結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | jabee |
提出日時 | 2023-07-20 12:46:35 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 164 ms / 2,000 ms |
コード長 | 13,464 bytes |
コンパイル時間 | 5,355 ms |
コンパイル使用メモリ | 286,756 KB |
実行使用メモリ | 36,316 KB |
スコア | 8 |
平均クエリ数 | 72.65 |
最終ジャッジ日時 | 2023-07-20 12:47:01 |
合計ジャッジ時間 | 24,527 ms |
ジャッジサーバーID (参考情報) |
judge11 / judge12 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 133 ms
35,588 KB |
testcase_01 | AC | 124 ms
35,860 KB |
testcase_02 | AC | 148 ms
35,572 KB |
testcase_03 | AC | 135 ms
35,548 KB |
testcase_04 | AC | 135 ms
36,108 KB |
testcase_05 | AC | 132 ms
35,992 KB |
testcase_06 | AC | 125 ms
35,672 KB |
testcase_07 | AC | 126 ms
36,080 KB |
testcase_08 | AC | 133 ms
35,864 KB |
testcase_09 | AC | 134 ms
35,588 KB |
testcase_10 | AC | 130 ms
35,728 KB |
testcase_11 | AC | 130 ms
35,868 KB |
testcase_12 | AC | 123 ms
35,440 KB |
testcase_13 | AC | 120 ms
36,100 KB |
testcase_14 | AC | 155 ms
36,068 KB |
testcase_15 | AC | 134 ms
35,764 KB |
testcase_16 | AC | 132 ms
35,484 KB |
testcase_17 | AC | 139 ms
35,488 KB |
testcase_18 | AC | 120 ms
35,340 KB |
testcase_19 | AC | 138 ms
35,752 KB |
testcase_20 | AC | 131 ms
35,472 KB |
testcase_21 | AC | 131 ms
35,988 KB |
testcase_22 | AC | 123 ms
35,940 KB |
testcase_23 | AC | 148 ms
35,592 KB |
testcase_24 | AC | 127 ms
36,076 KB |
testcase_25 | AC | 126 ms
35,672 KB |
testcase_26 | AC | 122 ms
35,524 KB |
testcase_27 | AC | 119 ms
35,844 KB |
testcase_28 | AC | 128 ms
36,016 KB |
testcase_29 | AC | 134 ms
35,484 KB |
testcase_30 | AC | 123 ms
35,932 KB |
testcase_31 | AC | 126 ms
36,132 KB |
testcase_32 | AC | 119 ms
35,432 KB |
testcase_33 | AC | 118 ms
35,788 KB |
testcase_34 | AC | 123 ms
35,992 KB |
testcase_35 | AC | 129 ms
35,996 KB |
testcase_36 | AC | 128 ms
35,652 KB |
testcase_37 | AC | 126 ms
36,008 KB |
testcase_38 | AC | 133 ms
35,924 KB |
testcase_39 | AC | 121 ms
35,508 KB |
testcase_40 | AC | 144 ms
35,756 KB |
testcase_41 | AC | 132 ms
36,208 KB |
testcase_42 | AC | 132 ms
35,912 KB |
testcase_43 | AC | 124 ms
35,668 KB |
testcase_44 | AC | 120 ms
35,548 KB |
testcase_45 | AC | 124 ms
35,692 KB |
testcase_46 | AC | 130 ms
36,080 KB |
testcase_47 | AC | 137 ms
35,696 KB |
testcase_48 | AC | 148 ms
36,100 KB |
testcase_49 | AC | 124 ms
35,856 KB |
testcase_50 | AC | 129 ms
35,856 KB |
testcase_51 | AC | 125 ms
35,808 KB |
testcase_52 | AC | 127 ms
35,872 KB |
testcase_53 | AC | 126 ms
36,140 KB |
testcase_54 | AC | 133 ms
35,848 KB |
testcase_55 | AC | 125 ms
35,572 KB |
testcase_56 | AC | 132 ms
35,976 KB |
testcase_57 | AC | 135 ms
35,528 KB |
testcase_58 | AC | 118 ms
35,988 KB |
testcase_59 | AC | 121 ms
36,068 KB |
testcase_60 | AC | 138 ms
35,432 KB |
testcase_61 | AC | 123 ms
36,044 KB |
testcase_62 | AC | 119 ms
36,096 KB |
testcase_63 | AC | 120 ms
36,040 KB |
testcase_64 | AC | 157 ms
35,928 KB |
testcase_65 | AC | 122 ms
36,216 KB |
testcase_66 | AC | 153 ms
36,112 KB |
testcase_67 | AC | 124 ms
35,980 KB |
testcase_68 | AC | 136 ms
35,696 KB |
testcase_69 | AC | 132 ms
36,316 KB |
testcase_70 | AC | 123 ms
35,344 KB |
testcase_71 | AC | 132 ms
36,056 KB |
testcase_72 | AC | 126 ms
35,428 KB |
testcase_73 | AC | 151 ms
35,664 KB |
testcase_74 | AC | 164 ms
35,940 KB |
testcase_75 | AC | 119 ms
35,660 KB |
testcase_76 | AC | 131 ms
35,528 KB |
testcase_77 | AC | 147 ms
35,612 KB |
testcase_78 | AC | 162 ms
35,336 KB |
testcase_79 | AC | 143 ms
35,860 KB |
testcase_80 | AC | 121 ms
35,724 KB |
