結果

問題 No.5017 Tool-assisted Shooting
ユーザー takumi152takumi152
提出日時 2023-07-16 17:25:35
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 1,025 ms / 2,000 ms
コード長 8,938 bytes
コンパイル時間 4,362 ms
コンパイル使用メモリ 269,992 KB
実行使用メモリ 24,348 KB
スコア 576,770
平均クエリ数 833.45
最終ジャッジ日時 2023-07-16 17:27:17
合計ジャッジ時間 95,664 ms
ジャッジサーバーID
(参考情報)
judge14 / judge13
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 218 ms
23,820 KB
testcase_01 AC 1,025 ms
23,556 KB
testcase_02 AC 874 ms
23,376 KB
testcase_03 AC 1,024 ms
23,664 KB
testcase_04 AC 1,024 ms
24,192 KB
testcase_05 AC 1,025 ms
23,604 KB
testcase_06 AC 260 ms
23,604 KB
testcase_07 AC 1,024 ms
24,240 KB
testcase_08 AC 1,024 ms
23,568 KB
testcase_09 AC 1,024 ms
24,036 KB
testcase_10 AC 1,024 ms
23,388 KB
testcase_11 AC 1,024 ms
23,556 KB
testcase_12 AC 281 ms
23,580 KB
testcase_13 AC 260 ms
24,012 KB
testcase_14 AC 260 ms
23,808 KB
testcase_15 AC 1,024 ms
23,856 KB
testcase_16 AC 1,024 ms
23,484 KB
testcase_17 AC 386 ms
23,820 KB
testcase_18 AC 1,024 ms
23,412 KB
testcase_19 AC 1,024 ms
23,808 KB
testcase_20 AC 1,016 ms
24,024 KB
testcase_21 AC 1,024 ms
23,412 KB
testcase_22 AC 1,024 ms
23,664 KB
testcase_23 AC 1,024 ms
23,388 KB
testcase_24 AC 1,023 ms
23,892 KB
testcase_25 AC 1,024 ms
24,072 KB
testcase_26 AC 1,024 ms
23,652 KB
testcase_27 AC 395 ms
23,352 KB
testcase_28 AC 1,025 ms
24,000 KB
testcase_29 AC 1,025 ms
23,484 KB
testcase_30 AC 1,024 ms
24,228 KB
testcase_31 AC 1,024 ms
23,892 KB
testcase_32 AC 286 ms
23,496 KB
testcase_33 AC 1,025 ms
23,340 KB
testcase_34 AC 368 ms
23,556 KB
testcase_35 AC 341 ms
23,580 KB
testcase_36 AC 1,024 ms
23,424 KB
testcase_37 AC 1,025 ms
23,844 KB
testcase_38 AC 1,024 ms
23,544 KB
testcase_39 AC 1,024 ms
24,132 KB
testcase_40 AC 373 ms
23,508 KB
testcase_41 AC 465 ms
23,904 KB
testcase_42 AC 1,025 ms
23,364 KB
testcase_43 AC 1,024 ms
24,168 KB
testcase_44 AC 1,024 ms
23,352 KB
testcase_45 AC 1,024 ms
24,048 KB
testcase_46 AC 1,024 ms
24,012 KB
testcase_47 AC 1,024 ms
23,880 KB
testcase_48 AC 396 ms
23,388 KB
testcase_49 AC 1,024 ms
23,424 KB
testcase_50 AC 300 ms
23,604 KB
testcase_51 AC 1,023 ms
23,832 KB
testcase_52 AC 388 ms
24,036 KB
testcase_53 AC 651 ms
23,556 KB
testcase_54 AC 1,024 ms
24,048 KB
testcase_55 AC 232 ms
23,844 KB
testcase_56 AC 1,024 ms
24,060 KB
testcase_57 AC 280 ms
23,880 KB
testcase_58 AC 403 ms
23,424 KB
testcase_59 AC 1,025 ms
23,892 KB
testcase_60 AC 1,024 ms
23,880 KB
testcase_61 AC 1,025 ms
23,820 KB
testcase_62 AC 1,025 ms
23,424 KB
testcase_63 AC 1,024 ms
23,832 KB
testcase_64 AC 713 ms
23,484 KB
testcase_65 AC 278 ms
23,604 KB
testcase_66 AC 1,024 ms
23,880 KB
testcase_67 AC 408 ms
24,204 KB
testcase_68 AC 411 ms
24,024 KB
testcase_69 AC 271 ms
23,892 KB
testcase_70 AC 1,024 ms
23,496 KB
testcase_71 AC 1,024 ms
23,436 KB
testcase_72 AC 402 ms
24,036 KB
testcase_73 AC 1,025 ms
23,496 KB
testcase_74 AC 1,024 ms
23,388 KB
testcase_75 AC 1,024 ms
23,580 KB
testcase_76 AC 1,024 ms
23,640 KB
testcase_77 AC 1,024 ms
23,808 KB
testcase_78 AC 1,024 ms
23,388 KB
testcase_79 AC 1,023 ms
23,412 KB
testcase_80 AC 1,024 ms
24,036 KB
testcase_81 AC 1,023 ms
24,204 KB
testcase_82 AC 447 ms
24,228 KB
testcase_83 AC 1,024 ms
23,568 KB
testcase_84 AC 1,025 ms
24,204 KB
testcase_85 AC 1,024 ms
23,892 KB
testcase_86 AC 1,024 ms
23,844 KB
testcase_87 AC 341 ms
24,048 KB
testcase_88 AC 1,025 ms
24,216 KB
testcase_89 AC 262 ms
24,348 KB
testcase_90 AC 248 ms
23,532 KB
testcase_91 AC 322 ms
24,240 KB
testcase_92 AC 1,025 ms
23,400 KB
testcase_93 AC 415 ms
24,036 KB
testcase_94 AC 405 ms
23,388 KB
testcase_95 AC 1,023 ms
23,496 KB
testcase_96 AC 197 ms
23,556 KB
testcase_97 AC 1,025 ms
24,264 KB
testcase_98 AC 1,025 ms
24,132 KB
testcase_99 AC 683 ms
23,400 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

