結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | tipstar0125 |
提出日時 | 2023-08-04 18:36:20 |
言語 | Rust (1.77.0 + proconio) |
結果 |
RE
|
実行時間 | - |
コード長 | 11,808 bytes |
コンパイル時間 | 3,470 ms |
コンパイル使用メモリ | 169,216 KB |
実行使用メモリ | 24,432 KB |
スコア | 2,007,807 |
平均クエリ数 | 928.68 |
最終ジャッジ日時 | 2023-08-04 18:39:06 |
合計ジャッジ時間 | 164,655 ms |
ジャッジサーバーID (参考情報) |
judge15 / judge14 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 1,659 ms
23,424 KB |
testcase_01 | AC | 1,641 ms
24,024 KB |
testcase_02 | AC | 1,597 ms
23,844 KB |
testcase_03 | AC | 1,658 ms
24,288 KB |
testcase_04 | AC | 1,599 ms
23,304 KB |
testcase_05 | AC | 1,610 ms
23,424 KB |
testcase_06 | AC | 1,638 ms
23,556 KB |
testcase_07 | AC | 1,613 ms
23,544 KB |
testcase_08 | AC | 1,593 ms
23,256 KB |
testcase_09 | AC | 1,622 ms
23,424 KB |
testcase_10 | AC | 1,630 ms
23,280 KB |
testcase_11 | AC | 1,624 ms
24,420 KB |
testcase_12 | AC | 1,603 ms
23,652 KB |
testcase_13 | AC | 1,664 ms
23,544 KB |
testcase_14 | AC | 1,677 ms
24,276 KB |
testcase_15 | AC | 1,600 ms
24,288 KB |
testcase_16 | AC | 1,636 ms
23,256 KB |
testcase_17 | AC | 1,670 ms
23,424 KB |
testcase_18 | AC | 1,566 ms
24,168 KB |
testcase_19 | AC | 1,653 ms
23,928 KB |
testcase_20 | AC | 1,665 ms
23,436 KB |
testcase_21 | AC | 1,651 ms
23,280 KB |
testcase_22 | AC | 1,574 ms
24,168 KB |
testcase_23 | AC | 1,647 ms
23,412 KB |
testcase_24 | AC | 1,655 ms
23,424 KB |
testcase_25 | AC | 1,655 ms
23,640 KB |
testcase_26 | AC | 1,517 ms
23,544 KB |
testcase_27 | AC | 1,596 ms
23,940 KB |
testcase_28 | AC | 1,633 ms
23,844 KB |
testcase_29 | AC | 1,518 ms
24,048 KB |
testcase_30 | AC | 1,604 ms
24,228 KB |
testcase_31 | AC | 1,588 ms
24,168 KB |
testcase_32 | AC | 1,668 ms
23,316 KB |
testcase_33 | RE | - |
testcase_34 | AC | 1,654 ms
23,556 KB |
testcase_35 | RE | - |
testcase_36 | AC | 1,577 ms
23,844 KB |
testcase_37 | RE | - |
testcase_38 | AC | 1,662 ms
23,280 KB |
testcase_39 | AC | 1,625 ms
23,388 KB |
testcase_40 | AC | 1,449 ms
23,256 KB |
testcase_41 | AC | 1,634 ms
23,376 KB |
testcase_42 | AC | 1,617 ms
24,036 KB |
testcase_43 | AC | 1,620 ms
24,300 KB |
testcase_44 | AC | 1,696 ms
24,048 KB |
testcase_45 | RE | - |
testcase_46 | AC | 1,663 ms
23,268 KB |
testcase_47 | RE | - |
testcase_48 | AC | 1,648 ms
24,348 KB |
testcase_49 | AC | 1,602 ms
24,324 KB |
testcase_50 | AC | 1,636 ms
23,532 KB |
testcase_51 | AC | 1,661 ms
23,304 KB |
testcase_52 | AC | 1,472 ms
23,436 KB |
testcase_53 | AC | 1,617 ms
23,304 KB |
testcase_54 | AC | 1,670 ms
23,412 KB |
testcase_55 | AC | 1,631 ms
23,640 KB |
testcase_56 | AC | 1,564 ms
23,640 KB |
testcase_57 | AC | 1,667 ms
24,408 KB |
testcase_58 | AC | 1,544 ms
23,412 KB |
testcase_59 | AC | 1,672 ms
24,288 KB |
testcase_60 | AC | 1,650 ms
24,312 KB |
testcase_61 | AC | 1,602 ms
24,300 KB |
testcase_62 | AC | 1,598 ms
24,288 KB |
testcase_63 | AC | 1,654 ms
23,400 KB |
testcase_64 | AC | 1,637 ms
23,292 KB |
testcase_65 | AC | 1,676 ms
23,556 KB |
testcase_66 | AC | 1,651 ms
23,532 KB |
testcase_67 | AC | 1,657 ms
24,252 KB |
testcase_68 | AC | 1,680 ms
23,316 KB |
testcase_69 | AC | 1,640 ms
24,348 KB |
testcase_70 | AC | 1,557 ms
23,424 KB |
testcase_71 | RE | - |
testcase_72 | AC | 1,604 ms
23,244 KB |
testcase_73 | AC | 1,676 ms
23,268 KB |
testcase_74 | AC | 1,576 ms
23,544 KB |
testcase_75 | AC | 1,598 ms
