結果

問題 No.5017 Tool-assisted Shooting
ユーザー FplusFplusFFplusFplusF
提出日時 2023-08-08 08:55:23
言語 C++17
(gcc 12.3.0 + boost 1.83.0)
結果
TLE  
実行時間 -
コード長 5,986 bytes
コンパイル時間 3,151 ms
コンパイル使用メモリ 230,892 KB
実行使用メモリ 24,540 KB
スコア 1,269,061
平均クエリ数 160.00
最終ジャッジ日時 2023-08-08 08:58:57
合計ジャッジ時間 54,619 ms
ジャッジサーバーID
(参考情報)
judge14 / judge13
このコードへのチャレンジ
(要ログイン)

テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 1,997 ms
24,072 KB
testcase_01 TLE -
testcase_02 AC 1,978 ms
23,844 KB
testcase_03 TLE -
testcase_04 AC 1,983 ms
24,384 KB
testcase_05 AC 1,962 ms
24,516 KB
testcase_06 TLE -
testcase_07 AC 1,981 ms
24,348 KB
testcase_08 AC 1,985 ms
23,424 KB
testcase_09 TLE -
testcase_10 AC 1,984 ms
24,036 KB
testcase_11 AC 1,964 ms
23,856 KB
testcase_12 AC 1,982 ms
24,336 KB
testcase_13 AC 1,985 ms
24,348 KB
testcase_14 AC 1,990 ms
24,348 KB
testcase_15 AC 1,990 ms
24,384 KB
testcase_16 AC 1,964 ms
23,844 KB
testcase_17 TLE -
testcase_18 AC 1,975 ms
23,544 KB
testcase_19 AC 1,985 ms
24,348 KB
testcase_20 AC 1,976 ms
24,264 KB
testcase_21 TLE -
testcase_22 AC 1,987 ms
24,528 KB
testcase_23 AC 1,990 ms
24,360 KB
testcase_24 TLE -
testcase_25 TLE -
testcase_26 TLE -
testcase_27 TLE -
testcase_28 TLE -
testcase_29 TLE -
testcase_30 AC 1,986 ms
24,072 KB
testcase_31 TLE -
testcase_32 TLE -
testcase_33 TLE -
testcase_34 TLE -
testcase_35 TLE -
testcase_36 TLE -
testcase_37 TLE -
testcase_38 TLE -
testcase_39 TLE -
testcase_40 TLE -
testcase_41 AC 1,998 ms
23,844 KB
testcase_42 TLE -
testcase_43 TLE -
testcase_44 TLE -
testcase_45 TLE -
testcase_46 TLE -
testcase_47 TLE -
testcase_48 TLE -
testcase_49 AC 1,975 ms
24,444 KB
testcase_50 TLE -
testcase_51 TLE -
testcase_52 TLE -
testcase_53 TLE -
testcase_54 TLE -
testcase_55 AC 1,995 ms
23,868 KB
testcase_56 TLE -
testcase_57 AC 1,991 ms
23,400 KB
testcase_58 TLE -
testcase_59 TLE -
testcase_60 TLE -
testcase_61 TLE -
testcase_62 TLE -
testcase_63 TLE -
testcase_64 TLE -
testcase_65 TLE -
testcase_66 TLE -
testcase_67 AC 1,993 ms
24,396 KB
testcase_68 TLE -
testcase_69 TLE -
testcase_70 TLE -
testcase_71 AC 1,992 ms
24,084 KB
testcase_72 TLE -
testcase_73 TLE -
testcase_74 AC 1,997 ms
24,456 KB
testcase_75 TLE -
testcase_76 TLE -
testcase_77 TLE -
testcase_78 TLE -
testcase_79 AC 1,999 ms
23,664 KB
testcase_80 TLE -
testcase_81 TLE -
testcase_82 TLE -
testcase_83 TLE -
testcase_84 TLE -
testcase_85 TLE -
testcase_86 TLE -
testcase_87 TLE -
testcase_88 TLE -
testcase_89 TLE -
testcase_90 TLE -
testcase_91 TLE -
testcase_92 AC 1,989 ms
23,556 KB
testcase_93 TLE -
testcase_94 TLE -
testcase_95 TLE -
testcase_96 AC 1,998 ms
24,312 KB
testcase_97 AC 1,998 ms
24,456 KB
testcase_98 TLE -
testcase_99 TLE -
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ソースコード

diff #

#include <bits/stdc++.h>
using namespace std;
const int INF=1e9;
using pii=pair<int,int>;
using tii=tuple<int,int,int>;
#define rep(i,n) for (int i=0;i<(int)(n);i++)
#define all(v) v.begin(),v.end()
template<class T> void chmin(T &a,T b){
    if(a>b){
        a=b;
    }
}
template<class T> void chmax(T &a,T b){
    if(a<b){
        a=b;
    }
}
int H=60,W=25,T=1000;
struct Input{
    int n;
    vector<int> h,p,x;
    void input_cin(){
        cin >> n;
        if(n==-1) exit(0);
        h.assign(n,0);
        p.assign(n,0);
        x.assign(n,0);
        rep(i,n) cin >> h[i] >> p[i] >> x[i];
    }
}Input;
struct shooter{
    int i;
    int j;
    int l;
    int s;
};
struct enemy{
    int i;
    int fh;
    int h;
    int p;
};
struct state{
    int turn;
    double point;
    vector<queue<enemy>> q_enemy;
    shooter me;
    string root;
};
bool operator<(const state &a,const state &b){
    return (double)a.point*(double)a.me.l<(double)b.point*(double)b.me.l;
}

