結果

問題 No.2430 Damage Zone
ユーザー い
提出日時 2023-08-18 22:57:49
言語 C++23
(gcc 12.3.0 + boost 1.83.0)
結果
AC  
実行時間 7 ms / 2,000 ms
コード長 8,830 bytes
コンパイル時間 4,092 ms
コンパイル使用メモリ 271,032 KB
実行使用メモリ 5,376 KB
最終ジャッジ日時 2024-05-06 05:26:28
合計ジャッジ時間 4,392 ms
ジャッジサーバーID
(参考情報)
judge2 / judge3
このコードへのチャレンジ
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テストケース

テストケース表示
入力 結果 実行時間
実行使用メモリ
testcase_00 AC 7 ms
5,248 KB
testcase_01 AC 7 ms
5,376 KB
testcase_02 AC 7 ms
5,376 KB
testcase_03 AC 2 ms
5,376 KB
testcase_04 AC 2 ms
5,376 KB
testcase_05 AC 2 ms
5,376 KB
testcase_06 AC 1 ms
5,376 KB
testcase_07 AC 2 ms
5,376 KB
testcase_08 AC 2 ms
5,376 KB
testcase_09 AC 1 ms
5,376 KB
testcase_10 AC 2 ms
5,376 KB
testcase_11 AC 2 ms
5,376 KB
testcase_12 AC 1 ms
5,376 KB
testcase_13 AC 2 ms
5,376 KB
testcase_14 AC 6 ms
5,376 KB
testcase_15 AC 6 ms
5,376 KB
testcase_16 AC 7 ms
5,376 KB
testcase_17 AC 3 ms
5,376 KB
testcase_18 AC 3 ms
5,376 KB
testcase_19 AC 2 ms
5,376 KB
testcase_20 AC 3 ms
5,376 KB
testcase_21 AC 2 ms
5,376 KB
testcase_22 AC 7 ms
5,376 KB
testcase_23 AC 6 ms
5,376 KB
testcase_24 AC 7 ms
5,376 KB
testcase_25 AC 6 ms
5,376 KB
testcase_26 AC 7 ms
5,376 KB
testcase_27 AC 7 ms
5,376 KB
権限があれば一括ダウンロードができます

ソースコード

diff #

#pragma GCC optimize("Ofast")
#pragma GCC optimize("unroll-loops")

#include <bits/stdc++.h>
using namespace std;

using uint = unsigned int;
using ll = long long;
using ull = unsigned long long;
using ld = long double;
using i128 = __int128_t;

#define all(a) a.begin(), a.end()
#define allr(a) a.rbegin(), a.rend()

template <class A>
int len(const A &a) {
  return a.size();
}

template <typename T>
using vec = vector<T>;
template <typename T>
using vec2 = vec<vec<T>>;
template <typename T>
using vec3 = vec<vec2<T>>;
template <typename T>
using vec4 = vec<vec3<T>>;
template <typename T>
using vec5 = vec<vec4<T>>;

#define VEC(T, a, ...) \
  vec<T> a(__VA_ARGS__)

#define VEC2(T, a, n, ...) \
  vector a(n, vec<T>(__VA_ARGS__));

#define VEC3(T, a, n, m, ...) \
  vector a( \
    n, \
    vector(m, vec<T>(__VA_ARGS__)) \
  );

#define VEC4(T, a, n, m, l, ...) \
  vector a( \
    n, \
    vector( \
      m, \
      vector(l, vec<T>(__VA_ARGS__)) \
    ) \
  );

#define eval_4(a, b, c, d, e, ...) e

#define loop while (1)

#define rep(n) \
  for (int __ = 0; __ < n; __++)

#define range_1(i, n) \
  for (int i = 0; i < n; i++)
#define range_2(i, a, b) \
  for (ll i = a; i < b; i++)
#define range_3(i, a, b, c) \
  for (ll i = a; i < b; i += c)

#define range(...) \
  eval_4(__VA_ARGS__, range_3, range_2, range_1, rep)( \
    __VA_ARGS__ \
  )

#define ranger_1(i, n) \
  for (int i = n; i--;)
#define ranger_2(i, a, b) \
  for (ll i = b; i-- > a;)
#define ranger_3(i, a, b, c) \
  for (ll i = b - 1; i >= a; i -= c)

#define range_rev(...) \
  eval_4(__VA_ARGS__, ranger_3, ranger_2, ranger_1)( \
    __VA_ARGS__ \
  )

