結果

問題 No.2340 Triple Tree Query (Easy)
ユーザー risujirohrisujiroh
提出日時 2023-06-02 23:02:05
言語 C++23
(gcc 12.3.0 + boost 1.83.0)
結果
WA  
実行時間 -
コード長 10,721 bytes
コンパイル時間 4,484 ms
コンパイル使用メモリ 295,084 KB
実行使用メモリ 26,420 KB
最終ジャッジ日時 2024-06-09 00:57:32
合計ジャッジ時間 15,432 ms
ジャッジサーバーID
(参考情報)
judge2 / judge1
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 2 ms
5,248 KB
testcase_01 WA -
testcase_02 WA -
testcase_03 WA -
testcase_04 WA -
testcase_05 WA -
testcase_06 WA -
testcase_07 WA -
testcase_08 WA -
testcase_09 WA -
testcase_10 WA -
testcase_11 WA -
testcase_12 WA -
testcase_13 WA -
testcase_14 WA -
testcase_15 WA -
testcase_16 WA -
testcase_17 WA -
testcase_18 WA -
testcase_19 WA -
testcase_20 WA -
testcase_21 WA -
testcase_22 WA -
testcase_23 WA -
testcase_24 WA -
testcase_25 WA -
testcase_26 WA -
testcase_27 WA -
testcase_28 WA -
testcase_29 WA -
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testcase_31 WA -
testcase_32 WA -
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testcase_36 WA -
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ソースコード

diff #

#if __INCLUDE_LEVEL__ == 0

#include <bits/stdc++.h>

using namespace std;

#undef assert
#define assert(expr) (expr) || (__builtin_unreachable(), 0)

#include __BASE_FILE__

#define ALL(f, r, ...) \
  [&](auto&& _) { return f(begin(_), end(_), ##__VA_ARGS__); }(r)

namespace std::ranges::views {

namespace {

void solve() {
  int n, q;
  cin >> tie(n, q);
  HldTree g(n);
  for (int _ = n - 1; _--;) {
    int u, v;
    cin >> tie(u, v);
    --u, --v;
    g.add_edge({u, v, 1});
  }
  g.build(0);
  vector<Fp> x(n);
  cin >> x;
  auto order = ALL(vector, iota(0, n));
  sort(order, {}, [&](int v) { return pair(v ? g.in[g.pv[v]] : -1, g.in[v]); });
  vector<int> rank(n);
  for (int i : iota(0, n)) {
    rank[order[i]] = i;
  }
  atcoder::lazy_segtree<Fp, op, e, F, mapping, composition, id> seg(x);
  while (q--) {
    int tp;
    cin >> tp;
    if (tp == 1) {
      int v;
      cin >> v;
      --v;
      cout << seg.get(rank[v]) << '\n';
    } else if (tp == 2) {
      int v, k, c, d;
      cin >> tie(v, k, c, d);
      --v;
      assert(k == 1);
      if (v) {
        seg.apply(rank[g.pv[v]], {c, d});
      }
      seg.apply(rank[v], {c, d});
      if (int nc = g.adj[v].size() - (v != 0); nc) {
        int u = g.order[g.in[v] + 1];
        seg.apply(rank[u], rank[u] + nc, {c, d});
      }
    } else {
      int v, c, d;
      cin >> tie(v, c, d);
      --v;
      seg.apply(rank[v], {c, d});
      if (1 < g.sub[v]) {
        int u = g.order[g.in[v] + 1];
        seg.apply(rank[u], rank[u] + (g.sub[v] - 1), {c, d});
      }
    }
  }
}

}  // namespace

}  // namespace std::ranges::views

using views::solve;

int main() {
  ios::sync_with_stdio(false);
  cin.tie(nullptr);
  solve();
}

#else  // __INCLUDE_LEVEL__

#include <atcoder/lazysegtree>
#include <atcoder/modint>

struct Graph {
  struct Edge {
    int src, dst;
    int64_t cost;

    int other(int v) const {
      __glibcxx_assert(v == src or v == dst);
      return src ^ dst ^ v;
    }
  };

  std::vector<Edge> edges;
  std::vector<std::vector<std::pair<int, int>>> adj;

  Graph() {}
  explicit Graph(int n) : adj(n) {}

  int n() const { return std::size(adj); }
  int m() const { return std::size(edges); }
  int add_edge(const Edge& e, bool directed) {
    __glibcxx_assert(0 <= e.src and e.src < n());
    __glibcxx_assert(0 <= e.dst and e.dst < n());
    int id = m();
    edges.push_back(e);
    adj[e.src].emplace_back(e.dst, id);
    if (not directed) adj[e.dst].emplace_back(e.src, id);
    return id;
  }
};

struct DfsTree : Graph {
  using T = decltype(Edge::cost);

  std::vector<int> root;
  std::vector<int> pv;
  std::vector<int> pe;
  std::vector<int> order;
  std::vector<int> in;
  std::vector<int> out;
  std::vector<int> sub;
  std::vector<int> depth;
  std::vector<int> min_depth;
  std::vector<T> dist;
  std::vector<int> last;
  int num_trials;

