結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | jabee |
提出日時 | 2023-07-21 12:46:24 |
言語 | C++17 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 177 ms / 2,000 ms |
コード長 | 16,801 bytes |
コンパイル時間 | 5,951 ms |
コンパイル使用メモリ | 288,736 KB |
実行使用メモリ | 35,056 KB |
スコア | 3,589 |
平均クエリ数 | 1056.37 |
最終ジャッジ日時 | 2023-07-21 12:46:53 |
合計ジャッジ時間 | 28,075 ms |
ジャッジサーバーID (参考情報) |
judge13 / judge12 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 150 ms
34,752 KB |
testcase_01 | AC | 146 ms
34,916 KB |
testcase_02 | AC | 148 ms
34,964 KB |
testcase_03 | AC | 148 ms
34,776 KB |
testcase_04 | AC | 144 ms
34,300 KB |
testcase_05 | AC | 146 ms
34,292 KB |
testcase_06 | AC | 150 ms
34,104 KB |
testcase_07 | AC | 150 ms
34,884 KB |
testcase_08 | AC | 145 ms
34,464 KB |
testcase_09 | AC | 169 ms
34,756 KB |
testcase_10 | AC | 145 ms
34,932 KB |
testcase_11 | AC | 149 ms
34,480 KB |
testcase_12 | AC | 146 ms
34,460 KB |
testcase_13 | AC | 145 ms
34,532 KB |
testcase_14 | AC | 146 ms
34,240 KB |
testcase_15 | AC | 177 ms
35,056 KB |
testcase_16 | AC | 148 ms
34,600 KB |
testcase_17 | AC | 146 ms
34,416 KB |
testcase_18 | AC | 145 ms
34,372 KB |
testcase_19 | AC | 145 ms
34,528 KB |
testcase_20 | AC | 146 ms
34,336 KB |
testcase_21 | AC | 146 ms
34,672 KB |
testcase_22 | AC | 150 ms
34,800 KB |
testcase_23 | AC | 150 ms
34,332 KB |
testcase_24 | AC | 146 ms
34,348 KB |
testcase_25 | AC | 146 ms
34,276 KB |
testcase_26 | AC | 146 ms
34,532 KB |
testcase_27 | AC | 145 ms
34,268 KB |
testcase_28 | AC | 171 ms
34,336 KB |
testcase_29 | AC | 149 ms
34,904 KB |
testcase_30 | AC | 145 ms
34,160 KB |
testcase_31 | AC | 145 ms
34,532 KB |
testcase_32 | AC | 147 ms
34,108 KB |
testcase_33 | AC | 146 ms
34,248 KB |
testcase_34 | AC | 145 ms
34,260 KB |
testcase_35 | AC | 146 ms
34,520 KB |
testcase_36 | AC | 145 ms
34,096 KB |
testcase_37 | AC | 152 ms
34,632 KB |
testcase_38 | AC | 146 ms
34,228 KB |
testcase_39 | AC | 152 ms
34,452 KB |
testcase_40 | AC | 159 ms
34,780 KB |
testcase_41 | AC | 149 ms
34,224 KB |
testcase_42 | AC | 153 ms
34,568 KB |
testcase_43 | AC | 147 ms
34,628 KB |
testcase_44 | AC | 151 ms
34,976 KB |
testcase_45 | AC | 145 ms
34,840 KB |
testcase_46 | AC | 145 ms
34,668 KB |
testcase_47 | AC | 146 ms
34,632 KB |
testcase_48 | AC | 152 ms
34,636 KB |
testcase_49 | AC | 152 ms
34,616 KB |
testcase_50 | AC | 150 ms
34,244 KB |
testcase_51 | AC | 146 ms
34,544 KB |
testcase_52 | AC | 146 ms
34,444 KB |
testcase_53 | AC | 146 ms
34,520 KB |
testcase_54 | AC | 152 ms
34,600 KB |
testcase_55 | AC | 144 ms
34,448 KB |
testcase_56 | AC | 146 ms
34,600 KB |
testcase_57 | AC | 145 ms
34,528 KB |
testcase_58 | AC | 145 ms
34,604 KB |
testcase_59 | AC | 146 ms
34,188 KB |
testcase_60 | AC | 146 ms
34,964 KB |
testcase_61 | AC | 162 ms
34,760 KB |
testcase_62 | AC | 146 ms
34,424 KB |
testcase_63 | AC | 147 ms
34,868 KB |
testcase_64 | AC | 146 ms
34,956 KB |
testcase_65 | AC | 147 ms
34,384 KB |
testcase_66 | AC | 148 ms
34,452 KB |
testcase_67 | AC | 149 ms
34,932 KB |
testcase_68 | AC | 154 ms
34,500 KB |
testcase_69 | AC | 149 ms
34,684 KB |
testcase_70 | AC | 148 ms
34,340 KB |
testcase_71 | AC | 146 ms
34,416 KB |
testcase_72 | AC | 145 ms
34,556 KB |
testcase_73 | AC | 155 ms
34,764 KB |
testcase_74 | AC | 146 ms
34,696 KB |
testcase_75 | AC | 145 ms
34,948 KB |
testcase_76 | AC | 146 ms
