結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | Shun_PI |
提出日時 | 2023-07-16 18:30:17 |
言語 | C++14 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 1,584 ms / 2,000 ms |
コード長 | 6,389 bytes |
コンパイル時間 | 5,800 ms |
コンパイル使用メモリ | 219,168 KB |
実行使用メモリ | 24,492 KB |
スコア | 4,478,012 |
平均クエリ数 | 990.00 |
最終ジャッジ日時 | 2023-07-16 18:33:57 |
合計ジャッジ時間 | 147,626 ms |
ジャッジサーバーID (参考情報) |
judge13 / judge12 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 1,350 ms
23,640 KB |
testcase_01 | AC | 1,435 ms
23,856 KB |
testcase_02 | AC | 1,198 ms
23,532 KB |
testcase_03 | AC | 1,385 ms
24,372 KB |
testcase_04 | AC | 1,295 ms
23,400 KB |
testcase_05 | AC | 1,309 ms
23,400 KB |
testcase_06 | AC | 1,326 ms
23,832 KB |
testcase_07 | AC | 1,366 ms
23,388 KB |
testcase_08 | AC | 1,299 ms
23,436 KB |
testcase_09 | AC | 1,287 ms
23,856 KB |
testcase_10 | AC | 1,418 ms
23,544 KB |
testcase_11 | AC | 1,260 ms
23,664 KB |
testcase_12 | AC | 1,356 ms
23,448 KB |
testcase_13 | AC | 1,398 ms
23,388 KB |
testcase_14 | AC | 1,414 ms
23,556 KB |
testcase_15 | AC | 1,363 ms
23,544 KB |
testcase_16 | AC | 1,279 ms
23,376 KB |
testcase_17 | AC | 1,429 ms
24,324 KB |
testcase_18 | AC | 1,417 ms
24,372 KB |
testcase_19 | AC | 1,426 ms
24,384 KB |
testcase_20 | AC | 1,382 ms
23,556 KB |
testcase_21 | AC | 1,412 ms
23,460 KB |
testcase_22 | AC | 1,221 ms
23,388 KB |
testcase_23 | AC | 1,296 ms
23,388 KB |
testcase_24 | AC | 1,439 ms
23,424 KB |
testcase_25 | AC | 1,437 ms
24,000 KB |
testcase_26 | AC | 1,318 ms
23,676 KB |
testcase_27 | AC | 1,318 ms
24,060 KB |
testcase_28 | AC | 1,469 ms
24,072 KB |
testcase_29 | AC | 1,211 ms
24,084 KB |
testcase_30 | AC | 1,222 ms
24,360 KB |
testcase_31 | AC | 1,303 ms
24,492 KB |
testcase_32 | AC | 1,426 ms
23,436 KB |
testcase_33 | AC | 1,467 ms
23,844 KB |
testcase_34 | AC | 1,311 ms
23,652 KB |
testcase_35 | AC | 1,368 ms
24,360 KB |
testcase_36 | AC | 1,285 ms
23,556 KB |
testcase_37 | AC | 1,448 ms
23,988 KB |
testcase_38 | AC | 1,394 ms
23,412 KB |
testcase_39 | AC | 1,383 ms
23,388 KB |
testcase_40 | AC | 1,416 ms
24,048 KB |
testcase_41 | AC | 1,298 ms
23,988 KB |
testcase_42 | AC | 1,449 ms
24,000 KB |
testcase_43 | AC | 1,339 ms
24,300 KB |
testcase_44 | AC | 1,414 ms
23,436 KB |
testcase_45 | AC | 1,363 ms
24,060 KB |
testcase_46 | AC | 1,375 ms
24,372 KB |
testcase_47 | AC | 1,268 ms
23,424 KB |
testcase_48 | AC | 1,443 ms
23,424 KB |
testcase_49 | AC | 1,367 ms
23,544 KB |
testcase_50 | AC | 1,353 ms
24,060 KB |
testcase_51 | AC | 1,382 ms
23,676 KB |
testcase_52 | AC | 1,426 ms
23,376 KB |
testcase_53 | AC | 1,381 ms
23,376 KB |
testcase_54 | AC | 1,428 ms
23,844 KB |
testcase_55 | AC | 1,321 ms
24,012 KB |
testcase_56 | AC | 1,343 ms
23,664 KB |
testcase_57 | AC | 1,303 ms
24,060 KB |
testcase_58 | AC | 1,349 ms
23,556 KB |
testcase_59 | AC | 1,449 ms
23,652 KB |
testcase_60 | AC | 1,385 ms
24,012 KB |
testcase_61 | AC | 1,290 ms
24,060 KB |
testcase_62 | AC | 1,309 ms
23,556 KB |
