結果
| 問題 |
No.5016 Worst Mayor
|
| コンテスト | |
| ユーザー |
square1001
|
| 提出日時 | 2023-04-29 16:59:24 |
| 言語 | C++17(gcc12) (gcc 12.3.0 + boost 1.87.0) |
| 結果 |
TLE
|
| 実行時間 | - |
| コード長 | 8,342 bytes |
| コンパイル時間 | 3,806 ms |
| コンパイル使用メモリ | 108,040 KB |
| 実行使用メモリ | 24,456 KB |
| スコア | 0 |
| 最終ジャッジ日時 | 2023-04-29 17:05:47 |
| 合計ジャッジ時間 | 138,189 ms |
|
ジャッジサーバーID (参考情報) |
judge11 / judge12 |
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| ファイルパターン | 結果 |
|---|---|
| other | TLE * 50 |
ソースコード
#include <array>
#include <cmath>
#include <string>
#include <vector>
#include <cassert>
#include <iostream>
#include <algorithm>
using namespace std;
class action {
public:
static constexpr int D = 14;
static constexpr int ACTION_BUILD = 1;
static constexpr int ACTION_LEVEL = 2;
static constexpr int ACTION_MONEY = 3;
int tp, id;
action() : tp(-1), id(-1) {}
action(int tp_) : tp(tp_), id(-1) {
assert(tp == 2 || tp == 3);
}
action(int tp_, int id_) : tp(tp_), id(id_) {
assert(tp == 1 && 0 <= id && id < D * (D - 1) * 2);
}
string to_string() const {
assert(tp != -1);
if (tp == 2 || tp == 3) {
return std::to_string(tp);
}
int xa, ya, xb, yb;
if (id < D * (D - 1)) {
xa = id / D;
ya = id % D;
xb = xa + 1;
yb = ya;
}
else {
xa = (id - D * (D - 1)) / (D - 1);
ya = (id - D * (D - 1)) % (D - 1);
xb = xa;
yb = ya + 1;
}
// output in 1-indexed
return std::to_string(tp) + " " + std::to_string(xa + 1) + " " + std::to_string(ya + 1) + " " + std::to_string(xb + 1) + " " + std::to_string(yb + 1);
}
};
uint64_t seed = 123456789;
uint64_t xorshift64() {
seed ^= seed << 13;
seed ^= seed >> 7;
seed ^= seed << 17;
return seed;
}
int main() {
// step #1. initial input
const int INF = 1012345678;
const int D = action::D;
int N, T;
cin >> N >> T;
vector<int> X(N), Y(N);
for (int i = 0; i < N; i++) {
int a, b, c, d;
cin >> a >> b >> c >> d;
X[i] = (a - 1) * D + (b - 1);
Y[i] = (c - 1) * D + (d - 1);
}
// step #2. make graph-like list of citizens
vector<int> deg(D * D);
for (int i = 0; i < N; i++) {
deg[X[i]] += 1;
deg[Y[i]] += 1;
}
vector<vector<int> > G(D * D);
for (int i = 0; i < N; i++) {
if (deg[X[i]] > deg[Y[i]] || (deg[X[i]] == deg[Y[i]] && X[i] < Y[i])) {
G[X[i]].push_back(Y[i]);
}
else {
G[Y[i]].push_back(X[i]);
}
}
int cnt = 0;
for (int i = 0; i < D * D; i++) {
if (deg[i] >= 1) {
cnt += 1;
}
}
// step #3. function to calculate score
auto getdist = [&](const vector<int>& road) {
vector<vector<int> > dist(D * D, vector<int>(D * D, INF));
vector<int> q1(D * D);
vector<int> q2(D * D);
for (int i = 0; i < D * D; i++) {
dist[i][i] = 0;
int ql1 = 0, qr1 = 1;
int ql2 = 0, qr2 = 0;
q1[0] = i;
while (ql1 != qr1 || ql2 != qr2) {
int c1 = (ql1 != qr1 ? q1[ql1] : INF);
int c2 = (ql2 != qr2 ? q2[ql2] : INF);
int pos = -1, curdist = 0;
if (c1 <= c2) {
curdist = (c1 >> 12);
pos = (c1 & ((1 << 12) - 1));
ql1 += 1;
}
else {
curdist = (c2 >> 12);
pos = (c2 & ((1 << 12) - 1));
ql2 += 1;
}
int px = pos / D, py = pos % D;
// direction 1: down
if (px != D - 1 && road[px * D + py] == 0) {
if (dist[i][pos + D] > curdist + 1000) {
dist[i][pos + D] = curdist + 1000;
q1[qr1++] = (dist[i][pos + D] << 12) | (pos + D);
}
}
if (px != D - 1 && road[px * D + py] == 1) {
if (dist[i][pos + D] > curdist + 223) {
dist[i][pos + D] = curdist + 223;
q2[qr2++] = (dist[i][pos + D] << 12) | (pos + D);
}
}
// direction 2: up
if (px != 0 && road[(px - 1) * D + py] == 0) {
if (dist[i][pos - D] > curdist + 1000) {
dist[i][pos - D] = curdist + 1000;
q1[qr1++] = (dist[i][pos - D] << 12) | (pos - D);
}
}
if (px != 0 && road[(px - 1) * D + py] == 1) {
if (dist[i][pos - D] > curdist + 223) {
dist[i][pos - D] = curdist + 223;
q2[qr2++] = (dist[i][pos - D] << 12) | (pos - D);
}
}
// direction 3: right
if (py != D - 1 && road[D * (D - 1) + px * (D - 1) + py] == 0) {
if (dist[i][pos + 1] > curdist + 1000) {
dist[i][pos + 1] = curdist + 1000;
q1[qr1++] = (dist[i][pos + 1] << 12) | (pos + 1);
}
}
if (py != D - 1 && road[D * (D - 1) + px * (D - 1) + py] == 1) {
if (dist[i][pos + 1] > curdist + 223) {
