結果
| 問題 |
No.5017 Tool-assisted Shooting
|
| ユーザー |
|
| 提出日時 | 2023-07-16 17:37:13 |
| 言語 | C++17(gcc12) (gcc 12.3.0 + boost 1.87.0) |
| 結果 |
AC
|
| 実行時間 | 1,828 ms / 2,000 ms |
| コード長 | 9,268 bytes |
| コンパイル時間 | 4,379 ms |
| コンパイル使用メモリ | 281,456 KB |
| 実行使用メモリ | 24,396 KB |
| スコア | 535,014 |
| 平均クエリ数 | 721.49 |
| 最終ジャッジ日時 | 2023-07-16 17:39:44 |
| 合計ジャッジ時間 | 146,071 ms |
|
ジャッジサーバーID (参考情報) |
judge11 / judge14 |
| 純コード判定しない問題か言語 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| other | AC * 100 |
ソースコード
#pragma GCC optimize ("O3")
#pragma GCC optimize ("unroll-loops")
#pragma GCC target ("avx2")
#include <iostream>
#include <iomanip>
#include <vector>
#include <algorithm>
#include <utility>
#include <string>
#include <queue>
#include <stack>
#include <unordered_set>
#include <unordered_map>
#include <random>
#include <cmath>
#include <cassert>
#include <x86intrin.h>
struct xorshift64 {
unsigned long long int x = 88172645463325252ULL;
inline unsigned short nextUShort() {
x = x ^ (x << 7);
return x = x ^ (x >> 9);
}
inline unsigned int nextUShortMod(unsigned long long int mod) {
x = x ^ (x << 7);
x = x ^ (x >> 9);
return ((x & 0x0000ffffffffffff) * mod) >> 48;
}
inline unsigned int nextUInt() {
x = x ^ (x << 7);
return x = x ^ (x >> 9);
}
inline unsigned int nextUIntMod(unsigned long long int mod) {
x = x ^ (x << 7);
x = x ^ (x >> 9);
return ((x & 0x00000000ffffffff) * mod) >> 32;
}
inline unsigned long long int nextULL() {
x = x ^ (x << 7);
return x = x ^ (x >> 9);
}
inline double nextDouble() {
x = x ^ (x << 7);
x = x ^ (x >> 9);
return (double)x * 5.42101086242752217e-20;
}
};
struct timer {
double t = 0.0;
double lastStop = 0.0;
bool stopped = false;
timer() {
restart();
}
inline void restart() {
t = now();
stopped = false;
}
inline void start() {
if (stopped) {
t += now() - lastStop;
stopped = false;
}
}
inline void stop() {
if (!stopped) {
lastStop = now();
stopped = true;
}
}
inline double time() {
if (stopped) return lastStop - t;
else return now() - t;
}
inline double now() {
unsigned long long l, h;
__asm__ ("rdtsc" : "=a"(l), "=d"(h));
#ifdef LOCAL
return (double)(l | h << 32) * 2.857142857142857e-10; // 1 / 3.5e9, for local (Ryzen 9 3950X)
#else
// return (double)(l | h << 32) * 3.5714285714285715e-10; // 1 / 2.8e9, for AWS EC2 C3 (Xeon E5-2680 v2)
// return (double)(l | h << 32) * 3.4482758620689656e-10; // 1 / 2.9e9, for AWS EC2 C4 (Xeon E5-2666 v3)
// return (double)(l | h << 32) * 3.333333333333333e-10; // 1 / 3.0e9, for AWS EC2 C5 (Xeon Platinum 8124M / Xeon Platinum 8275CL)
return (double)(l | h << 32) * 4.3478260869565215e-10; // 1 / 2.3e9, for yukicoder judge
#endif
}
};
using namespace std;
typedef long long int ll;
typedef unsigned long long int ull;
typedef pair<int, int> Pii;
const ll mod = 1000000007;
timer theTimer;
xorshift64 theRandom;
mt19937 theMersenne(1);
// hyper parameters
// enums
// structs
struct Pi_est {
vector<int> n;
vector<double> P; // 推定値
int t = 0;
void init() {
n.resize(25, 0);
P.resize(25, 0.045);
}
void re_est(vector<bool> x) {
t++;
for (int xtmp = 0; xtmp < 25; xtmp++){
if (x[xtmp]) n[xtmp]++;
}
for (int xtmp = 0; xtmp < 25; xtmp++) {
P[xtmp] = (double)n[xtmp] / (double)t;
P[xtmp] = max(0.01, P[xtmp]);
P[xtmp] = min(0.08, P[xtmp]);
}
return;
}
};
// constants
constexpr int turn_limit = 1000;
constexpr int field_height = 60;
constexpr int field_width = 25;
constexpr int player_initial_position = 12;
constexpr int base_level = 1;
constexpr int power_per_level = 100;
constexpr double enemy_health_avg_base = 7.5;
constexpr double enemy_health_avg_turn_factor = 0.15;
constexpr double enemy_health_stddev_base = 1.5;
constexpr double enemy_health_stddev_turn_factor = 0.03;
constexpr double enemy_power_avg_health_factor = 0.8;
constexpr double enemy_power_stddev_health_factor = 0.1;
// inputs
vector<vector<bool>> enemy_exist;
vector<vector<int>> enemy_initial_health;
vector<vector<int>> enemy_current_health;
vector<vector<int>> enemy_power;
// internals
int turn_count = 0;
int player_position = player_initial_position;
int score = 0;
int player_level = base_level;
int power_gained = 0;
Pi_est enemy_probability;
inline bool within_board(int x, int y, int r, int c) {
return 0 <= x && x < r && 0 <= y && y < c;
}
void init() {
enemy_exist = vector<vector<bool>>(turn_limit + field_height, vector<bool>(field_width));
enemy_initial_health = vector<vector<int>>(turn_limit + field_height, vector<int>(field_width));
enemy_current_health = vector<vector<int>>(turn_limit + field_height, vector<int>(field_width));
