結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | エセ賢者 |
提出日時 | 2023-08-03 15:04:04 |
言語 | Kotlin (1.9.23) |
結果 |
RE
|
実行時間 | - |
コード長 | 4,652 bytes |
コンパイル時間 | 17,162 ms |
コンパイル使用メモリ | 434,220 KB |
実行使用メモリ | 75,680 KB |
スコア | 74,830 |
平均クエリ数 | 1.00 |
最終ジャッジ日時 | 2023-08-03 15:05:01 |
合計ジャッジ時間 | 55,936 ms |
ジャッジサーバーID (参考情報) |
judge11 / judge12 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | RE | - |
testcase_01 | RE | - |
testcase_02 | RE | - |
testcase_03 | RE | - |
testcase_04 | RE | - |
testcase_05 | RE | - |
testcase_06 | RE | - |
testcase_07 | RE | - |
testcase_08 | RE | - |
testcase_09 | RE | - |
testcase_10 | RE | - |
testcase_11 | RE | - |
testcase_12 | RE | - |
testcase_13 | RE | - |
testcase_14 | RE | - |
testcase_15 | RE | - |
testcase_16 | RE | - |
testcase_17 | RE | - |
testcase_18 | RE | - |
testcase_19 | RE | - |
testcase_20 | RE | - |
testcase_21 | RE | - |
testcase_22 | RE | - |
testcase_23 | RE | - |
testcase_24 | RE | - |
testcase_25 | RE | - |
testcase_26 | RE | - |
testcase_27 | RE | - |
testcase_28 | RE | - |
testcase_29 | RE | - |
testcase_30 | RE | - |
testcase_31 | RE | - |
testcase_32 | RE | - |
testcase_33 | RE | - |
testcase_34 | RE | - |
testcase_35 | RE | - |
testcase_36 | RE | - |
testcase_37 | RE | - |
testcase_38 | RE | - |
testcase_39 | RE | - |
testcase_40 | RE | - |
testcase_41 | RE | - |
testcase_42 | RE | - |
testcase_43 | RE | - |
testcase_44 | RE | - |
testcase_45 | RE | - |
testcase_46 | RE | - |
testcase_47 | RE | - |
testcase_48 | RE | - |
testcase_49 | RE | - |
testcase_50 | RE | - |
testcase_51 | RE | - |
testcase_52 | RE | - |
testcase_53 | RE | - |
testcase_54 | RE | - |
testcase_55 | RE | - |
testcase_56 | RE | - |
testcase_57 | RE | - |
testcase_58 | RE | - |
testcase_59 | RE | - |
testcase_60 | RE | - |
testcase_61 | RE | - |
testcase_62 | RE | - |
testcase_63 | RE | - |
testcase_64 | RE | - |
testcase_65 | RE | - |
testcase_66 | RE | - |
testcase_67 | RE | - |
testcase_68 | RE | - |
testcase_69 | RE | - |
testcase_70 | RE | - |
testcase_71 | RE | - |
testcase_72 | RE | - |
testcase_73 | RE | - |
testcase_74 | RE | - |
testcase_75 | RE | - |
testcase_76 | RE | - |
testcase_77 | RE | - |
testcase_78 | RE | - |
testcase_79 | RE | - |
testcase_80 | RE | - |
testcase_81 | RE | - |
testcase_82 | RE | - |
testcase_83 | RE | - |
testcase_84 | RE | - |
testcase_85 | RE | - |
testcase_86 | RE | - |
testcase_87 | RE | - |
testcase_88 | RE | - |
testcase_89 | RE | - |
testcase_90 | RE | - |
testcase_91 | RE | - |
testcase_92 | RE | - |
testcase_93 | RE | - |
testcase_94 | RE | - |
testcase_95 | RE | - |
testcase_96 | RE | - |
testcase_97 | RE | - |
testcase_98 | RE | - |
testcase_99 | RE | - |
コンパイルメッセージ
Main.kt:10:10: warning: parameter 'args' is never used fun main(args: Array<String>) { ^ Main.kt:130:13: warning: condition 'first != null' is always 'true' if (first != null && first.h > (first.y - own.y) * own.level()) { ^ Main.kt:133:50: warning: 'sumBy((T) -> Int): Int' is deprecated. Use sumOf instead. return enemyList.filter { it.isAlive() }.sumBy { it.h } ^
ソースコード
