結果

問題 No.5017 Tool-assisted Shooting
ユーザー エセ賢者エセ賢者
提出日時 2023-08-03 15:10:12
言語 Kotlin
(2.1.0)
結果
AC  
実行時間 1,827 ms / 2,000 ms
コード長 4,669 bytes
コンパイル時間 18,415 ms
コンパイル使用メモリ 434,540 KB
実行使用メモリ 83,172 KB
スコア 1,064,522
平均クエリ数 852.28
最終ジャッジ日時 2023-08-03 15:13:00
合計ジャッジ時間 147,557 ms
ジャッジサーバーID
(参考情報)
judge11 / judge14
純コード判定しない問題か言語
このコードへのチャレンジ
(要ログイン)
ファイルパターン 結果
other AC * 100
権限があれば一括ダウンロードができます
コンパイルメッセージ
Main.kt:10:10: warning: parameter 'args' is never used
fun main(args: Array<String>) {
         ^
Main.kt:133:50: warning: 'sumBy((T) -> Int): Int' is deprecated. Use sumOf instead.
        return enemyList.filter { it.isAlive() }.sumBy { it.h }
                                                 ^

ソースコード

diff #

private fun next() = readLine()!!
private fun nextInt() = next().toInt()
private fun nextLong() = next().toLong()
private fun nextDouble() = next().toDouble()
private fun nextList() = next().split(" ")
private fun nextIntList() = next().split(" ").map { it.toInt() }.toIntArray()
private fun nextLongList() = next().split(" ").map { it.toLong() }.toLongArray()
private fun nextDoubleList() = next().split(" ").map { it.toDouble() }.toDoubleArray()

fun main(args: Array<String>) {
    var gameState = GameState()

    while (!gameState.isDone()) {
        val n = nextInt()
        if (n == -1) {
            return
        }
        for (i in 0 until n) {
            val hpx = nextIntList()
            gameState.addEnemy(hpx)
        }

        val validMove = gameState.validMove()
        val nextSteps = mutableListOf<Pair<String, GameState>>()
        for (move in validMove) {
            when (move) {
                "S" -> {
                    val state = gameState.copy()
                    state.nextTurnS()
                    nextSteps.add(Pair("S", state))
                }

                "R" -> {
                    val state = gameState.copy()
                    state.nextTurnR()
                    nextSteps.add(Pair("R", state))
                }

                "L" -> {
                    val state = gameState.copy()
                    state.nextTurnL()
                    nextSteps.add(Pair("L", state))
                }
            }
        }
        val minState =
            nextSteps.sortedWith(
                compareBy(
                    { pair -> pair.second.enemyList.count { it.isAlive() } },
                    { it.second.evaluateScore() })
            ).first()
        gameState = minState.second
        println(minState.first)
    }
}

class GameState {
    var enemyList = mutableListOf<Enemy>()
    var own = Own(12, 0)
    var turn = 0

    fun addEnemy(hpx: IntArray) {
        enemyList.add(Enemy(hpx[2], 59 + turn, hpx[0], hpx[1]))
    }

    fun isDone(): Boolean {
        return turn >= 1000
    }

    fun validMove(): Array<String> {
        val move = mutableListOf("S")
        if (enemyList.none { it.x == own.x + 1 && it.y == own.y }) {
            move.add("R")
        }
        if (enemyList.none { it.x == own.x - 1 && it.y == own.y }) {
            move.add("L")
        }
        return move.toTypedArray()
    }

    fun nextTurnS() {
        turn++
        own.up()
        val first =
            enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.sortedBy { it.y }.firstOrNull() ?: return
        first.hit(own.level())
        if (!first.isAlive()) {
            own.defeat(first.p)
        }
    }

    fun nextTurnR() {
        turn++
        own.up()
        own.right()
        val first =
            enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.sortedBy { it.y }.firstOrNull() ?: return
        first.hit(own.level())
        if (!first.isAlive()) {
            own.defeat(first.p)
        }
    }

    fun nextTurnL() {
        turn++
        own.up()
        own.left()
        val first =
            enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.sortedBy { it.y }.firstOrNull() ?: return
        first.hit(own.level())
        if (!first.isAlive()) {
            own.defeat(first.p)
        }
    }

    fun copy(): GameState {
        val gameState = GameState()
        gameState.enemyList = enemyList.map { Enemy(it.x, it.y, it.h, it.p) }.toMutableList()
        gameState.own = own.copy()
        gameState.turn = turn
        return gameState
    }

    fun evaluateScore(): Int {
        val collision = enemyList.filter { it.x == own.x && (it.y == own.y || it.y == own.y + 1) }
        val first = enemyList.filter { it.isAlive() && it.x == own.x && it.y > own.y }.sortedBy { it.y }.firstOrNull()
        if (collision.isNotEmpty()) {
            return Int.MAX_VALUE
        }
        if (first != null && first.h > (first.y - own.y) * own.level()) {
            return Int.MAX_VALUE
        }
        return enemyList.filter { it.isAlive() }.sumBy { it.h }
    }
}

class Enemy(var x: Int, var y: Int, var h: Int, var p: Int) {
    fun isAlive(): Boolean {
        return h > 0
    }

    fun hit(damage: Int) {
        h -= damage
    }
}

class Own(var x: Int, var y: Int) {
    var p = 100
    fun defeat(power: Int) {
        p += power
    }

    fun level(): Int {
        return p / 100
    }

    fun up() {
        y++
    }

    fun right() {
        x++
    }

    fun left() {
        x--
    }

    fun copy(): Own {
        val copy = Own(x, y)
        copy.p = p
        return copy
    }
}
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