#define iter(x, a) \
  for (const auto &x : a)
#define iter_mut(x, a) \
  for (auto &&x : a)

template <typename T, typename U>
istream &
operator>>(istream &in, pair<T, U> &p) {
  return in >> p.first >> p.second;
}

template <typename T, typename U>
ostream &operator<<(
  ostream &out,
  pair<T, U> &p
) {
  out << p.first << ' ' << p.second;
  return out;
}

template <int k = 0, class T>
void read_tup(istream &in, T &x) {
  if constexpr (tuple_size<T>::value > k) {
    in >> get<k>(x);
    read_tup<k + 1>(in, x);
  }
}

template <class... T>
istream &operator>>(
  istream &in,
  tuple<T...> &x
) {
  read_tup(in, x);
  return in;
}

template <int k = 0, class T>
void out_tup(ostream &out, T &x) {
  if constexpr (tuple_size<T>::value > k) {
    if constexpr (k > 0) {
      out << ' ';
    }
    out << get<k>(x);
    out_tup<k + 1>(out, x);
  }
}

template <class... T>
ostream &operator<<(
  ostream &out,
  tuple<T...> &x
) {
  out_tup(out, x);
  return out;
}

template <typename T>
auto operator<<(ostream &out, vec<T> a)
  -> ostream & {
  range(i, len(a)) {
    if (i) {
      out << ' ';
    }
    out << a[i];
  }
  return out;
}

template <typename T>
auto operator<<(ostream &out, vec2<T> a)
  -> ostream & {
  iter_mut(x, a) out << x << '\n';
  return out;
}

template <typename T>
auto operator>>(istream &in, vec<T> &a)
  -> istream & {
  iter_mut(x, a) in >> x;
  return in;
}

template <typename... T>
void in(T &...a) {
  (cin >> ... >> a);
}

template <class T, class... U>
void out(T a, const U... b) {
  cout << a;
  ((cout << ' ' << b), ...);
  cout << '\n';
}

template <typename T = int>
vec<T> iota(int n, T v = 0) {
  vec<int> a(n);
  std::iota(all(a), v);
  return a;
}

template <class T>
using max_queue = priority_queue<T>;

template <class T>
using min_queue =
  priority_queue<T, vec<T>, greater<T>>;

template <typename T>
T pop(queue<T> &q) {
  T v = q.front();
  q.pop();
  return v;
}

template <typename T>
T pop(deque<T> &q) {
  T v = q.front();
  q.pop_front();
  return v;
}

template <typename T>
T pop(vec<T> &q) {
  T v = q.back();
  q.pop_back();
  return v;
}

template <typename T>
T pop(max_queue<T> &q) {
  T v = q.top();
  q.pop();
  return v;
}

template <typename T>
T pop(min_queue<T> &q) {
  T v = q.top();
  q.pop();
  return v;
}

template <typename T>
T max(const vec<T> &a) {
  return *max_element(all(a));
}

template <typename T>
T min(const vec<T> &a) {
  return *min_element(all(a));
}

int topbit(int x) {
  return 31 - __builtin_clz(x);
}

template <class T>
bool operator==(
  const vec<T> &a,
  const vec<T> &b
) {
  int n = len(a);
  if (len(b) != n) {
    return false;
  }
  range(i, n) {
    if (a[i] != b[i]) {
      return false;
    }
  }
  return true;
}

template <class T, class U>
bool chmin(T &a, const U &b) {
  return b < a ? a = b, 1 : 0;
}

template <class T, class U>
bool chmax(T &a, const U &b) {
  return b > a ? a = b, 1 : 0;
}

int popcnt(int x) {
  return __builtin_popcount(x);
}

template <class T, class U>
T sum(const vec<U> &a) {
  return accumulate(all(a), 0ll);
}

template <class T>
void unique(vec<T> &a) {
  sort(all(a));
  a.erase(std::unique(all(a)), a.end());
}

template <class T, class A>
int lb(const A &a, const T &x) {
  auto p = lower_bound(all(a), x);
  return distance(a.begin(), p);
}

template <class T, class A>
int ub(const A &a, const T &x) {
  auto p = upper_bound(all(a), x);
  return distance(a.begin(), p);
}

// define yes/no
#define yesno(y, n) \
  void yes(bool f = 1) { \
    out(f ? #y : #n); \
  } \
  void no() { \
    out(#n); \
  }

yesno(yes, no);

// yesno(Yes, No);
// yesno(YES, NO);

