結果
| 問題 | No.2408 Lakes and Fish | 
| コンテスト | |
| ユーザー |  | 
| 提出日時 | 2023-08-11 21:47:42 | 
| 言語 | C++23 (gcc 13.3.0 + boost 1.87.0) | 
| 結果 | 
                                AC
                                 
                             | 
| 実行時間 | 76 ms / 2,000 ms | 
| コード長 | 5,429 bytes | 
| コンパイル時間 | 3,654 ms | 
| コンパイル使用メモリ | 268,244 KB | 
| 実行使用メモリ | 5,376 KB | 
| 最終ジャッジ日時 | 2024-11-18 15:50:04 | 
| 合計ジャッジ時間 | 5,346 ms | 
| ジャッジサーバーID (参考情報) | judge2 / judge3 | 
(要ログイン)
| ファイルパターン | 結果 | 
|---|---|
| sample | AC * 3 | 
| other | AC * 19 | 
ソースコード
#pragma GCC optimize("Ofast")
#pragma GCC optimize("unroll-loops")
#include <bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using i128 = __int128_t;
#define all(a) a.begin(), a.end()
#define allr(a) a.rbegin(), a.rend()
template <class A>
int len(const A &a) {
  return a.size();
}
template <typename T>
using vec = vector<T>;
template <typename T>
using vec2 = vec<vec<T>>;
template <typename T>
using vec3 = vec<vec2<T>>;
template <typename T>
using vec4 = vec<vec3<T>>;
template <typename T>
using vec5 = vec<vec4<T>>;
#define VEC(T, a, ...) \
  vec<T> a(__VA_ARGS__)
#define VEC2(T, a, n, ...) \
  vector a(n, vec<T>(__VA_ARGS__));
#define VEC3(T, a, n, m, ...) \
  vector a( \
    n, \
    vector(m, vec<T>(__VA_ARGS__)) \
  );
#define VEC4(T, a, n, m, l, ...) \
  vector a( \
    n, \
    vector( \
      m, \
      vector(l, vec<T>(__VA_ARGS__)) \
    ) \
  );
#define eval_4(a, b, c, d, e, ...) e
#define loop while (1)
#define rep(n) \
  for (int __ = 0; __ < n; __++)
#define range_1(i, n) \
  for (int i = 0; i < n; i++)
#define range_2(i, a, b) \
  for (ll i = a; i < b; i++)
#define range_3(i, a, b, c) \
  for (ll i = a; i < b; i += c)
#define range(...) \
  eval_4(__VA_ARGS__, range_3, range_2, range_1, rep)( \
    __VA_ARGS__ \
  )
#define ranger_1(i, n) \
  for (int i = n; i--;)
#define ranger_2(i, a, b) \
  for (ll i = b; i-- > a;)
#define ranger_3(i, a, b, c) \
  for (ll i = b - 1; i >= a; i -= c)
#define range_rev(...) \
  eval_4(__VA_ARGS__, ranger_3, ranger_2, ranger_1)( \
    __VA_ARGS__ \
  )
#define iter(x, a) \
  for (const auto &x : a)
#define iter_mut(x, a) \
  for (auto &&x : a)
template <typename T, typename U>
istream &
operator>>(istream &in, pair<T, U> &p) {
  return in >> p.first >> p.second;
}
template <typename T, typename U>
ostream &operator<<(
  ostream &out,
  pair<T, U> &p
) {
  out << p.first << ' ' << p.second;
  return out;
}
template <int k = 0, class T>
void read_tup(istream &in, T &x) {
  if constexpr (tuple_size<T>::value > k) {
    in >> get<k>(x);
    read_tup<k + 1>(in, x);
  }
}
template <class... T>
istream &operator>>(
  istream &in,
  tuple<T...> &x
) {
  read_tup(in, x);
  return in;
}
template <typename T>
auto operator<<(ostream &out, vec<T> a)
  -> ostream & {
  range(i, len(a)) {
    if (i) {
      out << ' ';
    }
    out << a[i];
  }
  return out;
}
template <typename T>
auto operator<<(ostream &out, vec2<T> a)