24,300 KB |
testcase_76 | AC | 1,646 ms
23,304 KB |
testcase_77 | AC | 1,627 ms
23,388 KB |
testcase_78 | AC | 1,680 ms
24,036 KB |
testcase_79 | RE | - |
testcase_80 | AC | 1,624 ms
24,048 KB |
testcase_81 | AC | 1,663 ms
23,736 KB |
testcase_82 | AC | 1,589 ms
23,940 KB |
testcase_83 | AC | 1,607 ms
23,940 KB |
testcase_84 | RE | - |
testcase_85 | AC | 1,685 ms
23,532 KB |
testcase_86 | RE | - |
testcase_87 | AC | 1,583 ms
23,400 KB |
testcase_88 | AC | 1,629 ms
23,436 KB |
testcase_89 | AC | 1,620 ms
24,288 KB |
testcase_90 | AC | 1,690 ms
23,316 KB |
testcase_91 | AC | 1,689 ms
23,412 KB |
testcase_92 | AC | 1,580 ms
23,424 KB |
testcase_93 | RE | - |
testcase_94 | AC | 1,632 ms
23,268 KB |
testcase_95 | AC | 1,641 ms
23,940 KB |
testcase_96 | AC | 1,679 ms
24,252 KB |
testcase_97 | AC | 1,656 ms
23,544 KB |
testcase_98 | AC | 1,631 ms
23,904 KB |
testcase_99 | AC | 1,665 ms
23,424 KB |
コンパイルメッセージ
warning: variable `turn` is assigned to, but never used --> Main.rs:290:13 | 290 | let mut turn = 0; | ^^^^ | = note: consider using `_turn` instead = note: `#[warn(unused_variables)]` on by default warning: value assigned to `turn` is never read --> Main.rs:295:9 | 295 | turn = t + 1; | ^^^^ | = help: maybe it is overwritten before being read? = note: `#[warn(unused_assignments)]` on by default warning: 2 warnings emitted
ソースコード
#![allow(non_snake_case)] #![allow(unused_imports)] #![allow(unused_macros)] #![allow(clippy::comparison_chain)] #![allow(clippy::nonminimal_bool)] #![allow(clippy::neg_multiply)] #![allow(clippy::type_complexity)] #![allow(clippy::needless_range_loop)] #![allow(dead_code)] use std::{ cmp::Reverse, collections::{BTreeMap, BTreeSet, BinaryHeap, VecDeque}, }; mod rnd { static mut S: usize = 0; static MAX: usize = 1e9 as usize; #[inline] pub fn init(seed: usize) { unsafe { if seed == 0 { let t = std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .unwrap() .as_secs() as usize; S = t } else { S = seed; } } } #[inline] pub fn gen() -> usize { unsafe { if S == 0 { init(0); } S ^= S << 7; S ^= S >> 9; S } } #[inline] pub fn gen_range(a: usize, b: usize) -> usize { gen() % (b - a) + a } #[inline] pub fn gen_bool() -> bool { gen() & 1 == 1 } #[inline] pub fn gen_range_isize(a: usize) -> isize { let mut x = (gen() % a) as isize; if gen_bool() { x *= -1; } x } #[inline] pub fn gen_range_neg_wrapping(a: usize) -> usize { let mut x = gen() % a; if gen_bool() { x = x.wrapping_neg(); } x } #[inline] pub fn gen_float() -> f64 { ((gen() % MAX) as f64) / MAX as f64 } } #[derive(Debug, Clone)] struct TimeKeeper { start_time: std::time::Instant, time_threshold: f64, } impl TimeKeeper { fn new(time_threshold: f64) -> Self { TimeKeeper { start_time: std::time::Instant::now(), time_threshold, } } #[inline] fn isTimeOver(&self) -> bool { let elapsed_time = self.start_time.elapsed().as_nanos() as f64 * 1e-9; #[cfg(feature = "local")] { elapsed_time * 1.5 >= self.time_threshold } #[cfg(not(feature = "local"))] { elapsed_time >= self.time_threshold } } #[inline] fn get_time(&self) -> f64 { let elapsed_time = self.start_time.elapsed().as_nanos() as f64 * 1e-9; #[cfg(feature = "local")] { elapsed_time * 1.5 } #[cfg(not(feature = "local"))] { elapsed_time } } } const H: usize = 60; const W: usize = 25; const TURN: usize = 1000; const INF: isize = 1 << 