結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | wanui |
提出日時 | 2023-07-16 18:53:43 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 875 ms / 2,000 ms |
コード長 | 9,128 bytes |
コンパイル時間 | 2,616 ms |
コンパイル使用メモリ | 207,580 KB |
実行使用メモリ | 24,384 KB |
スコア | 4,374,305 |
平均クエリ数 | 1000.00 |
最終ジャッジ日時 | 2023-07-16 18:57:04 |
合計ジャッジ時間 | 88,854 ms |
ジャッジサーバーID (参考情報) |
judge16 / judge14 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 780 ms
24,036 KB |
testcase_01 | AC | 826 ms
23,388 KB |
testcase_02 | AC | 771 ms
23,532 KB |
testcase_03 | AC | 804 ms
23,544 KB |
testcase_04 | AC | 772 ms
24,336 KB |
testcase_05 | AC | 782 ms
24,060 KB |
testcase_06 | AC | 816 ms
23,388 KB |
testcase_07 | AC | 793 ms
23,544 KB |
testcase_08 | AC | 746 ms
24,036 KB |
testcase_09 | AC | 771 ms
23,412 KB |
testcase_10 | AC | 765 ms
23,388 KB |
testcase_11 | AC | 767 ms
23,412 KB |
testcase_12 | AC | 768 ms
23,628 KB |
testcase_13 | AC | 753 ms
23,628 KB |
testcase_14 | AC | 813 ms
24,384 KB |
testcase_15 | AC | 787 ms
23,424 KB |
testcase_16 | AC | 757 ms
24,024 KB |
testcase_17 | AC | 827 ms
23,424 KB |
testcase_18 | AC | 790 ms
24,360 KB |
testcase_19 | AC | 781 ms
23,376 KB |
testcase_20 | AC | 799 ms
23,532 KB |
testcase_21 | AC | 823 ms
24,324 KB |
testcase_22 | AC | 748 ms
23,412 KB |
testcase_23 | AC | 775 ms
24,012 KB |
testcase_24 | AC | 808 ms
23,364 KB |
testcase_25 | AC | 773 ms
24,372 KB |
testcase_26 | AC | 794 ms
23,532 KB |
testcase_27 | AC | 801 ms
23,376 KB |
testcase_28 | AC | 797 ms
23,988 KB |
testcase_29 | AC | 772 ms
24,024 KB |
testcase_30 | AC | 793 ms
23,520 KB |
testcase_31 | AC | 764 ms
23,832 KB |
testcase_32 | AC | 767 ms
23,400 KB |
testcase_33 | AC | 831 ms
24,336 KB |
testcase_34 | AC | 782 ms
23,652 KB |
testcase_35 | AC | 817 ms
24,252 KB |
testcase_36 | AC | 763 ms
23,400 KB |
testcase_37 | AC | 772 ms
23,832 KB |
testcase_38 | AC | 795 ms
23,820 KB |
testcase_39 | AC | 782 ms
23,844 KB |
testcase_40 | AC | 766 ms
23,424 KB |
testcase_41 | AC | 791 ms
24,000 KB |
testcase_42 | AC | 808 ms
23,568 KB |
testcase_43 | AC | 752 ms
23,640 KB |
testcase_44 | AC | 806 ms
23,364 KB |
testcase_45 | AC | 786 ms
24,024 KB |
testcase_46 | AC | 785 ms
24,276 KB |
testcase_47 | AC | 797 ms
24,264 KB |
testcase_48 | AC | 795 ms
23,376 KB |
testcase_49 | AC | 725 ms
23,436 KB |
testcase_50 | AC | 767 ms
23,652 KB |
testcase_51 | AC | 766 ms
23,832 KB |
testcase_52 | AC | 795 ms
24,012 KB |
testcase_53 | AC | 810 ms
23,868 KB |
testcase_54 | AC | 784 ms
23,544 KB |
testcase_55 | AC | 800 ms
23,628 KB |
testcase_56 | AC | 779 ms
23,532 KB |
testcase_57 | AC | 766 ms
23,664 KB |
testcase_58 | AC | 759 ms
23,688 KB |
testcase_59 | AC | 762 ms
23,388 KB |
testcase_60 | AC | 814 ms
23,640 KB |
testcase_61 | AC | 768 ms
23,628 KB |
testcase_62 | AC | 786 ms
24,300 KB |
testcase_63 | AC | 771 ms
23,628 KB |
testcase_64 | AC | 790 ms
23,412 KB |
testcase_65 | AC | 875 ms
23,436 KB |
testcase_66 | AC | 813 ms
23,376 KB |
testcase_67 | AC | 748 ms
24,372 KB |
testcase_68 | AC | 826 ms
23,544 KB |
testcase_69 | AC | 810 ms
23,424 KB |
testcase_70 | AC | 788 ms
23,376 KB |
testcase_71 | AC | 827 ms
24,036 KB |
testcase_72 | AC | 736 ms
24,000 KB |
testcase_73 | AC | 797 ms
23,700 KB |
testcase_74 | AC | 732 ms
23,640 KB |
testcase_75 | AC | 796 ms
24,360 KB |
testcase_76 | AC | 796 ms
23,832 KB |
testcase_77 | AC | 802 ms
23,532 KB |
testcase_78 | AC | 811 ms
23,832 KB |
testcase_79 | AC | 771 ms
24,252 KB |
testcase_80 | AC | 763 ms
23,988 KB |
testcase_81 | AC | 789 ms
23,616 KB |
testcase_82 | AC | 795 ms
23,700 KB |
testcase_83 | AC | 779 ms
24,012 KB |
testcase_84 | AC | 813 ms
23,556 KB |
testcase_85 | AC | 795 ms
23,844 KB |
testcase_86 | AC | 787 ms
24,012 KB |
testcase_87 | AC | 815 ms