// if p == -1, use set_mod
template <int p = -1>
class modint {
  long v;
  static int mod;

public:
  static void set_mod(int m) {
    mod = m;
  }

  static constexpr int m() {
    return p > 0 ? p : mod;
  }

  constexpr modint(): v() {
  }

  modint(long v): v(norm(v)) {
  }

  static long norm(long x) {
    if (x < -m() || x >= m()) {
      x %= m();
    }
    if (x < 0) {
      x += m();
    }
    return x;
  }

  int operator()() const {
    return v;
  }

  modint operator-() const {
    return modint(m() - v);
  }

  modint &operator+=(const modint &a) {
    if ((v += a.v) >= m()) {
      v -= m();
    }
    return *this;
  }

  modint &operator-=(const modint &a) {
    return *this += -a;
  }

  modint &operator*=(const modint &a) {
    v = norm(v * a.v);
    return *this;
  }

  modint pow(long t) const {
    if (t < 0) {
      return pow(p - 2) * pow(-t);
    }
    if (t == 0) {
      return 1;
    }
    modint a = pow(t >> 1);
    a *= a;
    if (t & 1) {
      a *= *this;
    }
    return a;
  }

  modint inv() const {
    return pow(p - 2);
  }

  modint &operator/=(const modint &a) {
    return *this *= a.inv();
  }

  auto operator++() -> modint & {
    return *this += 1;
  }

  auto operator--() -> modint & {
    return *this -= 1;
  }

  auto operator++(int) -> modint {
    modint a(*this);
    *this += 1;
    return a;
  }

  auto operator--(int) -> modint {
    modint a(*this);
    *this -= 1;
    return a;
  }

  friend modint operator+(
    const modint &a,
    const modint &b
  ) {
    return modint(a) += b;
  }

  friend modint operator-(
    const modint &a,
    const modint &b
  ) {
    return modint(a) -= b;
  }

  friend modint operator*(
    const modint &a,
    const modint &b
  ) {
    return modint(a) *= b;
  }

  friend modint operator/(
    const modint &a,
    const modint &b
  ) {
    return modint(a) /= b;
  }

  friend bool operator==(
    const modint &a,
    const modint &b
  ) {
    return a.v == b.v;
  }

  friend istream &
  operator>>(istream &in, modint &x) {
    in >> x.v;
    x.v = norm(x.v);
    return in;
  }

  friend ostream &operator<<(
    ostream &out,
    const modint &x
  ) {
    return out << x.v;
  }
};

using mint1_000_000_007 =
  modint<1'000'000'007>;
using mint998_244_353 =
  modint<998'244'353>;

template <>
int modint<-1>::mod = 1;
using mint_runtime = modint<>;

void solve() {
  int h, w, k;
  in(h, w, k);
  vec<string> s(h);
  in(s);
  using mint = mint998_244_353;
  int K = h + w;
  VEC2(mint, dp, w, K);
  dp[0][0] = 1;
  int c = 0;
  range(j, w - 1) {
    if (s[0][j + 1] == '#') {
      break;
    }
    if (s[0][j + 1] == '.') {
      dp[j + 1][c] = 1;
    }
    if (s[0][j + 1] == 'o') {
      dp[j + 1][c + 1] = 1;
      c++;
    }
  }
  c = 0;
  range(i, h - 1) {
    VEC2(mint, ndp, w, K);
    if (s[i + 1][0] == '.') {
      ndp[0][c] = dp[0][c];
    } else if (s[i + 1][0] == 'o') {
      ndp[0][c + 1] = dp[0][c];
      c++;
    }
    range(j, w - 1) {
      if (s[i + 1][j + 1] == '.') {
        range(l, K) {
          ndp[j + 1][l] += dp[j + 1][l];
          ndp[j + 1][l] += ndp[j][l];
        }
      } else if (s[i + 1][j + 1] == 'o') {
        range(l, K - 1) {
          ndp[j + 1][l + 1] +=
            dp[j + 1][l];
          ndp[j + 1][l + 1] +=
            ndp[j][l];
        }
      }
    }
    swap(dp, ndp);
  }
  mint ans = 0;
  range(i, k) {
    ans += dp[w - 1][i];
  }
  out(ans);
}

int main() {
  ios::sync_with_stdio(0);
  cin.tie(0);
  // cout << setprecision(16);
  int t = 1;
  // in(t);
  while (t--) {
    solve();
  }
}
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