結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | apth |
提出日時 | 2023-07-16 18:44:39 |
言語 | C++14 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 42 ms / 2,000 ms |
コード長 | 3,732 bytes |
コンパイル時間 | 1,342 ms |
コンパイル使用メモリ | 121,144 KB |
実行使用メモリ | 24,384 KB |
スコア | 5,283 |
平均クエリ数 | 141.17 |
最終ジャッジ日時 | 2023-07-16 18:46:10 |
合計ジャッジ時間 | 9,765 ms |
ジャッジサーバーID (参考情報) |
judge12 / judge16 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 33 ms
23,628 KB |
testcase_01 | AC | 33 ms
24,000 KB |
testcase_02 | AC | 33 ms
23,652 KB |
testcase_03 | AC | 31 ms
23,544 KB |
testcase_04 | AC | 30 ms
24,012 KB |
testcase_05 | AC | 33 ms
24,288 KB |
testcase_06 | AC | 34 ms
24,384 KB |
testcase_07 | AC | 33 ms
24,000 KB |
testcase_08 | AC | 33 ms
24,000 KB |
testcase_09 | AC | 32 ms
24,348 KB |
testcase_10 | AC | 34 ms
24,036 KB |
testcase_11 | AC | 35 ms
23,664 KB |
testcase_12 | AC | 34 ms
23,856 KB |
testcase_13 | AC | 32 ms
24,348 KB |
testcase_14 | AC | 34 ms
23,676 KB |
testcase_15 | AC | 30 ms
23,820 KB |
testcase_16 | AC | 32 ms
23,520 KB |
testcase_17 | AC | 36 ms
23,820 KB |
testcase_18 | AC | 32 ms
23,388 KB |
testcase_19 | AC | 30 ms
23,424 KB |
testcase_20 | AC | 33 ms
24,372 KB |
testcase_21 | AC | 33 ms
23,424 KB |
testcase_22 | AC | 39 ms
23,604 KB |
testcase_23 | AC | 35 ms
23,376 KB |
testcase_24 | AC | 30 ms
24,000 KB |
testcase_25 | AC | 31 ms
23,544 KB |
testcase_26 | AC | 35 ms
23,520 KB |
testcase_27 | AC | 33 ms
23,376 KB |
testcase_28 | AC | 31 ms
24,360 KB |
testcase_29 | AC | 35 ms
23,520 KB |
testcase_30 | AC | 34 ms
23,988 KB |
testcase_31 | AC | 34 ms
24,336 KB |
testcase_32 | AC | 34 ms
24,360 KB |
testcase_33 | AC | 32 ms
24,372 KB |
testcase_34 | AC | 30 ms
23,844 KB |
testcase_35 | AC | 32 ms
23,544 KB |
testcase_36 | AC | 32 ms
24,024 KB |
testcase_37 | AC | 35 ms
23,628 KB |
testcase_38 | AC | 31 ms
23,388 KB |
testcase_39 | AC | 32 ms
23,424 KB |
testcase_40 | AC | 32 ms
23,424 KB |
testcase_41 | AC | 31 ms
23,364 KB |
testcase_42 | AC | 32 ms
23,376 KB |
testcase_43 | AC | 33 ms
23,628 KB |
testcase_44 | AC | 33 ms
23,844 KB |
testcase_45 | AC | 32 ms
24,348 KB |
testcase_46 | AC | 31 ms
24,288 KB |
testcase_47 | AC | 32 ms
24,372 KB |
testcase_48 | AC | 35 ms
24,384 KB |
testcase_49 | AC | 31 ms
23,832 KB |
testcase_50 | AC | 31 ms
23,640 KB |
testcase_51 | AC | 33 ms
23,412 KB |
testcase_52 | AC | 33 ms
23,664 KB |
testcase_53 | AC | 37 ms
24,252 KB |
testcase_54 | AC | 36 ms
23,424 KB |
testcase_55 | AC | 42 ms
23,400 KB |
testcase_56 | AC | 34 ms
24,000 KB |
testcase_57 | AC | 34 ms
24,384 KB |
testcase_58 | AC | 32 ms
23,544 KB |
testcase_59 | AC | 32 ms
23,424 KB |
testcase_60 | AC | 33 ms
23,640 KB |
testcase_61 | AC | 34 ms
23,412 KB |
testcase_62 | AC | 36 ms
23,664 KB |
testcase_63 | AC | 37 ms
23,400 KB |
testcase_64 | AC | 30 ms
23,664 KB |
testcase_65 | AC | 31 ms
23,544 KB |
testcase_66 | AC | 30 ms
24,384 KB |
testcase_67 | AC | 33 ms
24,336 KB |
testcase_68 | AC | 31 ms
24,024 KB |
testcase_69 | AC | 31 ms
23,856 KB |
testcase_70 | AC | 29 ms
23,412 KB |
testcase_71 | AC | 31 ms
23,640 KB |
testcase_72 | AC | 35 ms
23,856 KB |
testcase_73 | AC | 31 ms
23,652 KB |
testcase_74 | AC | 31 ms
24,360 KB |
testcase_75 | AC | 33 ms
24,288 KB |
testcase_76 | AC | 30 ms
24,372 KB |
testcase_77 | AC | 32 ms
24,000 KB |
testcase_78 | AC | 31 ms
23,640 KB |
testcase_79 | AC | 42 ms
23,988 KB |
testcase_80 | AC | 35 ms
24,348 KB |
testcase_81 | AC | 30 ms
23,544 KB |
testcase_82 | AC | 29 ms
23,400 KB |
testcase_83 | AC | 29 ms
23,676 KB |
testcase_84 | AC | 32 ms
24,060 KB |
testcase_85 | AC | 35 ms
24,228 KB |
testcase_86 | AC | 32 ms
24,012 KB |
testcase_87 | AC | 31 ms
23,964 KB |