testcase_81 | AC | 118 ms
36,084 KB |
testcase_82 | AC | 138 ms
36,108 KB |
testcase_83 | AC | 124 ms
36,064 KB |
testcase_84 | AC | 140 ms
36,112 KB |
testcase_85 | AC | 130 ms
36,048 KB |
testcase_86 | AC | 126 ms
35,880 KB |
testcase_87 | AC | 125 ms
35,808 KB |
testcase_88 | AC | 133 ms
36,000 KB |
testcase_89 | AC | 117 ms
35,768 KB |
testcase_90 | AC | 124 ms
36,148 KB |
testcase_91 | AC | 128 ms
35,736 KB |
testcase_92 | AC | 149 ms
36,092 KB |
testcase_93 | AC | 125 ms
35,980 KB |
testcase_94 | AC | 123 ms
36,004 KB |
testcase_95 | AC | 125 ms
35,820 KB |
testcase_96 | AC | 116 ms
35,696 KB |
testcase_97 | AC | 149 ms
35,936 KB |
testcase_98 | AC | 119 ms
35,728 KB |
testcase_99 | AC | 120 ms
35,596 KB |
ソースコード
#include<bits/stdc++.h> #include <math.h> #include <algorithm> #include <iostream> #include <vector> #include <atcoder/all> #include <atcoder/dsu> #include <atcoder/segtree> #include <atcoder/lazysegtree> #include <atcoder/modint> #include <atcoder/scc> #include <chrono> #include <random> #include <cassert> #ifndef templete #define rep(i,a,b) for(int i=a;i<b;i++) #define rrep(i,a,b) for(int i=a;i>=b;i--) #define fore(i,a) for(auto &i:a) #define all(x) (x).begin(),(x).end() //#include<boost/multiprecision/cpp_int.hpp> //using namespace boost::multiprecision; using namespace std; using namespace atcoder; //using atmint = modint998244353; using atmint = modint; using Graph = vector<vector<int>>; using P = pair<long long,long long>; //#pragma GCC optimize ("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } typedef long long ll; const int inf = INT_MAX / 2; const ll infl = 1LL << 60; template<class T>bool chmax(T& a, const T& b) { if (a < b) { a = b; return 1; } return 0; } template<class T>bool chmin(T& a, const T& b) { if (b < a) { a = b; return 1; } return 0; } //--------------------------------------------------------------------------------------------------- template<int MOD> struct ModInt { static const int Mod = MOD; unsigned x; ModInt() : x(0) { } ModInt(signed sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } ModInt(signed long long sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } int get() const { return (int)x; } ModInt &operator+=(ModInt that) { if ((x += that.x) >= MOD) x -= MOD; return *this; } ModInt &operator-=(ModInt that) { if ((x += MOD - that.x) >= MOD) x -= MOD; return *this; } ModInt &operator*=(ModInt that) { x = (unsigned long long)x * that.x % MOD; return *this; } ModInt &operator/=(ModInt that) { return *this *= that.inverse(); } ModInt operator+(ModInt that) const { return ModInt(*this) += that; } ModInt operator-(ModInt that) const { return ModInt(*this) -= that; } ModInt operator*(ModInt that) const { return ModInt(*this) *= that; } ModInt operator/(ModInt that) const { return ModInt(*this) /= that; } ModInt inverse() const { long long a = x, b = MOD, u = 1, v = 0; while (b) { long long t = a / b; a -= t * b; std::swap(a, b); u -= t * v; std::swap(u, v); } return ModInt(u); } bool operator==(ModInt that) const { return x == that.x; } bool operator!=(ModInt that) const { return x != that.x; } ModInt operator-() const { ModInt t; t.x = x == 0 ? 