結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | jabee |
提出日時 | 2023-07-18 23:22:01 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 1,258 ms / 2,000 ms |
コード長 | 13,226 bytes |
コンパイル時間 | 6,915 ms |
コンパイル使用メモリ | 281,756 KB |
実行使用メモリ | 37,124 KB |
スコア | 74,830 |
平均クエリ数 | 389.25 |
最終ジャッジ日時 | 2023-07-18 23:23:06 |
合計ジャッジ時間 | 64,446 ms |
ジャッジサーバーID (参考情報) |
judge13 / judge11 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 201 ms
36,664 KB |
testcase_01 | AC | 1,239 ms
36,928 KB |
testcase_02 | AC | 245 ms
36,396 KB |
testcase_03 | AC | 210 ms
36,772 KB |
testcase_04 | AC | 489 ms
37,008 KB |
testcase_05 | AC | 438 ms
36,844 KB |
testcase_06 | AC | 213 ms
36,552 KB |
testcase_07 | AC | 512 ms
36,732 KB |
testcase_08 | AC | 260 ms
36,924 KB |
testcase_09 | AC | 336 ms
36,660 KB |
testcase_10 | AC | 553 ms
36,812 KB |
testcase_11 | AC | 294 ms
36,740 KB |
testcase_12 | AC | 194 ms
36,736 KB |
testcase_13 | AC | 340 ms
36,836 KB |
testcase_14 | AC | 353 ms
36,440 KB |
testcase_15 | AC | 255 ms
37,048 KB |
testcase_16 | AC | 212 ms
36,416 KB |
testcase_17 | AC | 1,258 ms
36,620 KB |
testcase_18 | AC | 467 ms
36,508 KB |
testcase_19 | AC | 305 ms
36,532 KB |
testcase_20 | AC | 419 ms
36,272 KB |
testcase_21 | AC | 426 ms
36,824 KB |
testcase_22 | AC | 589 ms
36,528 KB |
testcase_23 | AC | 214 ms
36,848 KB |
testcase_24 | AC | 552 ms
37,124 KB |
testcase_25 | AC | 319 ms
36,344 KB |
testcase_26 | AC | 608 ms
36,800 KB |
testcase_27 | AC | 1,248 ms
36,888 KB |
testcase_28 | AC | 343 ms
36,568 KB |
testcase_29 | AC | 343 ms
36,396 KB |
testcase_30 | AC | 528 ms
36,808 KB |
testcase_31 | AC | 200 ms
36,208 KB |
testcase_32 | AC | 311 ms
36,676 KB |
testcase_33 | AC | 311 ms
36,508 KB |
testcase_34 | AC | 1,244 ms
36,444 KB |
testcase_35 | AC | 270 ms
36,716 KB |
testcase_36 | AC | 603 ms
36,308 KB |
testcase_37 | AC | 405 ms
36,788 KB |
testcase_38 | AC | 199 ms
36,496 KB |
testcase_39 | AC | 1,241 ms
36,488 KB |
testcase_40 | AC | 473 ms
36,612 KB |
testcase_41 | AC | 209 ms
36,808 KB |
testcase_42 | AC | 783 ms
36,780 KB |
testcase_43 | AC | 851 ms
36,460 KB |
testcase_44 | AC | 198 ms
36,636 KB |
testcase_45 | AC | 311 ms
36,368 KB |
testcase_46 | AC | 1,243 ms
36,852 KB |
testcase_47 | AC | 379 ms
36,588 KB |
testcase_48 | AC | 1,250 ms
36,808 KB |
testcase_49 | AC | 1,248 ms
36,680 KB |
testcase_50 | AC | 347 ms
36,892 KB |
testcase_51 | AC | 1,243 ms
36,400 KB |
testcase_52 | AC | 1,242 ms
36,444 KB |
testcase_53 | AC | 408 ms
36,344 KB |
testcase_54 | AC | 264 ms
36,464 KB |
testcase_55 | AC | 716 ms
36,572 KB |
testcase_56 | AC | 251 ms
36,568 KB |
testcase_57 | AC | 1,243 ms
36,868 KB |
testcase_58 | AC | 933 ms
36,660 KB |
testcase_59 | AC | 272 ms
36,368 KB |
testcase_60 | AC | 730 ms
37,084 KB |
testcase_61 | AC | 1,242 ms
36,228 KB |
testcase_62 | AC | 1,240 ms
36,688 KB |
testcase_63 | AC | 324 ms
36,640 KB |
testcase_64 | AC | 230 ms
36,544 KB |
testcase_65 | AC | 1,248 ms
36,384 KB |
testcase_66 | AC | 316 ms
36,424 KB |
testcase_67 | AC | 274 ms
36,836 KB |
testcase_68 | AC | 500 ms
36,504 KB |
testcase_69 | AC | 377 ms
36,944 KB |
testcase_70 | AC | 221 ms
36,792 KB |
testcase_71 | AC | 525 ms
36,816 KB |
testcase_72 | AC | 241 ms
36,480 KB |
testcase_73 | AC | 930 ms
36,900 KB |
testcase_74 | AC | 355 ms
36,960 KB |
testcase_75 | AC | 269 ms
36,340 KB |
testcase_76 | AC | 397 ms
36,412 KB |
testcase_77 | AC | 327 ms
36,736 KB |
testcase_78 | AC | 266 ms
36,308 KB |
