結果

問題 No.5017 Tool-assisted Shooting
ユーザー yunixyunix
提出日時 2023-06-30 23:10:44
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 75 ms / 2,000 ms
コード長 11,384 bytes
コンパイル時間 1,496 ms
コンパイル使用メモリ 129,360 KB
実行使用メモリ 24,480 KB
スコア 3,736,504
平均クエリ数 993.68
最終ジャッジ日時 2023-07-16 13:31:08
合計ジャッジ時間 13,449 ms
ジャッジサーバーID
(参考情報)
judge12 / judge15
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 72 ms
24,012 KB
testcase_01 AC 72 ms
23,652 KB
testcase_02 AC 68 ms
24,048 KB
testcase_03 AC 70 ms
23,424 KB
testcase_04 AC 69 ms
24,012 KB
testcase_05 AC 68 ms
24,384 KB
testcase_06 AC 72 ms
23,844 KB
testcase_07 AC 69 ms
23,832 KB
testcase_08 AC 70 ms
24,024 KB
testcase_09 AC 68 ms
23,412 KB
testcase_10 AC 70 ms
24,384 KB
testcase_11 AC 71 ms
23,964 KB
testcase_12 AC 70 ms
23,520 KB
testcase_13 AC 74 ms
23,820 KB
testcase_14 AC 70 ms
23,832 KB
testcase_15 AC 71 ms
24,060 KB
testcase_16 AC 68 ms
23,832 KB
testcase_17 AC 73 ms
23,628 KB
testcase_18 AC 70 ms
23,652 KB
testcase_19 AC 71 ms
23,532 KB
testcase_20 AC 73 ms
23,388 KB
testcase_21 AC 71 ms
24,384 KB
testcase_22 AC 70 ms
23,364 KB
testcase_23 AC 72 ms
23,628 KB
testcase_24 AC 71 ms
24,264 KB
testcase_25 AC 44 ms
24,060 KB
testcase_26 AC 70 ms
24,324 KB
testcase_27 AC 69 ms
24,024 KB
testcase_28 AC 72 ms
24,024 KB
testcase_29 AC 69 ms
23,508 KB
testcase_30 AC 69 ms
23,388 KB
testcase_31 AC 70 ms
23,520 KB
testcase_32 AC 70 ms
23,664 KB
testcase_33 AC 72 ms
23,640 KB
testcase_34 AC 73 ms
23,532 KB
testcase_35 AC 72 ms
24,000 KB
testcase_36 AC 71 ms
23,640 KB
testcase_37 AC 73 ms
23,532 KB
testcase_38 AC 74 ms
24,276 KB
testcase_39 AC 70 ms
23,628 KB
testcase_40 AC 73 ms
24,036 KB
testcase_41 AC 71 ms
24,384 KB
testcase_42 AC 71 ms
23,508 KB
testcase_43 AC 73 ms
23,664 KB
testcase_44 AC 73 ms
23,844 KB
testcase_45 AC 72 ms
24,012 KB
testcase_46 AC 72 ms
23,652 KB
testcase_47 AC 69 ms
23,520 KB
testcase_48 AC 73 ms
23,508 KB
testcase_49 AC 70 ms
23,364 KB
testcase_50 AC 70 ms
23,832 KB
testcase_51 AC 73 ms
23,424 KB
testcase_52 AC 74 ms
23,628 KB
testcase_53 AC 72 ms
24,000 KB
testcase_54 AC 71 ms
23,364 KB
testcase_55 AC 73 ms
24,372 KB
testcase_56 AC 69 ms
23,412 KB
testcase_57 AC 70 ms
23,628 KB
testcase_58 AC 70 ms
23,628 KB
testcase_59 AC 72 ms
24,036 KB
testcase_60 AC 74 ms
23,844 KB
testcase_61 AC 73 ms
23,640 KB
testcase_62 AC 71 ms
23,520 KB
testcase_63 AC 72 ms
24,012 KB
testcase_64 AC 73 ms
23,832 KB
testcase_65 AC 75 ms
24,048 KB
testcase_66 AC 72 ms
23,520 KB
testcase_67 AC 71 ms
23,652 KB
testcase_68 AC 70 ms
23,664 KB
testcase_69 AC 73 ms
23,400 KB
testcase_70 AC 72 ms
24,012 KB
testcase_71 AC 73 ms
23,652 KB
testcase_72 AC 70 ms
23,532 KB
testcase_73 AC 71 ms
23,520 KB
testcase_74 AC 71 ms
23,532 KB
testcase_75 AC 71 ms
23,628 KB
testcase_76 AC 73 ms
24,024 KB
testcase_77 AC 73 ms
24,000 KB
testcase_78 AC 72 ms
24,024 KB
testcase_79 AC 73 ms
23,832 KB
testcase_80 AC 72 ms
23,652 KB
testcase_81 AC 71 ms
23,508 KB
testcase_82 AC 72 ms
23,388 KB
testcase_83 AC 70 ms
23,520 KB
testcase_84 AC 70 ms
24,048 KB
testcase_85 AC 70 ms
24,480 KB
testcase_86 AC 71 ms
23,400 KB
testcase_87 AC 71 ms
23,532 KB
testcase_88 AC 71 ms
24,000 KB
testcase_89 AC 72 ms
23,664 KB
testcase_90 AC 70 ms
24,348 KB
testcase_91 AC 72 ms
23,520 KB
testcase_92 AC 69 ms
23,376 KB
testcase_93 AC 71 ms
23,640 KB
testcase_94 AC 71 ms
24,372 KB
testcase_95 AC 73 ms
23,376 KB
testcase_96 AC 72 ms
24,024 KB
testcase_97 AC 70 ms
23,520 KB
testcase_98 AC 71 ms
24,012 KB
testcase_99 AC 71 ms
23,640 KB
権限があれば一括ダウンロードができます
コンパイルメッセージ
main.cpp: メンバ関数 ‘char GreedyCommander::check_die(char)’ 内:
main.cpp:425:17: 警告: ‘dx’ may be used uninitialized [-Wmaybe-uninitialized]
  425 |     if (can_move(dx))
      |         ~~~~~~~~^~~~
main.cpp:411:9: 備考: ‘dx’ はここで定義されています
  411 |     int dx;
      |         ^~

