結果
| 問題 |
No.5017 Tool-assisted Shooting
|
| ユーザー |
gobi_503
|
| 提出日時 | 2023-07-16 15:23:16 |
| 言語 | Rust (1.83.0 + proconio) |
| 結果 |
AC
|
| 実行時間 | 69 ms / 2,000 ms |
| コード長 | 6,836 bytes |
| コンパイル時間 | 1,087 ms |
| コンパイル使用メモリ | 164,928 KB |
| 実行使用メモリ | 24,408 KB |
| スコア | 74,830 |
| 平均クエリ数 | 399.74 |
| 最終ジャッジ日時 | 2023-07-16 15:23:25 |
| 合計ジャッジ時間 | 9,680 ms |
|
ジャッジサーバーID (参考情報) |
judge14 / judge11 |
| 純コード判定しない問題か言語 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| other | AC * 100 |
コンパイルメッセージ
warning: variable does not need to be mutable
--> Main.rs:251:13
|
251 | let mut ans = "S";
| ----^^^
| |
| help: remove this `mut`
|
= note: `#[warn(unused_mut)]` on by default
warning: constant `ENEMY_NUM_MAX` is never used
--> Main.rs:162:7
|
162 | const ENEMY_NUM_MAX: usize = 25;
| ^^^^^^^^^^^^^
|
= note: `#[warn(dead_code)]` on by default
warning: fields `hp`, `power`, and `score` are never read
--> Main.rs:167:5
|
166 | struct Enemy {
| ----- fields in this struct
167 | hp: usize, // HP (自機レベルが1ターンの与ダメージ。倒すとHP分のスコアが得られる。)
| ^^
168 | power: usize, // パワー (100ごとに自機のレベルが1上がる)
| ^^^^^
...
171 | score: usize, // 倒したときのスコア
| ^^^^^
|
= note: `Enemy` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
warning: fields `me` and `level` are never read
--> Main.rs:203:5
|
202 | struct State {
| ----- fields in this struct
203 | me: usize, // 自機のx座標
| ^^
204 | level: usize, // 自機のレベル
| ^^^^^
warning: 4 warnings emitted
ソースコード
#[allow(unused_imports)]
use std::cmp::*;
#[allow(unused_imports)]
use std::collections::*;
#[allow(unused_imports)]
use std::io::Write;
use std::time::SystemTime;
pub struct IO<R, W: std::io::Write>(R, std::io::BufWriter<W>);
impl<R: std::io::Read, W: std::io::Write> IO<R, W> {
pub fn new(r: R, w: W) -> IO<R, W> {
IO(r, std::io::BufWriter::new(w))
}
pub fn write<S: ToString>(&mut self, s: S) {
#[allow(unused_imports)]
use std::io::Write;
self.1.write(s.to_string().as_bytes()).unwrap();
}
pub fn read<T: std::str::FromStr>(&mut self) -> T {
use std::io::Read;
let buf = self
.0
.by_ref()
.bytes()
.map(|b| b.unwrap())
.skip_while(|&b| b == b' ' || b == b'\n' || b == b'\r' || b == b'\t')
.take_while(|&b| b != b' ' && b != b'\n' && b != b'\r' && b != b'\t')
.collect::<Vec<_>>();
unsafe { std::str::from_utf8_unchecked(&buf) }
.parse()
.ok()
.expect("Parse error.")
