結果
| 問題 |
No.2353 Guardian Dogs in Spring
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-06-16 22:31:50 |
| 言語 | C++17 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 35 ms / 2,000 ms |
| コード長 | 9,424 bytes |
| コンパイル時間 | 4,977 ms |
| コンパイル使用メモリ | 271,328 KB |
| 最終ジャッジ日時 | 2025-02-14 06:31:21 |
|
ジャッジサーバーID (参考情報) |
judge5 / judge1 |
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| ファイルパターン | 結果 |
|---|---|
| sample | AC * 2 |
| other | AC * 40 |
ソースコード
#include <bits/stdc++.h>
#include <atcoder/all>
using namespace std;
using namespace atcoder;
#define overload4(_1, _2, _3, _4, name, ...) name
#define rep1(n) for(int i = 0; i < (int)(n); ++i)
#define rep2(i, n) for(int i = 0; i < (int)(n); ++i)
#define rep3(i, a, b) for(int i = (a); i < (int)(b); ++i)
#define rep4(i, a, b, c) for(int i = (a); i < (int)(b); i += (c))
#define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__)
#define rrep(i,n) for(int i = (int)(n) - 1; i >= 0; --i)
#define ALL(a) a.begin(), a.end()
#define Sort(a) sort(a.begin(), a.end())
#define RSort(a) sort(a.rbegin(), a.rend())
typedef long long int ll;
typedef unsigned long long ul;
typedef long double ld;
typedef vector<int> vi;
typedef vector<long long> vll;
typedef vector<char> vc;
typedef vector<string> vst;
typedef vector<double> vd;
typedef vector<long double> vld;
typedef pair<long long, long long> P;
template<class T> long long sum(const T& a){ return accumulate(a.begin(), a.end(), 0LL); }
template<class T> auto min(const T& a){ return *min_element(a.begin(), a.end()); }
template<class T> auto max(const T& a){ return *max_element(a.begin(), a.end()); }
const long long MINF = 0x7fffffffffff;
const long long INF = 0x1fffffffffffffff;
const long long MOD = 1000000007;
const long double EPS = 1e-9;
const long double PI = acos(-1);
template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; }
template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; }
template<typename T1, typename T2> istream &operator>>(istream &is, pair<T1, T2> &p){ is >> p.first >> p.second; return is; }
template<typename T1, typename T2> ostream &operator<<(ostream &os, const pair<T1, T2> &p){ os << "(" << p.first << ", " << p.second << ")"; return os; }
template<typename T> istream &operator>>(istream &is, vector<T> &v){ for(T &in : v) is >> in; return is; }
template<typename T> ostream &operator<<(ostream &os, const vector<T> &v){ for(int i = 0; i < (int) v.size(); ++i){ os << v[i] << (i + 1 != (int) v.size() ? " " : ""); } return os; }
template <typename T, typename S> ostream &operator<<(ostream &os, const map<T, S> &mp){ for(auto &[key, val] : mp){ os << key << ":" << val << " "; } return os; }
template <typename T> ostream &operator<<(ostream &os, const set<T> &st){ auto itr = st.begin(); for(int i = 0; i < (int)st.size(); ++i){ os << *itr << (i + 1 != (int)st.size() ? " " : ""); itr++; } return os; }
template <typename T> ostream &operator<<(ostream &os, const multiset<T> &st){ auto itr = st.begin(); for(int i = 0; i < (int)st.size(); ++i){ os << *itr << (i + 1 != (int)st.size() ? " " : ""); itr++; } return os; }
template <typename T> ostream &operator<<(ostream &os, queue<T> q){ while(q.size()){ os << q.front() << " "; q.pop(); } return os; }
template <typename T> ostream &operator<<(ostream &os, deque<T> q){ while(q.size()){ os << q.front() << " "; q.pop_front(); } return os; }
template <typename T> ostream &operator<<(ostream &os, stack<T> st){ while(st.size()){ os << st.top() << " "; st.pop(); } return os; }
template <class T, class Container, class Compare> ostream &operator<<(ostream &os, priority_queue<T, Container, Compare> pq){ while(pq.size()){ os << pq.top() << " "; pq.pop(); } return os; }
template<class T, class U> inline T vin(T& vec, U n) { vec.resize(n); for(int i = 0; i < (int) n; ++i) cin >> vec[i]; return vec; }
template<class T> inline void vout(T vec, string s = "\n"){ for(auto x : vec) cout << x << s; }
template<class... T> void in(T&... a){ (cin >> ... >> a); }
void out(){ cout << '\n'; }
template<class T, class... Ts> void out(const T& a, const Ts&... b){ cout << a; (cout << ... << (cout << ' ', b)); cout << '\n'; }
