結果
問題 | No.5017 Tool-assisted Shooting |
ユーザー | tipstar0125 |
提出日時 | 2023-08-07 18:42:36 |
言語 | Rust (1.77.0 + proconio) |
結果 |
AC
|
実行時間 | 814 ms / 2,000 ms |
コード長 | 11,089 bytes |
コンパイル時間 | 4,403 ms |
コンパイル使用メモリ | 166,092 KB |
実行使用メモリ | 24,524 KB |
スコア | 41,829 |
平均クエリ数 | 379.18 |
最終ジャッジ日時 | 2023-08-07 18:43:31 |
合計ジャッジ時間 | 55,013 ms |
ジャッジサーバーID (参考情報) |
judge15 / judge11 |
純コード判定しない問題か言語 |
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テストケース
テストケース表示入力 | 結果 | 実行時間 実行使用メモリ |
---|---|---|
testcase_00 | AC | 568 ms
24,036 KB |
testcase_01 | AC | 423 ms
24,408 KB |
testcase_02 | AC | 345 ms
24,372 KB |
testcase_03 | AC | 367 ms
24,024 KB |
testcase_04 | AC | 275 ms
23,436 KB |
testcase_05 | AC | 248 ms
23,832 KB |
testcase_06 | AC | 430 ms
23,352 KB |
testcase_07 | AC | 338 ms
23,436 KB |
testcase_08 | AC | 406 ms
23,376 KB |
testcase_09 | AC | 687 ms
23,900 KB |
testcase_10 | AC | 451 ms
23,424 KB |
testcase_11 | AC | 516 ms
24,048 KB |
testcase_12 | AC | 212 ms
23,832 KB |
testcase_13 | AC | 482 ms
24,300 KB |
testcase_14 | AC | 237 ms
23,616 KB |
testcase_15 | AC | 203 ms
23,424 KB |
testcase_16 | AC | 254 ms
23,424 KB |
testcase_17 | AC | 537 ms
24,408 KB |
testcase_18 | AC | 557 ms
24,012 KB |
testcase_19 | AC | 328 ms
23,544 KB |
testcase_20 | AC | 356 ms
23,892 KB |
testcase_21 | AC | 675 ms
23,412 KB |
testcase_22 | AC | 340 ms
23,520 KB |
testcase_23 | AC | 346 ms
24,024 KB |
testcase_24 | AC | 144 ms
23,364 KB |
testcase_25 | AC | 481 ms
24,492 KB |
testcase_26 | AC | 433 ms
23,376 KB |
testcase_27 | AC | 514 ms
24,336 KB |
testcase_28 | AC | 775 ms
24,024 KB |
testcase_29 | AC | 415 ms
23,628 KB |
testcase_30 | AC | 237 ms
23,520 KB |
testcase_31 | AC | 562 ms
23,400 KB |
testcase_32 | AC | 408 ms
23,520 KB |
testcase_33 | AC | 371 ms
24,276 KB |
testcase_34 | AC | 212 ms
23,628 KB |
testcase_35 | AC | 481 ms
24,048 KB |
testcase_36 | AC | 237 ms
24,036 KB |
testcase_37 | AC | 457 ms
24,348 KB |
testcase_38 | AC | 446 ms
24,348 KB |
testcase_39 | AC | 488 ms
23,652 KB |
testcase_40 | AC | 538 ms
23,364 KB |
testcase_41 | AC | 404 ms
24,276 KB |
testcase_42 | AC | 573 ms
23,388 KB |
testcase_43 | AC | 255 ms
23,364 KB |
testcase_44 | AC | 541 ms
24,048 KB |
testcase_45 | AC | 499 ms
24,024 KB |
testcase_46 | AC | 592 ms
23,652 KB |
testcase_47 | AC | 531 ms
24,024 KB |
testcase_48 | AC | 571 ms
24,372 KB |
testcase_49 | AC | 407 ms
23,628 KB |
testcase_50 | AC | 513 ms
23,832 KB |
testcase_51 | AC | 324 ms
23,424 KB |
testcase_52 | AC | 456 ms
24,024 KB |
testcase_53 | AC | 321 ms
24,012 KB |
testcase_54 | AC | 551 ms
24,036 KB |
testcase_55 | AC | 466 ms
24,524 KB |
testcase_56 | AC | 551 ms
23,376 KB |
testcase_57 | AC | 704 ms
23,424 KB |
testcase_58 | AC | 186 ms
24,360 KB |
testcase_59 | AC | 423 ms
24,012 KB |
testcase_60 | AC | 273 ms
23,400 KB |
testcase_61 | AC | 456 ms
23,400 KB |
testcase_62 | AC | 494 ms
23,640 KB |
testcase_63 | AC | 491 ms
23,532 KB |
testcase_64 | AC | 631 ms
24,012 KB |
testcase_65 | AC | 225 ms
24,036 KB |
testcase_66 | AC | 640 ms
23,424 KB |
testcase_67 | AC | 563 ms
24,372 KB |
testcase_68 | AC | 289 ms
23,364 KB |
testcase_69 | AC | 388 ms
24,264 KB |
testcase_70 | AC | 418 ms
