b); u -= t * v, swap(u, v); } u %= mod; if (u < 0) u += mod; return u; } int calc_primitive_root(int mod) { if (mod == 2) return 1; if (mod == 167772161) return 3; if (mod == 469762049) return 3; if (mod == 754974721) return 11; if (mod == 998244353) return 3; int divs[20] = {}; divs[0] = 2; int cnt = 1; long long x = (mod - 1) / 2; while (x % 2 == 0) x /= 2; for (long long i = 3; i * i <= x; i += 2) { if (x % i == 0) { divs[cnt++] = i; while (x % i == 0) x /= i; } } if (x > 1) divs[cnt++] = x; for (int g = 2;; g++) { bool ok = true; for (int i = 0; i < cnt; i++) { if (modpow(g, (mod - 1) / divs[i], mod) == 1) { ok = false; break; } } if (ok) return g; } } int get_fft_size(int N, int M) { int size_a = 1, size_b = 1; while (size_a < N) size_a <<= 1; while (size_b < M) size_b <<= 1; return max(size_a, size_b) << 1; } // number-theoretic transform template<class mint> void trans(vector<mint>& v, bool inv = false) { if (v.empty()) return; int N = (int)v.size(); int MOD = v[0].getmod(); int PR = calc_primitive_root(MOD); static bool first = true; static vector<long long> vbw(30), vibw(30); if (first) { first = false; for (int k = 0; k < 30; ++k) { vbw[k] = modpow(PR, (MOD - 1) >> (k + 1), MOD); vibw[k] = modinv(vbw[k], MOD); } } for (int i = 0, j = 1; j < N - 1; j++) { for (int k = N >> 1; k > (i ^= k); k >>= 1); if (i > j) swap(v[i], v[j]); } for (int k = 0, t = 2; t <= N; ++k, t <<= 1) { long long bw = vbw[k]; if (inv) bw = vibw[k]; for (int i = 0; i < N; i += t) { mint w = 1; for (int j = 0; j < t/2; ++j) { int j1 = i + j, j2 = i + j + t/2; mint c1 = v[j1], c2 = v[j2] * w; v[j1] = c1 + c2; v[j2] = c1 - c2; w *= bw; } } } if (inv) { long long invN = modinv(N, MOD); for (int i = 0; i < N; ++i) v[i] = v[i] * invN; } } // for garner static constexpr int MOD0 = 754974721; static constexpr int MOD1 = 167772161; static constexpr int MOD2 = 469762049; using mint0 = Fp<MOD0>; using mint1 = Fp<MOD1>; using mint2 = Fp<MOD2>; static const mint1 imod0 = 95869806; // modinv(MOD0, MOD1); static const mint2 imod1 = 104391568; // modinv(MOD1, MOD2); static const mint2 imod01 = 187290749; // imod1 / MOD0; // small case (T = mint, long long) template<class T> vector<T> naive_mul (const vector<T>& A, const vector<T>& B) { if (A.empty() || B.empty()) return {}; int N = (int)A.size(), M = (int)B.size(); vector<T> res(N + M - 1); for (int i = 0; i < N; ++i) for (int j = 0; j < M; ++j) res[i + j] += A[i] * B[j]; return res; } // mint template<class mint> vector<mint> mul (const vector<mint>& A, const vector<mint>& B) { if (A.empty() || B.empty()) return {}; int N = (int)A.size(), M = (int)B.size(); if (min(N, M) < 30) return naive_mul(A, B); int MOD = A[0].getmod(); int size_fft = get_fft_size(N, M); if (MOD == 998244353) { vector<mint> a(size_fft), b(size_fft), c(size_fft); for (int i = 0; i < N; ++i) a[i] = A[i]; for (int i = 0; i < M; ++i) b[i] = B[i]; trans(a), trans(b); vector<mint> res(size_fft); for (int i = 0; i < size_fft; ++i) res[i] = a[i] * b[i]; trans(res, true); res.resize(N + M - 1); return res; } vector<mint0> a0(size_fft, 0), b0(size_fft, 0), c0(size_fft, 0); vector<mint1> a1(size_fft, 0), b1(size_fft, 0), c1(size_fft, 0); vector<mint2> a2(size_fft, 