結果
| 問題 |
No.2444 一次変換と体積
|
| コンテスト | |
| ユーザー |
|
| 提出日時 | 2023-08-25 23:13:56 |
| 言語 | C++23 (gcc 13.3.0 + boost 1.87.0) |
| 結果 |
WA
|
| 実行時間 | - |
| コード長 | 5,081 bytes |
| コンパイル時間 | 6,320 ms |
| コンパイル使用メモリ | 322,524 KB |
| 実行使用メモリ | 6,820 KB |
| 最終ジャッジ日時 | 2024-12-24 11:02:02 |
| 合計ジャッジ時間 | 6,867 ms |
|
ジャッジサーバーID (参考情報) |
judge2 / judge4 |
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| ファイルパターン | 結果 |
|---|---|
| other | AC * 8 WA * 8 RE * 4 |
ソースコード
#include "bits/stdc++.h"
#include <unordered_map>
#include <unordered_set>
#include <stdio.h>
#include <math.h>
#include <cassert>
#pragma warning(push)
#pragma warning(disable:26498 26450 26451 26812)
#include "atcoder/all"
#pragma warning(pop)
#include <float.h>
//#include <boost/multiprecision/cpp_int.hpp>
//using namespace boost::multiprecision;
// std::fixed << std::setprecision(10) <<
using namespace std;
using namespace atcoder;
using ll = long long;
using ull = unsigned long long;
using mint = modint998244353;
using mint2 = modint1000000007;
const double eps = 1e-9;
#define REP(i, n) for (ll i = 0; i < ll(n); ++i)
#define REPI(i, init, n) for (ll i = init; i < ll(n); ++i)
#define REPD(i, init) for (ll i = init; i >=0; --i)
#define REPDI(i, init, n) for (ll i = init; i >=n; --i)
#define REPE(i, c) for (const auto& i : c)
using vl = vector<ll>;
#define VL(a, n) vector<ll> a; a.assign(n, 0);
#define VLI(a, n) vector<ll> a; a.assign(n, 0); for(auto& x : a) cin >> x;
#define VSI(a, n) vector<string> a; a.assign(n, ""); for(auto& x : a) cin >> x;
using vvl = vector<vector<ll>>;
#define VVLI(a, n, m, init) vector<vector<ll>> a(n); for(auto& x : a) x.assign(m, init);
using pl = pair<ll, ll>;
struct uv { ll u; ll v; ll c; };
#define VUVI(a, n) vector<uv> a; a.assign(n, {0, 0, 1}); for(auto& x : a) {cin >> x.u >> x.v; x.u--; x.v--;}
#define VUVCI(a, n) vector<uv> a; a.assign(n, {0, 0, 0}); for(auto& x : a) {cin >> x.u >> x.v >> x.c; x.u--; x.v--;}
vvl to_edge(const ll n, const vector<uv>& v) { vvl ret(n); for (auto& x : v) ret[x.u].push_back(x.v); return ret; }
vvl to_edge_d(const ll n, const vector<uv>& v) { vvl ret(n); for (auto& x : v) { ret[x.u].push_back(x.v); ret[x.v].push_back(x.u); } return ret; }
template <class T = long long> using pql = priority_queue<T>;
template <class T = long long> using pqg = priority_queue<T, vector<T>, greater<T>>;
using vm = vector<mint>;
using vvm = vector<vm>;
const char* YES = "Yes";
const char* NO = "No";
void yn(bool f) { std::cout << (f ? YES : NO) << endl; };
template<class T> void ov(const T& v) { for (auto it = v.begin(); it != v.end(); it++) { if (it != v.begin()) cout << " "; cout << *it; } };