23,640 KB |
testcase_71 | AC | 486 ms
23,532 KB |
testcase_72 | AC | 478 ms
23,400 KB |
testcase_73 | AC | 299 ms
23,832 KB |
testcase_74 | AC | 368 ms
23,832 KB |
testcase_75 | AC | 477 ms
23,616 KB |
testcase_76 | AC | 362 ms
24,060 KB |
testcase_77 | AC | 559 ms
23,400 KB |
testcase_78 | AC | 429 ms
24,264 KB |
testcase_79 | AC | 592 ms
24,384 KB |
testcase_80 | AC | 677 ms
23,388 KB |
testcase_81 | AC | 647 ms
23,376 KB |
testcase_82 | AC | 553 ms
24,036 KB |
testcase_83 | AC | 302 ms
24,324 KB |
testcase_84 | AC | 425 ms
23,400 KB |
testcase_85 | AC | 455 ms
24,064 KB |
testcase_86 | AC | 554 ms
23,804 KB |
testcase_87 | AC | 464 ms
23,520 KB |
testcase_88 | AC | 814 ms
24,020 KB |
testcase_89 | AC | 232 ms
24,336 KB |
testcase_90 | AC | 209 ms
23,820 KB |
testcase_91 | AC | 215 ms
23,904 KB |
testcase_92 | AC | 390 ms
23,832 KB |
testcase_93 | AC | 421 ms
23,376 KB |
testcase_94 | AC | 159 ms
23,376 KB |
testcase_95 | AC | 397 ms
23,436 KB |
testcase_96 | AC | 297 ms
24,036 KB |
testcase_97 | AC | 438 ms
23,400 KB |
testcase_98 | AC | 437 ms
23,424 KB |
testcase_99 | AC | 383 ms
23,616 KB |
コンパイルメッセージ
warning: variable `turn` is assigned to, but never used --> Main.rs:323:13 | 323 | let mut turn = 0; | ^^^^ | = note: consider using `_turn` instead = note: `#[warn(unused_variables)]` on by default warning: value assigned to `turn` is never read --> Main.rs:327:9 | 327 | turn = t + 1; | ^^^^ | = help: maybe it is overwritten before being read? = note: `#[warn(unused_assignments)]` on by default warning: 2 warnings emitted
ソースコード
#![allow(non_snake_case)] #![allow(unused_imports)] #![allow(unused_macros)] #![allow(clippy::comparison_chain)] #![allow(clippy::nonminimal_bool)] #![allow(clippy::neg_multiply)] #![allow(clippy::type_complexity)] #![allow(clippy::needless_range_loop)] #![allow(dead_code)] use std::{ cmp::Reverse, collections::{BTreeMap, BTreeSet, BinaryHeap, VecDeque}, }; mod rnd { static mut S: usize = 0; static MAX: usize = 1e9 as usize; #[inline] pub fn init(seed: usize) { unsafe { if seed == 0 { let t = std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .unwrap() .as_secs() as usize; S = t } else { S = seed; } } } #[inline] pub fn gen() -> usize { unsafe { if S == 0 { init(0); } S ^= S << 7; S ^= S >> 9; S } } #[inline] pub fn gen_range(a: usize, b: usize) -> usize { gen() % (b - a) + a } #[inline] pub fn gen_bool() -> bool { gen() & 1 == 1 } #[inline] pub fn gen_range_isize(a: usize) -> isize { let mut x = (gen() % a) as isize; if gen_bool() { x *= -1; } x } #[inline] pub fn gen_range_neg_wrapping(a: usize) -> usize { let mut x = gen() % a; if gen_bool() { x = x.wrapping_neg(); } x } #[inline] pub fn gen_float() -> f64 { ((gen() % MAX) as f64) / MAX as f64 } } #[derive(Debug, Clone)] struct TimeKeeper { start_time: std::time::Instant, time_threshold: f64, } impl TimeKeeper { fn new(time_threshold: f64) -> Self { TimeKeeper { start_time: std::time::Instant::now(), time_threshold, } } #[inline] fn isTimeOver(&self) -> bool { let elapsed_time = self.start_time.elapsed().as_nanos() as f64 * 1e-9; #[cfg(feature = "local")] { elapsed_time * 1.5 >= self.time_threshold } #[cfg(not(feature = "local"))] { elapsed_time >= self.time_threshold } } #[inline] fn get_time(&self) -> f64 { let elapsed_time = self.start_time.elapsed().as_nanos() as f64 * 1e-9; #[cfg(feature = "local")] { elapsed_time * 1.5 } #[cfg(not(feature = "local"))] { elapsed_time } } } const H: usize = 60; const W: usize = 25; const TURN: usize = 1000; const INF: isize = 1 << 60; const TARGET_LEVEL: isize = 250; #[derive(Debug, Clone, Eq, PartialEq)] struct Player { x: usize, y: usize, } impl Player { fn new() -> Self { Player { x: 12, y: 0 } } fn move_(&mut self, action: isize) { self.y += 1; self.x = (W as isize + action + self.x as isize) as usize % W; } } #[derive(Debug, Clone, Copy, Eq, PartialEq)] struct Enemy { hp: isize, power: isize, init_hp: isize, x: usize, y: usize, } impl Enemy { fn new(init_hp: isize, power: isize, x: usize, y: usize) -> Self { Enemy { hp: init_hp, power, init_hp, x, y, } } } #[derive(Debug, Clone)] struct Field { enemies: Vec<Vec<Option<Enemy>>>, } impl Field { fn new() -> Self { Field { enemies: vec![vec![None; W]; H + TURN + 10], } } fn update(&mut self, n: usize, turn: usize) { let y = H + turn; for _ in 0..n { let v: Vec<isize> = read_vec(); let h = v[0]; let p = v[1]; let x = v[2] as usize; let enemy = Enemy::new(h, p, x, y); self.enemies[y][x] = Some(enemy); } } } #[derive(Debug, Clone, Eq)] struct State { player: Player, S: isize, score: isize, damage: isize, enemies: [Option<Enemy>; W], evaluated_score: isize, turn: usize, first_action: isize, is_dead: bool, } impl State { fn new() -> Self { State { player: Player::new(), S: 0, score: 0, damage: 0, enemies: [None; W], evaluated_score: 0, turn: 0, first_action: 0, is_dead: false, } } fn update_enemy(&mut self, field: &Field) { for x in 0..W { if let Some(enemy) = self.enemies[x] { if enemy.y == self.turn { self.enemies[x] = None; } } if self.enemies[x].is_none() { for y in self.turn + 1..self.turn + H { if let Some(enemy) = field.enemies[y][x] { self.enemies[x] = Some(enemy); break; } } } } } fn advance(&mut self, action: isize) { self.player.move_(action); self.attack(); self.turn += 1; } fn attack(&mut self) { if let Some(mut enemy) = self.enemies[self.player.x] { let level = self.get_level(); if enemy.y == self.player.y { self.is_dead = true; return; } if enemy.y == self.player.y + 1 && enemy.hp > level { self.is_dead = true; return; } if enemy.hp <= level { self.score += enemy.init_hp; self.S += enemy.power; self.damage += min!(level, enemy.hp); self.enemies[self.player.x] = None; } else { enemy.hp -= level; self.enemies[self.player.x] = Some(enemy); self.damage += level; } } } fn evaluate_score(&mut self) { let level = self.get_level(); self.evaluated_score = self.S * 1e6 as isize + self.damage; if let Some(enemy) = self.enemies[self.player.x] { let turn = enemy.y - self.player.y; if enemy.hp <= level * turn as isize { self.evaluated_score += 1000; } } } fn get_level(&self) -> isize { 1 + self.S / 100 } fn is_done(&self) -> bool { self.turn == TURN } fn output(&self, action: isize) { if action == 0 { println!("S"); } else if action == -1 { println!("L"); } else { println!