testcase_63 | AC | 1,437 ms
23,412 KB |
testcase_64 | AC | 1,430 ms
24,288 KB |
testcase_65 | AC | 1,584 ms
24,048 KB |
testcase_66 | AC | 1,435 ms
24,084 KB |
testcase_67 | AC | 1,351 ms
24,360 KB |
testcase_68 | AC | 1,336 ms
24,372 KB |
testcase_69 | AC | 1,338 ms
24,360 KB |
testcase_70 | AC | 1,406 ms
23,400 KB |
testcase_71 | AC | 1,430 ms
23,400 KB |
testcase_72 | AC | 1,204 ms
23,844 KB |
testcase_73 | AC | 1,396 ms
23,652 KB |
testcase_74 | AC | 1,280 ms
24,060 KB |
testcase_75 | AC | 1,404 ms
23,424 KB |
testcase_76 | AC | 1,464 ms
24,348 KB |
testcase_77 | AC | 1,471 ms
23,544 KB |
testcase_78 | AC | 1,401 ms
23,616 KB |
testcase_79 | AC | 1,399 ms
24,012 KB |
testcase_80 | AC | 1,425 ms
23,544 KB |
testcase_81 | AC | 1,347 ms
23,676 KB |
testcase_82 | AC | 1,328 ms
24,384 KB |
testcase_83 | AC | 1,356 ms
23,844 KB |
testcase_84 | AC | 1,434 ms
23,664 KB |
testcase_85 | AC | 1,457 ms
23,664 KB |
testcase_86 | AC | 1,405 ms
23,664 KB |
testcase_87 | AC | 1,360 ms
23,676 KB |
testcase_88 | AC | 1,440 ms
23,388 KB |
testcase_89 | AC | 1,385 ms
23,388 KB |
testcase_90 | AC | 1,429 ms
23,844 KB |
testcase_91 | AC | 1,504 ms
23,436 KB |
testcase_92 | AC | 1,258 ms
23,532 KB |
testcase_93 | AC | 1,392 ms
23,652 KB |
testcase_94 | AC | 1,264 ms
23,676 KB |
testcase_95 | AC | 1,427 ms
23,400 KB |
testcase_96 | AC | 1,458 ms
23,628 KB |
testcase_97 | AC | 1,401 ms
23,988 KB |
testcase_98 | AC | 1,365 ms
23,544 KB |
testcase_99 | AC | 1,339 ms
24,336 KB |
ソースコード
#pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include <bits/stdc++.h> using namespace std; using lint = long long int; using P = pair<int, int>; using PL = pair<lint, lint>; #define FOR(i, begin, end) for(int i=(begin),i##_end_=(end);i<i##_end_;i++) #define IFOR(i, begin, end) for(int i=(end)-1,i##_begin_=(begin);i>=i##_begin_;i--) #define REP(i, n) FOR(i,0,n) #define IREP(i, n) IFOR(i,0,n) #define ALL(a) (a).begin(),(a).end() constexpr int MOD = 1000000007; constexpr lint B1 = 1532834020; constexpr lint M1 = 2147482409; constexpr lint B2 = 1388622299; constexpr lint M2 = 2147478017; constexpr int INF = 1e9; void yes(bool expr) {cout << (expr ? "Yes" : "No") << "\n";} template<class T>void chmax(T &a, const T &b) { if (a<b) a=b; } template<class T>void chmin(T &a, const T &b) { if (b<a) a=b; } vector<int> dx = {-1, -1, 0, 0, 1, 1}; vector<int> dy = {-1, 0, -1, 1, 0, 1}; struct Enemy { int x, y = 59, h, p, init_h; }; struct State { int x, y, p; unordered_set<int> defeated_enemy; int best_move = INF; int sumh = 0; double value = 0; bool operator < (const State &rhs) const { return value < rhs.value; } }; int main() { ios::sync_with_stdio(false); cin.tie(0); cout.tie(0); //vector<int> P(25); //REP(i, 25) cin >> P[i]; vector<int> enemy_cnt(25); int enemy_s = 0; vector<Enemy> enemy; int cur_x = 12; int cur_power = 100; int score_sum = 0; FOR(turn, 1, 1001) { cerr << turn << " " << cur_x << " " << cur_power << " " << score_sum << endl; FOR(i, enemy_s, enemy.size()) { enemy[i].y--; if(enemy[i].y == -1) enemy_s++; } int n; cin >> n; if(n == -1) return 0; REP(i, n) { Enemy e; cin >> e.h >> e.p >> e.x; e.init_h = e.h; enemy.push_back(e); } REP(i, n) enemy_cnt[enemy[i].x]++; //倒した敵の集合->状態 を管理してループを回す //k体の敵を最速で倒せる状態を求める double min_value = INF; int best_move = 0; int BEAM_DEPTH = 4; int BEAM_WIDTH = 10; vector<vector<State>> states(BEAM_DEPTH+1); states[0].push_back({cur_x, 0, cur_power, {}, INF, 0}); REP(zz, BEAM_DEPTH) { sort(ALL(states[zz])); REP(ptr, (int)min(BEAM_WIDTH, (int)states[zz].size())) { State st = states[zz][ptr]; vector<vector<bool>> is_enemy(25, vector<bool>(60)); FOR(i, enemy_s, enemy.size()) if(enemy[i].h > 0 && !st.defeated_enemy.count(i)) is_enemy[enemy[i].x][enemy[i].y] = true; //ある敵のみを倒すことを考えて移動した場合を考える //倒した敵の集合を管理 //その敵に相対することのできる位置までの最小距離をDPで求める //その敵を倒せるかどうかを判定 vector<vector<int>> dp(25, vector<int>(60, INF)); vector<vector<int>> dpd(25, vector<int>(60, INF)); dp[st.x][st.y] = 0; dpd[st.x][st.y] = 0; FOR(j, st.y, 59) REP(i, 25) if(dp[i][j] != INF) for(int d : {-1, 1, 0}) { int x = (i + d + 25) % 25; int y = j + 1; if(is_enemy[x][y] || is_enemy[x][y-1]) continue; dp[x][y] = dp[i][j] + 1; if(i == cur_x && j == 0) dpd[x][y] = d; else dpd[x][y] = dpd[i][j]; } FOR(i, enemy_s, enemy.size()) { if(enemy[i].h <= 0) continue; if(st.defeated_enemy.count(i)) continue; int x = enemy[i].x; int y = enemy[i].y; int miny = INF; while(true) { y--; if(y == -1) break; if(is_enemy[x][y]) break; if(dp[x][y] != INF) miny = y; } if(miny == INF) continue; int dist = enemy[i].y - miny; int need_turn = enemy[i].h / (st.p / 100) + (enemy[i].h % (st.p/100) != 0); if(need_turn > dist) continue; double value = 0; value = -(double)(st.p + enemy[i].p - cur_power) / (miny+need_turn+1) - st.defeated_enemy.size()*10000; if(turn > 800) value = -(double)(st.sumh + enemy[i].h) / (miny+need_turn+1) - st.defeated_enemy.size()*10000; if(value < min_value) { min_value = value; if(st.best_move == INF) best_move = dpd[x][miny]; else best_move = st.best_move; } //状態の追加 State nst; nst.x = x; nst.y = miny + need_turn; nst.p = st.p + enemy[i].p; for(int j : st.defeated_enemy) nst.defeated_enemy.insert(j); nst.defeated_enemy.insert(i); nst.best_move = st.best_move; nst.sumh = st.sumh + enemy[i].init_h; nst.value = value; if(st.best_move == INF) nst.best_move = dpd[x][miny]; states[zz+1].push_back(nst); } } } if(best_move == 0) cout << "S" << endl; else if(best_move == -1) cout << "L" << endl; else cout << "R" << endl; cout.flush(); cur_x = (cur_x + best_move + 25) % 25; //update int min_y = INF; int damage_enemy = -1; FOR(i, enemy_s, enemy.size()) { if(enemy[i].x == cur_x && enemy[i].y >= 0 && enemy[i].y < min_y && enemy[i].h > 0) { min_y = enemy[i].y; damage_enemy = i; } } if(damage_enemy != -1) { enemy[damage_enemy].h -= (cur_power/100); if(enemy[damage_enemy].h <= 0) { cur_power += enemy[damage_enemy].p; score_sum += enemy[damage_enemy].init_h; } } } cerr << score_sum << endl; }