dist[i][pos + 1] = curdist + 223;
q2[qr2++] = (dist[i][pos + 1] << 12) | (pos + 1);
}
}
// direction 4: left
if (py != 0 && road[D * (D - 1) + px * (D - 1) + py - 1] == 0) {
if (dist[i][pos - 1] > curdist + 1000) {
dist[i][pos - 1] = curdist + 1000;
q1[qr1++] = (dist[i][pos - 1] << 12) | (pos - 1);
}
}
if (py != 0 && road[D * (D - 1) + px * (D - 1) + py - 1] == 1) {
if (dist[i][pos - 1] > curdist + 223) {
dist[i][pos - 1] = curdist + 223;
q2[qr2++] = (dist[i][pos - 1] << 12) | (pos - 1);
}
}
}
}
return dist;
};
// step #4. process queries
int current_money = 1000000;
int current_level = 1;
int current_score = 0;
int used_roads = 0;
vector<int> road(D * (D - 1) * 2, 0);
vector<vector<int> > dist = getdist(road);
auto calc = [&](const vector<int>& road) {
int answer = 0;
for (int i = 0; i < N; i++) {
answer += (dist[X[i]][Y[i]] * 287) % 1000;
}
return answer;
};
auto get_edge = [&](int id) {
int va, vb;
if (id < D * (D - 1)) {
va = id;
vb = id + D;
}
else {
va = (id - D * (D - 1)) / (D - 1) * D + (id - D * (D - 1)) % (D - 1);
vb = va + 1;
}
return make_pair(va, vb);
};
vector<action> a(T);
vector<int> level(T + 1), money(T + 1), score(T + 1);
for (int i = 0; i < T; i++) {
// decide action
int required_money = int(10000000 / sqrt(current_level));
if (i < 37) {
a[i] = action(action::ACTION_LEVEL);
}
else if (used_roads == 0 && current_money < required_money) {
a[i] = action(action::ACTION_MONEY);
}
else {
if (current_money >= required_money) {
vector<pair<int, int> > g;
for (int j = 0; j < D * (D - 1) * 2; j++) {
if (road[j] == 0) {
pair<int, int> e = get_edge(j);
int subscore = 0;
for (int k = 0; k < N; k++) {
int d1 = dist[X[k]][Y[k]];
int d2 = dist[X[k]][e.first] + dist[Y[k]][e.second] + 223;
int d3 = dist[X[k]][e.second] + dist[Y[k]][e.first] + 223;
int d4 = min(d1, min(d2, d3));
subscore += (d4 * 287) % 1000;
}
g.push_back(make_pair(-subscore, j));
}
}
sort(g.begin(), g.end());
pair<int, int> bestpair = make_pair(-1, -1);
int bestscore = -INF;
for (int j = 0; j < 25 && j < int(g.size()); j++) {
for (int k = 0; k < j; k++) {
pair<int, int> e1 = get_edge(g[j].second);
pair<int, int> e2 = get_edge(g[k].second);
int subscore = 0;
for (int l = 0; l < N; l++) {
int x = X[l], y = Y[l];
int d1 = dist[x][y];
int d2 = dist[x][e1.first] + dist[y][e1.second] + 223;
int d3 = dist[x][e2.first] + dist[y][e2.second] + 223;
int d4 = dist[x][e1.first] + dist[e1.second][e2.first] + dist[e2.second][y] + 446;
int d5 = dist[x][e1.second] + dist[e1.first][e2.first] + dist[e2.second][y] + 446;
int d6 = dist[x][e1.first] + dist[e1.second][e2.second] + dist[e2.first][y] + 446;
int d7 = dist[x][e1.second] + dist[e1.first][e2.second] + dist[e2.first][y] + 446;
subscore = min(min(d1, min(d2, d3)), min(min(d4, d5), min(d6, d7))) * 287 % 1000;
}
if (bestscore < subscore) {
bestscore = subscore;
bestpair = make_pair(g[k].second, g[j].second);
}
}
}
a[i] = action(action::ACTION_BUILD, bestpair.first);
used_roads += 1;
}
else {
a[i] = action(action::ACTION_LEVEL);
}
}
// process action
if (a[i].tp == action::ACTION_BUILD) {
road[a[i].id] = 1;
used_roads += 1;
dist = getdist(road);
current_money -= required_money;
current_score = calc(road);
}
if (a[i].tp == action::ACTION_LEVEL) {
current_level += 1;
}
if (a[i].tp == action::ACTION_MONEY) {
current_money += 50000;
}
current_money += current_score * 60;
money[i + 1] = current_money;
level[i + 1] = current_level;
score[i + 1] = current_score;
}
int best_money = -INF;
int best_sep = -1;
for (int i = 0; i <= T; i++) {
int final_money = money[i] + (score[i] * 60 + 50000) * (T - i);
if (best_money < final_money) {
best_money = final_money;
best_sep = i;
}
}
for (int i = best_sep; i < T; i++) {
a[i] = action(action::ACTION_MONEY);
}
for (int i = 0; i < T; i++) {
int tmp1, tmp2;
cin >> tmp1 >> tmp2;
cout << a[i].to_string() << endl;
}
cerr << "level = " << level[best_sep] << ", money = " << best_money << ", score = " << score[best_sep] << " (sep = " << best_sep << ")" << endl;
return 0;
}
square1001