struct solver{
    string beam_search(int now_turn,state first_state,int depth,int width){
        vector<state> now_beam,next_beam;
        now_beam.push_back(first_state);
        rep(d,depth){
            rep(w,width){
                if((int)now_beam.size()<=w) break;
                rep(m,3){
                    state new_state=now_beam[w];
                    if(m==0){
                        new_state.root.push_back('S');
                    }
                    if(m==1){
                        new_state.me.j--;
                        if(new_state.me.j<0) new_state.me.j+=W;
                        new_state.root.push_back('L');
                    }
                    if(m==2){
                        new_state.me.j++;
                        if(W<=new_state.me.j) new_state.me.j-=W;
                        new_state.root.push_back('R');
                    }
                    if(!new_state.q_enemy[new_state.me.j].empty()&&new_state.me.i==new_state.q_enemy[new_state.me.j].front().i) new_state.point=-1e9;
                    if(!new_state.q_enemy[new_state.me.j].empty()&&0<new_state.q_enemy[new_state.me.j].front().h){
                        new_state.q_enemy[new_state.me.j].front().h-=new_state.me.l;
                        if(new_state.root.back()=='S') new_state.point+=T-now_turn;
                        if(new_state.q_enemy[new_state.me.j].front().h<=0){
                            /*if(now_turn<=300) new_state.point+=new_state.q_enemy[new_state.me.j].front().fh*new_state.q_enemy[new_state.me.j].front().fh;
                            else new_state.point+=new_state.q_enemy[new_state.me.j].front().fh*new_state.q_enemy[new_state.me.j].front().p;*/
                            new_state.point+=new_state.q_enemy[new_state.me.j].front().fh;
                            new_state.point+=(depth-(new_state.turn-now_turn))*(depth-(new_state.turn-now_turn));
                            new_state.me.s+=new_state.q_enemy[new_state.me.j].front().p;
                            new_state.q_enemy[new_state.me.j].pop();
                        }
                    }else{
                        int now_d=2;
                        if(300<=now_turn) now_d=5;
                        new_state.point-=now_d;
                        int sz=new_state.root.size();
                        if(1<=sz&&new_state.root[sz-1]=='S') new_state.point-=now_d;
                        if(2<=sz&&((new_state.root[sz-1]=='L'&&new_state.root[sz-2]=='R')||(new_state.root[sz-1]=='R'&&new_state.root[sz-2]=='L'))) new_state.point-=now_d;
                    }
                    new_state.me.l=1+new_state.me.s/100;
                    new_state.me.i--;
                    rep(j,W){
                        if(!new_state.q_enemy[j].empty()&&new_state.me.i<new_state.q_enemy[j].front().i){
                            new_state.point-=new_state.q_enemy[j].front().fh-new_state.q_enemy[j].front().h;
                            new_state.q_enemy[j].pop();
                        }
                    }
                    if(!new_state.q_enemy[new_state.me.j].empty()&&new_state.me.i==new_state.q_enemy[new_state.me.j].front().i) new_state.point=-1e9;
                    new_state.turn++;
                    next_beam.push_back(new_state);
                }
            }
            sort(all(next_beam));
            reverse(all(next_beam));
            swap(now_beam,next_beam);
            next_beam.clear();
        }
        return now_beam.front().root;
    }
    void solve(){
        int score=0;
        shooter me={H+T,12,1,0};
        vector<queue<enemy>> q_enemy(W);
        string root;
        rep(t,T){
            me.i--;
            rep(j,W){
                if(!q_enemy[j].empty()&&me.i<q_enemy[j].front().i) q_enemy[j].pop();
            }
            if(!q_enemy[me.j].empty()&&me.i==q_enemy[me.j].front().i) assert(0);
            Input.input_cin();
            rep(i,Input.n){
                q_enemy[Input.x[i]].push({me.i-H+1,Input.h[i],Input.h[i],Input.p[i]});
            }
            state first_state={0,0,q_enemy,me,""};
            if(t%4==0){
                root=beam_search(t,first_state,20,20);
                reverse(all(root));
            }
            char c=root.back();
            cout << c << endl;
            if(c=='L'){
                me.j--;
                if(me.j<0) me.j+=W;
            }
            if(c=='R'){
                me.j++;
                if(W<=me.j) me.j-=W;
            }
            root.pop_back();
            if(!q_enemy[me.j].empty()&&me.i==q_enemy[me.j].front().i) assert(0);
            if(!q_enemy[me.j].empty()&&0<q_enemy[me.j].front().h){
                q_enemy[me.j].front().h-=me.l;
                if(q_enemy[me.j].front().h<=0){
                    score+=q_enemy[me.j].front().fh;
                    me.s+=q_enemy[me.j].front().p;
                    q_enemy[me.j].pop();
                }
            }
            me.l=1+me.s/100;
            
        }
    }
}Solver;
int main(){
    Solver.solve();
}
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