結果
問題 | No.5015 Escape from Labyrinth |
ユーザー | a9ua1i0n |
提出日時 | 2023-04-16 19:07:25 |
言語 | C++11 (gcc 11.4.0) |
結果 |
AC
|
実行時間 | 2,622 ms / 3,000 ms |
コード長 | 10,443 bytes |
コンパイル時間 | 2,958 ms |
コンパイル使用メモリ | 197,996 KB |
実行使用メモリ | 98,928 KB |
スコア | 13,760 |
最終ジャッジ日時 | 2023-04-16 19:11:55 |
合計ジャッジ時間 | 269,851 ms |
ジャッジサーバーID (参考情報) |
judge12 / judge16 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 2,582 ms
55,796 KB |
testcase_01 | AC | 2,597 ms
75,308 KB |
testcase_02 | AC | 2,590 ms
91,092 KB |
testcase_03 | AC | 2,590 ms
71,208 KB |
testcase_04 | AC | 2,606 ms
78,660 KB |
testcase_05 | AC | 2,598 ms
64,244 KB |
testcase_06 | AC | 2,598 ms
95,292 KB |
testcase_07 | AC | 2,606 ms
77,732 KB |
testcase_08 | AC | 2,582 ms
75,200 KB |
testcase_09 | AC | 2,558 ms
58,896 KB |
testcase_10 | AC | 2,585 ms
81,628 KB |
testcase_11 | AC | 2,564 ms
75,896 KB |
testcase_12 | AC | 2,569 ms
64,220 KB |
testcase_13 | AC | 2,599 ms
75,740 KB |
testcase_14 | AC | 2,577 ms
63,572 KB |
testcase_15 | AC | 2,591 ms
95,912 KB |
testcase_16 | AC | 2,613 ms
68,012 KB |
testcase_17 | AC | 2,622 ms
79,756 KB |
testcase_18 | AC | 2,593 ms
97,524 KB |
testcase_19 | AC | 2,600 ms
86,688 KB |
testcase_20 | AC | 2,600 ms
70,144 KB |
testcase_21 | AC | 2,573 ms
85,108 KB |
testcase_22 | AC | 2,592 ms
64,400 KB |
testcase_23 | AC | 2,570 ms
72,940 KB |
testcase_24 | AC | 2,575 ms
82,340 KB |
testcase_25 | AC | 2,576 ms
91,020 KB |
testcase_26 | AC | 2,558 ms
75,656 KB |
testcase_27 | AC | 2,582 ms
71,240 KB |
testcase_28 | AC | 2,557 ms
84,048 KB |
testcase_29 | AC | 2,580 ms
87,480 KB |
testcase_30 | AC | 2,582 ms
79,780 KB |
testcase_31 | AC | 2,573 ms
85,444 KB |
testcase_32 | AC | 2,593 ms
82,452 KB |
testcase_33 | AC | 2,565 ms
66,856 KB |
testcase_34 | AC | 2,564 ms
86,652 KB |
testcase_35 | AC | 2,603 ms
86,240 KB |
testcase_36 | AC | 2,559 ms
70,372 KB |
testcase_37 | AC | 2,580 ms
79,068 KB |
testcase_38 | AC | 2,585 ms
81,464 KB |
testcase_39 | AC | 2,589 ms
73,156 KB |
testcase_40 | AC | 2,588 ms
62,728 KB |
testcase_41 | AC | 2,588 ms
72,032 KB |
testcase_42 | AC | 2,564 ms
79,088 KB |
testcase_43 | AC | 2,570 ms
91,648 KB |
testcase_44 | AC | 2,586 ms
71,848 KB |
testcase_45 | AC | 2,569 ms
55,480 KB |
testcase_46 | AC | 2,559 ms
72,164 KB |
testcase_47 | AC | 2,564 ms
87,048 KB |
testcase_48 | AC | 2,591 ms
63,444 KB |
testcase_49 | AC | 2,558 ms
67,140 KB |
testcase_50 | AC | 2,583 ms
71,792 KB |
testcase_51 | AC | 2,593 ms
71,064 KB |
testcase_52 | AC | 2,583 ms
82,232 KB |
testcase_53 | AC | 2,564 ms
79,092 KB |
testcase_54 | AC | 2,593 ms
72,904 KB |
testcase_55 | AC | 2,559 ms
77,388 KB |
testcase_56 | AC | 2,578 ms
79,400 KB |
testcase_57 | AC | 2,609 ms
70,196 KB |
testcase_58 | AC | 2,570 ms
70,248 KB |
testcase_59 | AC | 2,570 ms
70,652 KB |
testcase_60 | AC | 2,616 ms
79,712 KB |
testcase_61 | AC | 2,573 ms
58,704 KB |
testcase_62 | AC | 2,576 ms