23,412 KB |
testcase_88 | AC | 809 ms
24,048 KB |
testcase_89 | AC | 789 ms
24,348 KB |
testcase_90 | AC | 779 ms
24,012 KB |
testcase_91 | AC | 824 ms
24,336 KB |
testcase_92 | AC | 755 ms
24,372 KB |
testcase_93 | AC | 795 ms
23,412 KB |
testcase_94 | AC | 750 ms
24,036 KB |
testcase_95 | AC | 789 ms
23,664 KB |
testcase_96 | AC | 809 ms
23,388 KB |
testcase_97 | AC | 759 ms
23,532 KB |
testcase_98 | AC | 780 ms
23,424 KB |
testcase_99 | AC | 782 ms
24,000 KB |
ソースコード
#include <bits/stdc++.h> const int LOCAL = 0; // clang-format off using namespace std; using ll=long long; using ull=unsigned long long; using pll=pair<ll,ll>; const ll INF=4e18; #define debug1(a) { cerr<<#a<<":"<<a<<endl; } #define debug2(a,b) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<endl; } #define debug3(a,b,c) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<endl; } #define debug4(a,b,c,d) { cerr<<#a<<":"<<a<<" "<<#b<<":"<<b<<" "<<#c<<":"<<c<<" "<<#d<<":"<<d<<endl; } struct point {int r; int c; }; bool operator==(const point &lhs, const point &rhs) { return (lhs.r == rhs.r && lhs.c == rhs.c); } bool operator!=(const point &lhs, const point &rhs) { return !(lhs == rhs); } bool operator<(const point &lhs, const point &rhs) { if (lhs.r != rhs.r){return lhs.r<rhs.r;} return lhs.c<rhs.c; } point operator-(const point &self){ return {-self.r, -self.c}; } point operator+(const point &lhs, const point &rhs){ return {lhs.r+rhs.r, lhs.c+rhs.c}; } point operator-(const point &lhs, const point &rhs){ return lhs + (-rhs); } std::ostream &operator<<(std::ostream &os, point &pt) { string s; s = "(" + to_string(int(pt.r)) + ", " + to_string(int(pt.c)) + ")"; return os << s; }; // clang-format on namespace marathon { mt19937 engine(0); clock_t start_time; double now() { return 1000.0 * (clock() - start_time) / CLOCKS_PER_SEC; } void marathon_init() { start_time = clock(); random_device seed_gen; engine.seed(seed_gen()); } int randint(int mn, int mx) { int rng = mx - mn + 1; return mn + (engine() % rng); } double uniform(double x, double y) { const int RND = 1e8; double mean = (x + y) / 2.0; double dif = y - mean; double p = double(engine() % RND) / RND; return mean + dif * (1.0 - 2.0 * p); } } // namespace marathon const int INIT_MY_C = 12; const int H = 60; const int W = 25; struct enemy_t { int init_hp; int hp; int power; }; struct state_t { enemy_t board[H][W]; int total_power; int total_hp; int my_c; int turn; int level() { return 1 + total_power / 100; } }; void read_enemies(state_t &state) { int n; cin >> n; for (int it = 0; it < n; it++) { int h, p, x; cin >> h >> p >> x; enemy_t e; e.hp = h; e.init_hp = h; e.power = p; state.board[H - 1][x] = e; } } void generate_enemies(state_t &state) { return; double mean = 7.5 + 0.15 * state.turn; double sd = 1.5 + 0.03 * state.turn; normal_distribution<> dist(mean, sd); for (int c = 0; c < W; c++) { double prob = 0.05; // TODO 履歴から確率を推定する if (marathon::uniform(0.0, 1.0) < prob) { // double h_ = dist(marathon::engine); // int h = max(1, int(h_)); // normal_distribution<> distp(0.8 * h_, 0.1 * h_); // double p_ = distp(marathon::engine); // int p = max(0, int(p_)); int h = mean; int p = 0.8 * h; enemy_t e; e.hp = h; e.init_hp = h; e.power = p; state.board[H - 1][c] = e; } } } bool move_enemies(state_t &state) { for (int r = 0; r < H - 1; r++) { for (int c = 0; c < W; c++) { state.board[r][c] = state.board[r + 1][c]; } } for (int c = 0; c < W; c++) { state.board[H - 1][c] = {-1, -1, -1}; } return state.board[0][state.my_c].hp <= 0; } char greedy_op(state_t &state) { vector<double> scores(3, 0.0); for (int pi = 0; pi <= 2; pi++) { scores[pi] = marathon::uniform(0.01, 0.02); int c = state.my_c; if (pi == 0) { c--; } else if (pi == 2) { c++; } // 盤面の外 if (c < 0 || c >= W) { scores[pi] += -1e18; continue; } // ゲームオーバー if (state.board[0][c].hp > 0) { scores[pi] += -1e16; } // 敵への攻撃 for (int r = 1; r < H; r++) { int level = state.level(); enemy_t e = state.board[r][c]; if (e.hp <= 0) continue; int turns = (e.hp + level - 1) / level; if (turns > r) { scores[pi] += -1e10 * (H - r); // 倒せるかどうか } else { double ratio = 1.0 * e.power / turns; // if (state.turn > 900) ratio = 1.0 * e.init_hp / turns; scores[pi] += ratio * 1e5; } break; } // 敵との近さ for (int d = 0; d < W; d++) { for (int r = 1; r < H; r++) { int distance = abs(c - d); enemy_t e = state.board[r][d]; if (e.hp <= 0) continue; int level = state.level(); // 本当は途中でレベルが上がるが... int turns = (e.hp + level - 1) / level; if (turns + abs(c - d) > r) continue; // 倒せるかどうか double ratio = 1.0 * e.power / turns; // if (state.turn > 900) ratio = 1.0 * e.init_hp / turns; scores[pi] += ratio / (distance + 1.0); // TODO 適当 } } } pair<double, int> max_score = {-1e50, -1}; for (int i = 0; i <= 2; i++) { max_score = max({scores[i], i}, max_score); } if (max_score.second == 0) { return 'L'; } else if (max_score.second == 2) { return 'R'; } else { return 'S'; } } bool move_attack(state_t &state, char op) { if (op == 'L') { state.my_c--; } else if (op == 'R') { state.my_c++; } if (state.my_c < 0 || state.my_c >= W) return false; if (state.board[0][state.my_c].hp > 0) return false; for (int i = 1; i < H; i++) { if (state.board[i][state.my_c].hp > 0) { state.board[i][state.my_c].hp -= state.level(); // debug4(state.turn, i, state.my_c, state.level()); if (state.board[i][state.my_c].hp <= 0) { state.total_power += state.board[i][state.my_c].power; state.total_hp += state.board[i][state.my_c].init_hp; state.board[i][state.my_c] = {-1, -1, -1}; } break; } } return true; } double simulation_score(int pi, state_t &org_state) { double total_score = 0; { auto state = org_state; { // 初回移動 char op = 'S'; if (pi == 0) op = 'L'; if (pi == 2) op = 'R'; bool alive2 = move_attack(state, op); if (!alive2) return -1e8; } int init_turn = org_state.turn; int end_turn = 0; if (init_turn > 500) { end_turn = init_turn + 30; } else if (init_turn > 200) { end_turn = init_turn + 40; } else { end_turn = init_turn + 60; } end_turn = min(end_turn, 1000); for (int turn = init_turn + 1; turn <= end_turn; turn++) { state.turn = turn; bool alive1 = move_enemies(state); if (!alive1) { total_score -= 1e6; break; } generate_enemies(state); char op = greedy_op(state); bool alive2 = move_attack(state, op); // if (init_turn > 900) { // total_score += state.total_hp; //} else { total_score += state.total_power; //} if (!alive2) { total_score -= 1e6; break; } } } return total_score; } char select_op(state_t &state) { int turn = state.turn; vector<double> scores(3, 0.0); for (int pi = 0; pi <= 2; pi++) { scores[pi] = simulation_score(pi, state); } pair<double, int> max_score = {-1e50, -1}; for (int i = 0; i <= 2; i++) { max_score = max({scores[i], i}, max_score); } if (max_score.second == 0) { return 'L'; } else if (max_score.second == 2) { return 'R'; } else { return 'S'; } } int main() { marathon::marathon_init(); if (LOCAL) { for (int c = 0; c < W; c++) { int p; cin >> p; } } state_t state; { state.total_power = 0; state.total_hp = 0; state.my_c = INIT_MY_C; for (int r = 0; r < H; r++) { for (int c = 0; c < W; c++) { state.board[r][c] = {-1, -1, -1}; } } } for (int turn = 1; turn <= 1000; turn++) { state.turn = turn; bool alive1 = move_enemies(state); if (!alive1) break; read_enemies(state); char op = select_op(state); cout << op << endl; bool alive2 = move_attack(state, op); if (!alive2) break; } cerr << "score==" << state.total_hp << " turn==" << state.turn << " power==" << state.total_power << " time==" << marathon::now() << endl; return 0; }