結果
| 問題 |
No.2409 Strange Werewolves
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-08-11 21:58:39 |
| 言語 | C++23 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 8,537 bytes |
| コンパイル時間 | 3,607 ms |
| コンパイル使用メモリ | 264,368 KB |
| 実行使用メモリ | 15,628 KB |
| 最終ジャッジ日時 | 2024-11-18 16:15:36 |
| 合計ジャッジ時間 | 4,449 ms |
|
ジャッジサーバーID (参考情報) |
judge3 / judge2 |
(要ログイン)
| ファイルパターン | 結果 |
|---|---|
| sample | AC * 2 |
| other | AC * 15 WA * 1 |
ソースコード
#pragma GCC optimize("Ofast")
#pragma GCC optimize("unroll-loops")
#include <bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using i128 = __int128_t;
#define all(a) a.begin(), a.end()
#define allr(a) a.rbegin(), a.rend()
template <class A>
int len(const A &a) {
return a.size();
}
template <typename T>
using vec = vector<T>;
template <typename T>
using vec2 = vec<vec<T>>;
template <typename T>
using vec3 = vec<vec2<T>>;
template <typename T>
using vec4 = vec<vec3<T>>;
template <typename T>
using vec5 = vec<vec4<T>>;
#define VEC(T, a, ...) \
vec<T> a(__VA_ARGS__)
#define VEC2(T, a, n, ...) \
vector a(n, vec<T>(__VA_ARGS__));
#define VEC3(T, a, n, m, ...) \
vector a( \
n, \
vector(m, vec<T>(__VA_ARGS__)) \
);
#define VEC4(T, a, n, m, l, ...) \
vector a( \
n, \
vector( \
m, \
vector(l, vec<T>(__VA_ARGS__)) \
) \
);
#define eval_4(a, b, c, d, e, ...) e
#define loop while (1)
#define rep(n) \
for (int __ = 0; __ < n; __++)
#define range_1(i, n) \
for (int i = 0; i < n; i++)
#define range_2(i, a, b) \
for (ll i = a; i < b; i++)
#define range_3(i, a, b, c) \
for (ll i = a; i < b; i += c)
#define range(...) \
eval_4(__VA_ARGS__, range_3, range_2, range_1, rep)( \
__VA_ARGS__ \
)
#define ranger_1(i, n) \
for (int i = n; i--;)
#define ranger_2(i, a, b) \
for (ll i = b; i-- > a;)
#define ranger_3(i, a, b, c) \
for (ll i = b - 1; i >= a; i -= c)
#define range_rev(...) \
eval_4(__VA_ARGS__, ranger_3, ranger_2, ranger_1)( \
__VA_ARGS__ \
)
#define iter(x, a) \
for (const auto &x : a)
#define iter_mut(x, a) \
for (auto &&x : a)
template <typename T, typename U>
istream &
operator>>(istream &in, pair<T, U> &p) {
return in >> p.first >> p.second;
}
template <typename T, typename U>
ostream &operator<<(
ostream &out,
pair<T, U> &p
) {
out << p.first << ' ' << p.second;
return out;
}
template <int k = 0, class T>
void read_tup(istream &in, T &x) {
if constexpr (tuple_size<T>::value > k) {
in >> get<k>(x);
read_tup<k + 1>(in, x);
}
}
template <class... T>
istream &operator>>(
istream &in,
tuple<T...> &x
) {
read_tup(in, x);
return in;
}
template <typename T>
auto operator<<(ostream &out, vec<T> a)
-> ostream & {
range(i, len(a)) {
if (i) {
out << ' ';
}
out << a[i];
}
return out;
}
template <typename T>
auto operator<<(ostream &out, vec2<T> a)
-> ostream & {
iter_mut(x, a) out << x << '\n';
return out;
}
template <typename T>
auto operator>>(istream &in, vec<T> &a)
-> istream & {
iter_mut(x, a) in >> x;
return in;
}
template <typename... T>
void in(T &...a) {
(cin >> ... >> a);
}
template <class T, class... U>
void out(T a, const U... b) {
cout << a;
((cout << ' ' << b), ...);
cout << '\n';
}
vec<int> iota(int n) {
vec<int> a(n);
std::iota(all(a), 0);
return a;
}
template <class T>
using max_queue = priority_queue<T>;
template <class T>
using min_queue =
priority_queue<T, vec<T>, greater<T>>;
template <typename T>
T pop(queue<T> &q) {
T v = q.front();
q.pop();
return v;
}
template <typename T>
T pop(deque<T> &q) {
T v = q.front();
q.pop_front();
return v;
}
template <typename T>
T pop(vec<T> &q) {
T v = q.back();
q.pop_back();
return v;
}
template <typename T>
T pop(max_queue<T> &q) {
T v = q.top();
q.pop();
return v;
}
template <typename T>
T pop(min_queue<T> &q) {
T v = q.top();
q.pop();
return v;
}
template <typename T>
T max(const vec<T> &a) {
return *max_element(all(a));
}
template <typename T>
T min(const vec<T> &a) {
return *min_element(all(a));
}
int topbit(int x) {
return 31 - __builtin_clz(x);
}
template <class T>
bool operator==(
const vec<T> &a,
const vec<T> &b
) {