testcase_79 | AC | 662 ms
36,652 KB |
testcase_80 | AC | 327 ms
36,436 KB |
testcase_81 | AC | 448 ms
36,772 KB |
testcase_82 | AC | 401 ms
36,996 KB |
testcase_83 | AC | 327 ms
36,740 KB |
testcase_84 | AC | 243 ms
36,296 KB |
testcase_85 | AC | 212 ms
37,092 KB |
testcase_86 | AC | 383 ms
36,788 KB |
testcase_87 | AC | 259 ms
36,524 KB |
testcase_88 | AC | 215 ms
37,016 KB |
testcase_89 | AC | 390 ms
37,088 KB |
testcase_90 | AC | 318 ms
36,436 KB |
testcase_91 | AC | 208 ms
36,620 KB |
testcase_92 | AC | 1,243 ms
36,688 KB |
testcase_93 | AC | 203 ms
36,396 KB |
testcase_94 | AC | 343 ms
36,916 KB |
testcase_95 | AC | 1,246 ms
36,880 KB |
testcase_96 | AC | 905 ms
36,412 KB |
testcase_97 | AC | 224 ms
36,928 KB |
testcase_98 | AC | 215 ms
36,692 KB |
testcase_99 | AC | 286 ms
36,784 KB |
ソースコード
#include<bits/stdc++.h> #include <math.h> #include <algorithm> #include <iostream> #include <vector> #include <atcoder/all> #include <atcoder/dsu> #include <atcoder/segtree> #include <atcoder/lazysegtree> #include <atcoder/modint> #include <atcoder/scc> #include <chrono> #include <random> #include <cassert> #ifndef templete #define rep(i,a,b) for(int i=a;i<b;i++) #define rrep(i,a,b) for(int i=a;i>=b;i--) #define fore(i,a) for(auto &i:a) #define all(x) (x).begin(),(x).end() //#include<boost/multiprecision/cpp_int.hpp> //using namespace boost::multiprecision; using namespace std; using namespace atcoder; //using atmint = modint998244353; using atmint = modint; using Graph = vector<vector<int>>; using P = pair<long long,long long>; //#pragma GCC optimize ("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } typedef long long ll; const int inf = INT_MAX / 2; const ll infl = 1LL << 60; template<class T>bool chmax(T& a, const T& b) { if (a < b) { a = b; return 1; } return 0; } template<class T>bool chmin(T& a, const T& b) { if (b < a) { a = b; return 1; } return 0; } //--------------------------------------------------------------------------------------------------- template<int MOD> struct ModInt { static const int Mod = MOD; unsigned x; ModInt() : x(0) { } ModInt(signed sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } ModInt(signed long long sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } int get() const { return (int)x; } ModInt &operator+=(ModInt that) { if ((x += that.x) >= MOD) x -= MOD; return *this; } ModInt &operator-=(ModInt that) { if ((x += MOD - that.x) >= MOD) x -= MOD; return *this; } ModInt &operator*=(ModInt that) { x = (unsigned long long)x * that.x % MOD; return *this; } ModInt &operator/=(ModInt that) { return *this *= that.inverse(); } ModInt operator+(ModInt that) const { return ModInt(*this) += that; } ModInt operator-(ModInt that) const { return ModInt(*this) -= that; } ModInt operator*(ModInt that) const { return ModInt(*this) *= that; } ModInt operator/(ModInt that) const { return ModInt(*this) /= that; } ModInt inverse() const { long long a = x, b = MOD, u = 1, v = 0; while (b) { long long t = a / b; a -= t * b; std::swap(a, b); u -= t * v; std::swap(u, v); } return ModInt(u); } bool operator==(ModInt that) const { return x == that.x; } bool operator!=(ModInt that) const { return x != that.x; } ModInt operator-() const { ModInt t; t.x = x == 0 ? 