結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | wanui |
提出日時 | 2023-07-17 07:59:16 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 675 ms / 2,000 ms |
コード長 | 7,133 bytes |
コンパイル時間 | 2,180 ms |
コンパイル使用メモリ | 205,540 KB |
実行使用メモリ | 24,468 KB |
スコア | 4,390,360 |
平均クエリ数 | 1000.00 |
最終ジャッジ日時 | 2023-07-17 08:00:26 |
合計ジャッジ時間 | 69,130 ms |
ジャッジサーバーID (参考情報) |
judge17 / judge12 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 603 ms
23,676 KB |
testcase_01 | AC | 622 ms
23,520 KB |
testcase_02 | AC | 575 ms
24,300 KB |
testcase_03 | AC | 597 ms
23,424 KB |
testcase_04 | AC | 613 ms
24,312 KB |
testcase_05 | AC | 583 ms
23,508 KB |
testcase_06 | AC | 633 ms
23,448 KB |
testcase_07 | AC | 593 ms
23,640 KB |
testcase_08 | AC | 604 ms
24,288 KB |
testcase_09 | AC | 578 ms
24,060 KB |
testcase_10 | AC | 636 ms
23,388 KB |
testcase_11 | AC | 610 ms
23,412 KB |
testcase_12 | AC | 608 ms
24,240 KB |
testcase_13 | AC | 597 ms
23,892 KB |
testcase_14 | AC | 632 ms
23,592 KB |
testcase_15 | AC | 627 ms
23,340 KB |
testcase_16 | AC | 589 ms
24,024 KB |
testcase_17 | AC | 606 ms
24,240 KB |
testcase_18 | AC | 610 ms
23,436 KB |
testcase_19 | AC | 634 ms
24,072 KB |
testcase_20 | AC | 589 ms
24,024 KB |
testcase_21 | AC | 644 ms
24,324 KB |
testcase_22 | AC | 559 ms
24,324 KB |
testcase_23 | AC | 603 ms
24,324 KB |
testcase_24 | AC | 608 ms
23,580 KB |
testcase_25 | AC | 618 ms
23,460 KB |
testcase_26 | AC | 586 ms
23,700 KB |
testcase_27 | AC | 557 ms
23,352 KB |
testcase_28 | AC | 615 ms
23,988 KB |
testcase_29 | AC | 584 ms
23,436 KB |
testcase_30 | AC | 579 ms
24,072 KB |
testcase_31 | AC | 577 ms
24,072 KB |
testcase_32 | AC | 577 ms
23,424 KB |
testcase_33 | AC | 642 ms
24,000 KB |
testcase_34 | AC | 597 ms
24,408 KB |
testcase_35 | AC | 606 ms
23,688 KB |
testcase_36 | AC | 579 ms
24,300 KB |
testcase_37 | AC | 608 ms
23,340 KB |
testcase_38 | AC | 608 ms
24,072 KB |
testcase_39 | AC | 604 ms
24,012 KB |
testcase_40 | AC | 623 ms
23,352 KB |
testcase_41 | AC | 588 ms
23,580 KB |
testcase_42 | AC | 629 ms
23,616 KB |
testcase_43 | AC | 580 ms
23,604 KB |
testcase_44 | AC | 594 ms
23,376 KB |
testcase_45 | AC | 596 ms
23,880 KB |
testcase_46 | AC | 621 ms
24,288 KB |
testcase_47 | AC | 583 ms
24,324 KB |
testcase_48 | AC | 616 ms
24,384 KB |
testcase_49 | AC | 570 ms
24,300 KB |
testcase_50 | AC | 602 ms
23,436 KB |
testcase_51 | AC | 618 ms
23,712 KB |
testcase_52 | AC | 613 ms
24,060 KB |
testcase_53 | AC | 621 ms
24,072 KB |
testcase_54 | AC | 624 ms
23,340 KB |
testcase_55 | AC | 612 ms
23,352 KB |
testcase_56 | AC | 600 ms
23,808 KB |
testcase_57 | AC | 579 ms
23,412 KB |
testcase_58 | AC | 600 ms
23,700 KB |
testcase_59 | AC | 579 ms
23,712 KB |
testcase_60 | AC | 612 ms
23,424 KB |
testcase_61 | AC | 592 ms
23,820 KB |
testcase_62 | AC | 585 ms
24,348 KB |
testcase_63 | AC | 622 ms
23,616 KB |
testcase_64 | AC | 613 ms
23,676 KB |
testcase_65 | AC | 675 ms
23,616 KB |
testcase_66 | AC | 614 ms
23,592 KB |
testcase_67 | AC | 619 ms
24,348 KB |
testcase_68 | AC | 621 ms
24,312 KB |
testcase_69 | AC | 628 ms
24,000 KB |
testcase_70 | AC | 602 ms
23,688 KB |
testcase_71 | AC | 605 ms
23,676 KB |
