結果
| 問題 |
No.5017 Tool-assisted Shooting
|
| ユーザー |
|
| 提出日時 | 2023-07-16 17:28:35 |
| 言語 | C++17(gcc12) (gcc 12.3.0 + boost 1.87.0) |
| 結果 |
RE
|
| 実行時間 | - |
| コード長 | 6,067 bytes |
| コンパイル時間 | 3,007 ms |
| コンパイル使用メモリ | 218,900 KB |
| 実行使用メモリ | 24,528 KB |
| スコア | 1,828,318 |
| 平均クエリ数 | 611.37 |
| 最終ジャッジ日時 | 2023-07-16 17:29:01 |
| 合計ジャッジ時間 | 25,614 ms |
|
ジャッジサーバーID (参考情報) |
judge11 / judge12 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 44 RE * 56 |
ソースコード
#ifndef hari64
#include <bits/stdc++.h>
#pragma GCC target("avx2")
#pragma GCC optimize("O3")
#pragma GCC optimize("unroll-loops")
#define debug(...)
#else
#include "util/viewer.hpp"
#define debug(...) viewer::_debug(__LINE__, #__VA_ARGS__, __VA_ARGS__)
#endif
// clang-format off
using namespace std;
using ll = long long; using ld = long double;
using pii = pair<int, int>; using pll = pair<ll, ll>;
template <typename T> using vc = vector<T>;
template <typename T> using vvc = vector<vc<T>>;
template <typename T> using vvvc = vector<vvc<T>>;
using vi = vc<int>; using vl = vc<ll>; using vpi = vc<pii>; using vpl = vc<pll>;
#define ALL(x) begin(x), end(x)
#define RALL(x) (x).rbegin(), (x).rend()
constexpr int INF = 1001001001; constexpr long long INFll = 1001001001001001001;
template <class T> bool chmax(T& a, const T& b) { return a < b ? a = b, 1 : 0; }
template <class T> bool chmin(T& a, const T& b) { return a > b ? a = b, 1 : 0; }
// clang-format on
struct Enemy {
int h, p;
int x, y;
int initH;
Enemy(int h, int p, int x) : h(h), p(p), x(x), y(59) { initH = h; }
};
constexpr int H = 60;
constexpr int W = 25;
vvc<Enemy> GRID(W);
int NOW_X;
int LEVEL;
int POWER_SUM;
int SCORE;
void update(vvc<Enemy>& g) {
for (int x = 0; x < W; x++) {
if (g[x].empty()) continue;
for (auto& e : g[x]) {
e.y--;
}
if (g[x].back().y == -1) {
g[x].pop_back();
}
assert(g[x].empty() || g[x].back().y != -1);
}
}
tuple<int, int, string> simulate(vector<int>& enemy) {
string moves = "";
int score = 0;
int score2 = 0;
int nowX = NOW_X;
int level = LEVEL;
int powerSum = POWER_SUM;
int totalTurn = 0;
int enemyIndex = 0;
auto grid = GRID;
// for (int x = 0; x < W; x++) {
// set<int> check;
// for (auto& e : grid[x]) {
// check.insert(e.y);
// }
// assert(check.size() == grid[x].size());
// }
while (true) {
totalTurn++;
if (totalTurn > 1000) break;
string move = "S";
if (nowX < enemy[enemyIndex]) {
if (enemy[enemyIndex] - nowX < 12) {
move = "R";
} else {
move = "L";
}
} else if (nowX > enemy[enemyIndex]) {
if (nowX - enemy[enemyIndex] < 12) {
move = "L";
} else {
move = "R";
}
}
if (enemyIndex <= 1) {
moves += move;
}
if (move == "L") nowX = (25 + nowX - 1) % 25;
if (move == "R") nowX = (25 + nowX + 1) % 25;
if (move == "S") nowX = nowX;
if (grid[nowX].empty()) continue;
if (grid[nowX].back().y == 1 || grid[nowX].back().y == 0) {
return {-INF, -INF, "S"};
}
grid[nowX].back().h -= level;
score2 += grid[nowX].back().initH;
if (grid[nowX].back().h <= 0) {
score += grid[nowX].back().initH;
powerSum += grid[nowX].back().p;
level = 1 + powerSum / 100;
grid[nowX].pop_back();
while (enemyIndex < int(enemy.size()) && grid[enemy[enemyIndex]].empty()) {
enemyIndex++;
}
if (enemyIndex >= int(enemy.size())) break;
}
update(grid);
}
return {score / totalTurn, score2, moves};
}
string solve() {
int bestScore = -1;
string bestMove = "";
if (LEVEL <= 150) {
for (int e1 = 0; e1 < W; e1++) {
if (GRID[e1].empty()) continue;
vi enemies = {e1};
auto [score, _, move] = simulate(enemies);
if (chmax(bestScore, score)) {
bestMove = move;
}
}
} else {
for (int e1 = 0; e1 < W; e1++) {
if (GRID[e1].empty()) continue;
for (int e2 = 0; e2 < W; e2++) {
if (GRID[e2].empty()) continue;
vi enemies = {e1, e2};
auto [score, _, move] = simulate(enemies);
if (chmax(bestScore, score)) {
bestMove = move;
}
}
}
}
if (bestScore == -1) {
debug("Game Over!");
}
assert(!bestMove.empty());
// debug(bestScore, bestMove);
return bestMove;
}
int main() {
cin.tie(0);
ios::sync_with_stdio(false);
#ifdef hari64
for (int _ = 0; _ < W; _++) {
int p;
cin >> p;
assert(1 <= p && p <= 8);
}
#endif
NOW_X = 12;
LEVEL = 1;
POWER_SUM = 0;
SCORE = 0;
const int NUM_OF_TURNS = 1000;
string moves = "";
vector<string> ans;
for (int i = 0; i < NUM_OF_TURNS; i++) {
// debug(i);
update(GRID);
int n;
cin >> n;
if (n == -1) break;
for (int i = 0; i < n; i++) {
int h, p, x;
cin >> h >> p >> x;
assert(GRID[x].empty() || GRID[x].front().y < 59);
GRID[x].insert(GRID[x].begin(), Enemy(h, p, x));
}
string s;
if (i <= 5) {
s = "S";
} else if (i <= 40) {
if (moves.size() == 0) {
moves = solve();
}
s = string(1, moves[0]);
moves.erase(moves.begin());
} else {
s = string(1, solve()[0]);
}
#ifndef hari64
cout << s << endl;
flush(cout);
#endif
ans.push_back(s);
if (s == "L") NOW_X = (25 + NOW_X - 1) % 25;
if (s == "R") NOW_X = (25 + NOW_X + 1) % 25;
if (s == "S") NOW_X = NOW_X;
if (GRID[NOW_X].empty()) continue;
GRID[NOW_X].back().h -= LEVEL;
if (GRID[NOW_X].back().h <= 0) {
SCORE += GRID[NOW_X].back().initH;
POWER_SUM += GRID[NOW_X].back().p;
LEVEL = 1 + POWER_SUM / 100;
GRID[NOW_X].pop_back();
}
}
debug(SCORE, LEVEL, POWER_SUM, NOW_X);
#ifdef hari64
for (auto s : ans) {
cout << s << endl;
}
#endif
return 0;
}