結果

問題 No.5017 Tool-assisted Shooting
ユーザー nyyanyya
提出日時 2023-07-16 16:44:42
言語 C++14
(gcc 13.3.0 + boost 1.87.0)
結果
AC  
実行時間 74 ms / 2,000 ms
コード長 9,470 bytes
コンパイル時間 4,134 ms
コンパイル使用メモリ 233,992 KB
実行使用メモリ 24,420 KB
スコア 3,550,957
平均クエリ数 3367.84
最終ジャッジ日時 2023-07-16 16:44:59
合計ジャッジ時間 15,050 ms
ジャッジサーバーID
(参考情報)
judge15 / judge14
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ファイルパターン 結果
other AC * 100
権限があれば一括ダウンロードができます

ソースコード

diff #
プレゼンテーションモードにする

#include <bits/stdc++.h>
#include <atcoder/all>
using namespace std;
using namespace atcoder;
#define rep(i,n) for(int i=0;i<(n);i++)
#define all(x) x.begin(),x.end()
typedef long long ll;
//using mint = modint;
//using mint = modint998244353;
using mint = modint1000000007;
using P = pair<int, int>;
const ll INF=1LL<<60, dx[]={0,1,0,-1},dy[]={1,0,-1,0};
template <typename T> inline bool chmin(T& a,const T&b) {if(a>b){a=b; return 1;} return 0;}
template <typename T> inline bool chmax(T& a,const T&b) {if(a<b){a=b; return 1;} return 0;}
const int W = 25;
const int H = 60;
const int T = 1000;
class Enemy {
public:
int MaxHp;
int NowHp;
int Power;
};
int Field[25][1070];
int main(){
//vector<int> P(25);
//rep(i,25) cin >> P[i];
int MyX=12,MyY=0,S=0,MyPower=0;
vector<Enemy> enemies(1);
vector<vector<int>> colEnemy(25);
int enemyNum = 0;
rep(ti,T) {
int n;
cin >> n;
if(n==-1) return 0;
MyY++;
//
vector<int> h(n),p(n),x(n);
rep(i,n) {
enemyNum++;
cin >> h[i] >> p[i] >> x[i];
auto enemy = Enemy();
enemy.MaxHp = h[i];
enemy.NowHp = h[i];
enemy.Power = p[i];
Field[x[i]][ti+H] = enemyNum;
enemies.push_back(enemy);
colEnemy[x[i]].push_back(ti+H);
}
//
int level = 1 + MyPower/100;
auto it = lower_bound(colEnemy[MyX].begin(),colEnemy[MyX].end(),MyY);
if(it==colEnemy[MyX].end()) {
int MyXL = (MyX+24)%25;
int MyXR = (MyX+ 1)%25;
auto itl = lower_bound(colEnemy[MyXL].begin(),colEnemy[MyXL].end(),MyY);
auto itr = lower_bound(colEnemy[MyXR].begin(),colEnemy[MyXR].end(),MyY);
if(itl==colEnemy[MyXL].end() && itr==colEnemy[MyXR].end()) {
cout << "L" << endl;
MyX = MyXL;
} else if(itl==colEnemy[MyXL].end() && itr!=colEnemy[MyXR].end()) {
int enemyNoR = Field[MyXR][*itr];
if(enemies[enemyNoR].NowHp>(*itr-MyY)*level) {
cout << "L" << endl;
MyX = MyXL;
} else {
cout << "R" << endl;
MyX = MyXR;
enemies[enemyNoR].NowHp = max(0,enemies[enemyNoR].NowHp-level);
if(enemies[enemyNoR].NowHp==0) {
S += enemies[enemyNoR].MaxHp;
MyPower += enemies[enemyNoR].Power;
colEnemy[MyX].erase(itr);
}
}
} else if(itl!=colEnemy[MyXL].end() && itr==colEnemy[MyXR].end()) {
int enemyNoL = Field[MyXL][*itl];
if(enemies[enemyNoL].NowHp>(*itl-MyY)*level) {
cout << "R" << endl;
MyX = MyXR;
} else {
cout << "L" << endl;
MyX = MyXL;
enemies[enemyNoL].NowHp = max(0,enemies[enemyNoL].NowHp-level);
if(enemies[enemyNoL].NowHp==0) {
S += enemies[enemyNoL].MaxHp;
MyPower += enemies[enemyNoL].Power;
colEnemy[MyX].erase(itl);
}
}
} else {
int enemyNoR = Field[MyXR][*itr];
int enemyNoL = Field[MyXL][*itl];
if(enemies[enemyNoR].NowHp>(*itr-MyY)*level && enemies[enemyNoL].NowHp>(*itl-MyY)*level) {
cout << "S" << endl;
} else if(enemies[enemyNoR].NowHp>(*itr-MyY)*level){
cout << "L" << endl;
MyX = MyXL;
enemies[enemyNoL].NowHp = max(0,enemies[enemyNoL].NowHp-level);
