結果
| 問題 |
No.650 行列木クエリ
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-03-03 11:35:23 |
| 言語 | Go (1.23.4) |
| 結果 |
AC
|
| 実行時間 | 195 ms / 2,000 ms |
| コード長 | 9,650 bytes |
| コンパイル時間 | 14,432 ms |
| コンパイル使用メモリ | 235,324 KB |
| 実行使用メモリ | 32,640 KB |
| 最終ジャッジ日時 | 2024-09-17 21:53:59 |
| 合計ジャッジ時間 | 15,942 ms |
|
ジャッジサーバーID (参考情報) |
judge3 / judge1 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 1 |
| other | AC * 10 |
ソースコード
package main
import (
"bufio"
"fmt"
"os"
)
func main() {
in := bufio.NewReader(os.Stdin)
out := bufio.NewWriter(os.Stdout)
defer out.Flush()
var n int
fmt.Fscan(in, &n)
hld := NewHeavyLightDecomposition(n)
edges := make([][2]int, n-1)
for i := 0; i < n-1; i++ {
var u, v int
fmt.Fscan(in, &u, &v)
hld.AddEdge(u, v)
edges[i] = [2]int{u, v}
}
hld.Build(0)
leaves := make([]E, n)
for i := range leaves {
leaves[i] = E{{1, 0}, {0, 1}}
}
seg := NewSegmentTree(leaves)
var q int
fmt.Fscan(in, &q)
for i := 0; i < q; i++ {
var op string
fmt.Fscan(in, &op)
if op == "x" {
// 编号为ei的边上的矩阵变为x00 x01 x10 x11
var ei, x00, x01, x10, x11 int
fmt.Fscan(in, &ei, &x00, &x01, &x10, &x11)
u, v := edges[ei][0], edges[ei][1]
// 边的序号用较深的那个顶点的欧拉序的起点编号表示.
in1, _ := hld.Id(u)
in2, _ := hld.Id(v)
if in1 < in2 {
in1, in2 = in2, in1
}
seg.Set(in1, E{{x00, x01}, {x10, x11}})
} else if op == "g" {
// 查询从anscestor到cur的路径上的矩阵的乘积(从根到叶子方向)
var ancestor, cur int
fmt.Fscan(in, &ancestor, &cur)
res := seg.e()
hld.QueryNonCommutativePath(ancestor, cur, false, func(start, end int) {
res = seg.op(res, seg.Query(start, end))
})
fmt.Fprintln(out, res[0][0], res[0][1], res[1][0], res[1][1])
}
}
}
const MOD int = 1e9 + 7
type E = [2][2]int
func (*SegmentTree) e() E { return E{{1, 0}, {0, 1}} }
func (*SegmentTree) op(a, b E) E {
return E{
{(a[0][0]*b[0][0] + a[0][1]*b[1][0]) % MOD, (a[0][0]*b[0][1] + a[0][1]*b[1][1]) % MOD},
{(a[1][0]*b[0][0] + a[1][1]*b[1][0]) % MOD, (a[1][0]*b[0][1] + a[1][1]*b[1][1]) % MOD},
}
}
type SegmentTree struct {
n, size int
seg []E
}
func NewSegmentTree(leaves []E) *SegmentTree {
res := &SegmentTree{}
n := len(leaves)
size := 1
for size < n {
size <<= 1
}
seg := make([]E, 2*size)
for i := 0; i < n; i++ {
seg[i+size] = leaves[i]
}
for i := size - 1; i > 0; i-- {
seg[i] = res.op(seg[2*i], seg[2*i+1])
}
res.n = n
res.size = size
res.seg = seg
return res
}
func (st *SegmentTree) Get(index int) E {
if index < 0 || index >= st.n {
return st.e()
}
return st.seg[index+st.size]
}
func (st *SegmentTree) Set(index int, value E) {
if index < 0 || index >= st.n {
return
}
index += st.size
st.seg[index] = value
for index >>= 1; index > 0; index >>= 1 {
st.seg[index] = st.op(st.seg[2*index], st.seg[2*index+1])
}
}
// [start, end)
func (st *SegmentTree) Query(start, end int) E {
if start < 0 {
start = 0
}
if end > st.n {
end = st.n
}
if start >= end {
return st.e()
}
leftRes, rightRes := st.e(), st.e()
start += st.size
end += st.size
for start < end {
if start&1 == 1 {
leftRes = st.op(leftRes, st.seg[start])
start++
}
if end&1 == 1 {
end--
rightRes = st.op(st.seg[end], rightRes)
}
start >>= 1
end >>= 1
}
return st.op(leftRes, rightRes)
}
func (st *SegmentTree) QueryAll() E { return st.seg[1] }
// maxRight returns the maximum r such that [start, r) satisfies the predicate.