  DfsTree() {}
  explicit DfsTree(int n)
      : Graph(n),
        root(n, -1),
        pv(n, -1),
        pe(n, -1),
        in(n, -1),
        out(n, -1),
        sub(n, -1),
        depth(n, -1),
        min_depth(n, -1),
        dist(n, std::numeric_limits<T>::max()),
        last(n, -1),
        num_trials(0) {}

  int add_edge(const Edge& e) { return Graph::add_edge(e, false); }
  void dfs(int r, bool clear_order = true) {
    __glibcxx_assert(0 <= r and r < n());
    root[r] = r;
    pv[r] = -1;
    pe[r] = -1;
    if (clear_order) order.clear();
    depth[r] = 0;
    dist[r] = T{};
    dfs_impl(r);
    ++num_trials;
  }
  void dfs_all() {
    std::fill(std::begin(root), std::end(root), -1);
    for (int v = 0; v < n(); ++v)
      if (root[v] == -1) dfs(v, v == 0);
  }

  int deeper(int id) const {
    __glibcxx_assert(0 <= id and id < m());
    int a = edges[id].src;
    int b = edges[id].dst;
    return depth[a] < depth[b] ? b : a;
  }
  bool is_tree_edge(int id) const {
    __glibcxx_assert(0 <= id and id < m());
    return id == pe[deeper(id)];
  }
  bool is_ancestor(int u, int v) const {
    __glibcxx_assert(0 <= u and u < n());
    __glibcxx_assert(0 <= v and v < n());
    return in[u] <= in[v] and out[v] <= out[u];
  }

 private:
  void dfs_impl(int v) {
    in[v] = std::size(order);
    order.push_back(v);
    sub[v] = 1;
    min_depth[v] = depth[v];
    last[v] = num_trials;
    for (auto&& [u, id] : adj[v]) {
      if (id == pe[v]) continue;
      if (last[u] == num_trials) {
        min_depth[v] = std::min(min_depth[v], depth[u]);
        continue;
      }
      root[u] = root[v];
      pv[u] = v;
      pe[u] = id;
      depth[u] = depth[v] + 1;
      dist[u] = dist[v] + edges[id].cost;
      dfs_impl(u);
      sub[v] += sub[u];
      min_depth[v] = std::min(min_depth[v], min_depth[u]);
    }
    out[v] = std::size(order);
  }
};

struct HldTree : DfsTree {
  std::vector<int> head;

  HldTree() {}
  explicit HldTree(int n) : DfsTree(n), head(n, -1) {}

  void build(int r, bool clear_order = true) {
    __glibcxx_assert(0 <= r and r < n());
    dfs(r, clear_order);
    order.erase(std::end(order) - sub[r], std::end(order));
    head[r] = r;
    build_impl(r);
  }
  void build_all() {
    std::fill(std::begin(root), std::end(root), -1);
    for (int v = 0; v < n(); ++v)
      if (root[v] == -1) build(v, v == 0);
  }

  int lca(int u, int v) const {
    __glibcxx_assert(0 <= u and u < n());
    __glibcxx_assert(0 <= v and v < n());
    __glibcxx_assert(root[u] == root[v]);
    while (true) {
      if (in[u] > in[v]) std::swap(u, v);
      if (head[u] == head[v]) return u;
      v = pv[head[v]];
    }
  }
  int d(int u, int v) const {
    __glibcxx_assert(0 <= u and u < n());
    __glibcxx_assert(0 <= v and v < n());
    __glibcxx_assert(root[u] == root[v]);
    return depth[u] + depth[v] - 2 * depth[lca(u, v)];
  }
  T distance(int u, int v) const {
    __glibcxx_assert(0 <= u and u < n());
    __glibcxx_assert(0 <= v and v < n());
    __glibcxx_assert(root[u] == root[v]);
    return dist[u] + dist[v] - 2 * dist[lca(u, v)];
  }
  int la(int v, int d) const {
    __glibcxx_assert(0 <= v and v < n());
    __glibcxx_assert(0 <= d and d <= depth[v]);
    while (depth[head[v]] > d) v = pv[head[v]];
    return order[in[head[v]] + (d - depth[head[v]])];
  }
  int next(int src, int dst) const {
    __glibcxx_assert(0 <= src and src < n());
    __glibcxx_assert(0 <= dst and dst < n());
    __glibcxx_assert(root[src] == root[dst]);
    __glibcxx_assert(src != dst);
    if (not is_ancestor(src, dst)) return pv[src];
    return la(dst, depth[src] + 1);
  }
  int next(int src, int dst, int k) const {
    __glibcxx_assert(0 <= src and src < n());
    __glibcxx_assert(0 <= dst and dst < n());
    __glibcxx_assert(root[src] == root[dst]);
    __glibcxx_assert(k >= 0);
    int v = lca(src, dst);
    if (k <= depth[src] - depth[v]) return la(src, depth[src] - k);
    k -= depth[src] - depth[v];
    __glibcxx_assert(k <= depth[dst] - depth[v]);
    return la(dst, depth[v] + k);
  }
  template <class Function>
  void apply(int src, int dst, bool vertex, Function f) const {
    __glibcxx_assert(0 <= src and src < n());
    __glibcxx_assert(0 <= dst and dst < n());
    __glibcxx_assert(root[src] == root[dst]);
    int v = lca(src, dst);
    while (head[src] != head[v]) {
      f(in[src] + 1, in[head[src]]);
      src = pv[head[src]];
    }
    if (vertex)
      f(in[src] + 1, in[v]);
    else if (src != v)
      f(in[src] + 1, in[v] + 1);
    auto rec = [&](auto self, int to) -> void {
      if (head[v] == head[to]) {
        if (v != to) f(in[v] + 1, in[to] + 1);
        return;
      }
      self(self, pv[head[to]]);
      f(in[head[to]], in[to] + 1);
    };
    rec(rec, dst);
  }
  template <class Searcher>
  int search(int src, int dst, bool vertex, Searcher f) const {
    __glibcxx_assert(0 <= src and src < n());
    __glibcxx_assert(0 <= dst and dst < n());
    __glibcxx_assert(root[src] == root[dst]);
    int res = -1;
    apply(src, dst, vertex, [&](int l, int r) {
      if (res != -1) return;
      int i = f(l, r);
      if (l > r) std::swap(l, r);
      if (l <= i and i < r) res = vertex ? order[i] : pe[order[i]];
    });
    return res;
  }