0 : Mod - x; return t; } }; template<int MOD> ostream& operator<<(ostream& st, const ModInt<MOD> a) { st << a.get(); return st; }; template<int MOD> ModInt<MOD> operator^(ModInt<MOD> a, unsigned long long k) { ModInt<MOD> r = 1; while (k) { if (k & 1) r *= a; a *= a; k >>= 1; } return r; } template<typename T, int FAC_MAX> struct Comb { vector<T> fac, ifac; Comb(){fac.resize(FAC_MAX,1);ifac.resize(FAC_MAX,1);rep(i,1,FAC_MAX)fac[i]=fac[i-1]*i; ifac[FAC_MAX-1]=T(1)/fac[FAC_MAX-1];rrep(i,FAC_MAX-2,1)ifac[i]=ifac[i+1]*T(i+1);} T aPb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b]; } T aCb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b] * ifac[b]; } T nHk(int n, int k) { if (n == 0 && k == 0) return T(1); if (n <= 0 || k < 0) return 0; return aCb(n + k - 1, k); } // nHk = (n+k-1)Ck : n is separator T pairCombination(int n) {if(n%2==1)return T(0);return fac[n]*ifac[n/2]/(T(2)^(n/2));} // combination of paris for n com.aCb(h+w-2,h-1); }; //typedef ModInt<1000000007> mint; typedef ModInt<998244353> mint; //typedef ModInt<1000000000> mint; Comb<mint, 2010101> com; //vector dp(n+1,vector(n+1,vector<ll>(n+1,0))); //vector dp(n+1,vector<ll>(n+1,0)); std::random_device seed_gen; std::mt19937 engine(seed_gen()); string ye = "Yes"; string no = "No"; string draw = "Draw"; #endif // templete //--------------------------------------------------------------------------------------------------- // 座標を保持する struct Coord { int h_; int sh_; int p_; Coord(const int h = 0,const int p = 0) : h_(h), sh_(h), p_(p) {} }; // 時間を管理するクラス class TimeKeeper { private: std::chrono::high_resolution_clock::time_point start_time_; int64_t time_threshold_; public: // 時間制限をミリ秒単位で指定してインスタンスをつくる。 TimeKeeper(const int64_t &time_threshold) : start_time_(std::chrono::high_resolution_clock::now()), time_threshold_(time_threshold) { } // インスタンス生成した時から指定した時間制限を超過したか判定する。 bool isTimeOver() const { auto diff = std::chrono::high_resolution_clock::now() - this->start_time_; return std::chrono::duration_cast<std::chrono::milliseconds>(diff).count() >= time_threshold_; } }; std::mt19937 mt_for_action(0); // 行動選択用の乱数生成器を初期化 using ScoreType = int64_t; // ゲームの評価スコアの型を決めておく。 constexpr const ScoreType INF = 1000000000LL; // あり得ないぐらい大きなスコアの例を用意しておく constexpr const int H = 60; // 迷路の高さ constexpr const int W = 25; // 迷路の幅 constexpr int END_TURN = 1000; // ゲーム終了ターン vector<ll>l_actions; // 一人ゲームの例 // 1ターンに上下左右四方向のいずれかに1マスずつ進む。 // 床にあるポイントを踏むと自身のスコアとなり、床のポイントが消える。 // END_TURNの時点のスコアを高くすることが目的 class State { private: static constexpr const int dx[4] = {1, -1, 0, 0}; // 右、左、下、上への移動方向のx成分 static constexpr const int dy[4] = {0, 0, 1, -1}; // 右、左、下、上への移動方向のy成分 public: Coord board[W][H] = {}; // 床のポイントを1~9で表現する int self_x = 12; int self_y = 0; Coord character_ = Coord(); int game_score_ = 0; // ゲーム上で実際に得たスコア ScoreType evaluated_score_ = 0; // 探索上で評価したスコア char first_action_ = 'S'; // 探索木のルートノードで最初に選択した行動 int level = 1; int damage = 0; int update_turn = 0; string str = ""; int input_n = 0; int live = 1; State() {} int turn_ = 0; // 現在のターン bool check_death(){ bool res = false; if(board[self_x][self_y].h_ >= 1)res = true; return res; } void deki_move(){ rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } if(check_death())live = 0; } void atack(){ if(live == 0)return; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ ll orih_ = board[self_x][y].h_; board[self_x][y].h_ -= (1 + level / 100); chmax(board[self_x][y].h_,0); ll nxth_ = board[self_x][y].h_; damage += nxth_ + orih_; update_turn = turn_; if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } } void input(int real){ deki_move(); if(check_death())live = 0; if(real == 1){ ll n; cin >> n; input_n = n; if(n == -1)return; rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } } } // [どのゲームでも実装する] : ゲームの終了判定 bool isDone() { bool res = false; if(this->turn_ >= END_TURN)res = true; if(check_death())res = true; if(input_n == -1)res = true; return res; } // [どのゲームでも実装する] : 探索用の盤面評価をする void evaluateScore() { this->evaluated_score_ = this->game_score_; // 簡単のため、まずはゲームスコアをそのまま盤面の評価とする } void advance(const char action) { if(action == 'R')self_x++; if(action == 'L')self_x--; if(check_death())live = 0; atack(); this->turn_++; } /* // [どのゲームでも実装する] : 指定したactionでゲームを1ターン進める void advance(const char action, int real) { rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } str += action; if(real == 1){ // cerr << "str add" << action << endl; ll n; cin >> n; input_n = n; if(input_n == -1){ this->turn_++; return; } rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } }else{ // cerr << "kari advance" << action << endl; } if(action == 'R')self_x++; if(action == 'L')self_x--; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ board[self_x][y].h_ -= (1 + level / 100); if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } this->turn_++; } */ // [どのゲームでも実装する] : 現在の状況でプレイヤーが可能な行動を全て取得する std::vector<char> legalActions() const { std::vector<char> actions = {}; if(self_x != 0)actions.push_back('L'); actions.push_back('S'); if(self_x != W-1)actions.push_back('R'); return actions; } }; // [どのゲームでも実装する] : 探索時のソート用に評価を比較する bool operator<(const State &state_1, const State &state_2) { if(state_1.live != state_2.live) { return state_1.live < state_2.live; } if(state_1.game_score_ != state_2.game_score_) { return state_1.game_score_ < state_2.game_score_; } if(state_1.game_score_ != state_2.game_score_) { return state_1.level < state_2.level; } return state_1.damage < state_2.damage; } using State = State; // ビーム幅と制限時間(ms)を指定してビームサーチで行動を決定する char beamSearchActionWithTimeThreshold( const State &state, const int beam_width, const int64_t time_threshold) { auto time_keeper = TimeKeeper(time_threshold); auto legal_actions = state.legalActions(); std::priority_queue<State> now_beam; State best_state = state; vector<vector<priority_queue<State>>>beam_vv(H+1); rep(i,0,H+1)beam_vv[i].resize(W); beam_vv[0][state.self_x].push(state); for (int t = 0; t < H; t++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } for (int x = 0; x < W; x++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } // cerr << t << " " << x << endl; for (int i = 0; i < beam_width; i++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } if (beam_vv[t][x].empty()) break; State now_state = beam_vv[t][x].top(); beam_vv[t][x].pop(); auto legal_actions = now_state.legalActions(); for (const auto &action : legal_actions) { State next_state = now_state; next_state.advance(action); next_state.input(0); next_state.evaluateScore(); // cerr << next_state.damage << " " << next_state.self_x << " " << t << " " << x << endl; if (t == 0) next_state.first_action_ = action; beam_vv[t+1][next_state.self_x].push(next_state); if(chmax(best_state,next_state)){ // cerr << endl; // cerr << next_state.damage << " " << next_state.self_x << " " << t << " " << x << endl; // cerr << endl; } } } } } return best_state.first_action_; } void _main() { State state; while (!state.isDone()) { state.input(1); //cerr << "input correct" << endl; if(state.isDone())break; state.advance(beamSearchActionWithTimeThreshold(state, 3, 1)); cout << state.first_action_ << endl; } }