0 : Mod - x; return t; } }; template<int MOD> ostream& operator<<(ostream& st, const ModInt<MOD> a) { st << a.get(); return st; }; template<int MOD> ModInt<MOD> operator^(ModInt<MOD> a, unsigned long long k) { ModInt<MOD> r = 1; while (k) { if (k & 1) r *= a; a *= a; k >>= 1; } return r; } template<typename T, int FAC_MAX> struct Comb { vector<T> fac, ifac; Comb(){fac.resize(FAC_MAX,1);ifac.resize(FAC_MAX,1);rep(i,1,FAC_MAX)fac[i]=fac[i-1]*i; ifac[FAC_MAX-1]=T(1)/fac[FAC_MAX-1];rrep(i,FAC_MAX-2,1)ifac[i]=ifac[i+1]*T(i+1);} T aPb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b]; } T aCb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b] * ifac[b]; } T nHk(int n, int k) { if (n == 0 && k == 0) return T(1); if (n <= 0 || k < 0) return 0; return aCb(n + k - 1, k); } // nHk = (n+k-1)Ck : n is separator T pairCombination(int n) {if(n%2==1)return T(0);return fac[n]*ifac[n/2]/(T(2)^(n/2));} // combination of paris for n com.aCb(h+w-2,h-1); }; //typedef ModInt<1000000007> mint; typedef ModInt<998244353> mint; //typedef ModInt<1000000000> mint; Comb<mint, 2010101> com; //vector dp(n+1,vector(n+1,vector<ll>(n+1,0))); //vector dp(n+1,vector<ll>(n+1,0)); std::random_device seed_gen; std::mt19937 engine(seed_gen()); string ye = "Yes"; string no = "No"; string draw = "Draw"; #endif // templete //--------------------------------------------------------------------------------------------------- // 座標を保持する struct Coord { int h_; int sh_; int p_; Coord(const int h = 0,const int p = 0) : h_(h), sh_(h), p_(p) {} }; // 時間を管理するクラス class TimeKeeper { private: std::chrono::high_resolution_clock::time_point start_time_; int64_t time_threshold_; public: // 時間制限をミリ秒単位で指定してインスタンスをつくる。 TimeKeeper(const int64_t &time_threshold) : start_time_(std::chrono::high_resolution_clock::now()), time_threshold_(time_threshold) { } // インスタンス生成した時から指定した時間制限を超過したか判定する。 bool isTimeOver() const { auto diff = std::chrono::high_resolution_clock::now() - this->start_time_; return std::chrono::duration_cast<std::chrono::milliseconds>(diff).count() >= time_threshold_; } }; std::mt19937 mt_for_action(0); // 行動選択用の乱数生成器を初期化 using ScoreType = int64_t; // ゲームの評価スコアの型を決めておく。 constexpr const ScoreType INF = 1000000000LL; // あり得ないぐらい大きなスコアの例を用意しておく constexpr const int H = 60; // 迷路の高さ constexpr const int W = 25; // 迷路の幅 constexpr int END_TURN = 1000; // ゲーム終了ターン vector<ll>l_actions; // 一人ゲームの例 // 1ターンに上下左右四方向のいずれかに1マスずつ進む。 // 床にあるポイントを踏むと自身のスコアとなり、床のポイントが消える。 // END_TURNの時点のスコアを高くすることが目的 class State { private: static constexpr const int dx[4] = {1, -1, 0, 0}; // 右、左、下、上への移動方向のx成分 static constexpr const int dy[4] = {0, 0, 1, -1}; // 右、左、下、上への移動方向のy成分 public: // Coord board[W][H] = {}; vector<vector<Coord>>board; int self_x = 12; int self_y = 0; Coord character_ = Coord(); int game_score_ = 0; // ゲーム上で実際に得たスコア ScoreType evaluated_score_ = 0; // 探索上で評価したスコア char first_action_ = 'S'; // 探索木のルートノードで最初に選択した行動 int level = 1; int damage = 0; int update_turn = 0; string str = ""; int input_n = 0; int live = 1; State() {} State(ll make) { board.resize(W); rep(i,0,W)board[i].resize(H); } int turn_ = 0; // 現在のターン bool check_death(){ bool res = false; if(board[self_x][self_y].h_ >= 1)res = true; return res; } void deki_move(){ rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } if(check_death())live = 0; } void atack(){ if(live == 0)return; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ ll orih_ = board[self_x][y].h_; board[self_x][y].h_ -= (1 + level / 100); chmax(board[self_x][y].h_,0); ll nxth_ = board[self_x][y].h_; damage += nxth_ + orih_; update_turn = turn_; if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } } void input(int real){ deki_move(); if(check_death())live = 0; if(real == 1){ ll n; cin >> n; input_n = n; if(n == -1)return; rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } } } // [どのゲームでも実装する] : ゲームの終了判定 bool