("R"); } } } impl std::cmp::PartialEq for State { fn eq(&self, other: &Self) -> bool { self.evaluated_score == other.evaluated_score } } impl std::cmp::PartialOrd for State { fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> { if self.evaluated_score == other.evaluated_score { Some(std::cmp::Ordering::Equal) } else if self.evaluated_score > other.evaluated_score { Some(std::cmp::Ordering::Greater) } else if self.evaluated_score < other.evaluated_score { Some(std::cmp::Ordering::Less) } else { None } } } impl std::cmp::Ord for State { fn cmp(&self, other: &Self) -> std::cmp::Ordering { if self.evaluated_score == other.evaluated_score { std::cmp::Ordering::Equal } else if self.evaluated_score > other.evaluated_score { std::cmp::Ordering::Greater } else { std::cmp::Ordering::Less } } } fn beam_search_action( state: &State, field: &Field, beam_width: usize, time_threshold: f64, ) -> isize { let mut now_beam = BinaryHeap::new(); let mut best_state = state; now_beam.push(state.clone()); let time_keeper = TimeKeeper::new(time_threshold); let mut turn = 0; for t in 0.. { let mut next_beam = BinaryHeap::new(); turn = t + 1; for _ in 0..beam_width { if now_beam.is_empty() { break; } let now_state = now_beam.pop().unwrap(); let actions = vec![0, -1, 1]; for action in actions { let mut next_state = now_state.clone(); if t == 0 { next_state.first_action = action; next_state.damage = 0; } next_state.advance(action); next_state.update_enemy(field); next_state.evaluate_score(); if !next_state.is_dead { next_beam.push(next_state); } } if time_keeper.isTimeOver() { break; } } now_beam = next_beam; best_state = now_beam.peek().unwrap(); if best_state.is_done() || time_keeper.isTimeOver() { break; } } #[cfg(feature = "local")] { eprintln!("{}", turn); } best_state.first_action } #[derive(Default)] struct Solver {} impl Solver { fn solve(&mut self) { let mut state = State::new(); let mut field = Field::new(); #[cfg(feature = "local")] { eprintln!("Local Mode"); let _: Vec<usize> = read_vec(); } let start = std::time::Instant::now(); let time_threshold = 1.0 * 1e-3; // [sec] while !state.is_done() { let N: isize = read(); if N == -1 { return; } field.update(N as usize, state.turn); state.update_enemy(&field); let action = beam_search_action(&state, &field, 10000, time_threshold); state.advance(action); state.output(action); } eprintln!("Score: {}", state.score); eprintln!("S: {}", state.S); #[allow(unused_mut, unused_assignments)] let mut elapsed_time = start.elapsed().as_micros() as f64 * 1e-6; #[cfg(feature = "local")] { eprintln!("Local Mode"); elapsed_time *= 1.5; } eprintln!("Elapsed time: {}sec", elapsed_time); } } #[macro_export] macro_rules! max { ($x: expr) => ($x); ($x: expr, $( $y: expr ),+) => { std::cmp::max($x, max!($( $y ),+)) } } #[macro_export] macro_rules! min { ($x: expr) => ($x); ($x: expr, $( $y: expr ),+) => { std::cmp::min($x, min!($( $y ),+)) } } fn main() { std::thread::Builder::new() .stack_size(128 * 1024 * 1024) .spawn(|| Solver::default().solve()) .unwrap() .join() .unwrap(); } fn read<T: std::str::FromStr>() -> T { let mut s = String::new(); std::io::stdin().read_line(&mut s).ok(); s.trim().parse().ok().unwrap() } fn read_vec<T: std::str::FromStr>() -> Vec<T> { read::<String>() .split_whitespace() .map(|e| e.parse().ok().unwrap()) .collect() }