func (st *SegmentTree) MaxRight(start int, predicate func(E) bool) int {
if start == st.n {
return st.n
}
start += st.size
res := st.e()
for {
for start&1 == 0 {
start >>= 1
}
if !predicate(st.op(res, st.seg[start])) {
for start < st.size {
start = 2 * start
if predicate(st.op(res, st.seg[start])) {
res = st.op(res, st.seg[start])
start++
}
}
return start - st.size
}
res = st.op(res, st.seg[start])
start++
if (start & -start) == start {
break
}
}
return st.n
}
// minLeft returns the minimum l such that [l, end) satisfies the predicate.
func (st *SegmentTree) MinLeft(end int, predicate func(E) bool) int {
if end == 0 {
return 0
}
end += st.size
sm := st.e()
for {
end--
for end > 1 && end&1 == 1 {
end >>= 1
}
if !predicate(st.op(st.seg[end], sm)) {
for end < st.size {
end = 2*end + 1
if predicate(st.op(st.seg[end], sm)) {
sm = st.op(st.seg[end], sm)
end--
}
}
return end + 1 - st.size
}
sm = st.op(st.seg[end], sm)
if end&-end == end {
break
}
}
return 0
}
type HeavyLightDecomposition struct {
Parent []int
Depth []int
Size []int
g [][]int
id int
down, up []int
nxt []int // heavy pathの先頭
}
func NewHeavyLightDecomposition(n int) *HeavyLightDecomposition {
return &HeavyLightDecomposition{g: make([][]int, n)}
}
// 無向辺 u <-> v を追加する.
func (hld *HeavyLightDecomposition) AddEdge(u, v int) {
hld.g[u] = append(hld.g[u], v)
hld.g[v] = append(hld.g[v], u)
}
// 有向辺 u -> v を追加する.
func (hld *HeavyLightDecomposition) AddDirectedEdge(u, v int) {
hld.g[u] = append(hld.g[u], v)
}
// rootを根とした重軽分解を構築する.
func (hld *HeavyLightDecomposition) Build(root int) {
n := len(hld.g)
hld.Size = make([]int, n)
hld.Depth = make([]int, n)
hld.down = make([]int, n)
hld.up = make([]int, n)
hld.nxt = make([]int, n)
hld.Parent = make([]int, n)
for i := 0; i < n; i++ {
hld.down[i] = -1
hld.up[i] = -1
hld.nxt[i] = root
hld.Parent[i] = root
}
hld.dfsSize(root, -1)
hld.dfsHld(root, -1)
}
// 頂点 i のオイラーツアー順を [down,up) の形で返す.
// 0 <= down < up <= n.
func (hld *HeavyLightDecomposition) Id(u int) (down, up int) {
down, up = hld.down[u], hld.up[u]
return
}
// 可換なパスクエリを処理する.
// 0 <= start <= end <= n, [start,end).
func (hld *HeavyLightDecomposition) QueryPath(u, v int, vertex bool, f func(start, end int)) {
lca_ := hld.LCA(u, v)
for _, p := range hld.ascend(u, lca_) {
s, t := p[0]+1, p[1]
if s > t {
f(t, s)
} else {
f(s, t)
}
}
if vertex {
f(hld.down[lca_], hld.down[lca_]+1)
}
for _, p := range hld.descend(lca_, v) {
s, t := p[0], p[1]+1
if s > t {
f(t, s)
} else {
f(s, t)
}
}
}
// 非可換なパスクエリを処理する.
// 0 <= start <= end <= n, [start,end).
// https://nyaannyaan.github.io/library/verify/verify-yosupo-ds/yosupo-vertex-set-path-composite.test.cpp
func (hld *HeavyLightDecomposition) QueryNonCommutativePath(u, v int, vertex bool, f func(start, end int)) {
lca_ := hld.LCA(u, v)
for _, p := range hld.ascend(u, lca_) {
f(p[0]+1, p[1])
}
if vertex {
f(hld.down[lca_], hld.down[lca_]+1)
}
for _, p := range hld.descend(lca_, v) {
f(p[0], p[1]+1)
}
}
// 部分木クエリを処理する.