testcase_88 | AC | 31 ms
23,616 KB |
testcase_89 | AC | 35 ms
23,664 KB |
testcase_90 | AC | 32 ms
24,264 KB |
testcase_91 | AC | 31 ms
23,652 KB |
testcase_92 | AC | 35 ms
23,820 KB |
testcase_93 | AC | 30 ms
23,424 KB |
testcase_94 | AC | 33 ms
24,300 KB |
testcase_95 | AC | 32 ms
23,844 KB |
testcase_96 | AC | 32 ms
23,376 KB |
testcase_97 | AC | 31 ms
24,384 KB |
testcase_98 | AC | 31 ms
23,832 KB |
testcase_99 | AC | 30 ms
24,000 KB |
ソースコード
#include <iostream> #include <string> #include <vector> #include <algorithm> #include <utility> #include <tuple> #include <cstdint> #include <cstdio> #include <map> #include <queue> #include <set> #include <stack> #include <deque> #include <unordered_map> #include <unordered_set> #include <bitset> #include <cctype> #include <cmath> #include <iomanip> #include <type_traits> #include <random> #include <numeric> #include <climits> const long double pi = acos(-1); using namespace std; int DEBUG = 0; #define ll long long #define ull unsigned long long #define ld long double int h = 60; int w = 25; int mid = 12; int can_decide(bool l, bool s, bool r) { int n_true = 0; if (l == true) { n_true++; } if (s == true) { n_true++; } if (r == true) { n_true++; } return n_true; } char next_col(int pos, vector<int> &col) { if (col[pos] > 0) { return 'S'; } int n_l, n_r; int p_l, p_r; for (int i = 1;i < 24;i++) { n_l = 0, n_r = 0; p_l = pos - i; p_r = pos + i; if (p_l<0 && p_r>=w) { break; } if (p_l >= 0) { n_l = col[p_l]; } if (p_r < w) { n_r = col[p_r]; } if (n_l != 0 || n_r != 0) { if (n_r < n_l) { return'L'; } else if (n_r > n_l) { return 'R'; } else { return abs(mid - (p_l)) < abs(mid - (p_r)) ? 'L' : 'R'; } } } return pos == 12 ? 'S' : (pos > 12 ? 'L' : 'R'); } int main() { int mypos = 12; char action = 'S'; int powsum = 0; int level = 1; int point = 0; bool can_s = true, can_l = true, can_r = true; vector<vector<pair<int, int>>> enemy_board(h,vector<pair<int,int>>(w));//{hp,power} vector<vector<bool>> has_enemy(h, vector<bool>(w,0)); vector<int> col(w,0); string debug = ""; int cnt = -1; while (true) { cnt++; if (cnt == 1000) { if(DEBUG==1)cout << debug; return 0; } int n; cin >> n; if (n == -1) { //cout << db; return 0; } for (int j = 0;j < w;j++) { if (has_enemy[h - 1][j] == true) { col[j]--; } } for (int i = 0;i < h - 1;i++) {//update for (int j = 0;j < w;j++) { enemy_board[i + 1][j] = enemy_board[i][j]; has_enemy[i + 1][j] = has_enemy[i][j]; } } for (int i = 0;i < n;i++) {//input int hp, power, x; cin >> hp >> power >> x; enemy_board[0][x].first = hp; enemy_board[0][x].second = power; has_enemy[0][x] = true; col[x]++; } //decision,check can_s = true, can_l = true, can_r = true; if (mypos != 0) { if (has_enemy[h - 1][mypos - 1] == true) { can_l = false; } } else if (mypos != w - 1) { if (has_enemy[h - 1][mypos + 1] == true) { can_r = false; } } if (can_decide(can_l, can_s, can_r) ==0){ action = 'S'; } else if (can_decide(can_l, can_s, can_r) == 1) { if (can_l == true) { action = 'L'; } else if (can_s == true) { action = 'S'; } else { action = 'R'; } } else { action = next_col(mypos, col); } //output if (DEBUG == 0) { cout << action << endl; } debug += "# mypos"; debug += to_string(mypos); debug += "\n"; debug.push_back(action); debug += "\n"; //action if (action == 'S') { } else if (action == 'R') { mypos++; } else { mypos--; } for (int i = h - 1;i > 0;i--) {//look ahead if (has_enemy[i][mypos] == true) {//敵がいたら enemy_board[i][mypos].first -= level;//hp減らす if (enemy_board[i][mypos].first <= 0) {//敵を倒したら has_enemy[i][mypos] = false;//敵が消滅 powsum += enemy_board[i][mypos].second;//パワー更新 level = 1 + (int)floorl(powsum / 100);//レベル更新 point += enemy_board[i][mypos].first;//得点更新 col[mypos]--; } } } } }