ソースコード

diff #

#include <iostream>
#include <string>
#include <vector>
#include <tuple>
#include <chrono>
#include <algorithm>
#include <random>
#include <map>
#include <set>
#include <queue>
#include <random>
#include <chrono>
#include <cmath>
#include <climits>
#include <bitset>
#include <time.h>

using namespace std;
using Ps = pair<short, short>;
using vec_int = vector<int>;
using P = pair<int, int>;
using P2 = pair<P, P>;
using P3 = pair<float, int>;
using T = tuple<int, int, int>;
using T2 = tuple<float, int, int>;
using T3 = tuple<float, int, int, int, int>;
using T4 = tuple<int, int, int, int>;
using T5 = tuple<int, int, int, int, int>;
using TT = tuple<int, int, int>;
using ll = long long;
using uc = unsigned char;
#define rep(i, n) for (int i = 0; i < (int)(n); i++)

// #pragma GCC optimize("Ofast")


std::mt19937 mt{12345};
int RAND_ARR_LEN = 100000;
int RAND_RANGE = 1000000000;
float TIME_LIMIT = 5000;
float INV_TIME_LIMIT = 1. / 1000.;
const int JOB_MAX_LEN = 1003;
std::uniform_int_distribution<int> dist(1, RAND_RANGE);

int WAITING_TASK = 1001;

void remove_val_and_pop_from_last(vec_int &A, int val)
{
    for (int i = 0; i < A.size(); i++)
    {
        if (A.at(i) == val)
        {
            A.at(i) = A.at(A.size() - 1);
            A.pop_back();
            return;
        }
    }
    throw runtime_error("trying to remove non-existing value");
}

class Rand
{
private:
    int count = 0;
    vec_int rand_arr;

public:
    Rand(){
        rep(i, RAND_ARR_LEN){
            rand_arr.push_back(dist(mt));
}
}
;
int get();
int get_rand(int from, int to);
float get_float();
}
;

int Rand::get()
{
    int num = rand_arr.at(count);
    count += 1;
    count %= RAND_ARR_LEN;
    return num;
}

int Rand::get_rand(int from, int to)
{
    int diff = to - from;
    int num = get() % diff;
    return num + from;
}

float Rand::get_float()
{
    // 0~1の間の一様乱数
    return (float)get() / (float)RAND_RANGE;
}

Rand ro;

class PseudoSet
{
private:
    vec_int index_arr;

public:
    vec_int data;
    PseudoSet(){};
    PseudoSet(int value_range)
    {
        index_arr = vec_int(value_range, -1);
    }

    bool count(int value);
    void insert(int value);
    void erase(int value);
    vec_int get_data() { return data; };
    int size() { return data.size(); };
    int get_random() { return data.at(ro.get_rand(0, size())); };
};

bool PseudoSet::count(int value)
{
    return index_arr[value] != -1;
}

void PseudoSet::insert(int value)
{
    if (count(value))
        return;
    index_arr[value] = data.size();
    data.push_back(value);
}