0), b2(size_fft, 0), c2(size_fft, 0); for (int i = 0; i < N; ++i) a0[i] = A[i].val, a1[i] = A[i].val, a2[i] = A[i].val; for (int i = 0; i < M; ++i) b0[i] = B[i].val, b1[i] = B[i].val, b2[i] = B[i].val; trans(a0), trans(a1), trans(a2), trans(b0), trans(b1), trans(b2); for (int i = 0; i < size_fft; ++i) { c0[i] = a0[i] * b0[i]; c1[i] = a1[i] * b1[i]; c2[i] = a2[i] * b2[i]; } trans(c0, true), trans(c1, true), trans(c2, true); static const mint mod0 = MOD0, mod01 = mod0 * MOD1; vector<mint> res(N + M - 1); for (int i = 0; i < N + M - 1; ++i) { int y0 = c0[i].val; int y1 = (imod0 * (c1[i] - y0)).val; int y2 = (imod01 * (c2[i] - y0) - imod1 * y1).val; res[i] = mod01 * y2 + mod0 * y1 + y0; } return res; } // long long vector<long long> mul_ll (const vector<long long>& A, const vector<long long>& B) { if (A.empty() || B.empty()) return {}; int N = (int)A.size(), M = (int)B.size(); if (min(N, M) < 30) return naive_mul(A, B); int size_fft = get_fft_size(N, M); vector<mint0> a0(size_fft, 0), b0(size_fft, 0), c0(size_fft, 0); vector<mint1> a1(size_fft, 0), b1(size_fft, 0), c1(size_fft, 0); vector<mint2> a2(size_fft, 0), b2(size_fft, 0), c2(size_fft, 0); for (int i = 0; i < N; ++i) a0[i] = A[i], a1[i] = A[i], a2[i] = A[i]; for (int i = 0; i < M; ++i) b0[i] = B[i], b1[i] = B[i], b2[i] = B[i]; trans(a0), trans(a1), trans(a2), trans(b0), trans(b1), trans(b2); for (int i = 0; i < size_fft; ++i) { c0[i] = a0[i] * b0[i]; c1[i] = a1[i] * b1[i]; c2[i] = a2[i] * b2[i]; } trans(c0, true), trans(c1, true), trans(c2, true); static const long long mod0 = MOD0, mod01 = mod0 * MOD1; vector<long long> res(N + M - 1); for (int i = 0; i < N + M - 1; ++i) { int y0 = c0[i].val; int y1 = (imod0 * (c1[i] - y0)).val; int y2 = (imod01 * (c2[i] - y0) - imod1 * y1).val; res[i] = mod01 * y2 + mod0 * y1 + y0; } return res; } }; // Binomial Coefficient template<class T> struct BiCoef { vector<T> fact_, inv_, finv_; constexpr BiCoef() {} constexpr BiCoef(int n) noexcept : fact_(n, 1), inv_(n, 1), finv_(n, 1) { init(n); } constexpr void init(int n) noexcept { fact_.assign(n, 1), inv_.assign(n, 1), finv_.assign(n, 1); int MOD = fact_[0].getmod(); for(int i = 2; i < n; i++){ fact_[i] = fact_[i-1] * i; inv_[i] = -inv_[MOD%i] * (MOD/i); finv_[i] = finv_[i-1] * inv_[i]; } } constexpr T com(int n, int k) const noexcept { if (n < k || n < 0 || k < 0) return 0; return fact_[n] * finv_[k] * finv_[n-k]; } constexpr T fact(int n) const noexcept { if (n < 0) return 0; return fact_[n]; } constexpr T inv(int n) const noexcept { if (n < 0) return 0; return inv_[n]; } constexpr T finv(int n) const noexcept { if (n < 0) return 0; return finv_[n]; } }; // Formal Power Series template <typename mint> struct FPS : vector<mint> { using vector<mint>::vector; // constructor FPS(const vector<mint>& r) : vector<mint>(r) {} // core operator inline FPS pre(int siz) const { return FPS(begin(*this), begin(*this) + min((int)this->size(), siz)); } inline FPS rev() const { FPS res = *this; reverse(begin(res), end(res)); return res; } inline FPS& normalize() { while (!this->empty() && this->back() == 0) this->pop_back(); return *this; } // basic operator inline FPS operator - () const noexcept { FPS res = (*this); for (int i = 0; i < (int)res.size(); ++i) res[i] = -res[i]; return res; } inline FPS operator + (const mint& v) const { return FPS(*this) += v; } inline FPS operator + (const FPS& r) const { return FPS(*this) += r; } inline FPS operator - (const mint& v) const { return FPS(*this) -= v; } inline FPS operator - (const FPS& r) const { return FPS(*this) -= r; } inline FPS operator * (const mint& v) const { return FPS(*this) *= v; } inline FPS operator * (const FPS& r) const { return FPS(*this) *= r; } inline FPS operator / (const mint& v) const { return FPS(*this) /= v; } inline FPS operator << (int x) const { return FPS(*this) <<= x; } inline FPS operator >> (int x) const { return FPS(*this) >>= x; } inline FPS& operator += (const mint& v) { if (this->empty()) this->resize(1); (*this)[0] += v; return *this; } inline FPS& operator += (const FPS& r) { if (r.size() > this->size()) this->resize(r.size()); for (int i = 0; i < (int)r.size(); ++i) (*this)[i] += r[i]; return this->normalize(); } inline FPS& operator -= (const mint& v) { if (this->empty()) this->resize(1); (*this)[0] -= v; return *this; } inline FPS& operator -= (const FPS& r) { if (r.size() > this->size()) this->resize(r.size()); for (int i = 0; i < (int)r.size(); ++i) (*this)[i] -= r[i]; return this->normalize(); } inline FPS& operator *= (const mint& v) { for (int i = 0; i < (int)this->size(); ++i) (*this)[i] *= v; return *this; } inline FPS& operator *= (const FPS& r) { return *this = NTT::mul((*this), r); } inline FPS& operator /= (const mint& v) { assert(v != 0); mint iv = modinv(v); for (int i = 0; i < (int)this->size(); ++i) (*this)[i] *= iv; return *this; } inline FPS& operator <<= (int x) { FPS res(x, 0); res.insert(res.end(), begin(*this), end(*this)); return *this = res; } inline FPS& operator >>= (int x) { FPS res; res.insert(res.end(), begin(*this) + x, end(*this)); return *this = res; } inline mint eval(const mint& v){ mint res = 0; for (int i = (int)this->size()-1; i >= 0; --i) { res *= v; res += (*this)[i]; } return res; } inline friend FPS gcd(const FPS& f, const FPS& g) { if (g.empty()) return f; return gcd(g, f % g); } // advanced operation // df/dx inline friend FPS diff(const FPS& f) { int n = (int)f.size(); FPS res(n-1); for (int i = 1; i < n; ++i) res[i-1] = f[i] * i; return res; } // \int f dx inline friend FPS integral(const FPS& f) { int n = (int)f.size(); FPS res(n+1, 0); for (int i = 0; i < n; ++i) res[i+1] = f[i] / (i+1); return res; } // inv(f), f[0] must not be 0 inline friend FPS inv(const FPS& f, int deg) { assert(f[0] != 0); if (deg < 0) deg = (int)f.size(); FPS res({mint(1) / f[0]}); for (int i = 1; i < deg; i <<= 1) { res = (res + res - res * res * f.pre(i << 1)).pre(i << 1); } res.resize(deg); return res; } inline friend FPS inv(const FPS& f) { return inv(f, f.size()); } // division, r must be normalized (r.back() must not be 0) inline FPS& operator /= (const FPS& r) { assert(!r.empty()); assert(r.back() != 0); this->normalize(); if (this->size() < r.size()) { this->clear(); return *this; } int need = (int)this->size() - (int)r.size() + 1; *this = ((*this).rev().pre(need) * inv(r.rev(), need)).pre(need).rev(); return *this; } inline