}
pub fn vec<T: std::str::FromStr>(&mut self, n: usize) -> Vec<T> {
(0..n).map(|_| self.read()).collect()
}
pub fn chars(&mut self) -> Vec<char> {
self.read::<String>().chars().collect()
}
}
#[macro_export]
macro_rules! mat {
($($e:expr),*) => { Vec::from(vec![$($e),*]) };
($($e:expr,)*) => { Vec::from(vec![$($e),*]) };
($e:expr; $d:expr) => { Vec::from(vec![$e; $d]) };
($e:expr; $d:expr $(; $ds:expr)+) => { Vec::from(vec![mat![$e $(; $ds)*]; $d]) };
}
pub trait SetMinMax {
fn setmin(&mut self, v: Self) -> bool;
fn setmax(&mut self, v: Self) -> bool;
}
impl<T> SetMinMax for T
where
T: PartialOrd,
{
fn setmin(&mut self, v: T) -> bool {
*self > v && {
*self = v;
true
}
}
fn setmax(&mut self, v: T) -> bool {
*self < v && {
*self = v;
true
}
}
}
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct Coord {
pub x: isize,
pub y: isize,
}
#[allow(dead_code)]
impl Coord {
pub fn new(p: (isize, isize)) -> Self {
Coord { x: p.0, y: p.1 }
}
pub fn from_usize_pair(p: (usize, usize)) -> Self {
Coord {
x: p.0 as isize,
y: p.1 as isize,
}
}
pub fn in_field(&self) -> bool {
(0 <= self.x && self.x < WIDTH as isize) && (0 <= self.y && self.y < HEIGHT as isize)
}
// ペアへの変換
pub fn to_pair(&self) -> (isize, isize) {
(self.x, self.y)
}
pub fn to_usize_pair(&self) -> (usize, usize) {
(self.x as usize, self.y as usize)
}
// マンハッタン距離
pub fn distance(&self, that: &Self) -> isize {
(self.x - that.x).abs() + (self.y - that.y).abs()
}
pub fn mk_4dir(&self) -> Vec<Self> {
let delta = [(-1, 0), (1, 0), (0, -1), (0, 1)];
delta
.iter()
.map(|&p| self.plus(&Coord::new(p)))
.filter(|&pos| pos.in_field())
.collect()
}
pub fn com_to_delta(com: char) -> Self {
match com {
'U' => Coord::new((0, -1)),
'D' => Coord::new((0, 1)),
'L' => Coord::new((-1, 0)),
'R' => Coord::new((1, 0)),
_ => unreachable!(),
}
}
// 四則演算
pub fn plus(&self, that: &Self) -> Self {
Coord::new((self.x + that.x, self.y + that.y))
}
pub fn minus(&self, that: &Self) -> Self {
Coord::new((self.x - that.x, self.y - that.y))
}
pub fn access_matrix<'a, T>(&'a self, mat: &'a Vec<Vec<T>>) -> &'a T {
&mat[self.y as usize][self.x as usize]
}
pub fn set_matrix<T>(&self, mat: &mut Vec<Vec<T>>, e: T) {
mat[self.y as usize][self.x as usize] = e;
}
}
// println!("{}") での表示内容
impl std::fmt::Display for Coord {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)?;
Ok(())
}
}
// println!("{:?}") での表示内容
impl std::fmt::Debug for Coord {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)?;
Ok(())
}
}
#[allow(dead_code)]
const WIDTH: usize = 25;
const HEIGHT: usize = 60;
const ENEMY_NUM_MAX: usize = 25;
const MAX_TURN: usize = 1_000;
#[derive(Clone, Copy, Debug)]
struct Enemy {
hp: usize, // HP (自機レベルが1ターンの与ダメージ。倒すとHP分のスコアが得られる。)
power: usize, // パワー (100ごとに自機のレベルが1上がる)
x: usize, // x座標
score: usize, // 倒したときのスコア
}
impl Enemy {
fn new(hp: usize, power: usize, x: usize) -> Self {
Self {
hp,
power,
x,
score: hp,
}
}
}
#[allow(dead_code)]
struct Input {
n: usize,
enemies: Vec<Enemy>,
}
impl Input {
fn new(n: usize, sc: &mut IO<std::io::StdinLock<'_>, std::io::StdoutLock<'_>>) -> Self {
let mut enemies = vec![];
for _ in 0..n {
let v = (0..3).map(|_| sc.read::<usize>()).collect::<Vec<_>>();
let e = Enemy::new(v[0], v[1], v[2]);
enemies.push(e);
}
Self { n, enemies }
}
}
struct State {
me: usize, // 自機のx座標
level: usize, // 自機のレベル
// exp も要る。というかexpのみかも。
field: Vec<Vec<Option<Enemy>>>,
}
impl State {
fn new() -> Self {
Self {
me: 12,
level: 1,
field: mat![None; HEIGHT; WIDTH],
}
}
// inputを反映させる更新
fn update(&mut self, input: &Input) {
let mut new_row = vec![None; WIDTH];
for e in input.enemies.iter() {
new_row[e.x] = Some(e.clone());
}
self.field.remove(0);
self.field.push(new_row);
}
// TODO: 射撃分の更新処理も要る
}
fn main() {
let system_time = SystemTime::now();
let (r, w) = (std::io::stdin(), std::io::stdout());
let mut sc = IO::new(r.lock(), w.lock());
let mut st = State::new();
for _turn in 1..=MAX_TURN {
/* input */
let n: isize = sc.read();
if n == -1 {
break;
}
let n = n as usize;
let input = Input::new(n, &mut sc);
st.update(&input);
/* solve */
let mut ans = "S";
// if let Some(enemy) = st.field[1][st.me as usize] {
// if enemy.hp > st.level {
// ans = "R";
// }
// }
println!("{}", ans);
// 解答に応じて状態を更新
}
eprintln!("{}ms", system_time.elapsed().unwrap().as_millis());
}
gobi_503