#pragma GCC optimize ("O3")
#pragma GCC optimize ("unroll-loops")
#pragma GCC target ("avx2")

#include <iostream>
#include <iomanip>
#include <vector>
#include <algorithm>
#include <utility>
#include <string>
#include <queue>
#include <stack>
#include <unordered_set>
#include <unordered_map>
#include <random>
#include <cmath>
#include <cassert>

#include <x86intrin.h>

struct xorshift64 {
  unsigned long long int x = 88172645463325252ULL;
  inline unsigned short nextUShort() {
    x = x ^ (x << 7);
    return x = x ^ (x >> 9);
  }
  inline unsigned int nextUShortMod(unsigned long long int mod) {
    x = x ^ (x << 7);
    x = x ^ (x >> 9);
    return ((x & 0x0000ffffffffffff) * mod) >> 48;
  }
  inline unsigned int nextUInt() {
    x = x ^ (x << 7);
    return x = x ^ (x >> 9);
  }
  inline unsigned int nextUIntMod(unsigned long long int mod) {
    x = x ^ (x << 7);
    x = x ^ (x >> 9);
    return ((x & 0x00000000ffffffff) * mod) >> 32;
  }
  inline unsigned long long int nextULL() {
    x = x ^ (x << 7);
    return x = x ^ (x >> 9);
  }
  inline double nextDouble() {
    x = x ^ (x << 7);
    x = x ^ (x >> 9);
    return (double)x * 5.42101086242752217e-20;
  }
};