template<class T, class U> void inGraph(vector<vector<T>>& G, U n, U m, bool directed = false){ G.resize(n); for(int i = 0; i < m; ++i){ int a, b; cin >> a >> b; a--, b--; G[a].push_back(b); if(!directed) G[b].push_back(a); } }
namespace Geometry{
using T = long long;
inline constexpr int type(T x, T y){
if(!x && !y) return 0;
if(y < 0 || (y == 0 && x > 0)) return -1;
return 1;
}
struct Point{
T x, y;
Point(T X = 0, T Y = 0) : x(X), y(Y){}
inline bool operator==(const Point &other) const {
return ((x == other.x) && (y == other.y));
}
inline bool operator!=(const Point &other) const {
return ((x != other.x) || (y != other.y));
}
inline bool operator<(const Point &other) const {
int L = type(x, y), R = type(other.x, other.y);
if(L != R) return L < R;
if(x * other.y == other.x * y) return abs(x + y) < abs(other.x + other.y);
return x * other.y > other.x * y;
}
inline bool operator>(const Point &other) const {
int L = type(x, y), R = type(other.x, other.y);
if(L != R) return L > R;
return x * other.y < other.x * y;
}
inline Point operator+() const noexcept { return *this; }
inline Point operator-() const noexcept { return Point(-x, -y); }
inline Point operator+(const Point &p) const { return Point(x + p.x, y + p.y); }
inline Point operator-(const Point &p) const { return Point(x - p.x, y - p.y); }
inline Point &operator+=(const Point &p) { return x += p.x, y += p.y, *this; }
inline Point &operator-=(const Point &p) { return x -= p.x, y -= p.y, *this; }
inline T operator*(const Point &p) const { return x * p.x + y * p.y; }
inline Point &operator*=(const T &k) { return x *= k, y *= k, *this; }
inline Point operator*(const T &k) { return (*this *= k); }
// floor
inline Point &operator/=(const T &k) { return x /= k, y /= k, *this; }
inline Point operator/(const T &k) { return (*this /= k); }
friend inline ostream& operator<<(ostream& os, const Point& p) noexcept { return os << p.x << " " << p.y; }
};
T cross(const Point &p, const Point &q){
return p.x * q.y - p.y * q.x;
}
T dot(const Point &p, const Point &q){
return p.x * q.x + p.y * q.y;
}
// 2乗
T dist(const Point &p, const Point &q){
return (p.x - q.x) * (p.x - q.x) + (p.y - q.y) * (p.y - q.y);
}
// 2倍
T polygonArea(const vector<Point> &points){
const int n = points.size();
T res = 0;
for(int i = 0; i < n - 1; i++){
res += cross(points[i], points[i + 1]);
}
res += cross(points[n - 1], points[0]);
return res;
}
vector<Point> convexHull(vector<Point> points){
const int n = points.size();
if(n <= 2){
return points;
}
vector<Point> U, L, res;
sort(points.begin(), points.end(), [](Point p, Point q){
return (p.x == q.x ? p.x < q.x : p.y < q.y);
});
// lower
for(int i = 0; i < n; i++){
int j = L.size();
// 傾きで左回りかをチェック
while(j >= 2 && cross(L[j - 1] - L[j - 2], points[i] - L[j - 2]) <= 0){
L.pop_back();
j--;
}
L.push_back(points[i]);
}
// upper
for(int i = n - 1; i >= 0; i--){
int j = U.size();
while(j >= 2 && cross(U[j - 1] - U[j - 2], points[i] - U[j - 2]) <= 0){
U.pop_back();
j--;
}
U.push_back(points[i]);
}
res = L;
for(int i = 1; i < (int) U.size() - 1; i++){
res.push_back(U[i]);
}
return res;
}
// 点が領域外部: 0, 内部: 1, 境界上: 2
int inCcwConvex(Point p, const vector<Point> &points) {
const int n = points.size();
T cr1 = cross(points[1] - points[0], p - points[0]);
T cr2 = cross(points[n - 1] - points[0], p - points[0]);
if(cr1 < 0 || 0 < cr2){
return 0;
}
int l = 1, r = n - 1;
while(abs(r - l) > 1){
int mid = (l + r) / 2;
if(cross(p - points[0], points[mid] - points[0]) >= 0){
r = mid;
}else{
l = mid;
}
}
T cr = cross(points[l] - p, points[r] - p);
if(cr == 0){
return 2;
}else if(cr > 0){
if(cr1 == 0 || cr2 == 0){
return 2;
}else{
return 1;
}
}else{
return 0;
}
}
}
using namespace Geometry;
ll n;
void input(){
in(n);
}
void solve(){
vector<pair<Point, ll>> p;
rep(i, n){
ll x, y; in(x, y);
p.emplace_back(Point(x, y), i);
}
Sort(p);
vector<P> ans, ans2;
rep(i, n / 2){
ans.emplace_back(p[2 * i].second, p[2 * i + 1].second);
}
RSort(p);
rep(i, n / 2){
ans2.emplace_back(p[2 * i].second, p[2 * i + 1].second);
}
if(ans.size() > ans2.size()){
out((int) ans.size());
for(auto [x, y] : ans){
out(x + 1, y + 1);
}
}else{
out((int) ans2.size());
for(auto [x, y] : ans2){
out(x + 1, y + 1);
}
}
}
int main(){
ios::sync_with_stdio(false);
cin.tie(nullptr);
cout << fixed << setprecision(20);
input();
solve();
}