FPS& operator %= (const FPS &r) { assert(!r.empty()); assert(r.back() != 0); this->normalize(); FPS q = (*this) / r; return *this -= q * r; } inline FPS operator / (const FPS& r) const { return FPS(*this) /= r; } inline FPS operator % (const FPS& r) const { return FPS(*this) %= r; } // log(f) = \int f'/f dx, f[0] must be 1 inline friend FPS log(const FPS& f, int deg) { assert(f[0] == 1); FPS res = integral(diff(f) * inv(f, deg)); res.resize(deg); return res; } inline friend FPS log(const FPS& f) { return log(f, f.size()); } // exp(f), f[0] must be 0 inline friend FPS exp(const FPS& f, int deg) { assert(f[0] == 0); FPS res(1, 1); for (int i = 1; i < deg; i <<= 1) { res = res * (f.pre(i<<1) - log(res, i<<1) + 1).pre(i<<1); } res.resize(deg); return res; } inline friend FPS exp(const FPS& f) { return exp(f, f.size()); } // pow(f) = exp(e * log f) inline friend FPS pow(const FPS& f, long long e, int deg) { long long i = 0; while (i < (int)f.size() && f[i] == 0) ++i; if (i == (int)f.size()) return FPS(deg, 0); if (i * e >= deg) return FPS(deg, 0); mint k = f[i]; FPS res = exp(log((f >> i) / k, deg) * e, deg) * modpow(k, e) << (e * i); res.resize(deg); return res; } inline friend FPS pow(const FPS& f, long long e) { return pow(f, e, f.size()); } // sqrt(f), f[0] must be 1 inline friend FPS sqrt_base(const FPS& f, int deg) { assert(f[0] == 1); mint inv2 = mint(1) / 2; FPS res(1, 1); for (int i = 1; i < deg; i <<= 1) { res = (res + f.pre(i << 1) * inv(res, i << 1)).pre(i << 1); for (mint& x : res) x *= inv2; } res.resize(deg); return res; } inline friend FPS sqrt_base(const FPS& f) { return sqrt_base(f, f.size()); } }; const int MOD = 1000000007; using mint = Fp<MOD>; typedef long long ll; mint Bostan_Mori(vector<mint> a,vector<mint> c,long long n){ // mulだけ指定 int d = c.size(); for(int i = 0; i < d; i ++) c[i] *= mint(-1); c.insert(c.begin(),1); a.insert(a.begin(),0); a = NTT::mul(a, c); while(a.size()>1+d)a.pop_back(); while(n!=0){ auto cinv = c; for(int i=1;i<cinv.size();i+=2)cinv[i] *= -1; a = NTT::mul(a,cinv); c = NTT::mul(c,cinv); { vector<mint> na; for(int i=(n&1LL);i<a.size();i+=2)na.push_back(a[i]); swap(a,na); } { vector<mint> nc; for(int i=0;i<c.size();i+=2)nc.push_back(c[i]); swap(c,nc); } n>>=1; } return a[0] / c[0]; } vector<mint> get(ll n, vector<ll> v, bool f) { ll M = (f ? 12 : 13); M *= n; vector dp(n + 1, vector<mint> (M + 1, mint(0))); dp[0][0] = mint(1); for(ll e : v) { vector nx = dp; for(ll i = 0; i <= n; i ++) { for(ll j = 1; i + j <= n; j ++) { for(ll k = 0; k <= M; k ++) { if(k + j * e > M) break; nx[i + j][k + j * e] += dp[i][k]; } } } swap(nx, dp); } return dp.back(); } int main() { ll n, p, q; cin >> n >> p >> q; vector<ll> a1 = {2, 3, 5, 7, 11, 13}; vector<ll> b1 = {4, 6, 8, 9, 10, 12}; FPS<mint> a(get(p, a1, 0)); FPS<mint> b(get(q, b1, 1)); auto c = a * b; // ここまで前処理 auto dd = c; c.erase(c.begin()); mint ans = mint(0); vector<mint> aa(p * 13 + q * 12, mint(0)); aa.back() = 1; ll siz = p * 13 + q * 12; for(ll i = 1; i <= siz; i ++) { ll m = n - i; if(m < 0) break; mint sum = mint(0); for(int j = i; j <= siz; j ++) { sum += dd[j]; } ans += sum * Bostan_Mori(aa, c, siz + m); } cout << ans.val << endl; return 0; }