結果
問題 | No.2410 Nine Numbers |
ユーザー | ruler |
提出日時 | 2023-08-11 22:46:02 |
言語 | C++23 (gcc 12.3.0 + boost 1.83.0) |
結果 |
AC
|
実行時間 | 2 ms / 2,000 ms |
コード長 | 5,201 bytes |
コンパイル時間 | 3,861 ms |
コンパイル使用メモリ | 262,616 KB |
実行使用メモリ | 5,248 KB |
最終ジャッジ日時 | 2024-11-18 17:48:38 |
合計ジャッジ時間 | 3,857 ms |
ジャッジサーバーID (参考情報) |
judge4 / judge2 |
(要ログイン)
ソースコード
#pragma GCC optimize("Ofast") #pragma GCC optimize("unroll-loops") #include <bits/stdc++.h> using namespace std; using uint = unsigned int; using ll = long long; using ull = unsigned long long; using ld = long double; using i128 = __int128_t; #define all(a) a.begin(), a.end() #define allr(a) a.rbegin(), a.rend() template <class A> int len(const A &a) { return a.size(); } template <typename T> using vec = vector<T>; template <typename T> using vec2 = vec<vec<T>>; template <typename T> using vec3 = vec<vec2<T>>; template <typename T> using vec4 = vec<vec3<T>>; template <typename T> using vec5 = vec<vec4<T>>; #define VEC(T, a, ...) \ vec<T> a(__VA_ARGS__) #define VEC2(T, a, n, ...) \ vector a(n, vec<T>(__VA_ARGS__)); #define VEC3(T, a, n, m, ...) \ vector a( \ n, \ vector(m, vec<T>(__VA_ARGS__)) \ ); #define VEC4(T, a, n, m, l, ...) \ vector a( \ n, \ vector( \ m, \ vector(l, vec<T>(__VA_ARGS__)) \ ) \ ); #define eval_4(a, b, c, d, e, ...) e #define loop while (1) #define rep(n) \ for (int __ = 0; __ < n; __++) #define range_1(i, n) \ for (int i = 0; i < n; i++) #define range_2(i, a, b) \ for (ll i = a; i < b; i++) #define range_3(i, a, b, c) \ for (ll i = a; i < b; i += c) #define range(...) \ eval_4(__VA_ARGS__, range_3, range_2, range_1, rep)( \ __VA_ARGS__ \ ) #define ranger_1(i, n) \ for (int i = n; i--;) #define ranger_2(i, a, b) \ for (ll i = b; i-- > a;) #define ranger_3(i, a, b, c) \ for (ll i = b - 1; i >= a; i -= c) #define range_rev(...) \ eval_4(__VA_ARGS__, ranger_3, ranger_2, ranger_1)( \ __VA_ARGS__ \ ) #define iter(x, a) \ for (const auto &x : a) #define iter_mut(x, a) \ for (auto &&x : a) template <typename T, typename U> istream & operator>>(istream &in, pair<T, U> &p) { return in >> p.first >> p.second; } template <typename T, typename U> ostream &operator<<( ostream &out, pair<T, U> &p ) { out << p.first << ' ' << p.second; return out; } template <int k = 0, class T> void read_tup(istream &in, T &x) { if constexpr (tuple_size<T>::value > k) { in >> get<k>(x); read_tup<k + 1>(in, x); } } template <class... T> istream &operator>>( istream &in, tuple<T...> &x ) { read_tup(in, x); return in; } template <typename T> auto operator<<(ostream &out, vec<T> a) -> ostream & { range(i, len(a)) { if (i) { out << ' '; } out << a[i]; } return out; } template <typename T> auto operator<<(ostream &out, vec2<T> a) -> ostream & { iter_mut(x, a) out << x << '\n'; return out; } template <typename T> auto operator>>(istream &in, vec<T> &a) -> istream & { iter_mut(x, a) in >> x; return in; } template <typename... T> void in(T &...a) { (cin >> ... >> a); } template <class T, class... U> void out(T a, const U... b) { cout << a; ((cout << ' ' << b), ...); cout << '\n'; } vec<int> iota(int n) { vec<int> a(n); std::iota(all(a), 0); return a; } template <class T> using max_queue = priority_queue<T>; template <class T> using min_queue = priority_queue<T, vec<T>, greater<T>>; template <typename T> T pop(queue<T> &q) { T v = q.front(); q.pop(); return v; } template <typename T> T pop(deque<T> &q) { T v = q.front(); q.pop_front(); return v; } template <typename T> T pop(vec<T> &q) { T v = q.back(); q.pop_back(); return v; } template <typename T> T pop(max_queue<T> &q) { T v = q.top(); q.pop(); return v; } template <typename T> T pop(min_queue<T> &q) { T v = q.top(); q.pop(); return v; } template <typename T> T max(const vec<T> &a) { return *max_element(all(a)); } template <typename T> T min(const vec<T> &a) { return *min_element(all(a)); } int topbit(int x) { return 31 - __builtin_clz(x); } template <class T> bool operator==( const vec<T> &a, const vec<T> &b ) { int n = len(a); if (len(b) != n) { return false; } range(i, n) { if (a[i] != b[i]) { return false; } } return true; } template <class T, class U> bool chmin(T &a, const U &b) { return b < a ? a = b, 1 : 0; } template <class T, class U> bool chmax(T &a, const U &b) { return b > a ? a = b, 1 : 0; } int popcnt(int x) { return __builtin_popcount(x); } template <class T, class U> T sum(const vec<U> &a) { return accumulate(all(a), 0ll); } template <class T> void unique(vec<T> &a) { sort(all(a)); a.erase(std::unique(all(a)), a.end()); } template <class T, class A> int lb(const A &a, const T &x) { auto p = lower_bound(all(a), x); return distance(a.begin(), p); } template <class T, class A> int ub(const A &a, const T &x) { auto p = upper_bound(all(a), x); return distance(a.begin(), p); } // define yes/no #define yesno(y, n) \ void yes(bool f = 1) { \ out(f ? #y : #n); \ } \ void no() { \ out(#n); \ } yesno(yes, no); // yesno(Yes, No); // yesno(YES, NO); void solve() { vec<int> a(9), s(9); a[0] = s[0] = 1; range(i, 8) { a[i + 1] = s[i] * 2 + 1; s[i + 1] = a[i + 1] + s[i]; } out(a); // out(s); } int main() { ios::sync_with_stdio(0); cin.tie(0); // cout << setprecision(16); int t = 1; // in(t); while (t--) { solve(); } }