結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | jabee |
提出日時 | 2023-07-18 23:52:50 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
RE
|
実行時間 | - |
コード長 | 13,320 bytes |
コンパイル時間 | 5,039 ms |
コンパイル使用メモリ | 287,976 KB |
実行使用メモリ | 36,484 KB |
スコア | 19,084 |
平均クエリ数 | 78.76 |
最終ジャッジ日時 | 2023-07-18 23:53:28 |
合計ジャッジ時間 | 35,119 ms |
ジャッジサーバーID (参考情報) |
judge12 / judge15 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 137 ms
35,636 KB |
testcase_01 | RE | - |
testcase_02 | AC | 153 ms
36,252 KB |
testcase_03 | RE | - |
testcase_04 | RE | - |
testcase_05 | AC | 124 ms
36,152 KB |
testcase_06 | AC | 137 ms
35,584 KB |
testcase_07 | AC | 147 ms
35,500 KB |
testcase_08 | AC | 126 ms
35,752 KB |
testcase_09 | AC | 138 ms
35,868 KB |
testcase_10 | AC | 131 ms
36,248 KB |
testcase_11 | RE | - |
testcase_12 | AC | 131 ms
35,492 KB |
testcase_13 | AC | 138 ms
35,996 KB |
testcase_14 | AC | 142 ms
36,084 KB |
testcase_15 | AC | 127 ms
35,824 KB |
testcase_16 | RE | - |
testcase_17 | AC | 142 ms
35,956 KB |
testcase_18 | AC | 142 ms
35,832 KB |
testcase_19 | AC | 128 ms
36,196 KB |
testcase_20 | AC | 161 ms
35,844 KB |
testcase_21 | AC | 199 ms
35,920 KB |
testcase_22 | RE | - |
testcase_23 | AC | 161 ms
35,968 KB |
testcase_24 | AC | 122 ms
35,820 KB |
testcase_25 | AC | 131 ms
35,984 KB |
testcase_26 | RE | - |
testcase_27 | AC | 125 ms
35,840 KB |
testcase_28 | AC | 123 ms
36,112 KB |
testcase_29 | AC | 165 ms
36,192 KB |
testcase_30 | AC | 126 ms
35,512 KB |
testcase_31 | AC | 126 ms
35,972 KB |
testcase_32 | AC | 119 ms
35,844 KB |
testcase_33 | RE | - |
testcase_34 | AC | 150 ms
35,848 KB |
testcase_35 | AC | 149 ms
35,696 KB |
testcase_36 | RE | - |
testcase_37 | AC | 146 ms
35,940 KB |
testcase_38 | AC | 174 ms
35,520 KB |
testcase_39 | AC | 123 ms
35,852 KB |
testcase_40 | AC | 136 ms
35,868 KB |
testcase_41 | AC | 153 ms
35,576 KB |
testcase_42 | RE | - |
testcase_43 | RE | - |
testcase_44 | AC | 129 ms
35,440 KB |
testcase_45 | AC | 164 ms
35,660 KB |
testcase_46 | AC | 125 ms
35,468 KB |
testcase_47 | RE | - |
testcase_48 | RE | - |
testcase_49 | AC | 167 ms
35,600 KB |
testcase_50 | AC | 139 ms
35,620 KB |
testcase_51 | AC | 189 ms
36,312 KB |
testcase_52 | RE | - |
testcase_53 | AC | 135 ms
36,264 KB |
testcase_54 | AC | 124 ms
35,788 KB |
testcase_55 | AC | 126 ms
36,284 KB |
testcase_56 | AC | 164 ms
35,620 KB |
testcase_57 | AC | 140 ms
36,016 KB |
testcase_58 | AC | 139 ms
35,988 KB |
testcase_59 | RE | - |
testcase_60 | AC | 135 ms
35,704 KB |
testcase_61 | AC | 137 ms
35,964 KB |
testcase_62 | AC | 128 ms
36,296 KB |
testcase_63 | RE | - |
testcase_64 | AC | 146 ms
36,404 KB |
testcase_65 | AC | 155 ms
35,792 KB |
testcase_66 | AC | 171 ms
36,368 KB |
testcase_67 | AC | 149 ms
35,788 KB |
testcase_68 | AC | 123 ms
36,084 KB |
testcase_69 | RE | - |
testcase_70 | AC | 128 ms
36,188 KB |
testcase_71 | RE | - |
testcase_72 | AC | 188 ms
35,516 KB |
testcase_73 | AC | 131 ms
35,528 KB |
testcase_74 | AC | 154 ms
35,720 KB |
testcase_75 | AC | 124 ms
35,544 KB |
testcase_76 | AC | 119 ms
35,756 KB |
testcase_77 | AC | 144 ms
35,508 KB |
testcase_78 | RE | - |
testcase_79 | AC | 148 ms
35,620 KB |
testcase_80 | AC | 168 ms
36,156 KB |
testcase_81 | AC | 137 ms
35,476 KB |
testcase_82 | AC | 143 ms
35,912 KB |
testcase_83 | AC | 130 ms
35,760 KB |
testcase_84 | AC | 138 ms
36,080 KB |
testcase_85 | AC | 123 ms
35,628 KB |
testcase_86 | AC | 141 ms
35,876 KB |
testcase_87 | AC | 155 ms
35,944 KB |
testcase_88 | AC | 143 ms
35,708 KB |
testcase_89 | AC | 160 ms
35,692 KB |
testcase_90 | AC | 131 ms
35,408 KB |