private fun next() = readLine()!! private fun nextInt() = next().toInt() private fun nextLong() = next().toLong() private fun nextDouble() = next().toDouble() private fun nextList() = next().split(" ") private fun nextIntList() = next().split(" ").map { it.toInt() }.toIntArray() private fun nextLongList() = next().split(" ").map { it.toLong() }.toLongArray() private fun nextDoubleList() = next().split(" ").map { it.toDouble() }.toDoubleArray() fun main(args: Array<String>) { var gameState = GameState() while (!gameState.isDone()) { val n = nextInt() if (n == -1) { return } for (i in 0 until n) { val hpx = nextIntList() gameState.addEnemy(hpx) } val validMove = gameState.validMove() val nextSteps = mutableListOf<Pair<String, GameState>>() for (move in validMove) { when (move) { "S" -> { val state = gameState.copy() state.nextTurnS() nextSteps.add(Pair("S", state)) } "R" -> { val state = gameState.copy() state.nextTurnR() nextSteps.add(Pair("R", state)) } "L" -> { val state = gameState.copy() state.nextTurnL() nextSteps.add(Pair("L", state)) } } } val minState = nextSteps.sortedWith( compareBy( { pair -> pair.second.enemyList.count { it.isAlive() } }, { it.second.evaluateScore() }) ).first() gameState = minState.second println(minState.first) } } class GameState { var enemyList = mutableListOf<Enemy>() var own = Own(12, 0) var turn = 0 fun addEnemy(hpx: IntArray) { enemyList.add(Enemy(hpx[2], 59 + turn, hpx[0], hpx[1])) } fun isDone(): Boolean { return turn >= 1000 } fun validMove(): Array<String> { val move = mutableListOf("S") if (enemyList.none { it.x == own.x + 1 && it.y == own.y }) { move.add("R") } if (enemyList.none { it.x == own.x - 1 && it.y == own.y }) { move.add("L") } return move.toTypedArray() } fun nextTurnS() { turn++ own.up() val first = enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.sortedBy { it.y }.firstOrNull() ?: return first.hit(own.level()) if (!first.isAlive()) { own.defeat(first.p) } } fun nextTurnR() { turn++ own.up() own.right() val first = enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.sortedBy { it.y }.firstOrNull() ?: return first.hit(own.level()) if (!first.isAlive()) { own.defeat(first.p) } } fun nextTurnL() { turn++ own.up() own.left() val first = enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.sortedBy { it.y }.firstOrNull() ?: return first.hit(own.level()) if (!first.isAlive()) { own.defeat(first.p) } } fun copy(): GameState { val gameState = GameState() gameState.enemyList = enemyList.map { Enemy(it.x, it.y, it.h, it.p) }.toMutableList() gameState.own = own.copy() gameState.turn = turn return gameState } fun evaluateScore(): Int { val collision = enemyList.filter { it.x == own.x && (it.y == own.y || it.y == own.y + 1) } val first = enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.minBy { it.y } if (collision.isNotEmpty()) { return Int.MAX_VALUE } if (first != null && first.h > (first.y - own.y) * own.level()) { return Int.MAX_VALUE } return enemyList.filter { it.isAlive() }.sumBy { it.h } } } class Enemy(var x: Int, var y: Int, var h: Int, var p: Int) { fun isAlive(): Boolean { return h > 0 } fun hit(damage: Int) { h -= damage } } class Own(var x: Int, var y: Int) { var p = 100 fun defeat(power: Int) { p += power } fun level(): Int { return p / 100 } fun up() { y++ } fun right() { x++ } fun left() { x-- } fun copy(): Own { val copy = Own(x, y) copy.p = p return copy } }