// 0 <= start <= end <= n, [start,end).
func (hld *HeavyLightDecomposition) QuerySubTree(u int, vertex bool, f func(start, end int)) {
if vertex {
f(hld.down[u], hld.up[u])
} else {
f(hld.down[u]+1, hld.up[u])
}
}
func (hld *HeavyLightDecomposition) LCA(u, v int) int {
for hld.nxt[u] != hld.nxt[v] {
if hld.down[u] < hld.down[v] {
u, v = v, u
}
u = hld.Parent[hld.nxt[u]]
}
if hld.Depth[u] < hld.Depth[v] {
return u
}
return v
}
func (hld *HeavyLightDecomposition) Dist(u, v int) int {
return hld.Depth[u] + hld.Depth[v] - hld.Depth[hld.LCA(u, v)]*2
}
func (hld *HeavyLightDecomposition) dfsSize(cur, pre int) {
hld.Size[cur] = 1
for i, to := range hld.g[cur] {
if to == pre {
continue
}
// if to == hld.Parent[cur] {
// if len(hld.g[cur]) >= 2 && hld.g[cur][0] == to {
// hld.g[cur][0], hld.g[cur][1] = hld.g[cur][1], hld.g[cur][0]
// } else {
// continue
// }
// }
hld.Depth[to] = hld.Depth[cur] + 1
hld.Parent[to] = cur
hld.dfsSize(to, cur)
hld.Size[cur] += hld.Size[to]
if hld.Size[to] > hld.Size[hld.g[cur][0]] {
hld.g[cur][0], hld.g[cur][i] = hld.g[cur][i], hld.g[cur][0]
}
}
}
func (hld *HeavyLightDecomposition) dfsHld(cur, pre int) {
hld.down[cur] = hld.id
hld.id++
for _, to := range hld.g[cur] {
if to == pre {
continue
}
if to == hld.g[cur][0] {
hld.nxt[to] = hld.nxt[cur]
} else {
hld.nxt[to] = to
}
hld.dfsHld(to, cur)
}
hld.up[cur] = hld.id
}
// [u, v)
func (hld *HeavyLightDecomposition) ascend(u, v int) [][2]int {
var res [][2]int
for hld.nxt[u] != hld.nxt[v] {
res = append(res, [2]int{hld.down[u], hld.down[hld.nxt[u]]})
u = hld.Parent[hld.nxt[u]]
}
if u != v {
res = append(res, [2]int{hld.down[u], hld.down[v] + 1})
}
return res
}
// (u, v]
func (hld *HeavyLightDecomposition) descend(u, v int) [][2]int {
if u == v {
return nil
}
if hld.nxt[u] == hld.nxt[v] {
return [][2]int{{hld.down[u] + 1, hld.down[v]}}
}
res := hld.descend(u, hld.Parent[hld.nxt[v]])
res = append(res, [2]int{hld.down[hld.nxt[v]], hld.down[v]})
return res
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
// !Range Add Range Sum, 0-based.
type BITArray struct {
n int
tree1 []int
tree2 []int
}
func NewBITArray(n int) *BITArray {
return &BITArray{
n: n,
tree1: make([]int, n+1),
tree2: make([]int, n+1),
}
}
// 切片内[start, end)的每个元素加上delta.
// 0<=start<=end<=n
func (b *BITArray) Add(start, end, delta int) {
end--
b.add(start, delta)
b.add(end+1, -delta)
}
// 求切片内[start, end)的和.
// 0<=start<=end<=n
func (b *BITArray) Query(start, end int) int {
end--
return b.query(end) - b.query(start-1)
}
func (b *BITArray) add(index, delta int) {
index++
rawIndex := index
for index <= b.n {
b.tree1[index] += delta
b.tree2[index] += (rawIndex - 1) * delta
index += index & -index
}
}
func (b *BITArray) query(index int) (res int) {
index++
if index > b.n {
index = b.n
}
rawIndex := index
for index > 0 {
res += rawIndex*b.tree1[index] - b.tree2[index]
index -= index & -index
}
return
}