63,084 KB |
testcase_63 | AC | 2,589 ms
58,024 KB |
testcase_64 | AC | 2,568 ms
72,180 KB |
testcase_65 | AC | 2,569 ms
68,720 KB |
testcase_66 | AC | 2,586 ms
55,376 KB |
testcase_67 | AC | 2,562 ms
69,268 KB |
testcase_68 | AC | 2,562 ms
76,104 KB |
testcase_69 | AC | 2,561 ms
78,436 KB |
testcase_70 | AC | 2,599 ms
98,928 KB |
testcase_71 | AC | 2,577 ms
67,288 KB |
testcase_72 | AC | 2,574 ms
86,728 KB |
testcase_73 | AC | 2,584 ms
94,868 KB |
testcase_74 | AC | 2,563 ms
77,296 KB |
testcase_75 | AC | 2,565 ms
81,496 KB |
testcase_76 | AC | 2,602 ms
90,468 KB |
testcase_77 | AC | 2,562 ms
58,592 KB |
testcase_78 | AC | 2,567 ms
64,832 KB |
testcase_79 | AC | 2,585 ms
68,984 KB |
testcase_80 | AC | 2,564 ms
79,568 KB |
testcase_81 | AC | 2,573 ms
77,168 KB |
testcase_82 | AC | 2,569 ms
75,384 KB |
testcase_83 | AC | 2,566 ms
70,500 KB |
testcase_84 | AC | 2,579 ms
94,072 KB |
testcase_85 | AC | 2,554 ms
64,588 KB |
testcase_86 | AC | 2,616 ms
73,768 KB |
testcase_87 | AC | 2,556 ms
75,368 KB |
testcase_88 | AC | 2,569 ms
86,672 KB |
testcase_89 | AC | 2,589 ms
84,976 KB |
testcase_90 | AC | 2,568 ms
78,492 KB |
testcase_91 | AC | 2,574 ms
73,048 KB |
testcase_92 | AC | 2,592 ms
70,388 KB |
testcase_93 | AC | 2,571 ms
73,168 KB |
testcase_94 | AC | 2,585 ms
72,732 KB |
testcase_95 | AC | 2,600 ms
93,796 KB |
testcase_96 | AC | 2,577 ms
50,948 KB |
testcase_97 | AC | 2,570 ms
56,808 KB |
testcase_98 | AC | 2,589 ms
76,380 KB |
testcase_99 | AC | 2,585 ms
74,904 KB |
ソースコード
#include <bits/stdc++.h> using namespace std; const int grid_size = 60; // 迷宮の大きさ const int max_hp = 1500; // 初期体力 int dy[4] = {-1, 1, 0, 0}; int dx[4] = {0, 0, -1, 1}; string dir = "UDLR"; // 探知機の情報 struct enemy { int y, x, d, num; bool destroyed; enemy(int y, int x, int d, int num) { this->y = y, this->x = x, this->d = d; this->num = num; destroyed = false; } }; // 範囲外かどうか bool range_out(int y, int x) { if (y < 0 || y >= grid_size) return true; if (x < 0 || x >= grid_size) return true; return false; } class action { public: virtual void print() = 0; }; // class pause: public action { // public: // void print() override { // cout << "S" // << "\n"; // } // }; class transfer: public action { char dir; public: transfer(char dir): dir(dir) {} void print() { cout << "M " << this->dir << "\n"; } }; // class fire: public action { // char dir; // public: // fire(char dir): // dir(dir) {} // void print() override { // cout << "F " << this->dir // << "\n"; // } // }; // BFSによる経路探索 vector<transfer> find_path(int sy, int sx, int gy, int gx, vector<string>& S) { int siz = S.size(); vector<vector<int>> dist(siz, vector<int>(siz, -1)); dist[sy][sx] = 0; queue<pair<int, int>> q; q.emplace(sy, sx); while (!q.empty()) { pair<int, int> p = q.front(); q.pop(); int y = p.first, x = p.second; for (int k = 0; k < 4; k++) { int ny = y + dy[k], nx = x + dx[k]; if (range_out(ny, nx)) continue; if (dist[ny][nx] != -1) continue; char cell = S[ny][nx]; if (cell == '#' || cell == 'B' || cell == 'E') continue; dist[ny][nx] = dist[y][x] + 1; q.emplace(ny, nx); } } vector<transfer> res; if (dist[gy][gx] == -1) return res; int now_y = gy, now_x = gx, now_d = dist[gy][gx]; while (now_y != sy || now_x != sx) { bool moved = false; for (int k = 0; k < 4; k++) { int new_y = now_y + dy[k], new_x = now_x + dx[k]; if (range_out(new_y, new_x)) continue; if (dist[new_y][new_x] != now_d - 1) continue; now_y = new_y, now_x = new_x; now_d--; res.push_back(transfer(dir[k ^ 1])); moved = true; break; } assert(moved); } reverse(res.begin(), res.end()); return res; } pair<int, int> start_yx; pair<int, int> goal_yx; pair<int, int> key_yx; int dist(pair<int, int> pos, int y, int x) { return abs(pos.first - y) + abs(pos.second - x); } class board { public: vector<transfer> ans; bitset<500> gem; int hp = 1500; int powder = 0; int y = 0; int x = 0; bool has_key = false; board(int y, int x): y(y), x(x) {} board(int y, int x, vector<transfer>& ans, bitset<500> gem, int hp, int powder, bool has_key): y(y), x(x), ans(ans), gem(gem), hp(hp), powder(powder), has_key(has_key) {} }; int get_score(const board& b) { int score = 0; score += b.gem.count() * 10; // score += b.hp; if (b.has_key) score += (grid_size * 2 - dist(goal_yx, b.y, b.x)) * 10; else score += grid_size * 2 - dist(key_yx, b.y, b.x); // if (b.has_key) // score *= 10; return score; } bool operator<(const board& t1, const board& t2) { return get_score(t1) < get_score(t2); }; bool operator>(const board& t1, const board& t2) { return t2 < t1; } bool operator<=(const board& t1, const board& t2) { return !(t1 > t2); } bool operator>=(const board& t1, const board& t2) { return !(t1 < t2); } int check_damages(vector<vector<set<int>>>& is_detectedable, vector<enemy>& E, int y, int x, int turn) { int damages = 0; for (auto itr = is_detectedable[y][x].begin(); itr != is_detectedable[y][x].begin(); itr++) { if (turn % E[*itr].d == 0) { damages++; } } return damages; } void wrapper(action& act) { act.print(); } int main() { ios::sync_with_stdio(false); cin.tie(nullptr); auto start = clock(); // 入力の受け取り int N, D, H; cin >> N >> D >> H; vector<string> S(N); for (int i = 0; i < N; i++) cin >> S[i]; int M; cin >> M; vector<enemy> E; for (int i = 0; i < M; i++) { int y, x, d; cin >> y >> x >> d; E.emplace_back(y, x, d, i); } vector<vector<set<int>>> is_detectedable(N, vector<set<int>>(N)); for (int i = 0; i < M; i++) { for (int d = 0; d < 4; d++) { int y = E[i].y + dy[d]; int x = E[i].x + dx[d]; while (!range_out(y, x)) { if (S[y][x] == '#' || S[y][x] == 'E') { break; } is_detectedable[y][x].insert(i); y += dy[d]; x += dx[d]; } } } map<int, map<int, int>> gems; map<int, map<int, int>> powders; { int g = 0; int p = 0; for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { if (S[i][j] == 'S') { start_yx = pair<int, int>(i, j); } if (S[i][j] == 'G') { goal_yx = pair<int, int>(i, j); } if (S[i][j] == 'K') { key_yx = pair<int, int>(i, j); } if (S[i][j] == 'J') { gems[i][j] = g; g++; } if (S[i][j] == 'J') { powders[i][j] = p; p++; } } } } // beam search board best_ans = board(start_yx.first, start_yx.second); int beam_width = 5000; int it = 0; priority_queue<board, vector<board>, less<board>> que, nque; que.push(best_ans); vector<transfer> find_key = find_path(start_yx.first, start_yx.second, key_yx.first, key_yx.second, S); vector<transfer> goal = find_path(key_yx.first, key_yx.second, goal_yx.first, goal_yx.second, S); best_ans.ans.insert(best_ans.ans.end(), find_key.begin(), find_key.end()); best_ans.ans.insert(best_ans.ans.end(), goal.begin(), goal.end()); while ((clock() - start) < 2.5 * CLOCKS_PER_SEC) { // cerr << "queue.top: " << que.top().hp << " " << que.top().gem.count() << " " << boolalpha << que.top().has_key << " " << que.top().x << " " << que.top().y << " : " << get_score(que.top()) // << "\n"; if (que.empty()) break; it++; for (int w = 0; w < beam_width; w++) { if (que.empty()) { break; } auto b = que.top(); que.pop(); for (int d = 0; d < 4; d++) { int ny = b.y + dy[d]; int nx = b.x + dx[d]; if (range_out(ny, nx)) { continue; } bool can_push = true; int nhp = b.hp - 1; if (nhp <= 0) { continue; } int npowder = b.powder; bitset<500> ngem = b.gem; bool key = b.has_key; switch (S[ny][nx]) { case '.': nhp -= D * check_damages(is_detectedable, E, ny, nx, b.ans.size() + 1); break; case '#': can_push = false; break; case 'S': nhp -= D * check_damages(is_detectedable, E, ny, nx, b.ans.size() + 1); break; case 'G': if (b.has_key) { // cerr << "ans" // << "\n"; auto nb = board(ny, nx, b.ans, ngem, nhp, npowder, b.has_key); nb.ans.push_back(transfer(dir[d])); if (best_ans < nb) { // cerr << "ans" // << " " << nb.gem.count() // << "\n"; best_ans = nb; } can_push = false; } else { nhp -= D * check_damages(is_detectedable, E, ny, nx, b.ans.size() + 1); } break; case 'K': nhp -= D * check_damages(is_detectedable, E, ny, nx, b.ans.size() + 1); key = true; break; case 'J': nhp -= D * check_damages(is_detectedable, E, ny, nx, b.ans.size() + 1); ngem[gems[ny][nx]] = true; break; case 'F': nhp -= D * check_damages(is_detectedable, E, ny, nx, b.ans.size() + 1); // TODO: powder取得 break; case 'E': can_push = false; break; default: break; } if (!can_push) { continue; } if (nhp <= 0) { continue; } auto nb = board(ny, nx, b.ans, ngem, nhp, npowder, key); nb.ans.push_back(transfer(dir[d])); nque.push(nb); } // b.ans.push_back(pause()); // b.hp--; // if (b.hp > 0) // nque.push(b); } que = nque; priority_queue<board, vector<board>, less<board>> e; swap(nque, e); } cerr << "iter: " << it << "\n"; cerr << "best-ans: " << best_ans.ans.size() << "\n"; for (auto itr = best_ans.ans.begin(); itr != best_ans.ans.end(); itr++) { wrapper(*itr); } return 0; }