void PseudoSet::erase(int value)
{
    if (!count(value))
    {
        // throw runtime_error("no existing value:"+to_string(value));
        return;
    }
    int tail_value = data[data.size() - 1];
    if (value == tail_value)
    {
        data.pop_back();
        index_arr[value] = -1;
    }
    else
    {
        index_arr[tail_value] = index_arr[value];
        index_arr[value] = -1;
        data[index_arr[tail_value]] = tail_value;
        data.pop_back();
    }
}

float get_time(bool init)
{
    static std::chrono::system_clock::time_point start;
    if (init)
    {
        start = std::chrono::system_clock::now();
    }
    std::chrono::system_clock::time_point end = std::chrono::system_clock::now();
    return std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count(); // 処理に要した時間をミリ秒に変換
}

double current_tmp(double current_time, double T0, double T1)
{
    return T1 + (T0 - T1) * (TIME_LIMIT * 0.92 - current_time) / (TIME_LIMIT * 0.92);
    // double start_time = TIME_LIMIT * 0.6;
    // double x = (current_time - start_time) / (TIME_LIMIT * 0.32);
    // return pow(T1, 1 - x) + (T0, x);
}

bool is_valid_transition(int diff, double current_time, double T0, float T1)
{
    float t = current_tmp(current_time, T0, T1);
    float rand = ro.get_float();
    // diffが正だったら常にアクセぷと
    return rand < exp(((float)diff) / t);
}




struct Enemy
{
    int max_HP;
    int HP;
    int power;
    int x;
    int y;
};




class Game
{
private:
    PseudoSet alive_enemies;
    vector<deque<int>> enemy_queue;

public:
    int earned_power;
    int turn;
    int score;
    int x_pos;
    Game();
    void move(char command);
    void attack();
    void pop_enemies(int n);
    void process_turn();
    bool is_game_over();
    bool is_alive(int enemy_index) { return enemies[enemy_index].HP > 0 && turn <= enemies[enemy_index].y; }
    int get_enemy_index(int x);
    vector<Enemy> enemies;

    bool can_kill_enemy(int enemy_ind, int turns);
};

Game::Game()
{
    turn = 0;
    x_pos = 12;
    earned_power = 0;
    score = 0;
    enemy_queue = vector<deque<int>>(25);
}

void Game::pop_enemies(int n)
{
    vec_int h(n), p(n), x(n);
    rep(i, n) cin >> h.at(i) >> p.at(i) >> x.at(i);

    for (int i = 0; i < n; i++)
    {
        enemies.push_back(Enemy{h.at(i), h.at(i), p.at(i), x.at(i), 59 + turn});
        enemy_queue.at(x.at(i)).push_back(enemies.size() - 1);
    }
}

bool Game::is_game_over()
{
    int enemy_ind = get_enemy_index(x_pos);

    if (turn == 368)
    {
        cerr << "enemy_ind:" << enemy_ind << " " << enemies[enemy_ind].y << " " << enemies[enemy_ind].HP << endl;
    }

    if (enemy_ind == -1)
        return false;
    if (enemies[enemy_ind].y == turn && enemies[enemy_ind].HP > 0)
        return true;

    return false;
}

void Game::move(char command)
{
    switch (command)
    {
    case 'L':
        x_pos--;
        break;
    case 'R':
        x_pos++;
        break;
    case 'S':
        break;
    default:
        throw runtime_error("invalid command");
    }
    cout << command << endl;
}

void Game::attack()
{

    int enemy_ind = get_enemy_index(x_pos);
    if (enemy_ind == -1)
        return;

    // 敵が見つかった
    int my_power = 1 + earned_power / 100;

    // 攻撃
    enemies.at(enemy_ind).HP = max(0, enemies.at(enemy_ind).HP - my_power);

    // 敵が死んだ
    if (enemies.at(enemy_ind).HP == 0)
    {
        earned_power += enemies.at(enemy_ind).power;
        my_power += enemies.at(enemy_ind).power;
        score += enemies.at(enemy_ind).max_HP;
        enemy_queue.at(x_pos).pop_front();
    }
}

void Game::process_turn()
{
    turn++;
}

int Game::get_enemy_index(int x)
{
    while (!enemy_queue.at(x).empty())
    {
        int ind = enemy_queue.at(x).front();

        if (enemies.at(ind).y < turn)
        {
            enemy_queue.at(x).pop_front();
            continue;
        }
        return ind;
    }
    return -1;
}

bool Game::can_kill_enemy(int enemy_ind, int turns)
{
    int diff = enemies[enemy_ind].y - turn;
    return diff > turns;
}




struct GreedyCommander
{
private:
    Game *game;
    int target_enemy;
    int find_target();
    bool will_die();