  -> ostream & {
  iter_mut(x, a) out << x << '\n';
  return out;
}
template <typename T>
auto operator>>(istream &in, vec<T> &a)
  -> istream & {
  iter_mut(x, a) in >> x;
  return in;
}
template <typename... T>
void in(T &...a) {
  (cin >> ... >> a);
}
template <class T, class... U>
void out(T a, const U... b) {
  cout << a;
  ((cout << ' ' << b), ...);
  cout << '\n';
}
vec<int> iota(int n) {
  vec<int> a(n);
  std::iota(all(a), 0);
  return a;
}
template <class T>
using max_queue = priority_queue<T>;
template <class T>
using min_queue =
  priority_queue<T, vec<T>, greater<T>>;
template <typename T>
T pop(queue<T> &q) {
  T v = q.front();
  q.pop();
  return v;
}
template <typename T>
T pop(deque<T> &q) {
  T v = q.front();
  q.pop_front();
  return v;
}
template <typename T>
T pop(vec<T> &q) {
  T v = q.back();
  q.pop_back();
  return v;
}
template <typename T>
T pop(max_queue<T> &q) {
  T v = q.top();
  q.pop();
  return v;
}
template <typename T>
T pop(min_queue<T> &q) {
  T v = q.top();
  q.pop();
  return v;
}
template <typename T>
T max(const vec<T> &a) {
  return *max_element(all(a));
}
template <typename T>
T min(const vec<T> &a) {
  return *min_element(all(a));
}
int topbit(int x) {
  return 31 - __builtin_clz(x);
}
template <class T>
bool operator==(
  const vec<T> &a,
  const vec<T> &b
) {
  int n = len(a);
  if (len(b) != n) {
    return false;
  }
  range(i, n) {
    if (a[i] != b[i]) {
      return false;
    }
  }
  return true;
}
template <class T, class U>
bool chmin(T &a, const U &b) {
  return b < a ? a = b, 1 : 0;
}
template <class T, class U>
bool chmax(T &a, const U &b) {
  return b > a ? a = b, 1 : 0;
}
int popcnt(int x) {
  return __builtin_popcount(x);
}
template <class T, class U>
T sum(const vec<U> &a) {
  return accumulate(all(a), 0ll);
}
template <class T>
void unique(vec<T> &a) {
  sort(all(a));
  a.erase(std::unique(all(a)), a.end());
}
template <class T, class A>
int lb(const A &a, const T &x) {
  auto p = lower_bound(all(a), x);
  return distance(a.begin(), p);
}
template <class T, class A>
int ub(const A &a, const T &x) {
  auto p = upper_bound(all(a), x);
  return distance(a.begin(), p);
}
// define yes/no
#define yesno(y, n) \
  void yes(bool f = 1) { \
    out(f ? #y : #n); \
  } \
  void no() { \
    out(#n); \
  }
yesno(yes, no);
// yesno(Yes, No);
// yesno(YES, NO);
void solve() {
  int n, m;
  in(n, m);
  const ll inf = 1l << 60;
  vec<ll> l(n + 2, inf);
  l[0] = -inf;
  range(i, n) {
    in(l[i + 1]);
  }
  vec<tuple<int, int, int>> fbw(m);
  in(fbw);
  ll ans = 0;
  for (auto &[f, b, w] : fbw) {
    ll tmp = b;
    int i = lb(l, f);
    chmax(tmp, w - l[i] + f);
    i = ub(l, f) - 1;
    chmax(tmp, w - f + l[i]);
    ans += tmp;
  }
  out(ans);
}
int main() {
  ios::sync_with_stdio(0);
  cin.tie(0);
  // cout << setprecision(16);
  int t = 1;
  // in(t);
  while (t--) {
    solve();
  }
}
            
            
            
        