struct timer {
  double t = 0.0;
  double lastStop = 0.0;
  bool stopped = false;
  timer() {
    restart();
  }
  inline void restart() {
    t = now();
    stopped = false;
  }
  inline void start() {
    if (stopped) {
      t += now() - lastStop;
      stopped = false;
    }
  }
  inline void stop() {
    if (!stopped) {
      lastStop = now();
      stopped = true;
    }
  }
  inline double time() {
    if (stopped) return lastStop - t;
    else return now() - t;
  }
  inline double now() {
    unsigned long long l, h;
    __asm__ ("rdtsc" : "=a"(l), "=d"(h));
    #ifdef LOCAL
    return (double)(l | h << 32) * 2.857142857142857e-10; // 1 / 3.5e9, for local (Ryzen 9 3950X)
    #else
    // return (double)(l | h << 32) * 3.5714285714285715e-10; // 1 / 2.8e9, for AWS EC2 C3 (Xeon E5-2680 v2)
    // return (double)(l | h << 32) * 3.4482758620689656e-10; // 1 / 2.9e9, for AWS EC2 C4 (Xeon E5-2666 v3)
    // return (double)(l | h << 32) * 3.333333333333333e-10; // 1 / 3.0e9, for AWS EC2 C5 (Xeon Platinum 8124M / Xeon Platinum 8275CL)
    return (double)(l | h << 32) * 4.3478260869565215e-10; // 1 / 2.3e9, for yukicoder judge
    #endif
  }
};

using namespace std;

typedef long long int ll;
typedef unsigned long long int ull;
typedef pair<int, int> Pii;

const ll mod = 1000000007;

timer theTimer;
xorshift64 theRandom;
mt19937 theMersenne(1);

// hyper parameters

// enums

// structs
struct enemy {
  int initial_health;
  int current_health;
  int power;
  enemy(int health, int power) {
    this->initial_health = health;
    this->current_health = health;
    this->power = power;
  }
};

struct Pi_est {
	vector<int> n;
	vector<double> P; // 推定値
	int t = 0;
	void init() {
		n.resize(25, 0);
		P.resize(25, 0.045);
	}
	void re_est(vector<bool> x) {
		t++;
		for (int xtmp = 0; xtmp < 25; xtmp++){
			if (x[xtmp]) n[xtmp]++;
    }
		for (int xtmp = 0; xtmp < 25; xtmp++) {
			P[xtmp] = (double)n[xtmp] / (double)t;
			P[xtmp] = max(0.01, P[xtmp]);
			P[xtmp] = min(0.08, P[xtmp]);
		}
		return;
	}
};

// constants
constexpr int turn_limit = 1000;

constexpr int field_height = 60;
constexpr int field_width = 25;
constexpr int player_initial_position = 12;

constexpr int base_level = 1;
constexpr int power_per_level = 100;

constexpr double enemy_health_avg_base = 7.5;
constexpr double enemy_health_avg_turn_factor = 0.15;
constexpr double enemy_health_stddev_base = 1.5;
constexpr double enemy_health_stddev_turn_factor = 0.03;
constexpr double enemy_power_avg_health_factor = 0.8;
constexpr double enemy_power_stddev_health_factor = 0.1;

// inputs
vector<queue<pair<int, enemy>>> enemy_queue;

// internals
int turn_count = 0;
int player_position = player_initial_position;
int score = 0;
int player_level = base_level;
int power_gained = 0;

Pi_est enemy_probability;

inline bool within_board(int x, int y, int r, int c) {
  return 0 <= x && x < r && 0 <= y && y < c;
}

void init() {
  enemy_queue = vector<queue<pair<int, enemy>>>(field_width);

  enemy_probability.init();
}

void receive_turn_input() {
  int enemy_num;
  cin >> enemy_num;
  if (enemy_num == -1) {
    // game over
    exit(0);
  }
  vector<bool> enemy_exist(field_width);
  for (int i = 0; i < enemy_num; i++) {
    int h, p, x;
    cin >> h >> p >> x;
    enemy_queue[x].emplace(turn_count + field_height, enemy(h, p));
    enemy_exist[x] = true;
  }

  enemy_probability.re_est(enemy_exist);
}

int simulate_playout(char next_command) {
  auto enemy_queue = ::enemy_queue;

  auto turn_count = ::turn_count;
  auto player_position = ::player_position;
  auto score = ::score;
  auto player_level = ::player_level;
  auto power_gained = ::power_gained;

  bool is_next_turn = true;
  while (turn_count < turn_limit) {
    turn_count++;
    if (!enemy_queue[player_position].empty() && enemy_queue[player_position].front().first == turn_count) {
      // game over
      break;
    }