public:
    GreedyCommander(Game *game) : game(game)
    {
        target_enemy = -1;
    };
    char get_command();
    bool can_move(int dx);
    char check_die(char command);
};

int GreedyCommander::find_target()
{
    int x = game->x_pos;
    int current_power = game->earned_power / 100 + 1;
    double best_efficiency = 0;
    double best_enemy = -1;
    for (int i = max(0, x - 8); i <= min(24, x + 8); i++)
    {
        int enemy_ind = game->get_enemy_index(i);
        if (enemy_ind == -1)
            continue;
        int res_HP = game->enemies[enemy_ind].HP;
        int turns = max(abs(x - i) - 1, 0) + res_HP / current_power;
        if (res_HP % current_power != 0)
            turns++;

        // cerr << "turns:" << turns << " enemy:" << enemy_ind << endl;
        if (!game->can_kill_enemy(enemy_ind, turns))
            continue;

        // int power = game->enemies[enemy_ind].power;
        int sc;
        if (game->earned_power / 100 >= 50)
        {
            sc = game->enemies[enemy_ind].max_HP;
        }
        else
        {
            sc = game->enemies[enemy_ind].power;
        }
        double eff = (double)sc / (double)turns;
        // cerr << i << " " << eff << " " << enemy_ind << " " << game->turn << endl;
        if (eff > best_efficiency)
        {
            best_efficiency = eff;
            best_enemy = enemy_ind;
        }
    }
    return best_enemy;
}

bool GreedyCommander::can_move(int dx)
{
    int x = game->x_pos + dx;
    if (x < 0 || x >= 25)
        return false;
    int enemy_index = game->get_enemy_index(x);
    if (enemy_index == -1)
        return true;
    int y = game->enemies[enemy_index].y;
    if (y == game->turn || y == game->turn + 1)
        return false;

    return true;
}

char GreedyCommander::check_die(char command)
{
    int dx;
    switch (command)
    {
    case 'R':
        dx = 1;
        break;
    case 'L':
        dx = -1;
        break;
    case 'S':
        dx = 0;
        break;
    }

    if (can_move(dx))
    {
        return command;
    }
    for (int dx2 = -1; dx2 <= 1; dx2++)
    {
        if (dx2 == dx)
            continue;
        if (can_move(dx2))
        {
            switch (dx2)
            {
            case -1:
                return 'L';
            case 0:
                return 'S';
            case 1:
                return 'R';
            }
        }
    }
    cerr << "command:" << command << " x:" << game->x_pos << endl;
    int enemy_ind = game->get_enemy_index(game->x_pos + dx);
    cerr << game->turn << " " << game->enemies[enemy_ind].y << endl;
    // 諦める
    return command;
}

char GreedyCommander::get_command()
{
    if (target_enemy == -1 || !game->is_alive(target_enemy))
    {
        target_enemy = find_target();
    }

    char command;
    if (target_enemy == -1)
    {
        command = 'S';
    }
    else
    {
        int enemy_x = game->enemies[target_enemy].x;
        if (enemy_x == game->x_pos)
        {
            command = 'S';
        }
        else if (enemy_x < game->x_pos)
        {
            command = 'L';
        }
        else
        {
            command = 'R';
        }
        /*
        if (game->turn < 560 && game->turn > 550)
        {
            cerr << target_enemy << " " << enemy_x << " " << command << " " << game->turn << endl;
            cerr << game->enemies[target_enemy].y << " " << game->enemies[target_enemy].HP << endl;
        }
        */
    }

    command = check_die(command);
    /*
    if (game->turn < 560 && game->turn > 550)
    {
        cerr << "after check:" << command << endl;
    }
    */
    return command;
}



double T0 = 500.;
double T1 = 0;

int main(int argc, char *argv[])
{
#ifdef LOCAL
    vec_int pp;
    rep(i, 25)
    {
        int val;
        cin >> val;
        pp.push_back(val);
    }
#endif
#ifdef OPTUNA_STUDY
    cerr << "optuna study, override parameters" << endl;
    T0 = stod(argv[1]);
    T1 = stod(argv[2]);
#endif
    get_time(true);

    Game game = Game();
    GreedyCommander commander = GreedyCommander(&game);

    rep(i, 1000)
    {
        game.process_turn();
        if (game.is_game_over())
            break;
        int n;
        cin >> n;
        if (n == -1)
            break;
        game.pop_enemies(n);
        char command = commander.get_command();
        game.move(command);
        if (game.is_game_over())
            break;
        game.attack();
    }
    cerr << " turn:" << game.turn << " power:" << game.earned_power << " score:" << game.score << endl;
    return 0;
}
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