60; #[derive(Debug, Clone, Eq, PartialEq)] struct Player { x: usize, y: usize, } impl Player { fn new() -> Self { Player { x: 12, y: 0 } } fn move_(&mut self, action: isize) { self.y += 1; self.x = (W as isize + action + self.x as isize) as usize % W; } } #[derive(Debug, Clone, Eq, PartialEq)] struct Enemy { hp: isize, power: isize, init_hp: isize, x: usize, y: usize, } impl Enemy { fn new(init_hp: isize, power: isize, x: usize, y: usize) -> Self { Enemy { hp: init_hp, power, init_hp, x, y, } } } #[derive(Debug, Clone, Eq)] struct State { player: Player, S: isize, score: isize, damage: isize, evaluated_score: isize, enemies: Vec<VecDeque<Enemy>>, turn: usize, first_action: isize, is_dead: bool, } impl State { fn new() -> Self { State { player: Player::new(), S: 0, score: 0, damage: 0, evaluated_score: 0, enemies: vec![VecDeque::new(); W], turn: 0, first_action: 0, is_dead: false, } } fn update_enemy(&mut self, n: usize) { let y = H + self.turn; for _ in 0..n { let v: Vec<isize> = read_vec(); let h = v[0]; let p = v[1]; let x = v[2] as usize; let enemy = Enemy::new(h, p, x, y); self.enemies[x].push_back(enemy); } for x in 0..W { if self.enemies[x].is_empty() { continue; } if y - self.enemies[x][0].y == H { self.enemies[x].pop_front(); } } } fn get_level(&self) -> isize { 1 + self.S / 100 } fn advance(&mut self, action: isize) { self.player.move_(action); self.attack(); self.turn += 1; } fn attack(&mut self) { if self.enemies[self.player.x].is_empty() { return; } let level = self.get_level(); let enemy = &self.enemies[self.player.x][0]; if enemy.y == self.player.y { self.is_dead = true; return; } if enemy.y == self.player.y + 1 && enemy.hp > level { self.is_dead = true; return; } if enemy.hp <= level { self.score += enemy.init_hp; self.S += enemy.power; self.damage += min!(level, enemy.hp); self.enemies[self.player.x].pop_front(); } else { self.enemies[self.player.x][0].hp -= level; self.damage += level; } } fn evaluate_score(&mut self) { self.evaluated_score = self.S * 1e6 as isize + self.damage; } fn is_done(&self) -> bool { self.turn == TURN } fn output(&self, action: isize) { if action == 0 { println!("S"); } else if action == -1 { println!("L"); } else { println!("R"); } } } impl std::cmp::PartialEq for State { fn eq(&self, other: &Self) -> bool { self.evaluated_score == other.evaluated_score } } impl std::cmp::PartialOrd for State { fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> { if self.evaluated_score == other.evaluated_score { Some(std::cmp::Ordering::Equal) } else if self.evaluated_score > other.evaluated_score { Some(std::cmp::Ordering::Greater) } else if self.evaluated_score < other.evaluated_score { Some(std::cmp::Ordering::Less) } else { None } } } impl std::cmp::Ord for State { fn cmp(&self, other: &Self) -> std::cmp::Ordering { if self.evaluated_score == other.evaluated_score { std::cmp::Ordering::Equal } else if self.evaluated_score > other.evaluated_score { std::cmp::Ordering::Greater } else { std::cmp::Ordering::Less } } } fn beam_search_action(state: &State, beam_width: usize, time_threshold: f64) -> State { // let mut now_beam = BinaryHeap::new(); let mut now_beam = BTreeSet::new(); let mut best_state = state; // now_beam.push(state.clone()); now_beam.insert(state.clone()); let time_keeper = TimeKeeper::new(time_threshold); let mut turn = 0; for t in 0.. { // let mut next_beam = BinaryHeap::new(); let mut next_beam = BTreeSet::new(); turn = t + 1; let mut now_beam_iter = now_beam.iter(); for _ in 0..beam_width { // if now_beam.is_empty() { if now_beam_iter.len() == 0 { break; } // let now_state = now_beam.pop().unwrap(); let now_state = now_beam_iter.next_back().unwrap(); // for action in -1..