結果

問題 No.2229 Treasure Searching Rod (Hard)
ユーザー ikefumy
提出日時 2023-02-24 22:42:58
言語 C++17
(gcc 13.3.0 + boost 1.87.0)
結果
AC  
実行時間 52 ms / 2,000 ms
コード長 4,348 bytes
コンパイル時間 1,592 ms
コンパイル使用メモリ 193,976 KB
最終ジャッジ日時 2025-02-10 21:54:49
ジャッジサーバーID
(参考情報)
judge1 / judge3
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
sample AC * 3
other AC * 29
権限があれば一括ダウンロードができます

ソースコード

diff #
プレゼンテーションモードにする

#include<bits/stdc++.h>
using namespace std;
#define ll long long
#define ull unsigned long long
#define db double
#define pii pair<int,int>
#define pll pair<ll,ll>
#define ti3 tuple<int,int,int>
#define int128 __int128_t
#define pii128 pair<int128,int128>
const int inf = 1 << 30;
const ll linf = 1e18;
const ll mod = 998244353;
const db EPS = 1e-10;
const db pi = acos(-1);
template<class T> bool chmin(T& x, T y){
if(x > y) {
x = y;
return true;
} else return false;
}
template<class T> bool chmax(T& x, T y){
if(x < y) {
x = y;
return true;
} else return false;
}
// overload macro
#define CAT( A, B ) A ## B
#define SELECT( NAME, NUM ) CAT( NAME, NUM )
#define GET_COUNT( _1, _2, _3, _4, _5, _6 /* ad nauseam */, COUNT, ... ) COUNT
#define VA_SIZE( ... ) GET_COUNT( __VA_ARGS__, 6, 5, 4, 3, 2, 1 )
#define VA_SELECT( NAME, ... ) SELECT( NAME, VA_SIZE(__VA_ARGS__) )(__VA_ARGS__)
// rep(overload)
#define rep( ... ) VA_SELECT(rep, __VA_ARGS__)
#define rep2(i, n) for (decay_t<decltype(n)> i = 0; i < n; i++)
#define rep3(i, a, b) for (decay_t<decltype(a)> i = a; i < b; i++)
#define rep4(i, a, b, c) for (decay_t<decltype(a)> i = a; i < b; i += c)
// rrep(overload)
#define rrep( ... ) VA_SELECT(rrep, __VA_ARGS__)
#define rrep2(i, n) for (decay_t<decltype(n)> i = n - 1; i >= 0; i--)
#define rrep3(i, a, b) for (decay_t<decltype(a)> i = b - 1; i >= a; i--)
#define rrep4(i, a, b, c) for (decay_t<decltype(a)> i = b - 1; i >= a; i -= c)
// for_earh
#define fore(e, v) for (auto&& e : v)
// vector
#define all(v) v.begin(), v.end()
#define rall(v) v.rbegin(), v.rend()
template<long long mod>
struct modint{
long long num;
constexpr modint(long long x = 0) : num((x + mod) % mod) {}
constexpr modint &operator += (const modint& rhs){
num = (num + rhs.num) % mod;
return *this;
}
constexpr modint &operator -= (const modint& rhs){
num -= rhs.num;
while(num < 0) num += mod;
num %= mod;
return *this;
}
constexpr modint &operator *= (const modint& rhs){
num = num * rhs.num % mod;
return *this;
}
constexpr modint &operator /= (modint rhs){
int exp = mod - 2;
while(exp > 0){
if(exp % 2){
*this *= rhs;
}
rhs *= rhs;
exp /= 2;
}
return *this;
}
constexpr modint operator ++ (){
num = (num + 1) % mod;
return *this;
}
constexpr modint operator ++ (int n){
(void)n;
modint tmp = *this;
++(*this);
return tmp;
}
constexpr modint operator -- (){
num = (num + mod - 1) % mod;
return *this;
}
constexpr modint operator -- (int n){
(void)n;
const modint tmp = *this;
--(*this);
return tmp;
}
void modpow(ll y){
modint tmp = (*this);
(*this) = 1;
while(y > 0){
if(y % 2){
(*this) *= tmp;
}
tmp *= tmp;
y /= 2;
}
}
constexpr modint operator + (const modint& rhs) const {
return modint(*this) += rhs;
}
constexpr modint operator - (const modint& rhs) const {
return modint(*this) -= rhs;
}
constexpr modint operator * (const modint& rhs) const {
return modint(*this) *= rhs;
}
constexpr modint operator / (const modint& rhs) const {
return modint(*this) /= rhs;
}
friend ostream &operator << (ostream& lhs, const modint& rhs){
return lhs << rhs.num;
}
friend istream &operator >> (istream& lhs, modint& rhs){
lhs >> rhs.num;
return lhs;
}
};
#define mint modint<mod>
mint modpow(mint x, ll y){
if(y == 0) return 1;
mint e = modpow(x, y / 2);
e = e * e;
return e * (y % 2 == 0 ? 1 : x);
}
ll calc(ll s, ll h) {
ll t = max(0ll, s - h + 1);
return (s + t) * (s - t + 1) / 2;
}
ll H, W, K;
int main() {
cin.tie(nullptr);
ios_base::sync_with_stdio(false);
cout << fixed << setprecision(20);
cin >> H >> W >> K;
mint ans = 0;
rep (i, K) {
int x, y, v;
cin >> x >> y >> v;
mint cnt = x * W;
ans += (cnt - calc(y - 1, x) - calc(W - y, x)) * v;
}
cout << ans << "\n";
}
הההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההההה
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
0