template<> void ov(const vm& v) { for (auto it = v.begin(); it != v.end(); it++) { if (it != v.begin()) cout << " "; cout << it->val(); } };
const ll llhuge = 1LL << 60; //十分でかいが多少足しても溢れない数値
template<class T, class U> bool chmin(T& a, const U& b) { a = min(a, b); return b == a; }
template<class T, class U> bool chmax(T& a, const U& b) { a = max(a, b); return b == a; }
template<class T> void mysort(T& v) { std::sort(begin(v), end(v)); };
template<class T, class U> void mysort(T& v, U pr) { std::sort(begin(v), end(v), pr); };
template<class T> void myrev(T& v) { std::reverse(begin(v), end(v)); };
using mat_row = vector<modint>;
using mat = vector<mat_row>;
mat make_mat(ll size, modint init = 0) {
return mat(size, mat_row(size, init));
}
vector<modint> operator*(const mat& a, const vector<modint>& b) {
vector<modint> ret(a[0].size());
for (size_t i = 0; i < a[0].size(); ++i) {
for (size_t j = 0; j < a.size(); ++j) {
ret[i] += a[i][j] * b[j];
}
}
return ret;
}
mat operator*(const mat& a, const mat& b) {
mat c(a.size(), mat_row(b[0].size()));
for (size_t i = 0; i < c.size(); ++i)
for (size_t j = 0; j < c[0].size(); ++j)
for (size_t k = 0; k < a[0].size(); ++k)
c[i][j] += a[i][k] * b[k][j];
return c;
}
mat pow(mat a, ll n) {
mat res(a.size(), mat_row(a[0].size()));
for (size_t i = 0; i < res.size(); ++i) res[i][i] = 1;
for (; n; n /= 2) {
if (n & 1) res = res * a;
a = a * a;
}
return res;
}
int main() {
cin.tie(nullptr);
ios::sync_with_stdio(false);
ll n, b;
cin >> n >> b;
VLI(a1, 3);
VLI(a2, 3);
VLI(a3, 3);
if (a1[0] == 0 && a1[1] == 0 && a1[2] == 0
&& a2[0] == 0 && a2[1] == 0 && a2[2] == 0
&& a3[0] == 0 && a3[1] == 0 && a3[2] == 0) {
cout << "infty" << endl;
return 0;
}
modint::set_mod(b);
auto m = make_mat(3);
REP(i, 3) {
m[0][i] = a1[i];
m[1][i] = a2[i];
m[2][i] = a3[i];
}
m = pow(m, n);
//rank
mat_row m2(3);
mat_row m3(3);
mat_row m4(3);
ll rk = 3;
REP(i, 3) {
if (m[0][0] != 0 && m[1][0] != 0) m2[i] = m[1][i] * m[0][0] - m[0][i] * m[1][0];
else m2[i] = m[1][i] - m[0][i];
if (m[0][0] != 0 && m[2][0] != 0) m3[i] = m[2][i] * m[0][0] - m[0][i] * m[2][0];
else m3[i] = m[2][i] - m[0][i];
if (m[1][0] != 0 && m[2][0] != 0) m4[i] = m[2][i] * m[1][0] - m[1][i] * m[2][0];
else m4[i] = m[2][i] - m[1][i];
}
if (m2[0] == 0 && m2[1] == 0 && m2[2] == 0) {
if (m3[0] == 0 && m3[1] == 0 && m3[2] == 0) {
rk = 1;
}
else {
rk = 2;
}
}
else if (m3[0] == 0 && m3[1] == 0 && m3[2] == 0) {
rk = 2;
}
else if (m4[0] == 0 && m4[1] == 0 && m4[2] == 0) {
rk = 2;
}
if (rk == 3) {
auto s = (m[0][1] * m[1][2] - m[0][2] * m[1][1]) * m[2][0]
+ (m[0][2] * m[1][0] - m[0][0] * m[1][2]) * m[2][1]
+ (m[0][0] * m[1][1] - m[0][1] * m[1][0]) * m[2][2];
cout << s.inv().val() << endl;
}
else {
cout << 0 << endl;
}
}