結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | wanui |
提出日時 | 2023-07-18 12:42:51 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 725 ms / 2,000 ms |
コード長 | 3,966 bytes |
コンパイル時間 | 2,140 ms |
コンパイル使用メモリ | 204,048 KB |
実行使用メモリ | 24,420 KB |
スコア | 4,630,712 |
平均クエリ数 | 1000.00 |
最終ジャッジ日時 | 2023-07-18 12:44:05 |
合計ジャッジ時間 | 73,629 ms |
ジャッジサーバーID (参考情報) |
judge15 / judge12 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 633 ms
23,832 KB |
testcase_01 | AC | 677 ms
24,408 KB |
testcase_02 | AC | 584 ms
24,036 KB |
testcase_03 | AC | 654 ms
24,012 KB |
testcase_04 | AC | 605 ms
23,628 KB |
testcase_05 | AC | 625 ms
23,412 KB |
testcase_06 | AC | 631 ms
24,348 KB |
testcase_07 | AC | 637 ms
23,640 KB |
testcase_08 | AC | 606 ms
23,712 KB |
testcase_09 | AC | 612 ms
24,300 KB |
testcase_10 | AC | 654 ms
23,640 KB |
testcase_11 | AC | 604 ms
23,808 KB |
testcase_12 | AC | 663 ms
24,180 KB |
testcase_13 | AC | 626 ms
24,048 KB |
testcase_14 | AC | 683 ms
24,048 KB |
testcase_15 | AC | 616 ms
24,036 KB |
testcase_16 | AC | 626 ms
23,544 KB |
testcase_17 | AC | 636 ms
23,412 KB |
testcase_18 | AC | 659 ms
23,412 KB |
testcase_19 | AC | 635 ms
23,424 KB |
testcase_20 | AC | 635 ms
23,712 KB |
testcase_21 | AC | 646 ms
23,628 KB |
testcase_22 | AC | 588 ms
23,856 KB |
testcase_23 | AC | 624 ms
24,024 KB |
testcase_24 | AC | 638 ms
24,012 KB |
testcase_25 | AC | 689 ms
24,180 KB |
testcase_26 | AC | 629 ms
23,400 KB |
testcase_27 | AC | 637 ms
24,024 KB |
testcase_28 | AC | 646 ms
23,808 KB |
testcase_29 | AC | 597 ms
24,012 KB |
testcase_30 | AC | 596 ms
23,664 KB |
testcase_31 | AC | 609 ms
24,384 KB |
testcase_32 | AC | 653 ms
23,712 KB |
testcase_33 | AC | 663 ms
24,036 KB |
testcase_34 | AC | 650 ms
24,336 KB |
testcase_35 | AC | 635 ms
23,676 KB |
testcase_36 | AC | 629 ms
24,348 KB |
testcase_37 | AC | 643 ms
24,048 KB |
testcase_38 | AC | 658 ms
24,024 KB |
testcase_39 | AC | 633 ms
24,264 KB |
testcase_40 | AC | 635 ms
24,408 KB |
testcase_41 | AC | 625 ms
23,388 KB |
testcase_42 | AC | 651 ms
23,388 KB |
testcase_43 | AC | 637 ms
23,616 KB |
testcase_44 | AC | 643 ms
23,820 KB |
testcase_45 | AC | 697 ms
23,400 KB |
testcase_46 | AC | 647 ms
23,544 KB |
testcase_47 | AC | 630 ms
24,024 KB |
testcase_48 | AC | 646 ms
23,424 KB |
testcase_49 | AC | 622 ms
23,532 KB |
testcase_50 | AC | 652 ms
23,448 KB |
testcase_51 | AC | 633 ms
23,364 KB |
testcase_52 | AC | 677 ms
24,300 KB |
testcase_53 | AC | 634 ms
23,652 KB |
testcase_54 | AC | 683 ms
23,820 KB |
testcase_55 | AC | 622 ms
24,420 KB |
testcase_56 | AC | 648 ms
24,192 KB |
testcase_57 | AC | 611 ms
23,652 KB |
testcase_58 | AC | 630 ms
24,012 KB |
testcase_59 | AC | 678 ms
23,640 KB |
testcase_60 | AC | 632 ms
23,544 KB |
testcase_61 | AC | 642 ms
24,360 KB |
testcase_62 | AC | 611 ms
23,424 KB |
testcase_63 | AC | 658 ms
23,664 KB |
testcase_64 | AC | 640 ms
23,820 KB |
testcase_65 | AC | 725 ms
23,424 KB |
testcase_66 | AC | 639 ms
23,952 KB |
testcase_67 | AC | 633 ms
23,376 KB |
testcase_68 | AC | 667 ms
23,532 KB |
testcase_69 | AC | 634 ms
24,372 KB |
testcase_70 | AC | 658 ms
23,952 KB |
testcase_71 | AC | 642 ms
23,628 KB |
testcase_72 | AC | 621 ms
23,376 KB |
testcase_73 | AC | 634 ms
24,336 KB |
testcase_74 | AC | 615 ms
24,012 KB |
testcase_75 | AC | 638 ms
23,964 KB |
testcase_76 | AC | 666 ms
23,820 KB |
testcase_77 | AC | 649 ms
24,420 KB |
testcase_78 | AC | 621 ms
24,036 KB |
testcase_79 | AC | 657 ms
23,664 KB |
testcase_80 | AC | 642 ms
24,324 KB |
testcase_81 | AC | 644 ms
23,544 KB |
testcase_82 | AC | 633 ms
24,024 KB |
testcase_83 | AC | 644 ms
24,300 KB |
testcase_84 | AC | 636 ms
23,424 KB |
testcase_85 | AC | 683 ms
23,952 KB |
testcase_86 | AC | 639 ms
23,820 KB |
testcase_87 | AC | 625 ms
23,664 KB |
testcase_88 | AC | 672 ms
23,388 KB |
testcase_89 | AC | 634 ms
24,276 KB |
testcase_90 | AC | 660 ms
24,252 KB |
testcase_91 | AC | 672 ms
23,400 KB |
testcase_92 | AC | 624 ms
23,628 KB |