 private:
  void build_impl(int v) {
    in[v] = std::size(order);
    order.push_back(v);
    auto pos =
        std::partition(std::begin(adj[v]), std::end(adj[v]),
                       [&](auto&& e) { return e.second == pe[e.first]; });
    auto it = std::max_element(
        std::begin(adj[v]), pos,
        [&](auto&& a, auto&& b) { return sub[a.first] < sub[b.first]; });
    if (it != std::begin(adj[v])) std::iter_swap(std::begin(adj[v]), it);
    std::partition(pos, std::end(adj[v]),
                   [&](auto&& e) { return e.second == pe[v]; });
    for (auto&& [u, id] : adj[v]) {
      if (id != pe[u]) break;
      head[u] = u == adj[v].front().first ? head[v] : u;
      build_impl(u);
    }
    out[v] = std::size(order);
  }
};

using Fp = atcoder::modint998244353;

Fp op(Fp x, Fp y) { return x + y; }

Fp e() { return 0; }

struct F {
  Fp c;
  Fp d;
};

Fp mapping(F f, Fp x) { return x * f.c + f.d; }

F composition(F g, F f) { return {f.c * g.c, f.d * g.c + g.d}; }

F id() { return {1, 0}; }

namespace std {

template <class T1, class T2>
istream& operator>>(istream& is, pair<T1, T2>& p) {
  return is >> p.first >> p.second;
}

template <class... Ts>
istream& operator>>(istream& is, tuple<Ts...>& t) {
  return apply([&is](auto&... xs) -> istream& { return (is >> ... >> xs); }, t);
}

template <class... Ts>
istream& operator>>(istream& is, tuple<Ts&...>&& t) {
  return is >> t;
}

template <class R, enable_if_t<!is_convertible_v<R, string>>* = nullptr>
auto operator>>(istream& is, R&& r) -> decltype(is >> *begin(r)) {
  for (auto&& e : r) {
    is >> e;
  }
  return is;
}

template <class T1, class T2>
ostream& operator<<(ostream& os, const pair<T1, T2>& p) {
  return os << p.first << ' ' << p.second;
}

template <class... Ts>
ostream& operator<<(ostream& os, const tuple<Ts...>& t) {
  auto f = [&os](const auto&... xs) -> ostream& {
    [[maybe_unused]] auto sep = "";
    ((os << exchange(sep, " ") << xs), ...);
    return os;
  };
  return apply(f, t);
}

template <class R, enable_if_t<!is_convertible_v<R, string_view>>* = nullptr>
auto operator<<(ostream& os, R&& r) -> decltype(os << *begin(r)) {
  auto sep = "";
  for (auto&& e : r) {
    os << exchange(sep, " ") << e;
  }
  return os;
}

}  // namespace std

namespace atcoder {

template <class T, internal::is_modint_t<T>* = nullptr>
istream& operator>>(istream& is, T& x) {
  int v;
  is >> v;
  x = T::raw(v);
  return is;
}

template <class T, internal::is_modint_t<T>* = nullptr>
ostream& operator<<(ostream& os, const T& x) {
  return os << x.val();
}

}  // namespace atcoder

#endif  // __INCLUDE_LEVEL__
0