testcase_91 | AC | 141 ms
35,912 KB |
testcase_92 | RE | - |
testcase_93 | AC | 140 ms
35,512 KB |
testcase_94 | AC | 126 ms
36,232 KB |
testcase_95 | RE | - |
testcase_96 | RE | - |
testcase_97 | RE | - |
testcase_98 | AC | 146 ms
36,152 KB |
testcase_99 | AC | 127 ms
35,524 KB |
コンパイルメッセージ
main.cpp: 関数 ‘char beamSearchActionWithTimeThreshold(const State&, int, int64_t)’ 内: main.cpp:344:25: 警告: ignoring return value of ‘std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](size_type) [with _Tp = State; _Alloc = std::allocator<State>; reference = State&; size_type = long unsigned int]’, declared with attribute ‘nodiscard’ [-Wunused-result] 344 | beam_vv[t][x]; | ^ 次のファイルから読み込み: /usr/local/gcc7/include/c++/12.2.0/vector:64, 次から読み込み: /usr/local/gcc7/include/c++/12.2.0/functional:62, 次から読み込み: /usr/local/gcc7/include/c++/12.2.0/x86_64-pc-linux-gnu/bits/stdc++.h:71, 次から読み込み: main.cpp:1: /usr/local/gcc7/include/c++/12.2.0/bits/stl_vector.h:1121:7: 備考: ここで宣言されています 1121 | operator[](size_type __n) _GLIBCXX_NOEXCEPT | ^~~~~~~~
ソースコード
#include<bits/stdc++.h> #include <math.h> #include <algorithm> #include <iostream> #include <vector> #include <atcoder/all> #include <atcoder/dsu> #include <atcoder/segtree> #include <atcoder/lazysegtree> #include <atcoder/modint> #include <atcoder/scc> #include <chrono> #include <random> #include <cassert> #ifndef templete #define rep(i,a,b) for(int i=a;i<b;i++) #define rrep(i,a,b) for(int i=a;i>=b;i--) #define fore(i,a) for(auto &i:a) #define all(x) (x).begin(),(x).end() //#include<boost/multiprecision/cpp_int.hpp> //using namespace boost::multiprecision; using namespace std; using namespace atcoder; //using atmint = modint998244353; using atmint = modint; using Graph = vector<vector<int>>; using P = pair<long long,long long>; //#pragma GCC optimize ("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } typedef long long ll; const int inf = INT_MAX / 2; const ll infl = 1LL << 60; template<class T>bool chmax(T& a, const T& b) { if (a < b) { a = b; return 1; } return 0; } template<class T>bool chmin(T& a, const T& b) { if (b < a) { a = b; return 1; } return 0; } //--------------------------------------------------------------------------------------------------- template<int MOD> struct ModInt { static const int Mod = MOD; unsigned x; ModInt() : x(0) { } ModInt(signed sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } ModInt(signed long long sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } int get() const { return (int)x; } ModInt &operator+=(ModInt that) { if ((x += that.x) >= MOD) x -= MOD; return *this; } ModInt &operator-=(ModInt that) { if ((x += MOD - that.x) >= MOD) x -= MOD; return *this; } ModInt &operator*=(ModInt that) { x = (unsigned long long)x * that.x % MOD; return *this; } ModInt &operator/=(ModInt that) { return *this *= that.inverse(); } ModInt operator+(ModInt that) const { return ModInt(*this) += that; } ModInt operator-(ModInt that) const { return ModInt(*this) -= that; } ModInt operator*(ModInt that) const { return ModInt(*this) *= that; } ModInt operator/(ModInt that) const { return ModInt(*this) /= that; } ModInt inverse() const { long long a = x, b = MOD, u = 1, v = 0; while (b) { long long t = a / b; a -= t * b; std::swap(a, b); u -= t * v; std::swap(u, v); } return ModInt(u); } bool operator==(ModInt that) const { return x == that.x; } bool operator!=(ModInt that) const { return x != that.x; } ModInt operator-() const { ModInt t; t.x = x == 0 ? 