enemy_power = vector<vector<int>>(turn_limit + field_height, vector<int>(field_width));
enemy_probability.init();
}
void receive_turn_input() {
int enemy_num;
cin >> enemy_num;
if (enemy_num == -1) {
// game over
exit(0);
}
for (int i = 0; i < enemy_num; i++) {
int h, p, x;
cin >> h >> p >> x;
enemy_exist[turn_count + field_height][x] = true;
enemy_initial_health[turn_count + field_height][x] = h;
enemy_current_health[turn_count + field_height][x] = h;
enemy_power[turn_count + field_height][x] = p;
}
enemy_probability.re_est(enemy_exist[turn_count + field_height]);
}
int simulate_playout(char next_command) {
auto enemy_exist = ::enemy_exist;
auto enemy_initial_health = ::enemy_initial_health;
auto enemy_current_health = ::enemy_current_health;
auto enemy_power = ::enemy_power;
auto turn_count = ::turn_count;
auto player_position = ::player_position;
auto score = ::score;
auto player_level = ::player_level;
auto power_gained = ::power_gained;
bool is_next_turn = true;
while (turn_count < turn_limit) {
turn_count++;
if (enemy_exist[turn_count][player_position]) {
// game over
break;
}
for (int i = 0; i < field_width; i++) {
double roll = theRandom.nextDouble();
if (roll < enemy_probability.P[i]) {
enemy_exist[turn_count + field_height - 1][i] = true;
double enemy_health_avg = enemy_health_avg_base + enemy_health_avg_turn_factor * turn_count;
double enemy_health_stddev = enemy_health_stddev_base + enemy_health_stddev_turn_factor * turn_count;
enemy_initial_health[turn_count + field_height - 1][i] = max(1, (int) normal_distribution(enemy_health_avg, enemy_health_stddev)(theMersenne));
enemy_current_health[turn_count + field_height - 1][i] = enemy_initial_health[turn_count + field_height - 1][i];
double enemy_power_avg = enemy_power_avg_health_factor * enemy_initial_health[turn_count + field_height - 1][i];
double enemy_power_stddev = enemy_power_stddev_health_factor * enemy_initial_health[turn_count + field_height - 1][i];
enemy_power[turn_count + field_height - 1][i] = max(0, (int) normal_distribution(enemy_power_avg, enemy_power_stddev)(theMersenne));
}
}
if (is_next_turn) {
if (next_command == 'L') player_position = (player_position - 1 + field_width) % field_width;
else if (next_command == 'R') player_position = (player_position + 1) % field_width;
is_next_turn = false;
}
else {
}
if (enemy_exist[turn_count][player_position]) {
// game over
break;
}
for (int x = turn_count; x < turn_count + field_height; x++) {
if (enemy_exist[x][player_position]) {
enemy_current_health[x][player_position] -= player_level;
if (enemy_current_health[x][player_position] <= 0) {
enemy_exist[x][player_position] = false;
score += enemy_initial_health[x][player_position];
power_gained += enemy_power[x][player_position];
player_level = base_level + (power_gained / power_per_level);
}
break;
}
}
}
return score;
}
char decide_command() {
const double time_limit = 0.00180 * (turn_count + 1);
int iter_count = 0;
ll score_l = 0;
ll score_s = 0;
ll score_r = 0;
do {
score_l += simulate_playout('L');
score_s += simulate_playout('S');
score_r += simulate_playout('R');
iter_count++;
} while (theTimer.time() < time_limit);
#ifdef DEBUG
cerr << "turn_count = " << setw(3) << turn_count << ", iter_count = " << setw(4) << iter_count << ", score_l = " << setw(6) << score_l / iter_count << ", score_s = " << setw(6) << score_s / iter_count << ", score_r = " << setw(6) << score_r / iter_count << endl;
#endif
if (score_l > score_s && score_l > score_r) return 'L';
else if (score_s > score_r) return 'S';
else return 'R';
}
void turn_action(char command) {
cout << command << endl;
turn_count++;
if (command == 'L') player_position = (player_position - 1 + field_width) % field_width;
else if (command == 'R') player_position = (player_position + 1) % field_width;
for (int x = turn_count; x < turn_count + field_height; x++) {
if (enemy_exist[x][player_position]) {
enemy_current_health[x][player_position] -= player_level;
if (enemy_current_health[x][player_position] <= 0) {
enemy_exist[x][player_position] = false;
score += enemy_initial_health[x][player_position];
power_gained += enemy_power[x][player_position];
player_level = base_level + (power_gained / power_per_level);
}
break;
}
}
}
void solve() {
while (turn_count < turn_limit) {
receive_turn_input();
char command = decide_command();
turn_action(command);
}
}
int main(int argc, char *argv[]) {
cin.tie(0);
ios::sync_with_stdio(false);
init();
solve();
return 0;
}