34,744 KB |
testcase_77 | AC | 148 ms
34,784 KB |
testcase_78 | AC | 145 ms
34,624 KB |
testcase_79 | AC | 145 ms
34,488 KB |
testcase_80 | AC | 152 ms
34,728 KB |
testcase_81 | AC | 146 ms
34,536 KB |
testcase_82 | AC | 145 ms
34,468 KB |
testcase_83 | AC | 146 ms
34,492 KB |
testcase_84 | AC | 145 ms
34,772 KB |
testcase_85 | AC | 145 ms
34,744 KB |
testcase_86 | AC | 167 ms
34,472 KB |
testcase_87 | AC | 148 ms
34,328 KB |
testcase_88 | AC | 147 ms
34,736 KB |
testcase_89 | AC | 146 ms
34,448 KB |
testcase_90 | AC | 146 ms
34,796 KB |
testcase_91 | AC | 147 ms
34,684 KB |
testcase_92 | AC | 144 ms
34,664 KB |
testcase_93 | AC | 152 ms
34,404 KB |
testcase_94 | AC | 145 ms
34,640 KB |
testcase_95 | AC | 152 ms
34,508 KB |
testcase_96 | AC | 146 ms
34,564 KB |
testcase_97 | AC | 146 ms
34,620 KB |
testcase_98 | AC | 146 ms
34,208 KB |
testcase_99 | AC | 151 ms
34,792 KB |
ソースコード
#include<bits/stdc++.h> #include <math.h> #include <algorithm> #include <iostream> #include <vector> #include <atcoder/all> #include <atcoder/dsu> #include <atcoder/segtree> #include <atcoder/lazysegtree> #include <atcoder/modint> #include <atcoder/scc> #include <chrono> #include <random> #include <cassert> #ifndef templete #define rep(i,a,b) for(int i=a;i<b;i++) #define rrep(i,a,b) for(int i=a;i>=b;i--) #define fore(i,a) for(auto &i:a) #define all(x) (x).begin(),(x).end() //#include<boost/multiprecision/cpp_int.hpp> //using namespace boost::multiprecision; using namespace std; using namespace atcoder; //using atmint = modint998244353; using atmint = modint; using Graph = vector<vector<int>>; using P = pair<long long,long long>; //#pragma GCC optimize ("-O3") using namespace std; void _main(); int main() { cin.tie(0); ios::sync_with_stdio(false); _main(); } typedef long long ll; const int inf = INT_MAX / 2; const ll infl = 1LL << 60; template<class T>bool chmax(T& a, const T& b) { if (a < b) { a = b; return 1; } return 0; } template<class T>bool chmin(T& a, const T& b) { if (b < a) { a = b; return 1; } return 0; } //--------------------------------------------------------------------------------------------------- template<int MOD> struct ModInt { static const int Mod = MOD; unsigned x; ModInt() : x(0) { } ModInt(signed sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } ModInt(signed long long sig) { x = sig < 0 ? sig % MOD + MOD : sig % MOD; } int get() const { return (int)x; } ModInt &operator+=(ModInt that) { if ((x += that.x) >= MOD) x -= MOD; return *this; } ModInt &operator-=(ModInt that) { if ((x += MOD - that.x) >= MOD) x -= MOD; return *this; } ModInt &operator*=(ModInt that) { x = (unsigned long long)x * that.x % MOD; return *this; } ModInt &operator/=(ModInt that) { return *this *= that.inverse(); } ModInt operator+(ModInt that) const { return ModInt(*this) += that; } ModInt operator-(ModInt that) const { return ModInt(*this) -= that; } ModInt operator*(ModInt that) const { return ModInt(*this) *= that; } ModInt operator/(ModInt that) const { return ModInt(*this) /= that; } ModInt inverse() const { long long a = x, b = MOD, u = 1, v = 0; while (b) { long long t = a / b; a -= t * b; std::swap(a, b); u -= t * v; std::swap(u, v); } return ModInt(u); } bool operator==(ModInt that) const { return x == that.x; } bool operator!=(ModInt that) const { return x != that.x; } ModInt operator-() const { ModInt t; t.x = x == 0 ? 