if(enemies[enemyNoL].NowHp==0) {
S += enemies[enemyNoL].MaxHp;
MyPower += enemies[enemyNoL].Power;
colEnemy[MyX].erase(itl);
}
} else {
cout << "R" << endl;
MyX = MyXR;
enemies[enemyNoR].NowHp = max(0,enemies[enemyNoR].NowHp-level);
if(enemies[enemyNoR].NowHp==0) {
S += enemies[enemyNoR].MaxHp;
MyPower += enemies[enemyNoR].Power;
colEnemy[MyX].erase(itr);
}
}
}
} else {
int enemyNo = Field[MyX][*it];
if(enemies[enemyNo].NowHp>(*it-MyY)*level) {
int MyXL = (MyX+24)%25;
int MyXR = (MyX+ 1)%25;
auto itl = lower_bound(colEnemy[MyXL].begin(),colEnemy[MyXL].end(),MyY);
auto itr = lower_bound(colEnemy[MyXR].begin(),colEnemy[MyXR].end(),MyY);
if(itl==colEnemy[MyXL].end() && itr==colEnemy[MyXR].end()) {
cout << "L" << endl;
MyX = MyXL;
} else if(itl==colEnemy[MyXL].end() && itr!=colEnemy[MyXR].end()) {
int enemyNoR = Field[MyXR][*itr];
if(enemies[enemyNoR].NowHp>(*itr-MyY)*level) {
cout << "L" << endl;
MyX = MyXL;
} else {
cout << "R" << endl;
MyX = MyXR;
enemies[enemyNoR].NowHp = max(0,enemies[enemyNoR].NowHp-level);
if(enemies[enemyNoR].NowHp==0) {
S += enemies[enemyNoR].MaxHp;
MyPower += enemies[enemyNoR].Power;
colEnemy[MyX].erase(itr);
}
}
} else if(itl!=colEnemy[MyXL].end() && itr==colEnemy[MyXR].end()) {
int enemyNoL = Field[MyXL][*itl];
if(enemies[enemyNoL].NowHp>(*itl-MyY)*level) {
cout << "R" << endl;
MyX = MyXR;
} else {
cout << "L" << endl;
MyX = MyXL;
enemies[enemyNoL].NowHp = max(0,enemies[enemyNoL].NowHp-level);
if(enemies[enemyNoL].NowHp==0) {
S += enemies[enemyNoL].MaxHp;
MyPower += enemies[enemyNoL].Power;
colEnemy[MyX].erase(itl);
}
}
} else {
int enemyNoR = Field[MyXR][*itr];
int enemyNoL = Field[MyXL][*itl];
if(enemies[enemyNoR].NowHp>(*itr-MyY)*level && enemies[enemyNoL].NowHp>(*itl-MyY)*level) {
if(*itr>*itl) {
cout << "R" << endl;
MyX = MyXR;
enemies[enemyNoR].NowHp = max(0,enemies[enemyNoR].NowHp-level);
if(enemies[enemyNoR].NowHp==0) {
S += enemies[enemyNoR].MaxHp;
MyPower += enemies[enemyNoR].Power;
colEnemy[MyX].erase(itr);
}
} else {
cout << "L" << endl;
MyX = MyXL;
enemies[enemyNoL].NowHp = max(0,enemies[enemyNoL].NowHp-level);
if(enemies[enemyNoL].NowHp==0) {
S += enemies[enemyNoL].MaxHp;
MyPower += enemies[enemyNoL].Power;
colEnemy[MyX].erase(itl);
}
}
} else if(enemies[enemyNoR].NowHp>(*itr-MyY)*level){
cout << "L" << endl;
MyX = MyXL;
enemies[enemyNoL].NowHp = max(0,enemies[enemyNoL].NowHp-level);
if(enemies[enemyNoL].NowHp==0) {
S += enemies[enemyNoL].MaxHp;
MyPower += enemies[enemyNoL].Power;
colEnemy[MyX].erase(itl);
}
} else {
cout << "R" << endl;
MyX = MyXR;
enemies[enemyNoR].NowHp = max(0,enemies[enemyNoR].NowHp-level);
if(enemies[enemyNoR].NowHp==0) {
S += enemies[enemyNoR].MaxHp;
MyPower += enemies[enemyNoR].Power;
colEnemy[MyX].erase(itr);
}
}
}
} else {
cout << "S" << endl;
enemies[enemyNo].NowHp = max(0,enemies[enemyNo].NowHp-level);
if(enemies[enemyNo].NowHp==0) {
S += enemies[enemyNo].MaxHp;
MyPower += enemies[enemyNo].Power;
colEnemy[MyX].erase(it);
}
cout << "#MyX,MyY:" << MyX << " " << MyY << "\n";
cout << "#EnemyNo:" << enemyNo << "\n";
cout << "#EnemyHp:" << enemies[enemyNo].NowHp << "\n";
}
}
}
return 0;
}
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