    for (int i = 0; i < field_width; i++) {
      double roll = theRandom.nextDouble();
      if (roll < enemy_probability.P[i]) {
        double enemy_health_avg = enemy_health_avg_base + enemy_health_avg_turn_factor * turn_count;
        double enemy_health_stddev = enemy_health_stddev_base + enemy_health_stddev_turn_factor * turn_count;
        int enemy_health = max(1, (int) normal_distribution(enemy_health_avg, enemy_health_stddev)(theMersenne));

        double enemy_power_avg = enemy_power_avg_health_factor * enemy_health;
        double enemy_power_stddev = enemy_power_stddev_health_factor * enemy_health;
        int enemy_power = max(0, (int) normal_distribution(enemy_power_avg, enemy_power_stddev)(theMersenne));

        enemy_queue[i].emplace(turn_count + field_height - 1, enemy(enemy_health, enemy_power));
      }
    }

    if (is_next_turn) {
           if (next_command == 'L') player_position = (player_position - 1 + field_width) % field_width;
      else if (next_command == 'R') player_position = (player_position + 1) % field_width;
      is_next_turn = false;
    }
    else {
      
    }
    if (!enemy_queue[player_position].empty() && enemy_queue[player_position].front().first == turn_count) {
      // game over
      break;
    }

    if (!enemy_queue[player_position].empty()) {
      auto& [_, target_enemy] = enemy_queue[player_position].front();
      target_enemy.current_health -= player_level;
      if (target_enemy.current_health <= 0) {
        score += target_enemy.initial_health;
        power_gained += target_enemy.power;
        player_level = base_level + (power_gained / power_per_level);
        enemy_queue[player_position].pop();
      }
    }
    for (int i = 0; i < field_width; i++) {
      if (enemy_queue[i].empty()) continue;
      auto [enemy_height, _] = enemy_queue[i].front();
      if (enemy_height == turn_count) {
        enemy_queue[i].pop();
      }
    }
  }

  return score;
}

char decide_command() {
  const double time_limit = 0.00100 * (turn_count + 1);
  int iter_count = 0;
  ll score_l = 0;
  ll score_s = 0;
  ll score_r = 0;
  do {
    score_l += simulate_playout('L');
    score_s += simulate_playout('S');
    score_r += simulate_playout('R');
    iter_count++;
  } while (theTimer.time() < time_limit);
  #ifdef DEBUG
  cerr << "turn_count = " << setw(3) << turn_count << ", iter_count = " << setw(4) << iter_count << ", score_l = " << setw(6) << score_l / iter_count << ", score_s = " << setw(6) << score_s / iter_count << ", score_r = " << setw(6) << score_r / iter_count << endl;
  #endif
  if (score_l > score_s && score_l > score_r) return 'L';
  else if (score_s > score_r) return 'S';
  else return 'R';
}

void turn_action(char command) {
  cout << command << endl;

  turn_count++;
       if (command == 'L') player_position = (player_position - 1 + field_width) % field_width;
  else if (command == 'R') player_position = (player_position + 1) % field_width;
  if (!enemy_queue[player_position].empty()) {
    auto& [_, target_enemy] = enemy_queue[player_position].front();
    target_enemy.current_health -= player_level;
    if (target_enemy.current_health <= 0) {
      score += target_enemy.initial_health;
      power_gained += target_enemy.power;
      player_level = base_level + (power_gained / power_per_level);
      enemy_queue[player_position].pop();
    }
  }
  for (int i = 0; i < field_width; i++) {
    if (enemy_queue[i].empty()) continue;
    auto [enemy_height, _] = enemy_queue[i].front();
    if (enemy_height == turn_count) {
      enemy_queue[i].pop();
    }
  }
}

void solve() {
  while (turn_count < turn_limit) {
    receive_turn_input();
    char command = decide_command();
    turn_action(command);
  }
}

int main(int argc, char *argv[]) {
  cin.tie(0);
  ios::sync_with_stdio(false);

  init();
  solve();

  return 0;
}
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