testcase_72 | AC | 579 ms
23,628 KB |
testcase_73 | AC | 597 ms
24,312 KB |
testcase_74 | AC | 562 ms
23,700 KB |
testcase_75 | AC | 608 ms
24,012 KB |
testcase_76 | AC | 618 ms
23,616 KB |
testcase_77 | AC | 615 ms
23,604 KB |
testcase_78 | AC | 603 ms
24,024 KB |
testcase_79 | AC | 598 ms
23,580 KB |
testcase_80 | AC | 617 ms
23,568 KB |
testcase_81 | AC | 586 ms
24,012 KB |
testcase_82 | AC | 594 ms
23,520 KB |
testcase_83 | AC | 608 ms
24,060 KB |
testcase_84 | AC | 640 ms
23,628 KB |
testcase_85 | AC | 617 ms
23,664 KB |
testcase_86 | AC | 618 ms
23,460 KB |
testcase_87 | AC | 601 ms
24,360 KB |
testcase_88 | AC | 626 ms
24,024 KB |
testcase_89 | AC | 583 ms
24,468 KB |
testcase_90 | AC | 613 ms
23,352 KB |
testcase_91 | AC | 639 ms
23,424 KB |
testcase_92 | AC | 575 ms
24,072 KB |
testcase_93 | AC | 612 ms
24,000 KB |
testcase_94 | AC | 584 ms
24,312 KB |
testcase_95 | AC | 617 ms
23,580 KB |
testcase_96 | AC | 620 ms
24,336 KB |
testcase_97 | AC | 628 ms
23,508 KB |
testcase_98 | AC | 604 ms
23,580 KB |
testcase_99 | AC | 625 ms
23,352 KB |
ソースコード
#include <bits/stdc++.h> const int LOCAL = 0; using namespace std; namespace marathon { mt19937 engine(0); clock_t start_time; double now() { return 1000.0 * (clock() - start_time) / CLOCKS_PER_SEC; } void marathon_init() { start_time = clock(); random_device seed_gen; engine.seed(seed_gen()); } int randint(int mn, int mx) { int rng = mx - mn + 1; return mn + (engine() % rng); } double uniform(double x, double y) { const int RND = 1e8; double mean = (x + y) / 2.0; double dif = y - mean; double p = double(engine() % RND) / RND; return mean + dif * (1.0 - 2.0 * p); } } // namespace marathon const int INIT_MY_C = 12; const int H = 60; const int W = 25; struct enemy_t { int init_hp; int hp; int power; }; struct state_t { enemy_t board[H][W]; int total_power; int total_hp; int my_c; int turn; int level() { return 1 + total_power / 100; } }; void read_enemies(state_t &state) { int n; cin >> n; for (int it = 0; it < n; it++) { int h, p, x; cin >> h >> p >> x; enemy_t e; e.hp = h; e.init_hp = h; e.power = p; state.board[H - 1][x] = e; } } void generate_enemies(state_t &state) { return; } bool move_enemies(state_t &state) { for (int r = 0; r < H - 1; r++) { for (int c = 0; c < W; c++) { state.board[r][c] = state.board[r + 1][c]; } } for (int c = 0; c < W; c++) { state.board[H - 1][c] = {-1, -1, -1}; } return state.board[0][state.my_c].hp <= 0; } char greedy_op(state_t &state) { vector<double> scores(3, 0.0); for (int pi = 0; pi <= 2; pi++) { scores[pi] = marathon::uniform(0.01, 0.02); int c = state.my_c; if (pi == 0) { c--; } else if (pi == 2) { c++; } // 盤面の外 if (c < 0 || c >= W) { scores[pi] += -1e18; continue; } // ゲームオーバー if (state.board[0][c].hp > 0) { scores[pi] += -1e16; } // 敵への攻撃 for (int r = 1; r < H; r++) { int level = state.level(); enemy_t e = state.board[r][c]; if (e.hp <= 0) continue; int turns = (e.hp + level - 1) / level; if (turns > r) { scores[pi] += -1e10 * (H - r); // 倒せるかどうか } else { double ratio = 1.0 * e.power / turns; if (state.turn > 950) ratio = 1.0 * e.init_hp / turns; scores[pi] += ratio * 1e5; } break; } // 敵との近さ for (int d = 0; d < W; d++) { for (int r = 1; r < H; r++) { int distance = abs(c - d); enemy_t e = state.board[r][d]; if (e.hp <= 0) continue; int level = state.level(); // 本当は途中でレベルが上がるが... int turns = (e.hp + level - 1) / level; if (turns + abs(c - d) > r) continue; // 倒せるかどうか double ratio = 1.0 * e.power / turns; if (state.turn > 950) ratio = 1.0 * e.init_hp / turns; scores[pi] += ratio / (distance + 1.0); // TODO 適当 } } } pair<double, int> max_score = {-1e50, -1}; for (int i = 0; i <= 2; i++) { max_score = max({scores[i], i}, max_score); } if (max_score.second == 0) { return 'L'; } else if (max_score.second == 2) { return 'R'; } else { return 'S'; } } bool move_attack(state_t &state, char op) { if (op == 'L') { state.my_c--; } else if (op == 'R') { state.my_c++; } if (state.my_c < 0 || state.my_c >= W) return false; if (state.board[0][state.my_c].hp > 0) return false; for (int i = 1; i < H; i++) { if (state.board[i][state.my_c].hp > 0) { state.board[i][state.my_c].hp -= state.level(); // debug4(state.turn, i, state.my_c, state.level()); if (state.board[i][state.my_c].hp <= 0) { state.total_power += state.board[i][state.my_c].power; state.total_hp += state.board[i][state.my_c].init_hp; state.board[i][state.my_c] = {-1, -1, -1}; } break; } } return true; } double simulation_score(int pi, state_t &org_state) { double total_score = 0; { auto state = org_state; { // 初回移動 char op = 'S'; if (pi == 0) op = 'L'; if (pi == 2) op = 'R'; bool alive2 = move_attack(state, op); if (!alive2) return -1e8; } int init_turn = org_state.turn; int end_turn = 0; if (init_turn > 200) { end_turn = init_turn + 30; } else { end_turn = init_turn + 40; } end_turn = min(end_turn, 1000); for (int turn = init_turn + 1; turn <= end_turn; turn++) { state.turn = turn; bool alive1 = move_enemies(state); if (!alive1) { total_score -= 1e6; break; } generate_enemies(state); char op = greedy_op(state); bool alive2 = move_attack(state, op); if (init_turn > 950) { total_score += state.total_hp; } else { total_score += state.total_power; } if (!alive2) { total_score -= 1e6; break; } } } return total_score; } char select_op(state_t &state) { int turn = state.turn; vector<double> scores(3, 0.0); for (int pi = 0; pi <= 2; pi++) { scores[pi] = simulation_score(pi, state); } pair<double, int> max_score = {-1e50, -1}; for (int i = 0; i <= 2; i++) { max_score = max({scores[i], i}, max_score); } if (max_score.second == 0) { return 'L'; } else if (max_score.second == 2) { return 'R'; } else { return 'S'; } } int main() { marathon::marathon_init(); if (LOCAL) { for (int c = 0; c < W; c++) { int p; cin >> p; } } state_t state; { state.total_power = 0; state.total_hp = 0; state.my_c = INIT_MY_C; for (int r = 0; r < H; r++) { for (int c = 0; c < W; c++) { state.board[r][c] = {-1, -1, -1}; } } } for (int turn = 1; turn <= 1000; turn++) { state.turn = turn; bool alive1 = move_enemies(state); if (!alive1) break; read_enemies(state); char op = select_op(state); cout << op << endl; bool alive2 = move_attack(state, op); if (!alive2) break; } cerr << "score==" << state.total_hp << " turn==" << state.turn << " power==" << state.total_power << " time==" << marathon::now() << endl; return 0; }