=1 { // let mut next_state = now_state.clone(); // if t == 0 { // next_state.first_action = action; // next_state.damage = 0; // } // next_state.advance(action); // next_state.evaluate_score(); // if !next_state.is_dead { // next_beam.push(next_state); // } // } let mut next_state_front = now_state.clone(); let mut next_state_left = now_state.clone(); let mut next_state_right = now_state.clone(); if t == 0 { next_state_front.first_action = 0; next_state_front.damage = 0; next_state_left.first_action = -1; next_state_left.damage = 0; next_state_right.first_action = 1; next_state_right.damage = 0; } next_state_front.advance(0); next_state_front.evaluate_score(); next_state_left.advance(-1); next_state_left.evaluate_score(); next_state_right.advance(1); next_state_right.evaluate_score(); if !next_state_front.is_dead { // next_beam.push(next_state_front); next_beam.insert(next_state_front); } if !next_state_left.is_dead { // next_beam.push(next_state_left); next_beam.insert(next_state_left); } if !next_state_right.is_dead { // next_beam.push(next_state_right); next_beam.insert(next_state_right); } if time_keeper.isTimeOver() { break; } } now_beam = next_beam; // best_state = now_beam.peek().unwrap(); best_state = now_beam.iter().next_back().unwrap(); if best_state.is_done() || time_keeper.isTimeOver() { break; } } // eprintln!("{}", turn); // best_state.first_action best_state.clone() } #[derive(Default)] struct Solver {} impl Solver { fn solve(&mut self) { let mut state = State::new(); #[cfg(feature = "local")] { eprintln!("Local Mode"); let _: Vec<usize> = read_vec(); } let start = std::time::Instant::now(); let time_threshold = 1.5 * 1e-3; // [sec] while !state.is_done() { let N: isize = read(); if N == -1 { return; } state.update_enemy(N as usize); let s = beam_search_action(&state, 10000, time_threshold); // if state.turn > 262 { // eprintln!("{:?}", s.first_action); // eprintln!("{:?}", s.is_dead); // } let action = s.first_action; state.advance(action); state.output(action); } eprintln!("Score: {}", state.score); eprintln!("S: {}", state.S); #[allow(unused_mut, unused_assignments)] let mut elapsed_time = start.elapsed().as_micros() as f64 * 1e-6; #[cfg(feature = "local")] { eprintln!("Local Mode"); elapsed_time *= 1.5; } eprintln!("Elapsed time: {}sec", elapsed_time); } } #[macro_export] macro_rules! max { ($x: expr) => ($x); ($x: expr, $( $y: expr ),+) => { std::cmp::max($x, max!($( $y ),+)) } } #[macro_export] macro_rules! min { ($x: expr) => ($x); ($x: expr, $( $y: expr ),+) => { std::cmp::min($x, min!($( $y ),+)) } } fn main() { std::thread::Builder::new() .stack_size(128 * 1024 * 1024) .spawn(|| Solver::default().solve()) .unwrap() .join() .unwrap(); } fn read<T: std::str::FromStr>() -> T { let mut s = String::new(); std::io::stdin().read_line(&mut s).ok(); s.trim().parse().ok().unwrap() } fn read_vec<T: std::str::FromStr>() -> Vec<T> { read::<String>() .split_whitespace() .map(|e| e.parse().ok().unwrap()) .collect() }