int n = len(a);
if (len(b) != n) {
return false;
}
range(i, n) {
if (a[i] != b[i]) {
return false;
}
}
return true;
}
template <class T, class U>
bool chmin(T &a, const U &b) {
return b < a ? a = b, 1 : 0;
}
template <class T, class U>
bool chmax(T &a, const U &b) {
return b > a ? a = b, 1 : 0;
}
int popcnt(int x) {
return __builtin_popcount(x);
}
template <class T, class U>
T sum(const vec<U> &a) {
return accumulate(all(a), 0ll);
}
template <class T>
void unique(vec<T> &a) {
sort(all(a));
a.erase(std::unique(all(a)), a.end());
}
template <class T, class A>
int lb(const A &a, const T &x) {
auto p = lower_bound(all(a), x);
return distance(a.begin(), p);
}
template <class T, class A>
int ub(const A &a, const T &x) {
auto p = upper_bound(all(a), x);
return distance(a.begin(), p);
}
// define yes/no
#define yesno(y, n) \
void yes(bool f = 1) { \
out(f ? #y : #n); \
} \
void no() { \
out(#n); \
}
yesno(yes, no);
// yesno(Yes, No);
// yesno(YES, NO);
// if p == -1, use set_mod
template <int p = -1>
class modint {
long v;
static int mod;
public:
static void set_mod(int m) {
mod = m;
}
static constexpr int m() {
return p > 0 ? p : mod;
}
constexpr modint(): v() {
}
modint(long v): v(norm(v)) {
}
static long norm(long x) {
if (x < -m() || x >= m()) {
x %= m();
}
if (x < 0) {
x += m();
}
return x;
}
int operator()() const {
return v;
}
modint operator-() const {
return modint(m() - v);
}
modint &operator+=(const modint &a) {
if ((v += a.v) >= m()) {
v -= m();
}
return *this;
}
modint &operator-=(const modint &a) {
return *this += -a;
}
modint &operator*=(const modint &a) {
v = norm(v * a.v);
return *this;
}
modint pow(long t) const {
if (t < 0) {
return pow(p - 2) * pow(-t);
}
if (t == 0) {
return 1;
}
modint a = pow(t >> 1);
a *= a;
if (t & 1) {
a *= *this;
}
return a;
}
modint inv() const {
return pow(p - 2);
}
modint &operator/=(const modint &a) {
return *this *= a.inv();
}
auto operator++() -> modint & {
return *this += 1;
}
auto operator--() -> modint & {
return *this -= 1;
}
auto operator++(int) -> modint {
modint a(*this);
*this += 1;
return a;
}
auto operator--(int) -> modint {
modint a(*this);
*this -= 1;
return a;
}
friend modint operator+(
const modint &a,
const modint &b
) {
return modint(a) += b;
}
friend modint operator-(
const modint &a,
const modint &b
) {
return modint(a) -= b;
}
friend modint operator*(
const modint &a,
const modint &b
) {
return modint(a) *= b;
}
friend modint operator/(
const modint &a,
const modint &b
) {
return modint(a) /= b;
}
friend bool operator==(
const modint &a,
const modint &b
) {
return a.v == b.v;
}
friend istream &
operator>>(istream &in, modint &x) {
in >> x.v;
x.v = norm(x.v);
return in;
}
friend ostream &operator<<(
ostream &out,
const modint &x
) {
return out << x.v;
}
};
using mint1_000_000_007 =
modint<1'000'000'007>;
using mint998_244_353 =
modint<998'244'353>;
template <>
int modint<-1>::mod = 1;
using mint_runtime = modint<>;
class comb {
int p;
public:
vector<long> f, fi, inv;
comb(int p, int n)
: p(p),
f(n),
fi(n),
inv(n) {
inv[1] = 1;
for (int i = 2; i < n; i++) {
int q = p / i;
inv[i] =
p - q * inv[p - q * i] % p;
}
f[0] = fi[0] = 1;
for (int i = 1; i < n; i++) {
f[i] = f[i - 1] * i % p;
fi[i] = fi[i - 1] * inv[i] % p;
}
}
auto pe(int n, int k) -> int {
if (k < 0 || n < k) {
return 0;
}
return f[n] * fi[n - k] % p;
}
auto c(int n, int k) -> int {
if (k < 0 || n < k) {
return 0;
}
return pe(n, k) * fi[k] % p;
}
auto h(int n, int k) -> int {
return c(n - 1 + k, k);
}
auto ip(int n, int k) -> int {
assert(0 <= k && k <= n);
return fi[n] * f[n - k] % p;
}
auto ic(int n, int k) -> int {
return ip(n, k) * f[k] % p;
}
};
void solve() {
using mint = mint998_244_353;
int x, y, z, w;
in(x, y, z, w);
const int p = 998'244'353;
auto f = comb(p, 1 << 19);
chmax(z, 1);
chmax(w, 1);
mint ans = f.f[x + y - z - w];
ans *= f.c(x, z);
ans *= f.c(y, w);
out(ans);
}
int main() {
ios::sync_with_stdio(0);
cin.tie(0);
// cout << setprecision(16);
int t = 1;
// in(t);
while (t--) {
solve();
}
}