0 : Mod - x; return t; } }; template<int MOD> ostream& operator<<(ostream& st, const ModInt<MOD> a) { st << a.get(); return st; }; template<int MOD> ModInt<MOD> operator^(ModInt<MOD> a, unsigned long long k) { ModInt<MOD> r = 1; while (k) { if (k & 1) r *= a; a *= a; k >>= 1; } return r; } template<typename T, int FAC_MAX> struct Comb { vector<T> fac, ifac; Comb(){fac.resize(FAC_MAX,1);ifac.resize(FAC_MAX,1);rep(i,1,FAC_MAX)fac[i]=fac[i-1]*i; ifac[FAC_MAX-1]=T(1)/fac[FAC_MAX-1];rrep(i,FAC_MAX-2,1)ifac[i]=ifac[i+1]*T(i+1);} T aPb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b]; } T aCb(int a, int b) { if (b < 0 || a < b) return T(0); return fac[a] * ifac[a - b] * ifac[b]; } T nHk(int n, int k) { if (n == 0 && k == 0) return T(1); if (n <= 0 || k < 0) return 0; return aCb(n + k - 1, k); } // nHk = (n+k-1)Ck : n is separator T pairCombination(int n) {if(n%2==1)return T(0);return fac[n]*ifac[n/2]/(T(2)^(n/2));} // combination of paris for n com.aCb(h+w-2,h-1); }; //typedef ModInt<1000000007> mint; typedef ModInt<998244353> mint; //typedef ModInt<1000000000> mint; Comb<mint, 2010101> com; //vector dp(n+1,vector(n+1,vector<ll>(n+1,0))); //vector dp(n+1,vector<ll>(n+1,0)); std::random_device seed_gen; std::mt19937 engine(seed_gen()); string ye = "Yes"; string no = "No"; string draw = "Draw"; #endif // templete //--------------------------------------------------------------------------------------------------- // 座標を保持する struct Coord { int h_; int sh_; int p_; Coord(const int h = 0,const int p = 0) : h_(h), sh_(h), p_(p) {} }; // 時間を管理するクラス class TimeKeeper { private: std::chrono::high_resolution_clock::time_point start_time_; int64_t time_threshold_; public: // 時間制限をミリ秒単位で指定してインスタンスをつくる。 TimeKeeper(const int64_t &time_threshold) : start_time_(std::chrono::high_resolution_clock::now()), time_threshold_(time_threshold) { } // インスタンス生成した時から指定した時間制限を超過したか判定する。 bool isTimeOver() const { auto diff = std::chrono::high_resolution_clock::now() - this->start_time_; return std::chrono::duration_cast<std::chrono::milliseconds>(diff).count() >= time_threshold_; } }; std::mt19937 mt_for_action(0); // 行動選択用の乱数生成器を初期化 using ScoreType = int64_t; // ゲームの評価スコアの型を決めておく。 constexpr const ScoreType INF = 1000000000LL; // あり得ないぐらい大きなスコアの例を用意しておく constexpr const int H = 60; // 迷路の高さ constexpr const int W = 25; // 迷路の幅 constexpr int END_TURN = 1000; // ゲーム終了ターン vector<ll>l_actions; // 一人ゲームの例 // 1ターンに上下左右四方向のいずれかに1マスずつ進む。 // 床にあるポイントを踏むと自身のスコアとなり、床のポイントが消える。 // END_TURNの時点のスコアを高くすることが目的 class State { private: static constexpr const int dx[4] = {1, -1, 0, 0}; // 右、左、下、上への移動方向のx成分 static constexpr const int dy[4] = {0, 0, 1, -1}; // 右、左、下、上への移動方向のy成分 public: // Coord board[W][H] = {}; vector<vector<Coord>>board; int self_x = 12; int self_y = 0; Coord character_ = Coord(); int game_score_ = 0; // ゲーム上で実際に得たスコア ScoreType evaluated_score_ = 0; // 探索上で評価したスコア char first_action_ = 'S'; // 探索木のルートノードで最初に選択した行動 int level = 1; int damage = 0; int update_turn = 0; string str = ""; int input_n = 0; int live = 0; State() {} State(ll make) { live = 1; board.resize(W); rep(i,0,W)board[i].resize(H); } int turn_ = 0; // 現在のターン bool check_death(){ bool res = false; if(board[self_x][self_y].h_ >= 1)res = true; return res; } void deki_move(){ rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } if(check_death())live = 0; } void atack(){ if(live == 0)return; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ ll orih_ = board[self_x][y].h_; board[self_x][y].h_ -= (1 + level / 100); chmax(board[self_x][y].h_,0); ll nxth_ = board[self_x][y].h_; damage += orih_ - nxth_; update_turn = turn_; if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } } void input(int real){ deki_move(); if(check_death())live = 0; if(real == 1){ ll n; cin >> n; input_n = n; if(n == -1)return; rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].sh_ = h; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } } } // [どのゲームでも実装する] : ゲームの終了判定 bool isDone() { bool res = false; //if(this->turn_ >= END_TURN)res = true; if(check_death())res = true; if(input_n == -1)res = true; return res; } // [どのゲームでも実装する] : 探索用の盤面評価をする void evaluateScore() { this->evaluated_score_ = this->game_score_; // 簡単のため、まずはゲームスコアをそのまま盤面の評価とする } void advance(const char action) { if(action == 'R' && self_x != W - 1)self_x++; if(action == 'L' && self_x != 0)self_x--; if(check_death())live = 0; atack(); this->turn_++; } /* // [どのゲームでも実装する] : 指定したactionでゲームを1ターン進める void advance(const char action, int real) { rep(y,0,H-1)rep(x,0,W){ board[x][y] = board[x][y+1]; } rep(x,0,W){ board[x][H-1].h_ = 0; board[x][H-1].p_ = 0; } str += action; if(real == 1){ // cerr << "str add" << action << endl; ll n; cin >> n; input_n = n; if(input_n == -1){ this->turn_++; return; } rep(i,0,n){ ll h,p,x; cin >> h >> p >> x; board[x][H-1].h_ = h; board[x][H-1].p_ = p; } }else{ // cerr << "kari advance" << action << endl; } if(action == 'R')self_x++; if(action == 'L')self_x--; rep(y,1,H-1){ if(board[self_x][y].h_ >= 1){ board[self_x][y].h_ -= (1 + level / 100); if(board[self_x][y].h_ <= 0){ level += board[self_x][y].p_; game_score_ += board[self_x][y].sh_; } break; } } this->turn_++; } */ // [どのゲームでも実装する] : 現在の状況でプレイヤーが可能な行動を全て取得する std::vector<char> legalActions() const { std::vector<char> actions = {}; if(self_x != 0)actions.push_back('L'); actions.push_back('S'); if(self_x != W-1)actions.push_back('R'); return actions; } }; // [どのゲームでも実装する] : 探索時のソート用に評価を比較する bool operator<(const State &state_1, const State &state_2) { if(state_1.game_score_ != state_2.game_score_) { return state_1.game_score_ < state_2.game_score_; } if(state_1.level != state_2.level) { return state_1.level < state_2.level; } if(state_1.damage != state_2.damage) { return state_1.damage < state_2.damage; } return state_1.live < state_2.live; } using State = State; // ビーム幅と制限時間(ms)を指定してビームサーチで行動を決定する char beamSearchActionWithTimeThreshold( const State &state, const int beam_width, const int64_t time_threshold) { auto time_keeper = TimeKeeper(time_threshold); auto legal_actions = state.legalActions(); std::priority_queue<State> now_beam; State best_state = state; State dead_state; dead_state.live = 0; ll beamH = 10; vector<vector<State>>beam_vv(beamH+1); vector<vector<ll>>score_vv(beamH+1); rep(i,0,beamH+1)beam_vv[i].resize(W); rep(i,0,beamH+1)score_vv[i].resize(W,-1); score_vv[0][state.self_x] = 0; beam_vv[0][state.self_x] = state; // cerr << "test" << endl; for (int t = 0; t < beamH; t++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } for (int x = 0; x < W; x++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } if(score_vv[t][x] == -1)continue; // cerr << t << " " << x << endl; State