isDone() { bool res = false; if(this->turn_ >= END_TURN)res = true; if(check_death())res = true; if(input_n == -1)res = true; return res; } // [どのゲームでも実装する] : 探索用の盤面評価をする void evaluateScore() { this->evaluated_score_ = this->game_score_; // 簡単のため、まずはゲームスコアをそのまま盤面の評価とする } void advance(const char action) { if(action == 'R' && self_x != W - 1)self_x++; if(action == 'L' && self_x != 0)self_x--; if(check_death())live = 0; atack(); this->turn_++; first_action_ = action; } /* // [どのゲームでも実装する] : 指定したactionでゲームを1ターン進める void advance(const char action, int real) { rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } str += action; if(real == 1){ // cerr << "str add" << action << endl; ll n; cin >> n; input_n = n; if(input_n == -1){ this->turn_++; return; } rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } }else{ // cerr << "kari advance" << action << endl; } if(action == 'R')self_x++; if(action == 'L')self_x--; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ board[self_x][y].h_ -= (1 + level / 100); if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } this->turn_++; } */ // [どのゲームでも実装する] : 現在の状況でプレイヤーが可能な行動を全て取得する std::vector<char> legalActions() const { std::vector<char> actions = {}; if(self_x != 0)actions.push_back('L'); actions.push_back('S'); if(self_x != W-1)actions.push_back('R'); return actions; } }; // [どのゲームでも実装する] : 探索時のソート用に評価を比較する bool operator<(const State &state_1, const State &state_2) { if(state_1.live != state_2.live) { return state_1.live < state_2.live; } if(state_1.game_score_ != state_2.game_score_) { return state_1.game_score_ < state_2.game_score_; } if(state_1.game_score_ != state_2.game_score_) { return state_1.level < state_2.level; } return state_1.damage < state_2.damage; } using State = State; // ビーム幅と制限時間(ms)を指定してビームサーチで行動を決定する char beamSearchActionWithTimeThreshold( const State &state, const int beam_width, const int64_t time_threshold) { auto time_keeper = TimeKeeper(time_threshold); auto legal_actions = state.legalActions(); std::priority_queue<State> now_beam; State best_state = state; State dead_state; dead_state.live = 0; ll beamH = 10; vector<vector<State>>beam_vv(beamH+1); vector<vector<ll>>score_vv(beamH+1); rep(i,0,beamH+1)beam_vv[i].resize(W); rep(i,0,beamH+1)score_vv[i].resize(W,-1); score_vv[0][state.self_x] = 0; beam_vv[0][state.self_x] = state; // cerr << "test" << endl; for (int t = 0; t < beamH; t++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } for (int x = 0; x < W; x++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } if(score_vv[t][x] == -1)continue; // cerr << t << " " << x << endl; State now_state = beam_vv[t][x]; auto legal_actions = now_state.legalActions(); for (const auto &action : legal_actions) { State next_state = now_state; next_state.advance(action); next_state.input(0); next_state.evaluateScore(); // cerr << next_state.damage << " " << next_state.self_x << " " << t << " " << x << endl; if (t == 0) next_state.first_action_ = action; //re の原因 chmax(best_state,next_state); best_state = next_state; if(score_vv[t+1][next_state.self_x] == -1){ score_vv[t+1][next_state.self_x] = 0; beam_vv[t+1][next_state.self_x] = next_state; }else{ // chmax(beam_vv[t+1][next_state.self_x],next_state); } //reの原因 } } } return best_state.first_action_; } void _main() { State state(1); while (!state.isDone()) { state.input(1); //cerr << "input correct" << endl; if(state.isDone())break; state.advance(beamSearchActionWithTimeThreshold(state, 3, 1)); cout << state.first_action_ << endl; } }