testcase_93 | AC | 648 ms
24,396 KB |
testcase_94 | AC | 630 ms
23,436 KB |
testcase_95 | AC | 635 ms
23,400 KB |
testcase_96 | AC | 671 ms
24,012 KB |
testcase_97 | AC | 634 ms
23,628 KB |
testcase_98 | AC | 627 ms
23,808 KB |
testcase_99 | AC | 652 ms
23,808 KB |
ソースコード
#include <bits/stdc++.h> using namespace std; const int H = 60; const int W = 25; vector<char> OPTBL = {'L', 'S', 'R'}; struct enemy_t { int init_hp; int hp; int power; }; struct state_t { enemy_t board[H][W]; int total_power; int total_hp; int my_c; int turn; int level() { return 1 + total_power / 100; } }; void read_enemies(state_t &state) { int n; cin >> n; while (n--) { int h, p, x; cin >> h >> p >> x; state.board[H - 1][x] = enemy_t{h, h, p}; } } bool move_enemies(state_t &state) { for (int r = 0; r < H - 1; r++) { for (int c = 0; c < W; c++) { state.board[r][c] = state.board[r + 1][c]; } } for (int c = 0; c < W; c++) { state.board[H - 1][c] = {-1, -1, -1}; } return state.board[0][state.my_c].hp <= 0; } bool move_attack(state_t &state, char op) { if (op == 'L') { state.my_c--; } else if (op == 'R') { state.my_c++; } state.my_c = (state.my_c + W) % W; if (state.board[0][state.my_c].hp > 0) return false; for (int i = 1; i < H; i++) { if (state.board[i][state.my_c].hp > 0) { state.board[i][state.my_c].hp -= state.level(); if (state.board[i][state.my_c].hp <= 0) { state.total_power += state.board[i][state.my_c].power; state.total_hp += state.board[i][state.my_c].init_hp; state.board[i][state.my_c] = {-1, -1, -1}; } break; } } return true; } char greedy_op(state_t &state) { pair<double, int> max_score = {-1e50, -1}; for (int o = 0; o <= 2; o++) { double score = 0.01 * ((state.turn + o) % 3); int c = state.my_c; if (o == 0) c--; if (o == 2) c++; c = (c + W) % W; if (state.board[0][c].hp > 0) { score += -1e16; } for (int r = 1; r < H; r++) { int level = state.level(); enemy_t e = state.board[r][c]; if (e.hp <= 0) continue; int turns = (e.hp + level - 1) / level; if (turns > r) { score += -1e10 * (H - r); } else { score += (state.turn > 950) ? (1e5 * e.init_hp / turns) : (1e5 * e.power / turns); } break; } for (int d = 0; d < W; d++) { for (int r = 1; r < H; r++) { int distance = min(min(abs(c - W - d), abs(c + W - d)), abs(c - d)); enemy_t e = state.board[r][d]; if (e.hp <= 0) continue; int level = state.level(); int turns = (e.hp + level - 1) / level; if (turns + distance > r) continue; score += (state.turn > 950) ? (1.0 * e.init_hp / turns / (distance + 1.0)) : (1.0 * e.power / turns / (distance + 1.0)); } } max_score = max({score, o}, max_score); } return OPTBL[max_score.second]; } double simulation_score(int ini_op, state_t state) { double total_score = 0; int init_turn = state.turn; int end_turn = (init_turn > 200) ? min(init_turn + 30, 1000) : min(init_turn + 40, 1000); { char op = OPTBL[ini_op]; bool alive2 = move_attack(state, op); if (!alive2) return -1e8; total_score += (init_turn > 950) ? state.total_hp : state.total_power; } for (int turn = init_turn + 1; turn <= end_turn; turn++) { state.turn = turn; bool alive1 = move_enemies(state); if (!alive1) { total_score -= 1e6; break; } char op = greedy_op(state); bool alive2 = move_attack(state, op); if (!alive2) { total_score -= 1e6; break; } total_score += (init_turn > 950) ? state.total_hp : state.total_power; } return total_score; } char select_op(state_t &state) { pair<double, int> max_score = {-1e50, -1}; for (int o = 0; o <= 2; o++) { max_score = max({simulation_score(o, state), o}, max_score); } return OPTBL[max_score.second]; } int main() { state_t state; { state.total_power = 0; state.total_hp = 0; state.my_c = 12; for (int r = 0; r < H; r++) { for (int c = 0; c < W; c++) { state.board[r][c] = {-1, -1, -1}; } } } for (int turn = 1; turn <= 1000; turn++) { state.turn = turn; bool alive1 = move_enemies(state); if (!alive1) break; read_enemies(state); char op = select_op(state); cout << op << endl; bool alive2 = move_attack(state, op); if (!alive2) break; } return 0; }