結果
問題 | No.5015 Escape from Labyrinth |
ユーザー | trineutron |
提出日時 | 2023-04-15 00:37:08 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
MLE
|
実行時間 | - |
コード長 | 10,091 bytes |
コンパイル時間 | 3,159 ms |
実行使用メモリ | 819,200 KB |
スコア | 0 |
最終ジャッジ日時 | 2023-04-15 11:41:53 |
合計ジャッジ時間 | 6,495 ms |
ジャッジサーバーID (参考情報) |
judge15 / judge16 |
(要ログイン)
テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | MLE | - |
testcase_01 | -- | - |
testcase_02 | -- | - |
testcase_03 | -- | - |
testcase_04 | -- | - |
testcase_05 | -- | - |
testcase_06 | -- | - |
testcase_07 | -- | - |
testcase_08 | -- | - |
testcase_09 | -- | - |
testcase_10 | -- | - |
testcase_11 | -- | - |
testcase_12 | -- | - |
testcase_13 | -- | - |
testcase_14 | -- | - |
testcase_15 | -- | - |
testcase_16 | -- | - |
testcase_17 | -- | - |
testcase_18 | -- | - |
testcase_19 | -- | - |
testcase_20 | -- | - |
testcase_21 | -- | - |
testcase_22 | -- | - |
testcase_23 | -- | - |
testcase_24 | -- | - |
testcase_25 | -- | - |
testcase_26 | -- | - |
testcase_27 | -- | - |
testcase_28 | -- | - |
testcase_29 | -- | - |
testcase_30 | -- | - |
testcase_31 | -- | - |
testcase_32 | -- | - |
testcase_33 | -- | - |
testcase_34 | -- | - |
testcase_35 | -- | - |
testcase_36 | -- | - |
testcase_37 | -- | - |
testcase_38 | -- | - |
testcase_39 | -- | - |
testcase_40 | -- | - |
testcase_41 | -- | - |
testcase_42 | -- | - |
testcase_43 | -- | - |
testcase_44 | -- | - |
testcase_45 | -- | - |
testcase_46 | -- | - |
testcase_47 | -- | - |
testcase_48 | -- | - |
testcase_49 | -- | - |
testcase_50 | -- | - |
testcase_51 | -- | - |
testcase_52 | -- | - |
testcase_53 | -- | - |
testcase_54 | -- | - |
testcase_55 | -- | - |
testcase_56 | -- | - |
testcase_57 | -- | - |
testcase_58 | -- | - |
testcase_59 | -- | - |
testcase_60 | -- | - |
testcase_61 | -- | - |
testcase_62 | -- | - |
testcase_63 | -- | - |
testcase_64 | -- | - |
testcase_65 | -- | - |
testcase_66 | -- | - |
testcase_67 | -- | - |
testcase_68 | -- | - |
testcase_69 | -- | - |
testcase_70 | -- | - |
testcase_71 | -- | - |
testcase_72 | -- | - |
testcase_73 | -- | - |
testcase_74 | -- | - |
testcase_75 | -- | - |
testcase_76 | -- | - |
testcase_77 | -- | - |
testcase_78 | -- | - |
testcase_79 | -- | - |
testcase_80 | -- | - |
testcase_81 | -- | - |
testcase_82 | -- | - |
testcase_83 | -- | - |
testcase_84 | -- | - |
testcase_85 | -- | - |
testcase_86 | -- | - |
testcase_87 | -- | - |
testcase_88 | -- | - |
testcase_89 | -- | - |
testcase_90 | -- | - |
testcase_91 | -- | - |
testcase_92 | -- | - |
testcase_93 | -- | - |
testcase_94 | -- | - |
testcase_95 | -- | - |
testcase_96 | -- | - |
testcase_97 | -- | - |
testcase_98 | -- | - |
testcase_99 | -- | - |
ソースコード
#include <bits/stdc++.h> using std::array, std::vector, std::string; using vertex = std::pair<int, int>; auto start = std::chrono::steady_clock::now(); auto elapsed() { return (std::chrono::steady_clock::now() - start).count(); } constexpr int N = 60; // 迷宮の大きさ constexpr int max_hp = 1500; // 初期体力 constexpr int dy[4] = {-1, 1, 0, 0}; constexpr int dx[4] = {0, 0, -1, 1}; constexpr auto dir = "UDLR"; constexpr int inf = 1e9; enum { EMPTY, BLOCK, E2, E3, E4, E5, WALL, JEWELL, FIRE, KEY, GOAL }; // 範囲外かどうか bool range_out(size_t y, size_t x) { return x >= N or y >= N; } // 探知機の情報 struct enemy { int y, x, d; enemy(int y, int x, int d) : y(y), x(x), d(d) {} }; int D, H; int ky, kx; int gy, gx; array<int, 64 * 64 * 64> cost, distance, distance_key; // 盤面の情報 struct Board { array<int8_t, 64 * 64> board; int score = 0; int fire = 0; int hp = max_hp; int block = 0; bool key = false; bool escaped = false; int y, x; int turn = 0; vector<int8_t> actions; Board(const vector<string> &S, const vector<enemy> &E) { board.fill(EMPTY); for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { const int idx = 64 * i + j; switch (S[i][j]) { case '#': board[idx] = WALL; break; case 'J': board[idx] = JEWELL; break; case 'F': board[idx] = FIRE; break; case 'K': board[idx] = KEY; ky = i; kx = j; break; case 'G': board[idx] = GOAL; gy = i; gx = j; break; case 'S': y = i; x = j; break; } } } for (const auto &[i, j, d] : E) { board[64 * i + j] = d; } } double evaluate() const { if (escaped) return score; int dist = distance_key[64 * 64 * turn + 64 * y + x]; if (key) { dist = distance[64 * 64 * turn + 64 * y + x]; } double res = hp - dist; if (res <= 0) return -inf; return score + (0.1 * hp + 0.0001 * res) / (0.5 * D + 1.0); } // action: 0 to 12 // return: is_legal bool advance(const int action) { turn++; if (turn == 60) turn = 0; const int d = action & 3; int ny = y + dy[d], nx = x + dx[d]; if (action < 4) { // move if (range_out(ny, nx)) return false; auto &state = board[64 * ny + nx]; y = ny; x = nx; if (state == WALL or state == BLOCK or (2 <= state and state <= 5)) { return false; } else if (state == KEY) { key = true; state = EMPTY; } else if (state == JEWELL) { score++; state = EMPTY; } else if (state == FIRE) { fire++; state = EMPTY; } else if (state == GOAL and key) { escaped = true; } return true; } else if (action < 8) { // block if (range_out(ny, nx)) return false; if (board[64 * ny + nx] >= 2) return false; block -= board[64 * ny + nx]; board[64 * ny + nx] = 1 - board[64 * ny + nx]; block += board[64 * ny + nx]; return true; } else if (action < 12) { // fire if (fire == 0) return false; while (not range_out(ny, nx)) { int state = board[64 * ny + nx]; if (2 <= state and state <= 5) { // enemy board[64 * ny + nx] = EMPTY; fire--; return true; } else if (state == WALL or state == BLOCK) { return false; } ny += dy[d]; nx += dx[d]; } return false; } else { return true; } } void after() { for (int d = 0; d < 4; d++) { int y_next = y + dy[d], x_next = x + dx[d]; while (not range_out(y_next, x_next)) { int state = board[64 * y_next + x_next]; if (2 <= state and state <= 5) { // enemy if (turn % state == 0) hp -= D; break; } if (state == WALL or state == BLOCK) break; y_next += dy[d]; x_next += dx[d]; } } hp--; } }; bool operator<(const Board &a, const Board &b) { return a.evaluate() < b.evaluate(); } vector<int8_t> chokudai_search(const Board &board) { array<std::priority_queue<Board>, max_hp + 1> beam; Board best_board{board}; int best = -1; beam[0].emplace(board); while (true) { for (int t = 0; t < max_hp; t++) { if (beam[t].empty()) continue; Board board_now{beam[t].top()}; beam[t].pop(); if (board_now.escaped) { if (board_now.score > best) { best = board_now.score; best_board = board_now; } break; } for (int action = 0; action < 13; action++) { if (elapsed() >= 2000000000) { return best_board.actions; } if (4 <= action and action < 8) continue; Board board_next{board_now}; if (not board_next.advance(action)) continue; if (not board_next.escaped) { board_next.after(); } if (board_next.hp <= 0) continue; board_next.actions.push_back(action); beam[t + 1].emplace(board_next); } } } return best_board.actions; } int main() { int N; // 入力の受け取り std::cin >> N >> D >> H; vector<string> S(N); for (int i = 0; i < N; i++) std::cin >> S[i]; int M; std::cin >> M; vector<enemy> E; for (int i = 0; i < M; i++) { int y, x, d; std::cin >> y >> x >> d; E.emplace_back(y, x, d); } Board board(S, E); cost.fill(1); for (int turn = 0; turn < 60; turn++) { for (int y = 0; y < N; y++) { for (int x = 0; x < N; x++) { for (int d = 0; d < 4; d++) { int ny = y + dy[d], nx = x + dx[d]; while (not range_out(ny, nx)) { int state = board.board[64 * ny + nx]; if (2 <= state and state <= 5) { // enemy if (turn % state == 0) { cost[64 * 64 * turn + 64 * y + x] += D; } break; } if (state == WALL or state == BLOCK) break; ny += dy[d]; nx += dx[d]; } } } } } std::priority_queue<vertex, vector<vertex>, std::greater<vertex>> que; distance.fill(inf); for (int turn = 0; turn < 60; turn++) { que.emplace(0, 64 * 64 * turn + 64 * gy + gx); } while (not que.empty()) { auto [d0, idx] = que.top(); que.pop(); if (distance[idx] <= d0) continue; distance[idx] = d0; int turn = idx / (64 * 64), y0 = idx % (64 * 64) / 64, x0 = idx % 64; int state = S[y0][x0]; if (state == '#' or state == 'E') { continue; } int nt = turn > 0 ? turn - 1 : 59; for (int d = 0; d < 4; d++) { int ny = y0 + dy[d], nx = x0 + dx[d]; if (range_out(ny, nx)) continue; int n_idx = 64 * 64 * nt + 64 * ny + nx; int nd = distance[idx] + cost[idx]; if (state == 'G') { nd = distance[idx]; } if (distance[n_idx] <= nd) continue; que.emplace(nd, n_idx); } que.emplace(distance[idx] + cost[idx], 64 * 64 * nt + 64 * y0 + x0); } distance_key.fill(inf); for (int turn = 0; turn < 60; turn++) { que.emplace(distance[64 * 64 * turn + 64 * ky + kx], 64 * 64 * turn + 64 * ky + kx); } while (not que.empty()) { auto [d0, idx] = que.top(); que.pop(); if (distance_key[idx] <= d0) continue; distance_key[idx] = d0; int turn = idx / (64 * 64), y0 = idx % (64 * 64) / 64, x0 = idx % 64; int state = S[y0][x0]; if (state == '#' or state == 'E') { continue; } int nt = turn > 0 ? turn - 1 : 59; for (int d = 0; d < 4; d++) { int ny = y0 + dy[d], nx = x0 + dx[d]; if (range_out(ny, nx)) continue; int n_idx = 64 * 64 * nt + 64 * ny + nx; int nd = distance_key[idx] + cost[idx]; if (distance_key[n_idx] <= nd) continue; que.emplace(nd, n_idx); } que.emplace(distance_key[idx] + cost[idx], 64 * 64 * nt + 64 * y0 + x0); } vector<int8_t> ans = chokudai_search(board); for (auto &&action : ans) { if (action < 4) { std::cout << "M " << dir[action] << std::endl; } else if (action < 8) { std::cout << "B " << dir[action & 3] << std::endl; } else if (action < 12) { std::cout << "F " << dir[action & 3] << std::endl; } else { std::cout << "S" << std::endl; } } return 0; }