結果

問題 No.5017 Tool-assisted Shooting
ユーザー platinum
提出日時 2023-06-28 23:55:09
言語 C++17(gcc12)
(gcc 12.3.0 + boost 1.87.0)
結果
AC  
実行時間 102 ms / 2,000 ms
コード長 5,433 bytes
コンパイル時間 2,485 ms
コンパイル使用メモリ 210,164 KB
実行使用メモリ 24,384 KB
スコア 2,760,634
平均クエリ数 3968.04
最終ジャッジ日時 2023-07-16 13:30:34
合計ジャッジ時間 15,932 ms
ジャッジサーバーID
(参考情報)
judge15 / judge13
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ファイルパターン 結果
other AC * 100
権限があれば一括ダウンロードができます

ソースコード

diff #
プレゼンテーションモードにする

#include <bits/stdc++.h>
using namespace std;
constexpr int width = 25; //
constexpr int height = 60; //
constexpr int max_turn = 1000; //
constexpr int level_up = 100; //
constexpr int INF = (int)1e9;
//
struct Enemy {
int init_hp;
int h, p;
int x, y;
Enemy(int h, int p, int x) : h(h), p(p), x(x) {
init_hp = h;
y = height - 1;
}
};
//
struct Player {
int x, y;
int score;
int power, level;
Player(int x, int y) : x(x), y(y) {
score = 0;
power = 0;
level = 1;
}
void destroy_enemy(Enemy* e) {
score += e->init_hp;
power += e->p;
level = 1 + power / level_up;
}
bool try_move(vector<vector<Enemy*>>& field ,char c) {
if(c == 'L') {
int nx = (x - 1 + width) % width;
if(field[y][nx]) return false;
else if(field[y+1][nx]) return false;
else return true;
}
else if(c == 'R') {
int nx = (x + 1) % width;
if(field[y][nx]) return false;
else if(field[y+1][nx]) return false;
else return true;
}
else if(c == 'S') {
if(field[y+1][x]) return false;
return true;
}
else return false;
}
void apply_move(char c) {
std::cout << c << std::endl;
std::cout << "# " << c << std::endl;
if(c == 'L') {
x = (x - 1 + width) % width;
}
else if(c == 'R') {
x = (x + 1) % width;
}
}
};
int main(){
Player player(12, 0);
vector<vector<Enemy>> enemies(max_turn + 1);
vector field = vector(height, vector<Enemy*>(width, nullptr));
for(int T = 1; T <= max_turn; T++) {
//
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
if(!field[y][x]) continue;
field[y][x]->y -= 1;
if(y == 0) {
field[y][x] = nullptr;
}
else {
field[y-1][x] = field[y][x];
field[y][x] = nullptr;
if(y - 1 == player.y && x == player.x) {
std::cerr << "turn = " << T << endl;
std::cerr << "score = " << player.score << endl;
return 0;
}
}
}
}
//
int n;
cin >> n;
if(n == -1) return 0;
for(int i = 0; i < n; i++) {
int h, p, x;
cin >> h >> p >> x;
enemies[T].emplace_back(h, p, x);
}
for(auto& enemy : enemies[T]) {
field[height-1][enemy.x] = &enemy;
}
//
//
vector<int> invalid_line(width);
for(int t = 1; t <= T; t++) {
for(auto& enemy : enemies[t]) {
if(enemy.y < 0 || enemy.h <= 0) continue;
int dx1 = abs(enemy.x - player.x);
int dx2 = abs(enemy.x - (player.x - width));
int dx = max(1, min(dx1, dx2));
int dy = enemy.y;
int des = dx - 1 + (enemy.h + player.level - 1) / player.level;
if(dy < des) {
invalid_line[enemy.x] = 1;
}
}
}
//
Enemy* near_enemy = nullptr;
int min_dist = INF;
for(int t = 1; t <= T; t++) {
for(auto& enemy : enemies[t]) {
if(enemy.y < 0 || enemy.h <= 0) continue;
if(invalid_line[enemy.x]) continue;
int dx1 = abs(enemy.x - player.x);
int dx2 = abs(enemy.x - (player.x - width));
int dx = min(dx1, dx2);
int dy = enemy.y;
int des = dx - 1 + enemy.h / player.level;
if(des < min_dist) {
min_dist = des;
near_enemy = &enemy;
}
}
}
//
if(!near_enemy) {
if(player.try_move(field, 'S')) {
player.apply_move('S');
}
else if(player.try_move(field, 'L')) {
player.apply_move('S');
}
else if(player.try_move(field, 'R')) {
player.apply_move('R');
}
else player.apply_move('S');
}
//
else if(near_enemy->x == player.x) {
player.apply_move('S');
}
//
else if(near_enemy->x < player.x) {
int ex = near_enemy->x, px = player.x;
int left = px - ex, right = ex - (px - width);
if(left < right) {
if(player.try_move(field, 'L')) {
player.apply_move('L');
}
else if(player.try_move(field, 'S')) {
player.apply_move('S');
}
else player.apply_move('R');
}
else {
if(player.try_move(field, 'R')) {
player.apply_move('R');
}
else if(player.try_move(field, 'S')) {
player.apply_move('S');
}
else player.apply_move('L');
}
}
//
else {
int ex = near_enemy->x, px = player.x;
int left = px + width - ex, right = ex - px;
if(left < right) {
if(player.try_move(field, 'L')) {
player.apply_move('L');
}
else if(player.try_move(field, 'S')) {
player.apply_move('S');
}
else player.apply_move('R');
}
else {
if(player.try_move(field, 'R')) {
player.apply_move('R');
}
else if(player.try_move(field, 'S')) {
player.apply_move('S');
}
else player.apply_move('L');
}
}
if(near_enemy) {
cout << "# " << near_enemy->x << " " << near_enemy->y << endl;
cout << "# hp = " << near_enemy->h << endl;
}
//
int px = player.x, py = player.y + 1;
while(py < height) {
if(field[py][px]) {
field[py][px]->h -= player.level;
if(field[py][px]->h <= 0) {
player.destroy_enemy(field[py][px]);
field[py][px] = nullptr;
}
break;
}
py++;
}
}
std::cerr << "turn = " << max_turn + 1 << endl;
std::cerr << "score = " << player.score << endl;
return 0;
}
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