now_state = beam_vv[t][x]; auto legal_actions = now_state.legalActions(); for (const auto &action : legal_actions) { State next_state = now_state; next_state.advance(action); next_state.input(0); next_state.evaluateScore(); // cerr << next_state.damage << " " << next_state.self_x << " " << t << " " << x << endl; if (t == 0) next_state.first_action_ = action; chmax(best_state,next_state); best_state = next_state; if(score_vv[t+1][next_state.self_x] == -1){ score_vv[t+1][next_state.self_x] = 0; beam_vv[t+1][next_state.self_x] = next_state; }else{ //re の原因 // if(t + 1 <= beamH && next_state.self_x >= 0 && next_state.self_x < W)chmax(beam_vv[t+1][next_state.self_x],next_state); chmax(beam_vv[t+1][next_state.self_x],next_state); } } } } return best_state.first_action_; } // ビーム幅と制限時間(ms)を指定してビームサーチで行動を決定する char GreedySearchActionWithTimeThreshold( const State &state, const int beam_width, const int64_t time_threshold) { auto time_keeper = TimeKeeper(time_threshold); auto legal_actions = state.legalActions(); std::priority_queue<State> now_beam; State best_state = state; char action = 'S'; char max_action = 'S'; best_state.advance(action); best_state.first_action_ = action; best_state.input(0); best_state.evaluateScore(); action = 'L'; State next_state; next_state = state; while(next_state.self_x != 0){ next_state.advance(action); next_state.first_action_ = action; next_state.input(0); next_state.evaluateScore(); if(chmax(best_state,next_state))max_action = action; } action = 'R'; next_state = state; while(next_state.self_x != W-1){ next_state.advance(action); next_state.first_action_ = action; next_state.input(0); next_state.evaluateScore(); if(chmax(best_state,next_state))max_action = action; } return max_action; /* State dead_state; dead_state.live = 0; ll beamH = 10; vector<vector<State>>beam_vv(beamH+1); vector<vector<ll>>score_vv(beamH+1); rep(i,0,beamH+1)beam_vv[i].resize(W); rep(i,0,beamH+1)score_vv[i].resize(W,-1); score_vv[0][state.self_x] = 0; beam_vv[0][state.self_x] = state; // cerr << "test" << endl; for (int t = 0; t < beamH; t++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } for (int x = 0; x < W; x++) { if (time_keeper.isTimeOver()) { return best_state.first_action_; } if(score_vv[t][x] == -1)continue; // cerr << t << " " << x << endl; State now_state = beam_vv[t][x]; auto legal_actions = now_state.legalActions(); for (const auto &action : legal_actions) { State next_state = now_state; next_state.advance(action); next_state.input(0); next_state.evaluateScore(); // cerr << next_state.damage << " " << next_state.self_x << " " << t << " " << x << endl; if (t == 0) next_state.first_action_ = action; chmax(best_state,next_state); best_state = next_state; if(score_vv[t+1][next_state.self_x] == -1){ score_vv[t+1][next_state.self_x] = 0; beam_vv[t+1][next_state.self_x] = next_state; }else{ //re の原因 // if(t + 1 <= beamH && next_state.self_x >= 0 && next_state.self_x < W)chmax(beam_vv[t+1][next_state.self_x],next_state); chmax(beam_vv[t+1][next_state.self_x],next_state); } } } } return best_state.first_action_; */ } void _main() { State state(1); while (!state.isDone()) { state.input(1); //cerr << "input correct" << endl; if(state.isDone())break; char next_action = GreedySearchActionWithTimeThreshold(state, 3, 1); state.advance(next_action); cout << next_action << endl; } }