0 : Mod - x; return t; } }; template<int MOD> ostream& operator<<(ostream& st, const ModInt<MOD> a) { st << a.get(); return st; }; template<int MOD> ModInt<MOD> operator^(ModInt<MOD> a, unsigned long long k) { ModInt<MOD> r = 1; while (k) { if (k & 1) r *= a; a *= a; k >>= 1; } return r; } template<typename T, int FAC_MAX> struct Comb { vector<T> fac, ifac; Comb(){fac.resize(FAC_MAX,1);ifac.resize(FAC_MAX,1);rep(i,1,FAC_MAX)fac[i]=fac[i-1]*i; ifac[FAC_MAX-1]=T(1)/fac[FAC_MAX-1];rrep(i,FAC_MAX-2,1)ifac[i]=ifac[i+1]*T(i+1);} T aPb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b]; } T aCb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b] * ifac[b]; } T nHk(int n, int k) { if (n == 0 && k == 0) return T(1); if (n <= 0 || k < 0) return 0; return aCb(n + k - 1, k); } // nHk = (n+k-1)Ck : n is separator T pairCombination(int n) {if(n%2==1)return T(0);return fac[n]*ifac[n/2]/(T(2)^(n/2));} // combination of paris for n com.aCb(h+w-2,h-1); }; //typedef ModInt<1000000007> mint; typedef ModInt<998244353> mint; //typedef ModInt<1000000000> mint; Comb<mint, 2010101> com; //vector dp(n+1,vector(n+1,vector<ll>(n+1,0))); //vector dp(n+1,vector<ll>(n+1,0)); std::random_device seed_gen; std::mt19937 engine(seed_gen()); string ye = "Yes"; string no = "No"; string draw = "Draw"; #endif // templete //--------------------------------------------------------------------------------------------------- // 座標を保持する struct Coord { int h_; int sh_; int p_; Coord(const int h = 0,const int p = 0) : h_(h), sh_(h), p_(p) {} }; // 時間を管理するクラス class TimeKeeper { private: std::chrono::high_resolution_clock::time_point start_time_; int64_t time_threshold_; public: // 時間制限をミリ秒単位で指定してインスタンスをつくる。 TimeKeeper(const int64_t &time_threshold) : start_time_(std::chrono::high_resolution_clock::now()), time_threshold_(time_threshold) { } // インスタンス生成した時から指定した時間制限を超過したか判定する。 bool isTimeOver() const { auto diff = std::chrono::high_resolution_clock::now() - this->start_time_; return std::chrono::duration_cast<std::chrono::milliseconds>(diff).count() >= time_threshold_; } }; std::mt19937 mt_for_action(0); // 行動選択用の乱数生成器を初期化 using ScoreType = int64_t; // ゲームの評価スコアの型を決めておく。 constexpr const ScoreType INF = 1000000000LL; // あり得ないぐらい大きなスコアの例を用意しておく constexpr const int H = 60; // 迷路の高さ constexpr const int W = 25; // 迷路の幅 constexpr int END_TURN = 1000; // ゲーム終了ターン vector<ll>l_actions; // 一人ゲームの例 // 1ターンに上下左右四方向のいずれかに1マスずつ進む。 // 床にあるポイントを踏むと自身のスコアとなり、床のポイントが消える。 // END_TURNの時点のスコアを高くすることが目的 class State { private: static constexpr const int dx[4] = {1, -1, 0, 0}; // 右、左、下、上への移動方向のx成分 static constexpr const int dy[4] = {0, 0, 1, -1}; // 右、左、下、上への移動方向のy成分 public: // Coord board[W][H] = {}; vector<vector<Coord>>board; int self_x = 12; int self_y = 0; Coord character_ = Coord(); int game_score_ = 0; // ゲーム上で実際に得たスコア ScoreType evaluated_score_ = 0; // 探索上で評価したスコア char first_action_ = 'S'; // 探索木のルートノードで最初に選択した行動 int level = 1; int damage = 0; int update_turn = 0; string str = ""; int input_n = 0; int live = 1; State() {} State(ll make) { board.resize(W); rep(i,0,W)board[i].resize(H); } int turn_ = 0; // 現在のターン bool check_death(){ bool res = false; if(board[self_x][self_y].h_ >= 1)res = true; return res; } void deki_move(){ rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } if(check_death())live = 0; } void atack(){ if(live == 0)return; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ ll orih_ = board[self_x][y].h_; board[self_x][y].h_ -= (1 + level / 100); chmax(board[self_x][y].h_,0); ll nxth_ = board[self_x][y].h_; damage += nxth_ + orih_; update_turn = turn_; if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } } void input(int real){ deki_move(); if(check_death())live = 0; if(real == 1){ ll n; cin >> n; input_n = n; if(n == -1)return; rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } } } // [どのゲームでも実装する] : ゲームの終了判定 bool isDone() { bool res = false; if(this->turn_ >= END_TURN)res = true; if(check_death())res = true; if(input_n == -1)res = true; return res; } // [どのゲームでも実装する] : 探索用の盤面評価をする void evaluateScore() { this->evaluated_score_ = this->game_score_; // 簡単のため、まずはゲームスコアをそのまま盤面の評価とする } void advance(const char action) { if(action == 'R')self_x++; if(action == 'L')self_x--; if(check_death())live = 0; atack(); this->turn_++; first_action_ = action; } /* // [どのゲームでも実装する] : 指定したactionでゲームを1ターン進める void advance(const char action, int real) { rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } str += action; if(real == 1){ // cerr << "str add" << action << endl; ll n; cin >> n; input_n = n; if(input_n == -1){ this->turn_++; return; } rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } }else{ // cerr << "kari advance" << action << endl; } if(action == 'R')self_x++; if(action == 'L')self_x--; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ board[self_x][y].h_ -= (1 + level / 100); if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } this->turn_++; } */ // [どのゲームでも実装する] : 現在の状況でプレイヤーが可能な行動を全て取得する std::vector<char> legalActions() const { std::vector<char> actions = {}; if(self_x != 0)actions.push_back('L'); actions.push_back('S'); if(self_x != W-1)actions.push_back('R'); return actions; } }; // [どのゲームでも実装する] : 探索時のソート用に評価を比較する bool operator<(const State &state_1, const State &state_2) { if(state_1.live != state_2.live) { return state_1.live < state_2.live; } if(state_1.game_score_ != state_2.game_score_) { return state_1.game_score_ < state_2.game_score_; } if(state_1.game_score_ != state_2.game_score_) { return state_1.level < state_2.level; } return state_1.damage < state_2.damage; } using State = State; // ビーム幅と制限時間(ms)を指定してビームサーチで行動を決定する char beamSearchActionWithTimeThreshold( const State &state, const int beam_width, const int64_t time_threshold) { auto time_keeper = TimeKeeper(time_threshold); auto legal_actions = state.legalActions(); std::priority_queue<State> now_beam; State best_state = state; State dead_state; dead_state.live = 0; ll beamH = 10; vector<vector<State>>beam_vv(beamH+1); vector<vector<ll>>score_vv(beamH+1); rep(i,0,beamH+1)beam_vv[i].resize(W); rep(i,0,beamH+1)score_vv[i].resize(W,-1); score_vv[0][state.self_x] = 0; beam_vv[0][state.self_x] = state; // cerr << "test" << endl; for (int t = 0; t < beamH; t++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } for (int x = 0; x < W; x++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } if(score_vv[t][x] == -1)continue; // cerr << t << " " << x << endl; State now_state = beam_vv[t][x]; beam_vv[t][x]; auto legal_actions = now_state.legalActions(); for (const auto &action : legal_actions) { State next_state = now_state; next_state.advance(action); next_state.input(0); next_state.evaluateScore(); // cerr << next_state.damage << " " << next_state.self_x << " " << t << " " << x << endl; if (t == 0) next_state.first_action_ = action; chmax(best_state,next_state); if(score_vv[t+1][next_state.self_x] == -1){ score_vv[t+1][next_state.self_x] = 0; beam_vv[t+1][next_state.self_x] = next_state; }else chmax(beam_vv[t+1][next_state.self_x],next_state); } } } return best_state.first_action_; } void _main() { State state(1); while (!state.isDone()) { state.input(1); //cerr << "input correct" << endl; if(state.isDone())break; state.advance(beamSearchActionWithTimeThreshold(state, 3, 1)); cout << state.first_action_ << endl; } }